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prion11

prion11

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prion11
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  • Example: Survivor: Kindred base kit(help solo queue) remove adrenaline (4 of them is too much impact on the game) Killer: Overwhelming presence base kit (punish healing in chase and dangerous item use (it would not work on flashlights), remove eruption (self explanatory) Highly encourage explaining your choices!
    15 comments 281 views last activity
  • I found this on reddit and it was very interesting, so I wanted to repost it here. Thoughts? Removed: Leopard print fabric Misty day remains of judgment Scarlet egg Crimson ceremony book Lost memories book Rust colored egg Reworked Dead butterfly - make it actually recharge the power faster Forgotten videotape - make it actually recharge the power faster Valtiel sect photograph
    2 comments 51 views last activity
  • Killers that dunk on solo queue players and have mandatory side objectives have the highest kill rates, even if they are horribly weak against good players and swf. Plague: absolutely destroys solos due to cleansing and uncoordinated fountain use Pig: can annihilate a solo queue team by simply tunneling the person who has a trap. post trap buff they waste quite a bit of time! Pinhead: self
    13 comments 411 views last activity
  • This got pretty good reception on reddit so I figured I would drop it here. Main points: Add on strength is included Playing against a swf with comms is assumed Killer playing PERFECTLY with their best build is assumed (ie sadako with iri tape, bubba with double chili) Tier explanations: S - The best of the best. These killers will allow you to
    33 comments 1,301 views last activity
  • I have been having a great time playing survivor (solo to 2-3 swf) these days. It feels like a larger variety of perks is in play on both sides, save the outliers like pain resonance and eruption. After the perk rework and RE-2 chapter, I have lots of options to combat camping and tunneling. I can run deliverance + off the record or DS to stop myself from getting tunneled. Reassurance to help my
    13 comments 331 views last activity
  • Killers who do not have the time or ability to kick gens often, but also don't make great use of hook based regression perks (pain resonance, gift of pain) have basically no good options for slowdown besides deadlock, which on its own is not really enough. Pentimento fits him well, but is not consistent enough on its own. Ok, I'm really just talking about pyramid head. I mean he is the only k
    0 comments 41 views last activity
  • This killer is genuinely fun to play and play against (GIVEN that he is not using any of his ridiculously OP add ons). A killer with an already strong, skill expressive, and fun power did not need this many busted add ons! When I face a blight that's running something like compound 21/blighted crow/rat, I'm like damn, this is really fun! When I face a blight running alchemist ring and compound
    9 comments 171 views last activity
  • Sorry, not sure if this is where this goes, but I just wanted to ask the sound team a question about the dredge. Was the dredge's ambient crying and screaming inspired by the Jonestown suicide tape? Nightfall is always tense for me because I end up remembering those sounds... The sound team for this game is ALWAYS killing it. Keep it up!
    2 comments 131 views last activity
  • His dash is relatively silent compared to other killers that can cover as much ground as he can (billy chainsaw, nurse blink can be heard globally) His dash is blindingly fast (might even be impossible to react to after he has pressed the button, unless you are all the way at the end of the range) BHVR does not want survivors to go from 32m chase music to getting grabbed in 2 seconds flat We
    14 comments 461 views last activity
  • In the mid 2000s, a magic the gathering player developed an ingenious test for explaining meta, and the types of players that play a competitive game. This test can be applied to DBD and I think it can explain some of the effects of the recent perk rework, further putting things in perspective. I'll explain the test below: TIMMY Timmy is defined by the fact that he is playing FOR FUN. He ma
    12 comments 292 views last activity
  • Hyperfocus's interactions with toolboxes and stakeout have worrying implications for the project W patch. I know it has been said, but I still see some people disagreeing somehow. I, for one, have been really enjoying the diversity in killer builds since 6.1. My kill rates with more "creative" builds have steadily risen since the perk rework, and that is awesome. I am a pyramid head player.
    43 comments 1,011 views last activity
  • Nurse has a lot of add ons that aren’t range or recharge! My personal favorites are spasmodic breath combined with bad man’s last breath! This combo disables your blinks for 1 minute after hitting a blink, but makes you move at normal M1 killer speed for that minute. Bad man’s last breath gives you a 16 second undetectable after hitting a blink. This combo messes with survivors in a ver
    6 comments 131 views last activity
  • Your opinion on the patch probably doesn’t count, and you’ve made a knee jerk reaction! Learn how to play without second, third, fourth, and fifth chance perks before you complain about “uninstalling dbd.” New lightweight is GREAT. Overcome + Lucky break is actual insanity. Change. Your. Loadout. However, please revert thanatophobia. Signed, 50/50 survivor and killer player.
