myersgoestochurch
myersgoestochurch
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583666#Comment_3583666
You do when it starts being used in everything and is seen multiple times during a match even when you are not tunneling.
How come it happens multiple times in a latch if you're not tunneling? Interesting. Specifically, what perks are you talking about exactly?
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583685#Comment_3583685
Then it's not a counter and nothing is stopping to create a counter against it.
Yes it is a counter. Are you suggesting they rework dead hard (I mean nerf for the 3rd time), off the record, buckle up, BT, etc...to NOT work with "some" hits? Lol. That's not happening.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583679#Comment_3583679
It's universal effect, for this to be counter it would need to work against specific thing, but endurance simply works against everything.
Yes it does, that's how it's intended to work. You're finally getting it, congrats
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583666#Comment_3583666
Endurance is not really a counter against anything specific, it's simply a protection, extra life.
Distortion is counter to aura reading, UW is counter to Distortion, while Calm Spirit is counter to UW.
It's normal to have counters against other things. Nothing should be without a possible answer by other side.
Endurance can be a counter to tunneling, a counter to slugging, a counter to hits altogether... Having something counter it makes no sense whatsoever, the mechanics are already established like that and we don't need to add more to this pile.
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@Emeal said:
It would be nice if Exposed went through Endurance, then Killers would at least have a counter.
But that wont happen because Endurance is currently the tools bHVR picked to deal with excessive tunneling.
This in turn is because I know bHVR has a game design need to make things the same and easily understandable.
But the game design of the game becomes a little bit of a mess then because you have all these perks and powers using the same effects and you end up with people being annoyed that every hit they do is meaningless. For instance, new MFT is pretty much a perk that works best vs legion now.
Endurance is a counter in itself, you don't need a counter to a counter.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583649#Comment_3583649
I am not, but that's rare to happen.
It's okay, you can get some points breaking doors and pallets.
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@ponzukun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583647#Comment_3583647
I posted this opinion because I felt there was too much assistance to the survivor side
Statistics and history show otherwise. The killer role has been hand handled for at least 2 years now. Are you sure you're just not that skilled? It's usually the problem
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583645#Comment_3583645
At least killers can make survivors bleed out for it, that's good enough I guess.
I mean you can try, for sure. I hope you're satisfied with your 1k.
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Are you saying you should be rewarded for playing poorly?
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583643#Comment_3583643
I wish they would buff CoB and Overcharge again, just for players like you to enjoy.
They won't but hey, you can keep wishing. Have a beautiful day :)
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583641#Comment_3583641
Not really for killer tho, but I highly doubt you care about that part.
Correct, this is none of my concern.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583633#Comment_3583633
Probably had fun playing against For the people + Buckle up.
I'm glad they had fun, it is indeed a very fun build to run.
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@StarLitVoid said:
There is an enormous amount I could complain about but Ill try to keep it brief. One of the worst aspects of this game is the blatant toxic gameplay of slugging on last 2 and hard camping there is quite literally NO COUNTERMEASURE for this gameplay. You can't argue that "GuH wElL iT's PaRt Of ThE gAmE bRo" when the community has literally made terms describing the acts as bad. The killers in this game already are blatantly overpowered while survivors are nerfed into oblivion, the least you could do is prevent toxic gameplay by implementing something that actively stunns killers/ heals survivors to stop this behavior. Maybe try to do this one thing right and your game wont be as bad. Ive got pleanty more to talk about to but this is just the freshest issue in my mind at the moment. Oh and that fake report system in game? Thats beyond stupid.
Reminds me of a game I had a few days ago against a nurse. She slugged the 3rd survivor and looked for me everywhere, patrolled the whole map multiple times. I trolled her touching a gen she repeatedly hit (with her nowhere to hide perk, hard countered by my distortion). I noticed the slugged survivor had unbreakable and managed to crawl across the map. I went for the nurse, emoted her and she hooked me. The nea picked herself up, I let myself die on hook and she got hatch. Guess what? That nurse messaged her to tell her we were toxic 😂😂😂
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@Anti051 said:
'Unbreakable' and the incredibly strong 'FTP + Buckle Up' combo are effective counter measures.
How many hours do you have?
How can these help against a killer slugging for the 4k/deny hatch? They simply don't :)
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What?
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@CatnipLove said:
Like other times stuff like this has been suggested, it completely ignores the fact that roles of survivor and killer are completely different.
Survivors have to deal with all the issues that comes from them having to work together to win, the killer does not. Survivors start out at their strongest, whereas the killer gets stronger tpwards the end of the match as survivors lose hook states and burn the map's resources. The two roles are so different that any comparison of perks is pointless.
