prion11
prion11
About
- Username
- prion11
- Joined
- Visits
- 183
- Last Active
Comments
-
why do you succumb to their rulebook? you're not in the game to give the survivors a hug and a kiss brother. do anything and everything you need to do for the win, and DO NOT feel bad about it regardless of what they say
-
fun pallet mindgames
-
@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2825800#Comment_2825800
No I'm serious you're clearly ready to join a comp team
If you read my posts, you'd see that I am awful at survivor, so no I'm not going to do competitive lmao
-
@egg_ said:
Wow, I bet with your at most 200 hours you're probably ready to go full comp, you seem to have understood everything of the game already
I think you're probably being sarcastic but I just hit 100 hours yesterday
-
nah this would destroy all boons when only circle of healing is a problem
-
beautiful map, but it's too bright and very survivor sided. art team did an amazing job on it, love the vibe
-
@Notionless said:
Finally, someone who enjoys the macro of tunneling. Although i do wonder how much fun you have doing this, cuz i get way too invested way too quickly playing ultra comp.
part of how I have fun with it is if I'm playing P-head I just imagine that whoever I'm tunneling is james sunderland. or if I play nemesis, the person I'm tunneling is Leon and I just turn into a monkey thinking "STARRRRS" as I stomp after the guy
-
@TheSubstitute said:
I'm primarily killer but play quite a bit of survivor (30% to 40%) but here's my opinion.
1. 100% agree. The survivors want an efficient use of their time and you want to prevent efficient use of time.
2. Whether tunneling is efficient depends on a few factors? Are they running DS? BT? Is there a COH up? If someone unhooks in front of me I slug the unhooked and go after the unhooker. That's a minimum of 3 survivors completely occupied; one slugged, one heading to heal, one on hook. If you just hook the previously hooked you now have two survivors instead of three tied up (the hooked and one unhooker) or just one (the other survivors just go and do gens).
3. Proxy camping is the best play most of the time here and the most likely scenario. If you move too far away you lose the gen so you'll probably hook close by. However, you can rehook a survivor but you can't undo a completed gen. Prioritize as necessary
4. Unless a gen is about to complete there is no practical reason to leave. If you do you're being nice but there is no reason to leave if someone is lurking right by. If you can handle hook swarming you may be able to hook trade or slug enough to end the game right there.
5. They're trying to prevent the unhooked from getting hooked again. Unless DS or BT is in play the only practical reason to switch targets is if you can down someone else faster or if you can get multiple injuries. Your goal is to waste survivor time; chasing a good survivor could be a waste of time. Good loopers are a lot easier to kill once their friends are dead.
6. Slugging is a great way to slow survivors down. It also gives altruism points for healing when picked up. I like slugging and being slugged.
7. Depending on the circumstances tunneling is not always the most efficient way to waste time. If the survivors have BT and DS then you BT takes 12 seconds at least, DS takes 5 seconds plus the chasing time. Also, only the tunneled survivor needs healing so only a unhooked and unhooker. In the best case for you there is one injured survivor, one healing the injured, one hooked and another trying to unhook ergo nobody on gens. That might be more valuable than another hook state on the unhooked survivor
8. Spreading out hook states and doing a lot of chasing is more efficient to get to Iridescent One. It's based on emblems, not MMR. Forcing a higher MMR makes getting to Iri One harder as you get harder matches and less hooks (not hook states) means less emblems. If you want MMR then playing in the most efficient way to get MMR hinders your ability to get emblems. You can be low MMR and still Iridescent One. So, you just have to decide what's more important to you; increasing your MMR or getting to Iri One.
Pretty much both tunneling and camping are dependent on both the circumstances and the goals you want to achieve. They might be the right call, they might not.
That is an interesting conundrum in this game that mmr does not equal rank, I have noticed I get games where I win so hard that 2 or more survivors dc, and i get no rank progress because they didn't do gens
-
@Lochnload_exe said:
Nothing wrong with playing optimally. Atleast you aren't someone crying the game is survivor sided. I can't be mad at someone actually playing to win lol keep it up, you are already a much better killer main than most, and I've seen quite a few silly gooses in my almost 5 years of maining killer
I've noticed that this game is a good representation of all's fair in love and war. I can play ruthlessly as killer, so I can't get angry if the survivors bring 3 brand new parts with built to last. We're both playing to win. As for killer or survivor sided, I think those ideas only really apply to maps in this game. For example midwich seems really killer sided. And the game, or eyrie of crows seem really survivor sided.
