mecca
mecca
About
- Username
- mecca
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Comments
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942192#Comment_3942192
It’s not a good reason. They had 2 gens nearly done. Why quit on the first hook. It ruined the game for them, the match was very winnable.
They still weren't done, you can regress them, etc.
The problem is he didn't think it was winnable. Games should never feel that way.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942187#Comment_3942187
It was my first hook. They had over a minute to get a gen done and didn’t.
I got a grab through a window that they ran into. I consider this lucky, since most of the time they will easily avoid the dog since he vaults so slowly now. (Shack Window)
A mistake on their part though for running into him when he jumped over.
That explains why he quit.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3942135#Comment_3942135
This happened yesterday. I was Houndmaster, got my first hook in at 5 gens. I got a lucky dog 🐕 grab. The ace that I hooked went next because of it.
Now at 5 gens there are 3 people.I felt bad honestly. The game is ruined now for those survivors. They won’t stand a chance of course and didn’t. All because I got a lucky grab.
You forget the perspective of the other side. A lucky grab for you might seem like a ridiculous unfair grab for the other side. The game is snowbally so if you are getting hooks very quick into the game it explains why he thought there was no winning opportunity.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941813#Comment_3941813
Pretty sure blighty tried his damnedest to kill us, but ya know, you were obviously there so you must know he wasn't playing to win.
Since 6.1, survivors have to play perfectly against a killer making a ton of mistakes and playing suboptimally for survivors to win
Objectively false. If the killer is making more mistakes or impactful mistakes, survivors are much more likely to win.
As we said the first time, when a survivor simply quits at the start of the trial, that's what makes us not want to play, cause it becomes a unfair match and any sense of victory (whether "winning" is escape or just having fun) is out of reach. Due. To. That.
You also have no idea if he tried or not. Be honest, good Blights don't lose. They literally have winstreaks in the thousands. It can't be a secret any longer that the game is kinda broken at a fundamental level and it's certainly not for survivors.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941779#Comment_3941779
First it's always been snowbally. One critical mistake costs games. That's been here since atleast 2017, yet this epidemic is "relatively" recent.
Second, how are you so sure that the majority are quitting at the start of the match due to that? We've seen people quit at the first sign of a plague or, heavens forbid, that dastardly trickster...whom are so unbalanced. The fact is, there are SO many reasons people quit that it's practically impossible to tell the reason.
Third, once had someone go down to a blight in about 30 seconds on midwitch and start swinging. The rest of the team played it out and we got 4 gens done... think we woulda had a shot at escape that time. The point of this story is that YOU DON'T KNOW UNLESS YOU TRY. When people quit in the trial any semblance of a chance then relies on the killer's mercy. Think that's balanced?
Fourth it's very hard to tell balance when people keep throwing matches cause those become unbalanced.
The Blight more than likely barely played and still won. Blight is a killer that does not lose when played to win.
Since 6.1, survivors have to play perfectly against a killer making a ton of mistakes and playing suboptimally for survivors to win which most people know this because the win objectives feel very out of reach for survivors. Pushing that under the rug is a detriment to the game.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941772#Comment_3941772
When people keep quitting repeatedly, it makes us not want to play because we can't play a full "fair" match…
Well, people are quitting because the game is too snow bally and unbalanced. Do you really think you can win if a Blight has hooked 3 or more people before a gen is even finished? It's easy to see how unbalanced the game is with no winning opportunity for the survivor.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941726#Comment_3941726
Removing it does nothing except shift things. Just like adding the DC penalty just shifted people to suiciding instead of DC'ing.
Bingo. People forget it's a video game.
It gives a very bad outlook that we are literally punishing people for not wanting to play rather than encouraging them to play.
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BHVR balances very differently between both roles. They balance killer for the worst possible players while survivor is balanced for the best players. It is why survivors are always nerfed while killers are unchecked. It doesn't matter nurse or Blight break the game because they don't care.
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The whole problem is the game is insanely killer sided where survivor skill expression has been severely minimized.
People go next because their input doesn't mean anything and has no bearing on their win objectives. That kinda translates to being miserable.
Now, let's prevent them from going next. That'll certainly end well.
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It'll be hilarious watching killers wait 30 minutes to play the new P2W killer.
Bulk spending is the only good change.
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Survivor is very unplayable with the current balance. Seeing the gates opened is so rare and it's reflected in how everyone plays.
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Killer behavior is why the abandon feature was even added.
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Exactly. The people doing this are already frustrated. It's funny it is celebrated and BHVR is not even considering why they do it. Games feeling unwinnable should have been an urgent priority.
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@[Deleted User] said:
Trapping players in unwinnable games is completely out of touch. They're doing everything except making meaningful changes to areas where the gameplay loop is broken. The developers have still never (to my knowledge) explained why a survivor should do a gen and not hide in a 2v1 with multiple gens remaining. There still seems to be no plan to prevent terrible, pointless matchups like a comp Blight vs 4 solo players whose hours range from 500-5000.