I can't believe people still say stuff like that in 2023. Of course the perks aren't the same in nature since the roles are different... These people trying to use that stupid "16 perks vs 4" are very interesting, to say the least.
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Those builds have been nerfed for a reason. No thank you ;)
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Lmao is this parody?
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583101#Comment_3583101
I want to see some of your gameplay doing exactly what you’re preaching. Do you even play killer?
Awww now he wants to see some gameplay :) where are your stats regarding killers losing trials because of Mft?
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583084#Comment_3583084
Do you have an issue with reading? It's funny how you are trying to twist it for sure.
You still didn't even manage to clear how Batteries inluded is huge, while MFT is minor effect, but you would need to make actual arguments, so I understand why you don't want to, mainly because it's not possible. Those perks are simple completely different league.
When you like math so much, it might be be good idea to actually calculate effectiveness of MFT against M1 killers, but please don't create just more mistakes like you did before.
You're kinda boring but I'll reply one last time. Even huntress can outplay Mft by, you know, using her power. Or by, you know, double back. If you're running straight then yeah, I understand why you have these issues...
But hey, you got what you wanted with dead hard, why not Mft. What's next? Windows? Lithe? Lol
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@SuriKratos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583076#Comment_3583076
but can you measure everyone's IQ so easily?
That's not the point whatsoever.
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Your argument is "I'm being outplayed by survivors holding W", which is hilarious in itself. The only thing I'd maybe change is the endurance effect, but it's wayyyy too good and fun to counter those killers slugging for the 4k so...
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@SuriKratos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582928#Comment_3582928
To say you are main x character, at least should mean you spent really good hours playing it. If other people say they main it without spending hours and hours playing with it they are not sure what's the meaning of "maining" IMHO. Of course, some people will see the term used in a context and start using it without thinking about the real meaning behind it and end up mindlessly overusing it.
To clarify my arguments without making big texts with chapters, indexes, and all of the possible stuff, I have lots of hours as Nemesis (or Memesis as I call it sometimes). I like the killer's mechanic and I also play other killers that I enjoy playing with. With that in mind, I could notice how fast a chase can end with other killers while using their M2 skill. And it's noticeable how his infection mechanic feels subpar compared to other mechanics. As I said before, it doesn't spread, it doesn't give much penalty to survivors when hit by it due to weak add-ons, as a survivor, you can use the mechanic to get even further from the killer if you are not infected, maybe even for a hit from a nearby zombie to help you.
Hopefully I have clarified my arguments now
A guy with an IQ of 50 can spend 100h or 1000h on a character, it won't change the fact that he's stupid and will get outplayed no matter what. Playing a lot with a killer doesn't mean they're gonna win 100% of the tile, unless they're playing Nurse.
Nemesis is one of the most balanced killers in the game, I have no desire to see him getting reworked.
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No one is being carried by anything, you're just trying to find reasons for your failures.
I'm noticing you have nothing else than salt to add to this convo, so I'll let you babble around your corner. Nice talking to you!
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@TetroXyD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583017#Comment_3583017
Can you leave my ded posts alone? I understand better what kind of toxic person you are now
"Can you stop applying my way of thinking on what I say and do? It makes me very uncomfortable, you're toxic or something".
Didn't take long. Have a lovely day :)
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583006#Comment_3583006
I've had several matches vs streamers where I watch the vod after, and they're blaming losing on MFT the entire match only to see no one was even running it on the post game screen xD
Lmao, a classic! Reminds me of angry killers messaging my team to say playing swf is too easy ...when we weren't swf.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583006#Comment_3583006
How is it lie exactly?
You have killers that get affected a lot by MFT, mainly Legion, Plague (counter is to stay injured, MFT makes it easier), Doctor (gets slowed by his power, hard to catch survivor), Huntress, Deathslinger, Trickster (there are loops where their power is not possible to use and MFT is hell to play against on those).
What game sense makes you catch survivor faster exactly? All they need to do is hold W.
Mindgaming doesn't work on all loops and gets harder if survivor knows check spots.
That's crazy because I'm sure I have witnessed these killers getting survivors running Mft. Hmm...interesting indeed.
Are you telling me you're getting outplayed by survivors holding W? That's...another problem I fear.
Of course mindgaming doesn't work on all the loops, do you expect to down every survivor in 4 seconds or..? In that case, just play custom games with bots. You're basically saying "I'm getting outplayed by better players and I do not like that", come on, have some shame.
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@TetroXyD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579602#Comment_3579602
It's not a matter of knowing how to get there, the issue is that the survivor is literally one step away from you, and you can't do anything.
