jonifire
jonifire
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@Dontyodelsohard said:
I hate new Onryo but not on a power level... In fact, I feel she is undeniably better now than before.
My problem is a lot of skill expression was lost in the killer.
Before, you had to corral survivors into TVs to get Condemned stacks or use your game sense to guess where survivors are... Now you just teleport as long as the cooldown is up. Additionally, now the condemn indicator can't be used as tracking.
A further thing, the cooldown takes managing TVs out of your hands. I suppose it does make it more punishing if you teleport to the wrong TV... But isn't losing an extra TV punishment enough?
Then they nerfed her Passive Phasing add-on which was a unique chase power... And I guess replaced it with the lackluster power to not get stunned while Demanifested.
Finally, on the survivor's side: taking a tape is now objectively the better choice. No longer is it a risk/reward scenario... It is just her counter. The cursed tape counters her curse... Not spreading her message through TVs, holding on to it.
I was nearly a full-blown Onryo main before the rework... But I can't bring myself to play her now outside of daily rituals.
The whole thing, which made her fun for me is the teleportation, not the condemned part.
And what’s the catch in having the tape as counter to the condemned, when it also counters her teleport. It should only counter one aspect.
In my opinion the fast teleport made the character, what she was and now she has slower tp and no TVs available.
Also it‘s no good slow down if you don‘t use the iri addon. Then they just run two meters and they aren‘t condemned anymore.
The killer isn‘t good if you don’t want to play in any other way than spamming condemned, which isn‘t fun to play as and against.
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@Annso_x said:
The timer pauses when a survivor is around the hook, so running the killer around it is counterproductive.
Yes once I got it against a camping and tunneling wesker.
And I got hit of it twice after I camped basement.
I thought: I got two people in I should stay.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591228#Comment_3591228
There is some killers which would make survivor die if they hide killer objects.
Sadako, Pig
And some would create serious issues
Wesker, Pinhead
So i disagree. Even if BHVR rework blindness, it should never ever hide killer objects.
I don‘t think it would be very problematic, because many blindness perks aren‘t effecting you for long.
Third seal is boon, thisway it would be fine.
And ultimate weapon is maybe a bit too strong then, but I don‘t want to get in this UW discussion now.
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I would use blindness perks if they hide the killer objects or just lower the radius by a x amount of meters.
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590598#Comment_3590598
That would've done nothing.
DH was almost never triggered twice in chase, and exhaustion immediately resets when a survivor is hooked. So the killer would still be dealing with at max, 12 on demand moments of invicibility that simultaneously provides a good deal of distance. So upping the cool down would not make DH less problematic than it was
I’ve meant the dash one not the invincible one.
As killer I don‘t like the endurance one.
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I want old dead hard back and they could easily balance it.
Just make the exhaustion longer maybe 60-80s.
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What is your problem with Hawkins? I really enjoy playing it on both sides.
The turrets aren’t really a counter if you don‘t place them in the right spot, but they slow the alien down.
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Ftp and buckle up have counter play just wait ten seconds!
Most survivors body block the first 5 seconds.
Just wait!!!
Or body block them so that they can‘t reach a window/pallet.
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@Pulsar said:
To be fair, that one isn't really on BHVR at all
They could make that you don‘t need ps+ like Fortnite and Apex etc.
Fortnite didn‘t require it since the start.
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I would like to get something to scare my team.
Or at least a Michel Myers/Ghost face mask for survivors.
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The only thing, that needs to be improved is how you get your traps quickly.
How can I change my vote.
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When I Play against him, I lose most times. It just feels like I can‘t do something.
But maybe I‘m just bad.
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My issue isn‘t the performance, but the fact, that I have to pay another 72€/ year to play Dbd.
Because of this I want to switch to Pc.
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The new medkits are too bad and the grey one is as good as a purple one.
I think a purple item should be better than grey.
I don‘t care if I heal others 15% faster.
It should at least allow you to heal yourself and someone else.
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The map is fine on both sides and it‘s more killer sided than survivor.
I think behavior did a good job.
