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mustdogen

mustdogen

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mustdogen
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  • Buff Freddy, make his dream become more meaningful.

  • Skill issue,he is fun to play and play against.

    Use a word that people like to say.

    If you don't want to play with strong enemy, maybe you should not play to win,so mmr will help you .

  • @Devil_hit11 said:

    https://us.v-cdn.net/6030815/uploads/TV6IOR5PXQY2/image.png

    The perk sounds counter-productive. the entire point of the perk is to gen-rush and complete generators as fast as possible but the perk punishes you for using it to gen-rush. The last part of the post is confusing. If someone running this perk, they do not want to spend time healing, unhooking or doing totems, they want to do gens as fast as possible. Efficient survivor do not spend time doing these actions. they spend time... rushing gens like what. confusing post.

    Where can see this?

  • Still stronger than built to last.

  • I think the change is fine,50% slow down is already stronger than any kind of killer perk,and it last 30sec.

    I think it is as strong as built to last (maybe still a little bit stronger) now.

  • @[Deleted User] said:

    99ing doors gets me and my team killed more often than it saves us tbh. I always open doors.

    Then we are on the same boat!

    If they add regression on door, people will more willing to open the door instead of 99.9it.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440076#Comment_3440076

    When Killers had those tools, tunneling increased because it was easier to tunnel, despite the strength of the tools given.

    So...... what you said is that we have less tunnel and camping now than 6.1.0?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440072#Comment_3440072

    Tunneling implies tunnel-visioning on one single objective. Survivors have one objective, ergo, they literally can't tunnel gens.

    Eruption, CoB, Overcharge, PR, DMS plus all of the basekit Killer buffs WERE the carrot. Killers decided they wanted to keep tunneling and camping because it was easy; so we're trying the stick now.

    What do you mean one object?

    Just like killer have 4 survivors, survivor has 7 gens.

    If you consider 7 gens is one object,why four survivor can't be considered for one object?

    All of your list are being nerfed between now and 6.1.0, and I don't think tunnel and camping has become less than 6.1.0,in fact these stick only increase the tunnel and camping.

  • @Pulsar said:

    oh boy, the whole tunneling gens thing again. That's just extremely dumb, imo, so I'm gonna ignore that.

    They aren't considered bad per se, just very unfun and unintuitive to play against. A lot of players crutch on these tactics to win when their macro gameplay is lacking. The skill required to tunnel someone is MUCH less than the skill required to make tunneling a losing strategy, same with camping. A lot of Killer powers also synergize well with those strategies making them even more difficult to counter and even more effective.

    You, once again, mention the carrot and the stick approach. We have tried the carrot, it didn't work. People kept tunneling and camping because it was easy and effective, not because they had to tunnel to win. Until those two aren't the easiest way to win, they'll continue to stick around.

    So.... what is the difference between tunnel gen and survivor?

    If you turn the word tunnel survivor in to tunnel gen in your post,it still makes sense.

    And about the carrot and srick part, didn't the truth that we have more tunnel and camping now than 6.1.0 prove that stick didn't work at all?

    Unless you said that the nerfs between now and 6.1.0 are carrot.

  • Nah, just killer not applying enough pressure.

  • These happen few times before, killer would eventually git gud and new meta will be made,and people will start complain the new meta.

    Blight is a perfect example,he was being said that the perfect killer being designed, balance and fun to play and play against, but now he becomes the new target.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438407#Comment_3438407

    No perks? Eruption, Call of Brine, Pain Resonance and Overcharge all took the game into a chokehold, what do you mean 'no perks'?

    LUL did any of them still alive?

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438358#Comment_3438358

    What?

    6.1.0:

    • Increased Eruption's detonation regression from 6 to 10%
    • Increased Eruption's incapacitation duration from 16 to 25 seconds
    • Removed Jolt's cooldown
    • Added Overcharge's regression speed increase from 75 to 200%
    • Gift of Pain's repair speed penalty was increased from 9 to 16%

    It didn't nuke it, 6.1.0 -created- the slowdown meta.

    No, the slow meta was

    Pop+pr

    Pr+dms

    Ruin+undying

    Etcetc.

    Before the 6.1.0 you really have lots of combo to choose.

    But after 6.1.0 and every patch after that.

    Killer literally have no perks could use now

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438120#Comment_3438120

    Why change the subject?

    The point was that you said the base kit buffs were worthless. No perk or patch alters the value of those global, always on buffs killers received.