It's just absurd.
Well that's Bhvr's game and they created it just like they wanted, they can do whatever they want with it.
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Agreed! There's nothing more boring in this game than sitting in front of your screen for 20 minutes spamming 1 button.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582992#Comment_3582992
Perks and Killers how to counter MFT? You can try to either apply Exhaustion, but most of perks for this are just bad, or play killer that can insta down / stealth.
Effectiveness of MFT changed a lot based on killer you play against. Are you new to dbd or something?
Oh, so you saying "you NEED specific killers/perks to counter Mft" was another lie, got it.
The only thing you need to counter Mft is good game sense and mindgaming, something post-wesker killers have no idea about, I noticed.
But I'd be very happy to see the stats showing how Mft screwed killers more than any other survivor perk to the point where they lost entire trials (because of Mft of course, not because they aren't skilled).
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582971#Comment_3582971
a few weeks ago
such a regular gameplay that it's such a big issue for you.
1 game, in few weeks...
I have made players bleed out few times, but they all deserved it.
Well, that's irrelevant to everything regarding this issue but I guess you were trying to be a part of the convo, it's okay.
Whether it happens once or more, has nothing to do with what should be allowed in this game, since Bhvr thinks this playstyle isn't a problem.
I also didn't ask for you to tell me about your playstyle, your issues are your issues and they have nothing to do with what I was talking about.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582979#Comment_3582979
What do you mean?
I just sayed it's something you can actually do to counter it. No need for extra perk, just basic gameplay.
That's how you play against many other killers, like Oni, or Clown.
You can't say same about MFT. You need specific killers, or perks to counter it.
Are you saying Batteries included is same / stronger than MFT? Otherwise it doesn't make sense what you just wrote.
Interesting, concerning.
About these specific killers and perks...who and what are they? Because I'm pretty sure I haven't seen any killer getting his kills denied by a 3% boost, have you? Did you just install the game, maybe? That would explain your opinion.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582919#Comment_3582919
so getting maybe an extra loop at tiles with MFT is broken but getting fewer is balanced. lmao your bias is showing. where are all the scientists explaining how BHVR has precisely balanced loops and maps around base speeds and anything that changes those completely breaks the game? oh right, those goal posts moved the day the MFT nerf was announced, and now multiple killer haste perks/add ons/powers are fine...
Absolutely. Good stuff is always justified on killers, no matter what. It's always "but but swf", "but but the game's rules", "but but otz said...". Remember we had people defending the merciless storm bug on this very forum, lol. When we apply those same arguments on killer, they get real defensive and all of a sudden, dbd has to stick to very strict limitations. Killer has been the most brain-dead part of the game for a good while now, but that's still not enough for these little guys.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582961#Comment_3582961
I’m far from “ruffled” lol. You’re a stranger on a video game forum.
I never said MFT was giving ME issues. I don’t want it nerfed. But I’m not going to ignore how strong it is when used by experienced survivors.
The only reason you came up with the self care/low hours insecure bullshit is because you got triggered by my posts. That's not my problem, that's your problem. Have the loveliest day!
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Just as expected, this post was ignored by the whole team. Because you know, killer mains feelings etc.
I had a pig slug the last 2 survivors for 0 reason a few weeks ago. She just went back and forth between the two of them, nodded, rince and repeat. There were hooks everywhere, she could have hooked them.
Sent a report with a video of the whole trial to Bhvr, they replied to me saying this wasn't a problem for them and she played within the game's guidelines. Yes, killers can nod at slugged survivors for 4 minutes and the Devs will tell you this is intended gameplay :)
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582954#Comment_3582954
lmao alright buddy. 😂
You reek of low hours… you probably use self care, no botany, don’t you?…
I'm glad your feelings were ruffled to the point where you felt the need to come up with this kind of comeback, very flattering! I'm sorry these 3% are giving you so much trouble in your trials.
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@Astel said:
Bro are you really trying to compare Rapid Brutality, which just grants you haste effect for few seconds after you hit survivor with M1 instead of giving you penalty of removing bloodlust, to Made for This, which gives you speed boost permanently if you are just injured, and also let you have 10s endurance whenever you heal someone without any penalties?
Yes I am, you're very observant. Since 3% is apparently huge, that works for killers as well, right?
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582899#Comment_3582899
You’ve been playing for 4 years but think the default killer is 10% faster? Riiighhttt. Seems legit…
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582926#Comment_3582926
You’re trying to compare very situational, very temporary speed boosts, to a completely permanent speed boost for being injured.