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My ps+ requires next August, I don‘t think, that I will pay 72€/year only to play online!
Also you only get games, that you don‘t want.
I would like behavior doing it like Fortnite, Apex etc., where you can play the game without ps+.
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@MadameExotine said:
A good part of player base in DbD are console players like myself. And the majority of us are on PlayStation.
PSN recently increased PS+ annual subscription (what is needed to play online games) by a substantial amount. It goes into effect as soon as a PSN player's current subscription expires. Most of us are on annual renewal subscription, meaning our subscriptions will end sometime in 2024. At which point the player will have to decide if it's still worth paying nearly $100/year for the ability to play online on PlayStation.
Most my friends and I are preparing ourselves to say goodby to PSN gaming. Some of us will move on to game on PC. Which brings me to DbD.
Since there is no cross-progression system for DbD, if I elect not to continue with PSN anymore in 2024, I'd have to also say goodbye to DbD. I have nearly EVERYTHING unlocked in this game. There'd be no reason for me to start from scratch.
I'd very much like to continue playing DbD after the PSN exodus. As I am sure other's in my position would too. But a lack of cross-progression is too major a disincentive.
👉️ Please strongly consider cross-progression, if not for anything, for the benefit of retaining your PlayStation player base after the PS+ price spike hitting us in 2024!
PS> Same goes for MyM (Meet your Maker)
My subscription also expires next August.
I think, when there won‘t be cross progressing, I will quit Dbd.
But maybe Dbd does the same like Fortnite, Apex…, then I could play it without ps+.
It‘s already a scam, that you have to pay money for playing online and then you get 3 games, which I never played/wanted.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588098#Comment_3588098
Give them new perks.
I know it would require BHVR to create new perks which can take a long time but the perks that Steve, Demogorgan, and Nancy have are perfect for beginner players and solve a lot of the issues that beginners have.
I would also like to get new ones for them.
I already got all of the perks on my account and so it isn‘t really worth for me buying Steve and Nancy except for them as skins.
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@itstofuuu99 said:
i would rather go against 100 prenerf skull merchants and be held hostage in a lobby for the rest of my life than go against any of these two killers ever again.
i think bhvr has misinterpreted what people meant when they say they wish killers were more interactive - having to place dumb drones/use emps to deactivate the killers power is so painstakingly miserable and unfun…… i cannot cope.
they are both such let downs as killers and i’ve finally hit my limit with going against them.
every game, until the dc penalty is removed or i get the option to ban a killer, is going to be me going next on first hook and ruining the game for the other 3 teammates because i cannot bare to go against these killers anymore. i do not care, nor do i feel bad.
my own interpretation of more interactivity would be; give me a steel toe cap shoe so i can boot these killers from the realm and never have to see them again.
knight, sadako, skull merchant, xeno and singularity can all burn in hell i wish i could delete them from the face of the earth and never have to deal with them again.
no one can change my mind. i am traumatised, crying, and throwing up at even just the THOUGHT of these killers.
https://us.v-cdn.net/6030815/uploads/VQ4ALDAMIZZR/img-1914.jpeg
In my opinion the killers are really bad to play as and easy to play against.
I think old sadako was better against good players and the new one is stronger against casual players. I loved to play old sadako, the new one is ….
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@ohheyitsbobcat said:
The killer probably tried to drop you. Dropping a survivor adds 25% to the wiggle meter so if you were at 75% it would just break you free.
Maybe, but isn‘t it, that you get the progress after he picks you up again.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/397331/why-do-you-only-want-nerfs-and-no-buffs
The problem is that MFT make some killers MISERABLE to play as, specially the Knight and the Singularity. And its a great advantage against most of the M1 killers in the game. Its understandable that people were calling for nerfs to that perk.
I know that it is annoying, I played as ghost face against it. I think it‘s not too strong only annoying to face.
But that’s the same with many perks.
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587423#Comment_3587423
On a personal level, I love when weaker perks get some attention. It adds to the variety of the game. Thankfully buffing weaker perks has been a pretty regular part of most updates. I'm sure we'd all love to buff more of those perks, but we only have so much time to change things in each update. Buffing more weak perks means sacrificing changes elsewhere, like rebalancing a frustrating meta perk, updating an older killer, or introducing new features. Everyone has a preference for what they want to see most, so we try to balance what we work on so everyone has something they can look forward to.
