justbecause
justbecause
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Good probably the best thing for you is to stop playing if a game causes you so much stress it's not for you if u can't handle the game that's least you can do
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@Zacharry100 said:
https://forum.deadbydaylight.com/en/discussion/comment/2361498#Comment_2361498
Yes friend didn't you read the post.
Also pig buff when.
As a pig main I approve this
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So basically you made a thread for no reason because someone else made it about killer? Wow child's play
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2360842#Comment_2360842
Let’s hope the fix that soon.
Hopefully
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2360854#Comment_2360854
Agreed. Working for a gaming company sounds like a cool job on paper, but I don't know. I feel like somebody would intrude on your creative freedom, if that makes sense.
Definitely makes sense
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I wouldn't work for any multiplayer game company period
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It is annoying but it's only way now I don't want to be punished for something I can't control I'll rather take lost game than 24 hour bans each day because of crash
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If farming is happening I just keep doing my objective and if I die I die I won't parcipate in that because it's boring
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I use it every second game not each that way I will save a bit of them and I get to spend some
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And killers really needs to complain about anything else possible aka dead hard, spin chill, iron will, gen rush, swf etc etc it's endless circle of bs on both sides so just dont pay attention to complains at all
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Killer good, survivor bad thread number 492969295819959294
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2359054#Comment_2359054
An Item That opens an escape Is complete nonsense and should NOT even be a thing. TO pull a key out of a chest no plunderers is so common recently its gross. You think what you want I don't count it especially if you end a trial with 10k escaping through hatch and the others are in the 20s. lol 7k of your points is the hatch escape so otherwise would be 3k.... IT DOESN'T count.
"It doesn't count" meanwhile they escaped and got their escape points no matter what you think it doesn't change a fact they escaped there's no counter in this game and idk what u get by claiming it doesn't count do you feel better or?
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Wait.... Why is it important for you if it counts? They escaped you lost nothing changed that's like saying killer didn't win because he tunelled yes he did win no matter what he used by ur logic nothing powerful in this game wouldn't be win imagine me saying to spirit players "heh your win doesnt count ur playing killer with no skills" and after all this isn't competition for Oscar it's a game
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Anything else we want to nerf? Rn we're on dead hard, spine chill, spirit and nurse I hope your wishes comes true and everything becomes useless so we can have easy mode and play like on dead by roblox
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There's no who suffer more here this isn't debate we all suffer equally and the fix is coming soon and hopefully we'll be able to join game again
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Happened last night to me on haddonfield I was so annoyed I dc'd not just that I have to daily deal with frame drops, freezes etc but pallet button not working on time was just ugh lol and I pressed it like 3 seconds before killer made his distance to me
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2357713#Comment_2357713
I don't even understand what you wrote.
Good
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I don't think I'm bad but unfortunately I'm limited by console right now for obvious reasons but when there's no lag etc I'm totally fine with it I never thought of turning crosplay off because I can handle pc players just fine but again we all can improve and we all can practice to be better after all "success" comes with patience and work
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@Zephinism said:
Spirits and Freddies, Steves and Neas for me.
When I see a P3 Steve I groan because theyre almost always a toxic douche.
Lol Steve is something else
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2357690#Comment_2357690
Yes it is because it's real people. Just because it's a video game does not make it fair to act on stereotypes.
Wow breath it's non existent character and we all encounter something more than others and if ur playing any of those killers I'm sorry you found yourself in this it is specifically to amount of killers being toxic more than others that you personally went against not talking about whole community but only myself wow if sensitivity was a person
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@[Deleted User] said:
What do you get out of stereotyping?
Not a stereotype just a what you personally encounter as killer/survivor
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2357589#Comment_2357589
nodding head and smacking on the hook also doesnt neccesary means they want to be toxic.
Maybe they want to express their emotions with this.
,,Ooof i finally got you and i wont let you go anymore!
Not neccesary toxic.
Of course most of the people who do this ARE toxic and WANT to be toxic, but still.
Yeah no for me that's toxic if we are considering butt dance toxic this is toxic as well but I get ur point
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@Ruma said:
Camping isnt toxic especially if its to secure a kill in the end.
Camping+smacking+nodding head+tunelling all because I ran her for gens it's not my fault they lost they made bad decision and they need to suck it up camping to secure kill and camping to be toxic are two different things
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Agree absolutely I don't get the mentality ppl put in their minds that certain things in game are forbidden they're in game so I'mma use it but let's keep going With nerf deas hard, swf, spirit etc lmao
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Steve is least attractive for me
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@Shaped said:
Accurate but rename it to last gen before someone comes and says: "Game runs fine on my ps5 bro".
