jotaro
jotaro
About
- Username
- jotaro
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Comments
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1788743#Comment_1788743
Yeah that's not great. I did see some screenshots of what looked like a big dead zone. Ormond definitely needed to be changed since it was extremely survivor sided before, but creating massive dead zones right from the start doesn't seem to be a good way to do that.
exactly, i agree ormond needed to be reworked. but instead of making it balanced they went ahead and completely ruined and destroyed it. By doing that they don't fix the issue, they just turn it the other way around. Ormond is almost unplayable. i don't understand what's going on in their heads, or are they drunk when they make these terrible changes..
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hilarious joke
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no, you're not the only one, at all.
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the new maps are disgusting.. maybe i should play overwatch instead from now on
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devs really need to stop ruining maps with breakable walls and boring graphics, that's all i have to say.
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use head on, it's a fun meme perk.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1776236#Comment_1776236
A perk shouldn't be able to counteract a killer's power, there needs to be a counteraction that doesn't involve perks.
exactly, and not to mention most spirits use stridor, which makes iron will useless.
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the only counterplay i can think of, is try to rush gens and get out.
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I don't like the map updates either. More breakable walls ruining maps and more dead zones, if all maps were like it the game would probably die.
Also even the old graphics were cooler in my opinion, i hate the new yamaoka and the fact that macmillan lost the blue effect
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Freddy is kinda broken, having so many abilities without needing any actual skill.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1769031#Comment_1769031
Nah, it can be abused in really dirty ways if you respect a DS as a killer, while the punishment on actual tunneling is minimal. It's literally promoting killers to get rid of DS and are then forced to keep tunneling and rush a kill if they want to be able to get more kills. That isnt balance. Not a single perk in the game should be a powercreep like that. Even devour hope gives you 2 full hooks warning prior to the murder. Even infiniT3 tombstone myers has a massive tell of taking more than 2 full generators to even get to T3. All powercreeps have their warnings and you can counterplay those warnings. As a killer, there isnt much counterplay to DS other than eating it early. The counterplay is literally to tunnel to stop its power from increasing.
If you dont see how unbalanced that is, and how unfun that playstyle is for both sides. Then you have no clue on the potential power of DS. It's design is fairly balanced in terms of gameplay, but its rarely used in a proper method.
lol, keep telling that to yourself :D DS is fine and in a good spot right now. if you don't like the game's content and mechanics, stop playing and switch to fortnite or something
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yay, no ds or bt, tunnel party!
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It's balanced. Stop tunneling.
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so you can camp and tunnel all you want with no risk to it? yeah, no.
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i know right. and all the perks they make for killers and survivors these days are way too situational or bad as well. i wonder why everyone uses the same perks every game.
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ikr, it annoys me when people here, mostly i see killer mains, complain about literally everything instead of adapting and remembering what you said exactly, that this is an asymmetrical game.. and you aren't supposed to always win lmao
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do you realize killers can do the same, extend the chase on a dead zone purposely to provide "corrupted" datas to make them believe it's needed?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1757883#Comment_1757883
Yeah. The Smurfing is out of control. Since I already got my Rank-1 goal out of the way, I've been kind of playing with learning different Killers to let my Rank drop a bit, and then switch back to Myers to hunt the middle Ranks for Smurfing squads. It only takes a couple of minutes to figure out if you in such a match. If not, I play the game softer and generally let people escape. I'm not there for them. If there are Red mixed in with lessers (or Purple who are just Red who let their Rank slip) I do my best to slaughter them all. I find hunting Smurfers to be rather gratifying. They drove my gal out of the game in the say way as they did your friend. So she lets me use her account where the Killer is not near so potent a Rank so I can hunt for them there too. I've caught several Bully Squads this way and have some hilarious videos as they quickly realize it isn't a Rank-14 they are trying to torment.
you think dbd has a smurf problem? go on overwatch, or any other game, there will be smurfs in probably every match. I am not fine with smurfing, but in dbd it's still pretty rare and i can't see why you think it's '"out of control" and besides that, everyone has bad matches and going against players better than you helps you learn. and if you didn’t take an online game so personally and seriously, you might have a better chance to learn and get good.