    Killers are absolutely terrified of nerfs. You know, for certain, that those 6.1 buffs have value and you can't even admit that. You're grasping at everything else in existence rather than even saying those words: the base kit buffs have value.

    You want them to stay, while simultaneously downplaying it like killers have never received a buff in the history of DBD.

    I don't know why you keep saying about 6.1.0 buff.

    The buff from 6.1.0 is totally not enough to cover the perks nerf if you don't know.

    And the perks nerf is even begin in the same patches in 6.1.0 and keep going with every single patch.

    Read the patch notes.

    Killer before 6.1.0 actually stronger than now.

  • @solarjin1 said:

    watch nobody use it. just wait

    Hard to say,6%is a strange number.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435328#Comment_3435328

    Yes?

    CoB, Overcharge, STBFL, PR, DMS, Deadlock, Eruption were all extremely meta and powerful options.

    Gens took longer, DH got a big nerf, DS got obliterated, Killers break things faster, recover faster and Survivors got less of a speed boost on hit.

    If anything was going to make Killers stop tunneling or camping by giving them powerful tools so that they wouldn't "need" to, it was that patch.

    Every time i see a person saying like survivors being nerfed constantly and totally ignored the nerfed killer got,and remember that in reality survivor is actually only got the first nerf in 9 months is making me laugh.

    WoW biased is like a magic,it really can make people see a totally different world.

  • @I_am_Negan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436355#Comment_3436355

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436579#Comment_3436579

    You don't need to camp and tunnel to win.

    Camping for the kills is increasing your MMR giving (OP) harder matches.

    If your playing like that you should get harder teams that are also playing to win. Why should you get weak teams to play against?

    Again you don't need to camp and tunnel to get kills if you have to then you don't belong in that area of MMR.

    seems like you really don't get it.

    "Improve yourself" including lot of things , it could be chasing skill, better mind reading, gaming sense etcetc.

    If you try to win in the game, you will naturely.......at least for killer will naturely try to do their best at every part of it.

    And strategy is one of them.

    It could be 3 gens, hit and run,sluging , tunnel or even camping.

    You couldn't just think nothing in game and wish that you somehow win the game, no you can't.....at least for killer.

    You must have a plan and keep improve your plan with every game.

    And right now, these plans leads killer to tunnel and camping because killer NEED to get that 25% debuff to survivor for remove 1 player ASAP.

    And yes of couse ,your oppoent will be stronger and stronger just like you, nobody complain about it.

    What people complain about is that in high......no even in normal level gameplay.

    Survivors are so easier than killer.

    people can constanly being down in 30 sec with every chase and still wining.

    People are complain about the balance of the game, not their oppoent are too strong.

    These is totally different.

    Idealy people would want their oppoent become stronger and stronger ,so all of your hard work to improve yourself will have it's meaning.

    But right now,most of the time when you lose as a killer, you asking yourself "Why am i losing? how could i get the wining next time?", you can't really find the answer,you feel like you already do what the best you can do,but the game just ....... not balance,which is the most depair moment at least for me,and that's why i am complaining.

  • @I_am_Negan said:

    Stop camping and tunneling for kills and you'll have fun matches.

    The way you're playing is to win so you'll be playing against others that are also playing to win. But if that's how you want to play by all means go right ahead.

    Simple words.

    You should enjoy your lose.

    You should not play for win in a video game.

  • where can see the ptb patch note?

  • @toxik_survivor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435721#Comment_3435721

    Yet survivor perks have also been murdered? For example dead hard, coh and some more non recent changes (like ds change awhile ago). It all balances each other out. Its not like the devs are only focused on nurfing killer perks or only nurfing survivor perks.. the are murdering all of them.

    LOL

    I don't know you notice or not there are no "some more".

    killer literary got nerf every single patch,and survivor?

    Survivor got the first nerfed in freaking 9 mounths,and it become murdering all of them?

    Open your eyes, read the patch note.

  • @toxik_survivor said:

    I just don't get it. The devs literally increased the time to do the main objective of the game. I understood the complaining before the change to gen times, but now? Personally I haven't experienced a severe case of gen rush like it used to be, obviously every once in a while it'll happen but sometimes gen rush will happen, it will never not happen. Maybe it's different in different mmr ranges? As someone at a high mmr range it's always a whole bunch of people that just want to mess around and loop and not really gen rush so maybe it's different at mid to low mmr I'm not sure, but I just don't get how we can never be happy 😖. Gen rush is the least of worries right now.