Well too late for that now 😂😂
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/265829/console-dbd-rn
Can we stop saying “console” and start saying the specific platform?
PS5 is a console. These issues aren’t present on PS5.
I’m not bragging. Im just pointing out the fact that it’s important to be clear and concise instead of vague.
I'm not crazy to write each separated everybody knows it's not happening on new gen consoles it's not a secret
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Lmfaoooo
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Red ranks you have two options
Those competitive players and as you call them "tryhards" and those others who played too much and got in red ranks and play like rank 50 meghead
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@[Deleted User] said:
They feel the same to me. Only survivors get more salty i dont give them crown :/
I don't understand the drama around crowns either they're useless they mean nothing and looks awfully designed like I saw my teammates ignoring objective looking out for crown
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2355461#Comment_2355461
Or having ability to move.
Or existing
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Seriously? This again? Ya'll will find problem in anything by next time I expect thread complaining about survivors having ability to heal
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Once this game has less bugs than players in total I'll be positive
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2349648#Comment_2349648
You do know the OP has no way of knowing he was facing a PC VS alternate console killer right?
That means there's a good chance this story is fake.
Sweetie just because they are console it doesn't mean they don't know how to use steam...ppl doesn't only have steam to play pc games but for meeting ppl and talking to them and they could easily see if killer had steam profile and what they played recently
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@jcl_z said:
Console survivor running a PC killer for 3 gets? Never happened.
Didn't happened?what makes you think of that? You think console isn't capable of playing good with practice and can't posses better skills?
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2349441#Comment_2349441
Exactly.
'Genrushing' = Survivors doing their job as quickly as possible. This should not be a Surprise to Killers.
'Tunneling' = Killing efficiently. It takes 1 hit to down a wounded Survivor instead of 2 for a Healthy. This is the best way to cut down on Survivors doing gens. This should not be a surprise to Survivors.
Do I think gen speeds cannot be altered? No. I am well aware that I (and I can't read minds, so I can't speak for other Killers) would tunnel less if I did not feel a time crunch from the word 'Go'. Left alone, Survivors can do gens in around 5-6 minutes. Whereas a Killer needs at least double that time to 12 hook.
So I think gen speeds go too fast. But I don't think it's 'genrush'. Survivors could need 10 minutes to do gens, and they would still 'genrush' if they did them as quickly as possible, according to the definition of the term.
Therefore; 'genrush' is another made up label for 'The opposing team is trying to quickly win'. Just like 'tunneling'.
I'm no hypocrite; I firmly believe both 'genrush' and 'tunneling' are just BS invented to complain that someone is losing. 😁
That's fair enough, just pointed out those two are most controversial subjects in dbd for years now which is pretty annoying since neither of those things are such a big problem
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2349218#Comment_2349218
No, tunneling is a made up label Survivors apply to make it sound like they are being bullied, in an attempt to force the devs to handicap Killers.
I get accused of tunneling every other match, and I certainly am not trying to ruin anyone's fun, so your little definition falls apart right there. The whole point of the joke was to apply the whinging Survivors do to the Killer point of view, to show how stupid it is.
Alright tunelling doesn't exist gen rushing doesn't exist yet those two are most complained and discussed subjects wow what a shame they've been fighting about non existing things
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Also if I may add I would politely ask killer mains to stop hook rushing because it's not fair to do your objective so fast thank you
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??
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2349020#Comment_2349020
Yeah it’s intended to be used to dodge a hit but people use it to gain distance which is what makes the perk strong.
https://forum.deadbydaylight.com/en/discussion/comment/2349022#Comment_2349022
It does not need to be timed perfectly at all as long as you use it for distance. As long as you got the basics of looping down, all you need to learn is pressing a button and aiming for safety. Once you do that one simple thing, you have a second chance crutch that punishes killers for doing the right read.
That’s why I don’t run that perk at all, because I feel like cheap using it. I would even go as far as to say Spirit requires more skill than Dead Hard for distance because at least Spirit requires good hearing and game sense.
That's your opinion and obviously you're biashed towards it so you can't see other side of medal and that's fine agree to disagree
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2348918#Comment_2348918
Explain how a perk that undos your mistake by pressing a button requires skill?
Needs to be timed perfectly, needs to be used correctly or you're ######### up badly and most important it requires a lot of mindgame where you need to predict if/when killer will swing or not
Unlike all other exhaustion perks that works on themselves basically aka vault/run/jump from height
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2348993#Comment_2348993
Absolutely, but there is a much larger question about the game as a whole behind this conversation. When a good team of swf can pound out gens in <4 min times and there are a large number of tiles that take x seconds for a killer to catch up to a survivor(whether that be holding w for distance or looping) and killers need 12 hooks how does the math work out where a good killer has a chance against a good survivor team that results in anything beyond a 1k? Unless at high level it's just 1k from camping/proxy camping and run noed and hope people are altruistic.
