keenko
keenko
About
- Username
- keenko
- Joined
- Visits
- 55
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Comments
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1. Your formatting is bad and made me only read small portions of your post.
2. Looping isn’t an exploit and if you don’t think the game was designed around the idea of the killers chasing the survivor, you’re sorta missing the entire point of the game. If looping didn’t exist, DBD would be boring as hell.
3. Your “solutions” for camping and tunneling are genuinely awful.
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I can’t help but roll my eyes at the mind numbingly dumbness of when people argue against coms for solo queue survivors because of “toxicity” or because they don’t want to hear someone misuse a mic. As if that’s a valid reason, there’s a mute button in virtually every modern day multiplayer game for a reason.
You think it’d break the game? Totally fair to argue. You don’t want to have to take 3 seconds to mute someone? Ridiculous
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I love
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The whole EGC is fairly killer-sided as is (which isn’t a bad thing), I think killer grabs would be unnecessary.
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bad take
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You’re not saying anything new but I agree, the devs should figure out what to base the balance around.
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IIT: people who totally know how the industry work
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oooooo my god i wish i was as bigbrained as op
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Please complain more
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I recommend getting gud
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I disagree that it wouldn’t fit the tone; Santa Clown, Schoolgirl Spirit, Boy Scout Billy
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@Tru3Lemon said:
He dosent need nerf he needs 3 important buff
1.- remove the noise while hes night shoud why 8m hes suppose to be a damm stealth killer
2.- reduce hes cooldown of hes power 20-15s right now its 30s its way too long
3.-all detection perks shouldn't work against stealth killers
- Strongly agree
- I can see where youre coming from but I think 15 secs would be insane. I mean with addons, we’re talking about a 45 second power with a 10 second recharge.
- Disagree. Detection perks already are worthless.
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@AetherBytes said:
@keenko He wants DS reworked, because it keeps triggering despite having already downed/hooked another survivor.
@Paladin_Goo not really. It can punish a killer simply because of a survivor being an idiot. It might be better for it to have a 15 second timer that doesn't count down in the TR of the killer.
You realize perks aren’t mad to only activate when the killer isn’t playing fair? The perk is fine.
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what’s a “gen”?
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I don’t even understand what you typed
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lmaooo
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devs: make a stealth power only work when playing stealthfully
you:
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lol
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If they’re gonna buff it, i’d rather an additional time to get myself up, mainly just to discourage slugging. That would make me actually run it so that no hook nurses and slugging Billy’s have to actually play the game.
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It really is just a case by case thing, same to an extent with tunneling. It can be very frustrating when done out of ignorance or to be a dick but there are times where a killer is justified to. I’d say in lower ranked games it’s a lot more common to run into those killers who are camping because they’re bad or mad tho.
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I’d propose this idea before, i think most people would agree it’s fair but there’s a lot of folks in these forums that will whine about anything lmao
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Not inherently bad but as an idea is cursed. It’d either be like old Spine Chill and too weak to really make a noticable difference or it’d make a noticable difference and be another perk that’d be called to be nerfed and called a skill-less crutch lmao
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Honestly, while i’ve always said MoM is fine, I really hate this change just because it’s gonna make solo queue even more hellish. between deliverance and wglf, we didnt need more encouragement for survivors to rush the unhook because that they want their perks to function. i see some killer mains still complaining but this rework will really mean that if two or more people run MoM, the game is gonna be slow.
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this thread is migraine inducing.
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If it obscures your vision, it shouldn’t negate auras. One or the other.
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I’d love it
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Saboing as a mechanic is not well thought out. Either it’s busted like the old days or so weak it’s niche.
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@No_Mither_No_Problem said:
Even if it were a ######### Perk, MoM as a concept is just Down syndrome incarnate.
It literally punishes the Killer for defeating you. That’s bad Perk design. It needs to go.
So i hate this idea that perks “punishing killers for good play” are a thing/bad. Perks aren’t inherently meant to only be activatable when your opponent messes up. Do you have the same thought about NOED? What about Make Your Choice? Why should i be punished for safely unhooking my teammate? See how stupid that is?
Perks are perks, they should be a benefit to the person who uses them, not a punishment got bad play on the opponent. Also 3 hits isn’t defeating a survivor.
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There’s more than 7.
