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jayoshi

jayoshi

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jayoshi
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  • @Choaron said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001825#Comment_4001825

    Not even outdated, it's just straight up misinformation I'm pretty sure.

    Sorry I'm unable to keep track of all of BHVRs conflicting updates and information.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456235/the-case-of-trapper-being-weak-because-of-new-players

    that would be the most nightmarish arbitrary thing imaginable

    I think it's fine to have characters that are weak in the game, especially when their abilities don't really promote interactive gameplay, or abilities that are hard to tweak in a way that's intuitive, balanced, and without completely redesigning.

    …also where did they say that they weren't going to buff him more, they literally just said they had stuff planned in the last AMA:

    We are in agreement that Trapper's kit is outdated. You are also correct that his kit being simple is important. That being said, we are looking into The Trapper's kit to give him a much needed update, whilst maintaining the simplicity of the character. No ETA as it's a work-in-progress.

    Okay clam down, I don't think it will be the most nightmarish arbitrary thing imaginable to happen to this game. I StG DBD players are the most dramatic people when you make one simple suggestion.

  • Some people only play one side and it shows

  • When they did a survey last, 80 percent of people wanted it to be extended. People who don't want it to be extended are the loud minority. I'm glad it's been extended. Love the play as you wait. Also gives me a break from 1v4 sweat games.

  • Also don't forget that when you use the hag blocking add on, it blocks the hag too. Never did before.

  • He's specifically hitting my pride charm with one of his throwing knives towards the end of the video. I don't think I'm misreading that. Not talking about the bat hits. Then when he hits the charm with his throwing knife (from the side targeted at my hip where the charm is), he shakes his head. I mean hitting on hook and BM is whatever. But it just felt targeted - which was a first for me in this game and I've been playing since 2019. Felt awful and had to stop playing for the night.

  • It's not reportable and I agree with that. However, I think it's unhealthy for the game. If there are two people left and the killer slugs for the 4K, the game should let you abandon without a penalty or allow you to pick yourself up. It's two people left, 3K is a winning game for killer.

    I don't see why someone has to wait on the ground doing nothing while someone sweats so hard. It's boring, so let them get up or leave.

  • I don't know. When I play killer gens go off left and right and I get a 1K if I'm lucky. When I'm playing survivor - my team runs around and works on anything but a gen and go down after a five second chase. I think I'm just bad at the game lol

  • Didn't they talk about removing the camp timer after all gens are finished when the anti-camp update first came out? They removed it because the killer has no gens to patrol so their only objective is to get kills alone. I mean survivors still get built-in BT after you're unhooked. It's easy for survivors to tank hits to get a save. Especially since they have increased the hook timer. It use to be a lot shorter.

  • What about the Alien getting built in light born after they tap one of the tunnel locations without going through it.

  • @KA149108 said:

    Yep, if there are two survivors left and one is on the floor the survivor on the floor should be able to pick themselves up and you shouldn't get crows.

    I've been saying this for years. Why can't the person being slugged get built in unbreakable when there are 2 people left. Please make this happen, BHVR.

  • Who asked for this is what I want to know. I have 4K hours in this game and play both sides but play killer more. In all those killer games I would say I have had maybe 2-3 games where the last two survivors were hiding and doing nothing and 1 game where all survivors were playing hide and seek the entire game, not touching a single game. It's so rare. Being able to abandon as killer when this happens is a great solution to that - which you already have in place.

    This? It's punishing people for not doing anything wrong. The old AFK crow system was fine. It needs to be reverted back.

  • I was waiting for dead man switch to finish so I could finish a gen that was almost done. I got crows pretty quickly while waiting. Why did they up the crow timer to an insane amount? TBH, it was fine where it was at before. Who asked for this?

  • @Trapper_Main said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945999#Comment_3945999

    No kidding. Was just reading through the thread and bam random attack on someone. Why lol

    Because this community is very toxic and has a "us vs them" mentality. It's gross

  • Instead of BHVR seeing and fixing why people keep going next, they implement hand holding and force game play. That will kill your main player base. It just keeps getting worse and worse.

    I will say they have made some changes for the better but it seems like with every step forward there is one or two steps backwards.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944219#Comment_3944219

    I'm not defending their data here, but for hours it only shows in-game time and not in lobbies or menus.