Well in swf it's either win or lose because they have one advantage called free kindred and object of obsession aka voice call so I agree about that part
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2348977#Comment_2348977
Tinkerer - you're correct
Stridor - who ran this outside of spirit? You can delete this perk as far as I'm concerned as it doesn't even fix spirits isssues(what people hate her for) and it just adds another perk to the trashcan perk pile
Nurses calling - Don't heal inside the killers TR?
Im all ears - you're correct in most cases, the counterplay is don't do rushed actions but then you are gonna eat an m1 hit if the killer is chasing you
Alright so we can agree certain perks on both sides has no counter and don't need one? Because they are made to help you win at least in my opinion not for opposite side to completely delete your perk slots
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2348948#Comment_2348948
Tons of people complain about tinkerer, however on most maps outside of a few killers(spirit, blight, nurse, billy) tinkerer is not that good. Similar to stridor with nurse its not like you see tinkerer on every killer, or at the very least the cast outside of those ones I mentioned can't do anything if a tinkerer notification goes off and they are on the other side of the map and they only have 115%/110% movespeed.
Alright I'll stop this right here whatever I say you'll say it's not good I can say dead hard is not good but am I right? No I'm not so I won't say it to back up my argument my point is not everything needs counter play never implied dead hard isn't strong, tinkerer has no counter (idc if it's good doesn't change fact it has no counter play) stridor had no counter till now, nurses calling has no counter play unless u stay injured whole ass match, I'm all ears has no counter etc etc no matter how good or bad all those perks are they have no counter and they don't need to because they are formed to help killer win not for survs to counter it with another perk or mechanic
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/2348926#Comment_2348926
Blast mine does actually stop a kick from going off, you have to wait ~5 seconds and then you can kick again. It's a meme to leave a gen at 99% with blast mine, let a killer come up to kick it(with pop), it explodes in his face, you run up and tap it and the gen completes.
Blast mine doesn't remove pop or it's use it just stops you for few seconds to interract with gen, also let's not forget tinkerer plus pop combo, tinkerer as well has no counterplay yet nobody complains about it
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2348852#Comment_2348852
How about not getting hooked, Repressed Alliance, and Blast Mine? At least there’s something to do against PGTW and requires the killer to put the effort in to using the perk. Dead Hard requires no skill or effort and is a free second chance crutch.
Also blast mine doesn't remove your interaction with gen it just stuns you no change, repressed alliance nobody runs and it last less than pop anyway
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2348852#Comment_2348852
How about not getting hooked, Repressed Alliance, and Blast Mine? At least there’s something to do against PGTW and requires the killer to put the effort in to using the perk. Dead Hard requires no skill or effort and is a free second chance crutch.
Sorry but dead hard is most skillful exhaustion perk also pop requires nothing but basic killer gameplay you do anyway and in exchange u get rewarded by deleting half survivors progress just for doing basic objective
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They put in their minds that dead hard is only for dodging while that's nowhere said nor in perk description nor confirmed by devs so they complain about it until it gets nerfed to ground I really heard so many crazy ideas for nerf that I don't even think it's joke anymore lmao few ppl suggested making survivors getting locked in any action for seconds after using dead hard lmao imagine that so we would waste perk slot for a perk that is only for 1 second advantage basically if ur locked in any action after using it it gives you 1 second away from getting downed (the time killer needs to recover from missed hit) so why would I use a whole perk slot for a perk that gives me only 1 second of extra life? Like some of those suggestions are so crazy lol and again never ever was anywhere stated dead hard was made for dodging hits only
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@GannTM said:
No it’s not. There’s no counterplay from the killer side if they use it for distance. I absolutely hate the feeling when I mind game a survivor and they press one button to completely undo their bad play. It’s a very terribly designed perk because of that.
There's also no counterplay to pop, imagine we working on gen and killer comes and deletes half of our progress the same way is with dead hard not everything needs counterplay period
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As a console player I dodge lobby when I see all other 3 console players no shaming here because I'm myself ps4 player it's just that I don't understand their gameplay I play ps4 basically last gen console and I play in same range as pc players (no self praise just saying) so I really don't understand I get it disvantage etc but practice makes it perfect and there's no much disvantage between survivor on pc and console minus now because of lag, fps drops etc