It can also get pretty complicated in some cases. Number tweaks are quicker and easier to do, but a number tweak alone won't always make a perk worth using. Take Technician, for example. You could make it prevent 100% of missed skill checks, but that still wouldn't appeal to good survivors - they've learned to hit their skill checks anyway, rendering it useless. For Technician to reach the same level as meta perks, it would need a completely new effect. Creating new effects take more time on the design & programming side, as well as QA.
But that raises another question of whether or not reworking a perk like that is the right route to go. Technician is a perk that appeals mostly to newer players since it helps them recover from their mistakes. Reworking it may make it more appealing to experienced survivors, but it would take away a tool for those newer players.
What perks should do is subjective. One person might want perks that make them stronger, another might want perks that let them play the game in different ways, someone else may even want perks that aren't practical to begin with but let them do fun things, and so on. That doesn't make any of them wrong, they just want different things.
TLDR, yes, we'd all love to buff more perks, but we've only got some much bandwidth to do so. Don't worry, though, more perk buffs will come.
One perk that is easy to buff, would be calm spirit. You only have to delete/change the part, where you do chests and boons slower.
It wouldn’t need much time. I don‘t understand why it punishes you for useing it.
I‘ve got two ideas I want to share to a dev and know what you think about it:
-1: Could you make that luck also effects chests, so that you get better items. Also please make the loot of chest better without luck. I can‘t remember the last time I got a purple item from a chest.
-2: A second way to escape as team (with hatch): At first you do 3-5 gens (depending how many are alive), which reveals the hatch. Then you have to find or do something on the map and after that you can open the hatch with a purple/red key. When the hatch got open there should be a bubble for the killer, that lets him know, that the hatch got open and where it is. There should also be a way that the killer knows, when the survivors go for this way. And if you don‘t want to implement it to every round, you could make a red offering for survivors.
I hope I get an answer from a dev, what you think about this ideas. Thx
If my post appears more than one time, I‘m sorry, there came a lot of errors, when I tried to upload it and it got deleted, after I changed something.
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@Terrorterrarium said:
Die Hexe löst ihre eigenen fallen aus wenn sie in der nähe einer falle ist und man sich teleportieren möchte. Ich spiele am PC auf Steam.
Ich glaub du musst des auf Englisch schreiben sonst wird des glaub ich nichts.
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@Maelstrom808 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3587269#Comment_3587269
The thing is there really isn't much that is too strong on either side. There is a massive amount of perks that are weak to almost detrimental to run. If you nerf the top 2-3 perks on each side, almost nothing changes. You have to keep in mind that a large amount if not the majority of perk complaints come from a place where players just don't like facing the perk because it impedes what they want to do, not because it's actually too strong. If you nerf those perks, they just complain about the next thing that impedes them until what's left is a soup of stuff that really doesn't do much.
If you buff the bottom perks though you open up new options. New options means more players taking different perks. This varies the meta. The more you work from the bottom up the better your diversity becomes.
I couldn‘t write it better
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Xeno is a joke in my opinion, you lose most times, when you use his tail.
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@Anti051 said:
The effects from 'Chewed Pen' and especially 'Lasting Perfume' should be base kit since the anti-camp mechanic is in effect, but I don't think he should be immune to reveal at endgame.
@Cheque0826 said:
I think Ghostface shouldn't be able to be revealed by someone hooked during the Endgame, since the game disables the anti-camp mechanic, and the assassin has no more objectives to defend. Another change could be changing an accessory so that it takes longer for any survivor to reveal it under any circumstances, or also that you can't reveal it when you are behind a corner where he can't even mark them. Not all of the changes I mentioned have to be implemented, but an improvement wouldn't hurt.
I think ghost face should be faster in his power like 120%.
Most times survivors follow me around the map and reveal me, which is really annoying.
I‘m not the best ghost face!