    2 comments 41 views last activity
  • Onryo has so much potential, but currently her only strength is in her incredible sound effects and visual designs. I propose… Ring drawing add on basekit (Condemned survivors who participate in a healing action spread 1 condemned to other survivors healing) This effect is also lore accurate. Bloody fingernails add on basekit: It’s just good, and would force survivors to be more careful aro
    7 comments 121 views last activity
  • 1. Being near an active TV increases condemned over time. Doing an entire gen near a TV will raise your condemned by 2 gradually. The progress of condemned is cut short and increased by 1 if the TV is teleported to. This means if sadako teleports to your TV when the gen is at 99, you’ll almost get 3 condemned. 2. Ring drawing add-on basekit. A condemned survivor who is a party to a healing ac
    4 comments 101 views last activity
  • They suck! I've been maining him for quite a while and here are the ones I would straight up delete. -Yellow, Leopard print fabric -Green, Misty day, remains of judgment -Purple, Whichever egg increases killer instinct duration I would rework all 3 of these to simply do the following in increments: When a survivor steps on a trail, you receive aura reading instead of killer instinct on th
    32 comments 401 views last activity
  • I am a huge pyramid head main, so I decided to tackle some of his problems. Terrible add ons and the awkwardness of his power. I also made this in video form if anyone would rather watch: https://youtu.be/pH6Vm2BzIH4 Power changes Rites of judgement deactivation speed - 1 second -> .5 seconds Punishment of the damned: travels consistently on slopes Ad
    8 comments 151 views last activity
  • Not perks that need changes because they are bad and useless. I'm talking about perks which are problematic in the way they affect the game. For example, dead hard, NOED, boons in general, stuff like old boil over, or it could even be a combination of perks that are problems when used together. Give me suggestions and why you think they are problems that need addressing! I'm hoping to make a
    32 comments 272 views last activity
  • NOED: Curse effect shown on survivor hud when last gen pops instead of after a survivor is hit Dead hard: Canonically this perk comes from david getting in a ridiculous fight and nearly dying. So the change: Activation causes the "incapacitated" status effect for 5/6/7 seconds. Then, change incapacitated to also prevent survivors from dropping pallets and vaulting while it is active becau
    8 comments 121 views last activity
  • SOUND DESIGN! Have they ever made a bad piece of chase music? Terror radius theme? Pallet breaking sound? (looking at you sadako) even the default chase music is great in its own way. I can already tell they are going to nail it again with the new legion music + add ons... whoever does the sound at BVHR, I wish I could buy them a beer
    19 comments 341 views last activity
  • We don't even use meta perks or anything because we're all relatively new with less than 200 hours. 1 of us has dead hard, 1 uses balanced, the other 2 don't use any exhaustion perks at all None of us have circle of healing Only one of us runs BT One of us literally has no sense of direction and still uses perks like deja vu because she doesn't know where gens are, despite having over 150 ho
    10 comments 242 views last activity
  • The twins are fun to play but it all seems very clunky. Like, the times at which I can and cannot swap between viktor and charlotte are a total mystery. are there timers? what are the numbers on them? are there position restrictions for swapping? Like am I not allowed to unbind viktor if charlotte is near terrain, or near a generator or something? I shouldn't have to have a ph.d. to swap efficien
    13 comments 111 views last activity
  • Incapacitated in its current form prevents survivors from interacting with Repairing Generators Sabotaging Hooks Using Items Interacting with other Survivors Cleansing Totems I think that also include vaulting windows and pallets, as well as dropping pallets. Then, make dead hard incapacitate the user for 7/6/5 seconds after use. This would retain
    6 comments 141 views last activity
  • Trying to figure out who you are up against after spawning in is a pretty important part of the game, so I'm interested in what everyone's initial thoughts are when they see the killer, or something on the map unique to said killer. Starting with pyramid because he is my main.
    32 comments 391 views last activity
  • Nemesis: zombie FOV add-ons? zombies light up if they hit a survivor? killer instinct duration when survivors get vaccinated? come on now, these are completely useless. half of nemesis' add-ons are utterly unusable, and if you don't have any mutation rate or zombie speed add-ons, you may as well not bring any. P-head: our divine avatar of punishment only has a few add-ons worth bringing. the
    17 comments 201 views last activity
  • I'd merge dead hard and no mither, but reduce the exhaustion timer and give it a bonus bloodpoints multiplier on boldness and/or escapes
    67 comments 811 views last activity
  • for me, it's the blight. he really amps up the pressure in chases from far away, similar to billy but without an instant down. at least in my opinion, he has very unique outplay potential for both the killer and survivor. predicting where he can and cannot bounce is quite fun and often decides the chase. obviously going against a ruin undying blight who just runs around pushing people off of gens
    19 comments 241 views last activity
  • Huntress has a "proxy terror radius" that is considerably larger than her actual radius, through her song. This makes her iconic and unique to play against, even if it is boring to go against her so often. I think pyramid head should have the same sort of proxy radius, and it should be the sound of his great knife dragging on the ground. Make it louder and scarier, wouldn't that be awesome?
    5 comments 101 views last activity
  • The way this game works, you don't really know how hard the other side is going to be playing when you load in. If you load up with bad perks and meme add ons, you could end up with a horrible mismatch because all survivors are running brand new parts with BT DH DS. However, there's an equal chance of meeting survivors with weird as hell perk builds, no items, or meme strategies that don't work.
    22 comments 1,111 views last activity
  • I have been playing dbd since the beginning of february now. I am almost iridescent 1 on killer, which I main for 80% of my games playing pyramid head, trickster, and pig. I basically only play survivor for dailies or if I have friends that want to join. Let me explain some things in detail: I do not facecamp. Facecamping is bad strategy. It gives the other 3 survivors tons of free time to
    41 comments 701 views last activity