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kindred should be base kit for solo queue.
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@TWiXT said:
Twitch Streamer Survivors typically bring in an SWF group of Cronies, and never hold back on their builds or tactics in order to have fun bullying the killers for "good stream content", or in other words, are more often than not, very toxic opponents. Killers just wanting to have fun find themselves confronted with a choice when facing such an opponent: Let them toxically humiliate me in front of all their followers live on stream, or stop holding back and change my build/offerings humiliate them instead.
OP, Put yourself in the killers position... Given the circumstances, which of those options are you most likely to take?
humiliate? maybe just stop taking everything in a videogame so personally?
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1742515#Comment_1742515
What do you mean? Cranes are still there.
they removed crane from azarov's and gas heaven
@Vancold said:
No, I think you're the only one who thinks that. You and 3-4 people tops.
actually, many people think that. The graphics are okay but the gameplay on the new autohaven maps is really dull. the distance fog exists for a reason too. just because you don't think so, doesn't mean all the others agree with you.
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It's gonna be mindless chases with very little opportunity to run from the killer and mindgame any loops, and dull gameplay that promotes genrushing because there's nothing else survivors can do, they even removed the cranes. gg, another map ruined.
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Seriously? I'm really disappointed. they're trying to make the game more fun, but they're really doing the opposite and kill every opportunity to have interesting chases. wow.
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ok?
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umm, usually people flap their hands on hook if nobody's coming to save them..
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quentin
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Freddy
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matt best guy
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Wow why is every killer main here such a toxic crying baby😂
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Why do i feel like devs know that idea failed, but don't wanna admit they're wrong so they keep them in game anyway?
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It's part of the game.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1729508#Comment_1729508
Educate yourself. Those stats are not as real as you think they are. Don’t use those challenge specific stats for balancing arguments.
the killrate one is better, but it does not take into account: ranks/skill, DCs, hook suicides, survivors working with killer/sandbagging.
you are the one claiming his game is killer sided and ignoring facts.
yeah, keep telling yourself that. i've played this game for 3 years on both sides, i think i am aware of the facts. the stats and also all the previous stats show us how things are in REALITY no matter how they have come out. Killer role is too powerful right now, stop trying to prove anything else, you're just fooling yourself. I won't argue with you anymore.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1729495#Comment_1729495
Those stats were confirmed by the devs to be just telling the outcome of matches were the players had specific challenges equipped.
you are the one trying to be condescending, insulting and using stats out of context. I am not even sure what you are accusing me of, because i never even said the game is too survivor sided, I just pointed out it’s too killer sided either and reworking stuff would need further balancing.
the outcome of the matches is literally the point of everything and the stats are real, wake up and stop living in some unreal bubble. if you don't understand known facts and won't even listen, there's no point arguing with you. not trying to accuse you of anything, learn to read. if you dont like how this game works, quit. git gud, and have a nice day. :)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1729478#Comment_1729478
Sorry to burst your bubble but those stats don’t mean what you think they mean. And I am not talking about my experience at all, neither did I say I think killers need buffs or survivors need nerfs.
and btw, git gud on survivor, it’s really not as hard as you try to make it out to be.
you kinda remind me of a crying toddler, shutting his ears and blabbering "NANANNA I WONT LISTEN I AM RIGHT" lol. Wake up. The stats are literally real stats.
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@LuffyBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/1728529#Comment_1728529
I don't know about that. Friday the 13th: The Game was the closest we have ever gotten to an actual horror movie in terms of gameplay and interactions with other players. Of course this is personal opinion and I'd love to elaborate further but each match felt fresh because you never knew what the new batch of players would do. Being the last person alive actually felt terrifying because you had to outlast this killing machine which around this time has reached his final phase and is able to knock down doors easily. Jason actually felt like an imposing force just like in the films so if you wanted to take him on, you had to work with other players.