They are not doing this for survivors, it is for killers. The comp Blight doesn't have enjoyment rubbing salt in the wound. They literally, in the same patch, putting all four survivors together so the same Blight can down all four within a minute using the broken Lethal Pursuer perk. I really couldn't comprehend the game getting worse but it actually does.
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More Survivor nerfs.
Survivor punishments, reduced agency
Killer buffs.
It's a popular obsession theme with BHVR and updates.
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Supreme incompetency mode. Not sure it's possible for BHVR to ever make the game fun for survivor. Each attempt gets worse and even more killer sided.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929349#Comment_3929349
If you talk to the minority here than yes. I don’t think you’d have the amount of survivors that we do have including myself, if we didn’t actually like it.
Whatever x amount of players that like survivor is far outnumbered by people enjoying killer. I think this is proven by killers queues being almost infinity. So, it's not just this forum.
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No. They are quick to listen to killer feedback though.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929339#Comment_3929339
I enjoy playing survivor :/
That's good, but it's a bit obvious that most people don't.
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It is wild to imagine that the answer is forcing killers to play survivor rather you know, making survivor fun and interesting to play. The devs are way too scared of offending killers it seems. It's an odd approach that deserves looking into why is fun factor such a low priority for survivor role.
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It's ok. It's really ok for the killer to lose every once in awhile. Most likely you didn't play well either.
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yes, he makes survivor even less playable if that was even possible. I think BHVR is trying to see bad they can make the queue times by seeing bad to make the survivor role.
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It is strange how killers get new skills, powers, mechanics on a regular basis but survivors never get anything. A survivor is only a skin.
The only hype is for the skin. No new ways to evade, do gens, nothing.
Its really why killers have power creep and survivors is unplayable without a really good team.
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One star as survivor every time. Sorry.
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When the game is unbalanced and unfun for one side, queues don't work. Simple as.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914533#Comment_3914533
I play survivor and some are terrible while some are lots of fun. The ones that are terrible are almost always due to bad teammates, not game balance. I have no problem escaping on a fairly regular basis when I have competent teammates.
Those matches are so rare you are speaking of that it is a bad feeling leaving the match knowing you accidentally won because the killer was so bad at the game and probably threw on top of that. It isn't competent teammates, it is incompetent killers the reason you may win.
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@Kleine_Klompje said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914536#Comment_3914536
Then why are they playing survivor when they do this? It doesn't make sense.
The game is just full of all killer players so it is most likely killers trying survivor because of the incentives and queue times. They realize they can't play survivor and win.
I don't anyone devoted plays survivor. The game doesn't allow that.
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I mean, as unbalanced as the game is, I'm surprised this is a question.
The question should be, how does anyone even want to play survivor in the first place.
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@Nick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911022#Comment_3911022
Yes, and the Killer has to kill. You're playing a PvP game, people win and people lose. That's part of it.
In other words, just accept the loss beyond your control. That's not what you call fairness.
PvP should have some balance and there is none here.
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@Nick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3911016#Comment_3911016
They're supposed to kill, mecca. Killers are killers. Not Chasers or Defenders.
I mean, survivors are supposed to survive too, right? Tunneling denies all chances for the survivor.
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@Nick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910988#Comment_3910988
That's like saying:
Gen rushing is an exploit of game design, it takes no skill, denies agency from killers. It's easy to do which is why so many survivors do it.
(You can't blame killers for doing their objective, killing survivors)
That's really like comparing apples to oranges. Survivors doing generators is the killer failing to do their job. A killer tunneling a survivor means that one survivor had no ability to play the game whereas the killer can still play the game.
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@Nick said:
"Tunneling" is the killer doing his objective (killing survivors).
Do you want them to stand still?
Why would they stand still when they are supposed to chase survivors and defend gens?
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Tunneling is an exploit of game design, it takes no skill, denies agency from survivors. It's easy to do which is why so many killers do it.
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The cause is no survivors. Why would anyone play survivor when the game is so unbalanced? It's the question most people refuse to acknowledge.
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Cash grab. It is sad how much they put greed before their players. Released the most broken killer despite survivor feedback that the game is terrible for survivors.
But hey, at least a new player can spend money and 4k every game regardless of the experience of the survivors. Killer is fun is all that matters.
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Have you noticed how BHVR has ignored all the negative feedback? I hate to break it to you but they intended for it to be this way.
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The game is sooooo unbalanced people really take it not seriously. It's a joke right now.
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I don't think you understand. They want killers to win most of their games with no skill. Killer is baby easy mode.