    Maybe because ALL of the gen regression perk being nerfed and most of them are being killed?

    you could get 40%(25%+15%) regression per hook before by just bring 2 perks,and now you have to pick 4 slow down perks and still weaker than that.

  • @Fawiola said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434600#Comment_3434600

    Mh......

    If that would be not enough for killer then and sorry to say that but I think then killer just use gen rush as an excuse for tunnel.

    Maybe you just don't want that survivor have any fun.

    Uhh,i have to ask you,how often do you play killer?

    Killer right now needs to tunnel to get a chance for winning.

    A stackable debuff 3% per hook doing literally nothing.

    Tunnel make a 25% debuff to the survivor team when killer got 3 hooks.

    What does the stackable debuff did?9%?

    And even we don't compare the debuff with tunnel,3% itself is already useless, people don't use drying light for a reason.

  • The rewards is too low for not tunnel.

    People might keep tunnel to keep up the gen speed.

  • @maybelawliet said:

    I’m a survivor and killer main, and the only reason being a killer is so fun is because you can actually win games. Being a survivor is like being a chicken in a pen with a lion. It’s not fair how survivor perks are being nerfed constantly and killers are being buffed. I’ve played about 5 games today as a survivor and won in NONE of them. But as a killer, I win several games in a row. It’s like bullying a bunch of kids that can’t do anything and have no defense. I really dislike it.

    “It’s not fair how survivor perks are being nerfed constantly and killers are being buffed. ”

    I don't get it.

    Survivor is literally get the first nerf in 9 months.

    How could it be nerfed constantly?

    And about killer's perk ,i dont think i need to explain any more,say a perk that not being nerfed before is far more difficult.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431037#Comment_3431037

    Your idea doesnt make any difference of tunneling the first survivor to death compared to the current gameplay. Which is not "punished". Because if its heavily punished killers, why killers keep tunneling?

    Why it need to be punished?

    With this change it took away all of the reason make killer want to tunnel.

    Killer got what they need,and survivor got what they want, doesn't it sound better than just nerfing and nerfing killer?

  • Why?

    The only reason tunnel become meta right now is because before someone died on hook,hook didn't metter at all.

    You need to get the kill as soon as possible,to slow down the gen speed.

    Math of gen speed:

    If tunnel

    Before one kill(0~2 hook)

    100%(normal speed)*4(survivors number)=400

    After one kill (3 hook)

    100%*3=300%


    If not tunnel

    (0~8 hook)

    100%(normal speed)*4(survivors number)=400



    With the debuff

    After 3 hook without killing.

    100%*4-33%*3=301% which is nearly to after tunnel 1 player out.

    So killer can get what they need,and nobody die in early game,winwin.

    And more than that, killer would get punish for tunnel because the debuff only effect to doing gen,if the killer chasing the unhooked guy,then the debuff is totally wasted.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430994#Comment_3430994

    Most simple way to fix it is 4 survivors alive have 75% Gen strength, while 3 have 150%, 2 have 300%. Everyone would find its the best to keep 4 of them alive until 8 hooks, because Gen goes slower if 4 survivors alive.

    Just make the unhooked survivor getting stackable debuff like 33% for doing gen.

    So killer would not have the reason to tunnel anymore.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430648#Comment_3430648

    Would be decent buff for me I have hard time sometimes locating were injured sounds come from and I would be able to play spirit. I don't have any hearing issues.

    And it shouldn't be a thing.

    Just like some player has hard time for hearing terror radio,so they need to make a visal notice, because it shouldn't be a thing for not hearing that.

  • Maybe he is using iron will.

  • @Heytherebigguy said:

    Yeah, BHVR aren't giving you much and tbh in some situations you gotta do that against a strong team to regain some control, you can't always play fair. this post is mostly for killer players who all they do is camp/tunnel from their first hook, 5 gens in pubs while thinking every team they play against, are Hens's SWF.

    Well, I can have a few as someone who plays both sides.