3% is MASSIVE for good survivors. With MFT I’m able to turn GOJ into an infinite. I can turn Haddonfield houses into infinites, etc.
How ironic of you to come here and tell me all that with that username and profile pic. Opinion dismissed, obviously. Maybe try to reach a higher MMR and come back to me with your experience. And yes, the lowest killer speed is 110%.
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It should, especially since a LOT of PH players tunnel people right off hook/cage. Maybe nerf him somehow? That would be great :)
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@BooperDooper said:
With the way bubba was played for so long. I'm glad to see him fall off, clear to see a lot of people had 0 loyalty to him and just liked to be lazy while playing.
Agreed. Good riddance to all those dipshits 👌
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582339#Comment_3582339
Fair but then again BBQ is one of the weakest aura reading perks in the game, I still run it on some killers, but the information is just so far away and with more an more people running distortion it just does not feel worth it. Lethal is great in combination with other perks especially but yeah only really worth it if you can get there in time..
Absolutely not. BBQ is still one of the best perks in the game, which is why it's still top 10 most picked perks. Lethal gives you a LOT more than just aura reading: it basically tells you which gens are being worked on as soon as the trial starts and you can plan what you can do from there. Not to mention it completely removes the hide and seek part of the game and gives you free info.
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Which is great, because they aren't faster. A killer with an insta down mechanic or perk doesn't give a damn about Mft by the way.
Again, those 3% still won't make any survivor faster than a killer, 100% of the time. Sprint burst gives you a 150% speed boost and has been in the game since the beginning.
The bigger deal is a bunch of killer mains crying about a 3% speed boost and refusing to adapt whilst receiving multiple speed boost themselves. The bigger deal is Bhvr exploiting its own players with apparently useful perks, just to nerf them when enough time has passed and money was out in the bank. I thought I was clear with my opinion, apparently not?
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The last thing thid game needs is a bubba buff.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582899#Comment_3582899
Usually 10% faster
You already started wrong with you math.
-Bloodlust gets deactivated with using power, destroying pallets, hitting survivor.
So it doesn't make any sense to try add bloodlust, while adding built-in speed boost, they simply don't work together.
But nice try.
You can play around faster killer easier than killer can play around faster survivor.
Interesting last point. How?
None of your points address the fact that 3% haste is still smaller than a running huntress.
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@VomitMommy said:
Skull merchant rework, more speed boosts.
That''s actually less speed boost than she used to have.
unless they get paired with players who know how this game works
so you need good players to win team based game, so weird.
that gives them a 5% speed boost, which is huge.
limited range, limited duration, late game only
But hey, 3% haste is wayyy too much.
How does this make sense when limited 5% speed boost is huge? You talk how speed boost is such a big issue for killers and then write this, while speed boost for survivors is simply way bigger deal in this game.
I have noticed the loudest complainers (killer mains) usually get what they want if they complain hard enough
Oh right, because it's not exactly same with survivors...
It's not like:
-Skully for reworked
-Freddy nerfed
-Spirit nerfed
-Spirit addons nerfed
-Nurse nerfed
-Eruption nerfed
-Cob nerfed
-Pain resonance nerfed
-Deathslinger nerfed
-Alien nerfed
Don't take me wrong, some of those were well deserved changes (actually balancing the game), but some were purely because of survivors, because it wasn't fun for them.
Very simple: killers are faster than survivors by default. Usually 10% faster. Add this perk, 15%. Add bloodlust tier 1, 18%. Add one of those random built-in speed boost mechanics to the mix and you get +20% speed boost, how's that for skills? Survivors don't get more than 103%, I'll let you do the calculations.
Numbers don't lie
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@Nazzzak said:
Honestly, I'm not even going to bother. I'm just going to go perkless. I buy DLCs for the perks but it's saying something that the more popular survivor perks are several years old (and there are currently calls to nerf those now) plus the clear pattern of overhauling survivor perks to make them increasingly situational or require more effort than is worth the value or simply being penalised for even using them. I'd rather just not have any horse in this race and save myself some money in the process.
Oh, 100%. They'll make it so that windows of opportunity works for 30sec at the start of the trial and sprint burst deactivates when the 5 gens are powered.
Meanwhile, killers get free wall hacks at the start of every trial or when they hit a gen. Balanced :)
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Who cares
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@FriendhausTTV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3582880#Comment_3582880
How? He'd just need to say "Wait, I know her" instead of "Wait, I know him"
It's very gimmicky and isn't even an interesting idea imo. Also these characters have nothing in common, making them interact in a certain way doesn't make sense.
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No he's perfectly fine how he is.
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This just wouldn't work.