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I know, the game is terrible for survivors in every way.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901477#Comment_3901477
You think it’s being dictated by a loud minority? Why do you think this?
The feedback collected and given from these new proposals were posted on The Forums, YouTube, Twitter and IG as well as TikTok.This doesn’t seem like the loud minority to me. I could be wrong.
However I do agree with you 💯 the game balance should be balanced on what is FUN, not what is strictly balanced for Competitive.
Casuals aren't here. They play the game a few times and then get off. The feedback collected are mostly from people that want it optimized.
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Not sure the game being dictated by a loud minority is a good thing. We already know how unfun, sweaty the game is because people want it optimized rather it being fun. I feel like the devs are throwing darts and it is never hitting the bull's eye. The previews will change based on the loud minority and that is a recipe for failure.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900229#Comment_3900229
What narrative? I’m not some “killer main” telling you that solo queue is super easy and just “git gud.” I have over 2,000 hours in the game and probably about half of that is solo queue survivor. I know what it’s like to play solo queue.
I’m just telling you what the stats say. Solo queue survivors escape on average 40% of the time. If you’re escaping less often than that, I don’t know what else to tell you other than work on improving your gameplay. Plenty of other solo queue survivors are doing it. If they weren’t, the average would be well below 40%. If you are escaping that often, but it’s still not good enough for you, that’s an issue with your expectations of the game. You can keep asking for survivor buffs/killer nerfs to increase the escape rate, which will make the game more difficult for killer players. BHVR targets the 40% escape rate for a reason. When it’s been lower than that in the past, not enough people wanted to play killer and survivor queues were ridiculously long.
Like I said last time queue times doesn't matter. It's an excuse. BHVR didn't do anything to improve survivors when killers had long queue times. Released new killers, buffed killers, and didn't touch one thing about survivors.
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Playing survivor in DBD is the worst balanced in any video I've ever witnessed and I've played a lot of games. I can literally play against some good players in any other game and have better chances of winning.
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@I_Cant_Loop said:
average escape rate is for solo queue is 40%. If you’re escaping far less than that, it’s not an issue with game balance. Plenty of other solo queue survivors are able to achieve this rate or better if the overall average is 40%.
Statistics only matter when it fits your narrative.
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899800#Comment_3899800
”numbers is all that matters to them?” What does that even mean? A vast majority of the player base is survivors, many of whom play survivor only. BHVR has made plenty of changes in the past to buff survivors and/or nerf overpowered killers/add-ons. They know what will happen if survivor becomes too miserable for people to play. The player count has been very stable for the last several years, so clearly they are doing something right. If BHVR did what you want and nerfed killers into the ground, nobody would want to play killer and you would have ridiculously long survivor queue times like there have been at several points in the game’s history.
I don't believe the vast are survivor players, I really don't think there is a such thing as survivor main because there is no point in it. The queue times and incentives speak which side is most popular and fun. There is always an excuse to nerf survivors.
Tell me, if we are so worried about survivors waiting, why wasn't killers nerfed for 2v8. Killers waited like 30 minutes even with a 400 percent bonus for survivors and there was no nerfs to killer. Everything will deny common sense to keep the game killer favored and miserable for survivor.
The game would be so much more popular if it was fun and fair for both sides.
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@MrT1412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3899839#Comment_3899839
Yeah, that's cause most survivors are totally awful at the game.
It does seem that way because the game demands more from survivors. If it was properly fair and balanced, you would see equal amounts of awful players on both sides.
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Survivors have little impact on balance changes to the game so killers that are released are usually pay 2 win while survivors are nerfed. The loud minority that dictates balance are streamers and special people with influence and that is almost always killer mains or pretend to be both sides in that they only play killer or in their special SWF. So while Myers with add-ons might be totally busted, unfair towards survivor, they are a "ton of fun" for the killer player.
To emphasize my POV, if something is a ton of fun for survivors and also gives even a slight advantage, it is guaranteed to be nerfed or even totally changed, sadly.
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@MrT1412 said:
Perks like Dead Hard and Shoulder the Burden are very literally second chance perks. You get an extra hit in chase, and a third hook state.
On their own they don't seem too huge, but when you have stuff like that on every survivor, it's a lot of extra time.
It doesn't matter if killers still win. I literally see killers complain about that while actually 4King at 5 gens.
Killers want to not only win, but win with no effort.
So yes, it might delay the killer win and that's basically the fact.
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They won't. Same as dropping a pallet and taking damage despite the pallet actually stunning the killer. It is intended for everything to favor towards killer.
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Survivor is terrible because people play it despite the fact. BHVR has proven themselves they prefer killer over survivor in the game with balancing and fun. The numbers is all that matters to them.
Instead of improving and buffing survivors they are literally attempting to do anything to lock a survivor and dictate their play.
If there should ever be a boycott, this is a screaming need.