    • If you see other people that are good win a lot of times while not tunneling, they're obviously showing skill, if you don't care only about winning but also about being good at the game, learn how to win without taking the ez every child can do route.
    • Maybe you're playing vs survivors that also play your killer, and not really well. you can show them, by .. SKILL, that you can beat them without tunneling/camping from the get go, so you can give inspiration to other killers to improve.
    • If you still don't care and all you want is win, don't cry when survivors are telling you that you're bad at the game, yeah they're salty but they're saying the truth, if you destroyed them without 5 gen tunneling they would had(probably) more respect in general.
    • The dopamine of outplaying multiple people in chase. when you tunnel, usually the guy tunneled is in panic and doing mistakes, making it even easier to down. the game is fun(for me at least) when you chase many people, that play differently and outplay them most of the time, winning by that can give a huge dopamine hit, showing survivors that none of them can hold you for a long time unless using strong loops(that if ur good, u get rid of them fast).
    • Eventually, you will raise your MMR(that you can't even see) to a level that most of the teams against you will know how to handle you, they'll realize you lack skill but go for the tunneling ez route and punish you or give you 1 kill, and you will go out frustrated, good survivors can recognize within 1-2 loop interactions if you know how to play killer well or not.

    It's not about dignity or the fun of the survivors, when I play killer If I tunnel from the start in pubs, I just make an easy game for myself, I do not improve and I do not show any form of skill to anyone. everything should be in dose in life, balanced is the word. When you tunnel on 5 gens in pubs you kill the balance of the game in a tactic that is only available in DBD, taking the easy route to win by standing still or hooking the same guy who's many times sucks/defenceless.

    I don't know what to tell you.

    Tunnel and camp is "fair".

    They are meta right now.

    You can't expect one side stop playing in meta way when the other side keep playing meta.

    If you have a problem to deal with tunnel/camp.

    Then here is the suggestion.

    1.Be better at looping.

    As simple as it seems, don't be the weak link in your team, then killer have to switch the target or the gen wil simply rushing in few minutes.

    2.bring the counter perk to tunnel/camping.

    If you really face lot of tunnel/camp killer,then bring something like break of records,DS,the perk can make you stay on hook longer,etcetc.

    Which should buy you lot of time

    3.play in swf.

    Using teamwork and not in game program to gain the advantages,cover the weak link by team work and be more effectively to do everything.


    If you don't want to play better, don't want to improve your build, don't want to have better teamwork.

    I think it is UNFAIR to ask killer not playing in a better way to cover you don't want to be better.




    Killer right now are suffering with zero viable regression perk (all the meta perk are those was being called meme perk)

    Maybe you should improve yourself this time rather than make killer weaker again

  • @Thila said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424083#Comment_3424083

    I agree, and it doesn't matter if he was toxic or not. The problem is that he did something that goes against the rules. It's not about slugging, but about being stuck in the game. I opened a ticket on the company's website with his SteamID and all the photos. I hope he is punished, and they finally take some action about this and some of the game's problems. There are several new games in the scene that copy DBD and have already solved various problems that DBD hasn't resolved in six years, such as slugging and camping. You get up after 45 seconds on the ground, and if you camp too close, it doesn't count towards the death time.

    And let me guess,if killer protect the 3 gens, the gens will auto repaird after 3 minutes?

    that's not a fix, its called "we need bot killer".

  • I hate the map that has 2f or more.

    The terror radio system didn't make for this.

    Other than that if the map isn't too big, indoor or outdoor didn't make different for me.

  • @Thila said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424014#Comment_3424014

    "I understand your intention, but there is a repost on the Behavor website and they have a rule against trapping players in the game, which is illegal! I deleted it as per your suggestion because I remember their reporting system on their website. My intention was to bring it to the attention of the Devs so that the offender can be punished and to try and clean up the toxic community we have nowadays in DBD.

    Yeah it suck.

    So what?

    It just like t-bag, just ignore it.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423429#Comment_3423429

    Survivors: camping and tunneling are a problem.

    Killers: gen speeds are too fast

    Devs: adds base time to all gens

    Killers: DS is unfair

    Devs: nerf DS into obscurity

    Killers: dead hard is op

    Devs: nerf dead hard

    Killers: dead hard is still op

    Devs: nerf dead hard again

    Killers: healing is too powerful

    Devs: obliterate circle of healing and global self healing nerf

    Survivors: so, uh, can we do something about the camping and tunneling thing?

    Devs: here's a HUD so you can see your teammates opening chests.

    Killers: since this works so well, gen speeds are a problem again.

    This is the definition of moving the goal post.

    Survivor got the first nerf in 9 months and you can complain like this.

    How can you ignore all the nerf to killer between those you said?