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@The_Queen_Of_Thorns said:
no more expensive cosmetics, would rather them fix the infinite load screen so I can actually play the game with no issues almost every match ffs.....
also the cosmetics are a rip off should be much cheaper
You realize the team that makes cosmetics and the team that fixes bugs are two separate groups at BHVR, right?
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These are pretty nice Cosmetics, the legion and clown ones are great.
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The “experiment” was kinda dumb tbh.
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@BigBlackMori said:
Yet another 'Nerf NOED' thread. Haven't you people gotten enough nice things Killers have nerfed? When will it be enough, when Killer is completely miserable to play? I mean there are two top-tier Killers as it is; do you really want to make them even more mandatory?
Out of curiosity what nice killer things are you referring to?
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Nah, not really. Kinda feel bad for him tho.
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@Ihatelife said:
Ok. So ruin for every killer.
Aren’t comparable.
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Slugging is extremely strong as is and Knock Out is already good on solo survs. If survivors didn’t have a way of countering it with aura perks, slugging knock out killers would be even more obnoxious.
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Honestly, NOED is more or less fine. Survivors need a totem counter and more incentive to cleanse dulls. The only balance concerns I have is NOED being a bit much once the killer closes hatch and the End Game Collapse starts.
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Back when Pig came out, i had a lot of beef with how RBTs added time to the game with almost no substance. They made the game longer but rarely more fun. Then Legion and mending became a thing and I realized it could be worse. I can agree overly quick game times can be an issue but the solution isn’t just adding another thing to do boring ass skill checks through or, even worst, just forcing me to hold a button down to make the match longer.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/434251#Comment_434251
So it does have a downside and cost. Ruin is only active as long as the survivors say it is, and then you're left without a perk for the rest of the trial. Self Care is permanently active and can't be taken away from you unless you're playing against the Plague and willingly get yourself Broken.
I’m speaking about the use of it. Self Care requires thought to be used safely (am I concealed/away from Nurse’s) and optimally (is healing smart rn). Ruin is passive and always good so I’m saying comparing free SC to a free Ruin isn’t fair. It’d be more fair to say “if all Survivors got Adrenaline for free, all Killers should get ruin for free.”
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Wouldn’t be opposed to this along with BHVR continuing to work on totem placement.
I agree with the guy above, killers should know which totem is which. i’d like a totem counter for all players as well as killers being able to revive their hex totem with a dull one.
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@tt_ivi_99 said:
If this becomes a thing I want Ruin to get the same treatment
I get the thought but honestly they aren’t comparable. Self care has great uses but likewise can waste a ton of time or just not be important because of the situation. Ruin is always great and never has a downside or cost outside of the risk of it being cleared.
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You can consistently get stacks by bodyblocking a killer carrying a survivor and forcing a hit.
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The new “self care is bad cuz you arent doing gens” idea that I’ve seen pushed on here and reddit is silly. It’s not the best perk and obviously you shouldn’t blindly selfcare regardless of circumstance but the ability to heal on your own without an item is extremely useful and it’s def toptier.
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BHVR needs to either add comms to every game and balance accordingly or make a separate game mode for SWFs that has some incentive (bonus bp) for the killer to face them and a buff like an extra perk or two or added objectives for the survivors. As of rn, trying to balance between SWFs and solos is the root of most tension and inbalance imo.
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Naaaah. I thought it’d be cool if Killers could reactivate their hexes on dull totems. They’d need to go over to them and wait a few seconds maybe but it’d actually incentivize clearing dulls for more than just NOED. Only concern is devour hope would be hella buffed.
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This is bait lmao
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I don’t think it was meant as a second objective. Only to remove toxic end game scenarios (hatch standoffs and SWFs griefing) while making the end game a bit more intense.
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I’ve had similar thoughts, OP. I think MoM is mostly okay as is but these sort of quality of life changes would be fine and get rid of the fair issues certain killers have with the perk. I’d also just be okay with ensuring every killer has an attack that doesn’t add a stack, like maybe it doesn’t count if a Wraith hits you during the speed burst eff or Hag after you tripped a trap.
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@deathsia said:
https://forum.deadbydaylight.com/en/discussion/comment/430923#Comment_430923
https://us.v-cdn.net/6030815/uploads/885/7MNQUOCQ6KED.gif
Nothing but people who don't get it or morons who think they are entitled to escape just because their pal exploits the killer's cone of vision.
Why are you entitled to catch a survivor if you cant be bothered to look down or swing?