For me his power is only a status effect (+crouch) and I don‘t know what I do wrong, when I try to stalk someone, they know exactly where I am most times.
I agree that the revealing should be longer and that hooked and slugged people shouldn’t reveal him.
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@masonsunderland said:
I think it would be a pretty smart way to go about nerfing her, without strictly making her feel worse to play by default.
Also adds a direct point of interaction for the survivor.
Similar to how EMP's help prevent overclock mode.
That a cool idea
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@mca240 said:
Per title. Example: Why do I have to walk back from a dropped pallet before I can finally send a guard to it to break it?
I have the same problem it‘s really annoying
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The event is very funny, when u kill all in the void and run from portal to portal to partal as survivor
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3576718#Comment_3576718
Well it includes everything except the killer stuff
Yes I know, but it‘s stupid.
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@Boons123 said:
In order not to be misused
Yes maybe, but why does it exist then, only that people die on hook or can‘t use windows of opportunity etc…
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@DrDucky said:
Because then a pig with third seal etc would be an utter nightmare to go against?
I played pig with the addon, where the aura isn‘t shown and almost everybody everybody got the traps off.
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@Virus285 said:
Alien needs to be buffed
no point of bringing big licence when the killer is mid at best u can get around the map fast and thats good but he's garbage in chase his tail attack is not that useful it's hard to hit people with it and the cooldown of missing in insane u giving a lot of chances to good survivors which means the killer is mid even if u do mistake and cant repair it somehow the killer is not that good he needs to be buffed in chase or dont HYPE yr licenses that much when the killer isn't that good change hes tail attack miss cooldown this is insane
he need to deal with turrest as well which are annoying as ######### this happening all the time remove turrests completely stop nerfing killers this aint survivor game
just do something didnt bough the chapter and 15euro skin for nothing when the killer is mid at best ffs
Yes, he needs to be buffed. I stopped playing him after the nerf. It was hard enough to hit someone, when they run around things and dodge the tail. The punishment for missing and distroying turrets is too long and stopps me from using it, when I‘m not shure whether I hit them.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569490#Comment_3569490
It does not punish to not tp? If people play correctly they have a tape anyway, and if they don't you still get to decide if you want to chase or condemn them.
It does not take much time, and adds some game delay, also it really does not take long, so I cannot really see it as annoying, also nobody forces you, you can just tank the condemn if you don't want to...
So you just teleported around aimlessly, and that is something you miss? Ehm... ok i guess? You can still do it to some degree, just have to wait like 8 seconds or so after you demanifested... So it is really not that big of a deal...
I mean you can still do that, so what exactly is your point here?
They gave her more overall game delay by spreading the condemn on all survivors and forcing to pick a tape to get rid of it, which gives you some slowdown, also they removed the ability to do the slugging condemn thing via the addons... I don't agree with your evaluation on what got changed. What even is everything in your mind here?
For me personally the old one was more fun, I agree that she is stronger now, but the things I liked, were changed to make her stronger in a way I don‘t like to play and if you don‘t play with the condemned, she is far weaker then before.
The things that made her fun for me was that you could teleport instantly and could just switch targets as you wished.
The cooldown doesn‘t seems long, but I doesn‘t allow you to play like before also the TVs get constantly disabled, because of the condemned/tape rework.
It‘s not really that she is weaker now, but it doesn‘t feels as fun to play her anymore.
Often when I play against her she always hits me, when I got a tape and that repeats. Then I want to get rid of the condemned and she finds me in that time again and I get killed.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569477#Comment_3569477
That definitely won't work, because the power required to make boons viable with that kind of drawback would upset killers too much.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569480#Comment_3569480
Currently, a snuffed boon takes 14 seconds to re-bless. Your suggestion changes that to 44-54 seconds. That is a colossal nerf.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569499#Comment_3569499
CoH still stupidly strong, 8 sec healing = doesn't matter how much pressure you made as killer.
You got free pressure from CoH being set up, and it's not 8 second healing unless the injury and heal both happen in the boon radius. Any travel time to and from the boon gets deducted from the healing efficiency. And if someone has to wait for a teammate to show up, that takes a ton of time out of the efficiency, which is why people rightfully claim that CoH is kind of useless for solos and decent for swiffers.