  • When you stand still, you can get undetectable effect and can see the arua of survivor within 32 meter.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417250#Comment_3417250

    It's not 3.75%, it's 3.75 charges. (the *60 refers to the charges regressed per 60 seconds) Survivors repair at 1c/s so it's a direct 3.75 seconds of slowdown.

    60 seconds of base regression removes 15 charges.

    60 seconds of CoB regression removes 18.75 charges. There's your 3.75 charge difference.

    oh my bad.

    they should nerf it to 3.375 secs.

  • @Seraphor said:

    CoB: If the killer succeeds in keeping a survivor off the gen for 60s, then that gen is slowed down by an additional 6 seconds.

    In absolute no universe does this pose a 'problem' for survivors. This is less damaging than missing a skill check.

    No it actually only slowed down 3.75%(0.25*0.25*60)

    which is 3.375secs.

  • You need to think about, what kind of player will keep playing after 1 am.

  • i think it need to be some threat to life words like "i am gonna find you and ....." someting like that.

  • Simple words.

    Survivor should be the one have responsibility for their unhooked teammates,not the killer.

    Survivor should not blame the killer for unhooked survivor not being protected.

    A common sense which lots of players don't have.

  • @mustdogen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413551#Comment_3413551

    How?

    She can only has 4 drove after nerf,which means that you can just hack her drove to make her become a Normal m1 killer who has 2 token of don't play your food.

    And with COB, overcharge and PR nerf, she has no tool to slow down the gen.

    Just play safty,run away when she come and go back when she leaves,the default regression are far from enough for her to stop the gen especially, you have 4 people.

    Or you can even just ignore the drove, like you play against plague, just play safty run away when she comes, she can't afford chasing a shift W in that moment.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413548#Comment_3413548

    Yeah but problem is , this games takes forever to finish. Yeah she has 0 hooks and 4 gens finished. But she can hold last 3 gens longer than 30 minutes. This is very boring and unhealthy gameplay design. She should be reworked.

    How?

    She can only has 4 drove after nerf,which means that you can just hack her drove to make her become a Normal m1 killer who has 2 token of don't play your food.

    And with COB, overcharge and PR nerf, she has no tool to slow down the gen.

    Just play safty,run away when she come and go back when she leaves,the default regression are far from enough for her to stop the gen especially, you have 4 people.

  • TBH,i think you should repair all the other gen first before you touch the 3 gen.

    SM will protect her 3 gen anyway.

    You should repair the other gen first,if she give up 3 gen and go for player,then you can go and break the 3 gen.

    If she keep protect her 3 gen, she need to face 0 hook four gens.

    You should win easily since she can't really chasing you in this moment.

  • All my solo team done 4 gens in 5 minutes, literally every match.

    I really don't understand why people complain about solo exp now especially COB and overcharge got removed.

  • People used to say this to billy and blight.

    Look what happens to billy.

    And they are already torch towards blight, though blight is the same one that people used to enjoy.

  • It was 200% and would not disable with someone died.

    Still, people need to combine it with undead otherwise nobody would run it.

    So making it all the same but 200% may not ne enough to help.

  • @lifeisstrange said:

    I had a match with some twins and they was very very bad at chasing. Much of the time they ignored me or will target my weaker team mates, eventually they got tunnely and would go for my team mates cause I can see they was not good at looping. I did got to force her to chase me since I got 0 hook and ofc wasted her time popping all the gens, now I was not the obsession this whole time, and did not know that this game afoot perk makes you the obsession after she m1s. Ok cool that is no problem. However what was lame as heck is just as I get down as the last gen pop unknown to me she also had rancor and I got moried which ofc is stupidly unfair as I would not know she had rancor the whole time since I originally was not the obsession.

    Ok cool its fine I died , but what shock me was that even though I died as the obsession she hits the meg who now becomes the obsession and then she took gets moried by rancor. Why is that a thing? I thought perks that has to do with the obsession no longer work if the obsession dies.

    Killer gets 2 cheap undeserving moris? Please change that and do not allow game afoot to constantly change obsession or rancor should only work ONCE on one person not multiple. I do not know if this was an error on bvhr part cause I know that sometimes mistakes happen where perks combo with each other and was not meant to or if it was intentional. Either way that is totally not healthy at all for the game.

    But it will still take two hit to down somone right?

    You need to hit to translate the survivor become obsession,then the survivor will start to have exposed on them.

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