Don't even get me started on the selfish and cowardly nature of other players, which made things go 0 to 100. Ever been robbed for your seat on the boat because Jason is close?
I disagree with this notion that online games can't be scary. It's all the matter on which aspects you want the player to feel that fear in. Dead by Daylight for example capitalizes on the fear of failure.
people would get used to it, and it wouldn't be scary anymore. impossible task. lol, i'm not "trying to pull" anything, just saying my opinion and also confirmed facts. i dont take side in anything so i am obviously not pulling any us vs them. lol, anything else? or will you open your eyes and mind and see you aren't always right, and that there might be a point in my comments?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1729443#Comment_1729443
you are seriously saying this game is killer sided and then proceed to call me stupid.. lol
this is an „Asymmetrical multiplayer online game“ as described by the creators of the game on the official website. OP certainly didn’t asked for just survivor nerfs, obviously changes like the ones asked for would need further balancing work.
maybe stop insulting people just because they want horror in a horror game and get a better understanding of the game before claiming it is killer sided.
oh forgive me, just fact checked and the survival rate was actually under 12%, so the kill rate is even higher.. maths isn't really my thing, but if survival rate is 12%, the kill rate is.. 88%? insane! and you still try to claim the game isn't killer sided :DD are you actually serious?? LMAO just because you're bad or just inexperienced, doesn't mean killer role is underpowered.
and back to the main point, the game is already a horror themed game, no need to ruin it and make it unfun for both sides. Also you can't make this game scary because people play it everyday, and get used to it. If you want real horror, play actual horror games or watch a horror movie.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1729443#Comment_1729443
you are seriously saying this game is killer sided and then proceed to call me stupid.. lol
this is an „Asymmetrical multiplayer online game“ as described by the creators of the game on the official website. OP certainly didn’t asked for just survivor nerfs, obviously changes like the ones asked for would need further balancing work.
maybe stop insulting people just because they want horror in a horror game and get a better understanding of the game before claiming it is killer sided.
maybe you're too inexperienced as killer and try to say the game is survivor sided even though kill rate is like 70%. all the stats and 4ks every match don't really prove your point. Lol, get goood and then you will see the facts. Can't believe people can seriously think that way just because some players once outplayed them, lol. I have played this game on both sides for long enough to know how it is.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1728529#Comment_1728529
This is an online video game with a HORROR theme. That includes some of the most iconic HORROR characters.
it’s really not that far fetched that there are people that want more horror themes here. No one asked for an automatic win/loss for one side.
yeah, horror THEMED online game. it is that already. but these suggested changes wouldn't be THEMES, they'd be a huge nerf to survivors, and this game would be automatic loss for survivors (which it sometimes already is) and that would result to the game dying. i'm new to the forums and can't believe people are this stupid here lmao go and play actual horror games or watch a horror movie if you want horror and dont try to ruin a good online game. if you don't like how this game works, stop playing. or maybe they should make a bot mode for easy 4ks with no effort, that's probably the idea behind this thread anyway.. XDD this just made my day thanks.
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It's an online video game, not a horror movie or anything. if you want to play a horror game, play something like until dawn or outlast. i repeat, this is an ONLINE video game. You can't just make it automatic loss for the other role, or the game would die.
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it was about skill back then, now killers have everything handed on a plate.
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and he STILL got a 4k. just proves that not even extreme genrush gives survivors a chance.
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if they find a key in a chest, it doesn't appear in the post game.
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wouldn't be surprised if it's gonna be another death zone map like shelter woods. sigh..
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The chase is just as long as you make it. if the survivor is more experienced or a better player than you, it's going to be longer. It's an online video game, keep that in mind.
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What's next? Lightweight op? make survivors spawn in the dying state?
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Why do you have to bring sexualities and all this LGBT stuff into a video game like DbD? 😒 At least leave it out from here #########