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825733#Comment_2825733
Best advice I can give....lower your killer play a bit to make yourself more even. Tiles IMO are easier to learn on the survivor side as killer has so much ######### going through their head. Playing survivor helps you play killer and vise versa. I was just like you when I started...My first like 2000 hrs was pure killer. Thought I was better than I was (Matchmaking had something to do with that as well) now I know I'm as good as I think I am and that's because I play 50/50 now.
I'll try to play more survivor to learn the tiles and stuff. My poor bloodpoint wallet
-
@Lochnload_exe said:
Nothing wrong with playing optimally. Atleast you aren't someone crying the game is survivor sided. I can't be mad at someone actually playing to win lol keep it up, you are already a much better killer main than most, and I've seen quite a few silly gooses in my almost 5 years of maining killer
I have noticed that this game is like "all is fair in love and war", so if I want to play ruthlessly as killer, I can't get mad if survivors want to bodyblock, sabotage, or blind me. We're both trying to win. I think "killer sided" or "survivor sided" only has to do with certain maps in this game. Midwich seems really killer sided. The game and eyrie of crows seem really surv sided
-
@chargernick85 said:
Thanks for coming to the forums to defend your playstyle. I'm sure everyone secretly needed this information. 3 weeks into the game and you know it all I'm impressed.
I certainly don't know it all yet, tile spawns are still pretty foreign to me and I am an utterly garbage survivor due to playing 80% killer
-
@[Deleted User] said:
Everything has a time and place. It all depends on when you're doing it and what the circumstances are. Can't really answer those questions that broadly. I can give you example though:
The 4 man SWF I play with has about 10k hrs between us. There isn't much we haven't seen. A Trapper tried to basement camp last weekend. I managed to trade hooks with the first player to get my Deliverance active. He then hooked me and camped me in the basement. My teammates did another 3 gens and I used Deliverance right before I went into struggle. Then I went into a locker with DS active as the last gen popped. He waited out my DS and I died while my teammates escaped. 4 hook stages total and a 1k for the basement camp strategy.
Point being, camping and tunneling are totally viable in the right situation against the right squad. But as your MMR increases you're going to encounter teams that force a tactical change on your part. It's good to be able to play other styles as the situation dictates.
Recently, I have been getting a lot better about spotting who has BT, DS, and other hook perks so I can play accordingly. P-head helps a lot for that. Deliverance I have yet to run into, but wow that sounds like an incredible play, if I was that trapper I would not have waited out the ds lol
-
@Tr1nity said:
Tunnel bad
You got me. I am going to change my playstyle immediately now :(
-
I don't enjoy facing huntress. the song gets annoying really fast, the hatchet hitboxes can be broken in either side's favor, and there's just not much variety in playing against her
-
This is the expected side effect of Nurse being disabled
-
so many parts of the game are already rng, this would probably kill any semblance of competition in the playerbase, and would relegate dbd to a party game like jackbox tv or something like that. mmr and tournaments would mean nothing if there was more rng than there already is. and there is A LOT already
- tile spawns (windows, pallets, etc this is the BIG ONE)
- Nemesis zombies
- pig traps
- cenobite puzzle box spawns
- Generator layouts
- Totem spawns (HUGELY IMPORTANT at higher levels of play)
- Self unhooks and luck offerings
- Lucky or unlucky hatch spawns
Now imagine adding even more rng? I may have even missed some there is just so much
-
Simple answer: yes
multiple CoH users have caused my killer games to stretch out to 30+ minutes due to 3-4 gen layouts and multiple CoH totems far away from the gens. It's not fun, it's actually more boring than anything else to play against. I rarely straight up lose killer games because of CoH, it just makes the games drag on and on and on
-
I don't really know what everyone here is talking about, I've only been playing for 3 weeks and I just hit red rank killer. Sure you get annoying teams of survivors sometimes but you can at least kill one of them by tunneling even if they play extremely well and rush gens with toolboxes
-
Probably a good nurse with Dead man's switch, corrupt intervention, pain resonance, and deadlock. constantly chase survivors and the gens literally just defend themselves as you hook
-
There are so many different ways to play both killer and survivor. You have insidious campers, and then perks like devour hope and make your choice which encourage NOT camping. Survivors similarly have ENDLESS variety in their preferred playstyle. No one should be attacked for how they play, because at the end of the day while this is a horror game, it's a fun party game meant to be enjoyed with other people. Not the next worldwide esports title.
-
Playing altruistically is a big mistake in solo survivor queue, unless your only goal is to farm bp with we're gonna live forever. if that's not your friend on the hook and you're injured without BT, just leave and take the elo increase!
-
Maybe once every 10 games I see it. Once every 15 games it actually activates or I get downed by it