It's still "1 perk that won the game"
That's like saying that Power Struggle is OP because someone got out with it one time.
I doesn‘t has to be 30-40s it could be any time, but I just choose this as bad example, I manly want circle of healing with self care and 50%+ speed. The other boons could get some buffs too. What do you think would be a good time for repair, then I change the discription.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/395056/give-us-old-sadako-back
Her old condemn playstyle was far more annyoing, especially since all you need to do to avoid getting condemned is grabbing a tape... It is far less annoying to go against and provides some slowdown for her by affecting everyone if they don't grab tapes... Also I don't really see how a 10 second cooldown is too much here, unless you want to just tp around the map without much thinking.
I never played the condemned playstile before the rework and now if you don‘t do it. It punishes you for not wanting to tp somewhere, where nobody is.
I personally find it annoying that you have to grap a tape as survivor.
Before the rework I teleported somewhere to find people, because there was no cooldown and now most of the TVs are disabled and I have to walk there.
I liked it far more that you disabled the TV if you wanted to and then you took a tape and she couldn‘t teleport.
Also after the rework they made only the condemned playstile better and everything else worse, except of the undetectable and that you can’t get stunned in her ability
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/395061/make-boons-great-again-balance-idea
This is an extremely heavy nerf to a set of perks that are currently not strong enough to be viable. How does this make boons great?
Why is it a nerf?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/395061/make-boons-great-again-balance-idea
This is an extremely heavy nerf to a set of perks that are currently not strong enough to be viable. How does this make boons great?
The survivor boons could be made stronger under the condition that the killers could distroy it and the survivors need some time to repair it and then bless it again.
So behavior could bring back circle of healing with 50%+ and self care.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/395061/make-boons-great-again-balance-idea
This is an extremely heavy nerf to a set of perks that are currently not strong enough to be viable. How does this make boons great?
They could make the survivor boons stronger under the condition that they would have to repair the boon for some time after the killer distroys it.
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I wrote that they could chose, because if you got plaything you loose a boon.
If killer and survivor boons are the same the killer should also need a long time distroying it and it shouldn’t be so loud, that you hear it instantly as killer.
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@Emeal said:
Sorry, you can join the Old Freddy fan group though, tell them to reserve seats for the Old Skull merchant players and soon Old Myers.
I don‘t hope that so.🤕
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For boons it would be great if the killer could distroy it and then it‘s broken.
Afterwards the survivor could repair (30s)the totem and then bles it again.
Also the killer should be able to decide we if he wants to distroy or just unbles it.
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@SHAD0SPIRIT said:
Really annoying there is so many hooks in this game. Reduce hooks or add pallets to make it fair.
Yes it‘s so annoying. Everytime I sabo perfectly and wait until the last moment, but the killer still gets too anther hook.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566307#Comment_3566307
this event looks like killer power. it is so cool. the dev are on fire on this event. what I wonder is this power suppose represented a new killer power? To me, these two worlds look something like freddy's power where there is dream world of fake reality and real world. I wonder if there is some idea behind it.
I also like the event very much and it would be a cool killer power.
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@09SHARKBOSS said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3565545#Comment_3565545
i watch youtube while i wait try doing that also i thought of it like this -- would you rather find a laggy game fast or a great connection game after 5 mins
personally im gonna take no lag
I have no problems with lags and my teammates are sometimes good, only my lobby crashes sometimes. I would like to get better mates, but it‘s Okey.
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I personally would
@fussy said:
I'll give it a second chance, because I'm too interested
I personally wouldn‘t wait ten min. The max for me would be 3min.
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I don‘t like playing here anymore, the fast teleport before was so nice and I hate to be forced to condemned someone. She is stronger, but not in a fun way to play.
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I played xeno and it‘s hard to hit gods hits, because you always hit objects and then get slowed down. Also they run to a turret and then you also get slowed.
And it‘s way too punishing to miss and also to lose your power from a turret.