    That would mean they have been in a lobby/menu for over 4.5K hours. I have 4K hours in game and it says I have 456 hours for matches. I have been AFK from lobby a few times but not over 3.5K hours AFK. Something is going on.

  • I was talking to my friends about how I was worried it would count someone being tunneled out first as "giving up".

    I mean they can't even do a ban for someone have 200 times speed from hacks or finishing a gen right away. So I'm not surprised by this at all.

    BHVR please get rid of it and while we are at it please remove all the hand holding and forcing people to play a certain way - killer and survivor. It's killing this game for me. My wallet will thank me, but I'm close to just leaving DBD. It has gotten out of control.

  • It's 100 percent bugged. I have 4K hours on Steam and it says I have played 457 hours in match. So unless I've been afk or queued in lobby for over 3.5K hours… I started playing in December of 2019. I have trapper close to P100 and it says I only have 5.2 hours with him. I did turn on cross progression so I'm wondering if it's only counting from when I activated that.

  • Yup, have had this problem when playing as Tiffany. Doesn't happen all the time but there is a chance, so because of that I will not scamper under pallet or over windows. Don't want to risk losing my power all game.

  • If the game can tell the difference between someone giving up and someone being tunneled then there is no excuse for it to tell when someone has speed hacks (movement and gens). Like why doesn't it just stop the game as soon as it notices that a gen was finished in 2 seconds or a killer/survivor is moving way too fast or teleporting. Something like this would help stop hackers because as soon as they try to use their hacks and "have fun" - the game would shut down.

  • I'm worried about killers tunneling out a certain player and the system seeing it as that person running to the killer and "giving up". How will it know the difference?

  • I miss the 2019-2022 DBD days. That was like their sweet spot for me. Never had a problem playing either side. Now I dread playing sometimes, or I'll get excited because I watched a fun DBD video and now I have the itch to play. Then play a round or two and just go "ugh" and stop playing. It seems like after the dead hard update it just all went downhill from there. When I played killer back then I knew to wait out or try to fake dead hard. It was fun to do! Or telling Siri to set timer for 60 seconds… I mean… I never did that. Now gens go off left and right and everyone has built in second chances.

    This game is just one big hand holding. Don't get me wrong, some things (some) needed an update but a lot of the updates have ruined this game, at least for me.

  • It always happens when I'm having a perfect game and at the home stretch of the round too :( It never seems to happen when I'm doing awful. It did once and I was like "oh thank god" lol

  • If their game wasn't buggy and sometimes causes computers to crash, I would say sure - make it more harsh. But with that spaghetti code and this game crashing on me every now and then (not a whole lot tho), I say don't make it harsher because some people honestly can't help it and only having a minute ban is nice because this game doesn't crash everyday.

  • I've mainly seen people bring up gen rushing to justify tunneling. If the game is going to go fast, then they are not going to care if someone was just unhooked or not.

  • So when are you guys going to fix the Wesker in 2v8 bug? Every time I get paired with one, I worry it's going to happen again. It's a 1 in 4 chance it will happen. Please fix it.

  • Playing killer, it was annoying having survivors remove a hook state. HOWEVER, it was fun trying to find them first. I think it needed to be balanced more. I think removing a hook state is not balanced with both killers moving a little faster for a short amount of time. They should make herbs with some small tweaks (for killer) something permanent in 2v8 - and if they can't because it was a RE license thing, then just make them totems that glow yellow or green but act the same with the same interaction animation.

    When my friends have me play 2v8 survivor with them, I have an awful time. I had more fun as survivor last time. I would assume you make it more fun for survivor, killer wait times will go down too. I think this might be the longest killer wait times with this version.

  • They have an option to turn off endgame chat. It's what I do. They can be toxic all they want, I just won't be there to read it. But I think console players should have the option to have anon mode. My friend gets so many toxic messages on his xbox, it's insane.

  • Would love to see clown and hag. Giving clown max bottles and hag extra traps. Would love to see Freddy but I don't see him ever getting added, sadly. Darn

  • @MashedBroccoli said:

    this is an actual bug once all milestones quests are complete you do not get fragments for xp. I took pictures monitoring my progress went from level 70 to 75 without getting a single fragment till the next day dailys.

    When i completed my dailys i got 50 fragments instead of 45. You need an active quest or you get nothing.

    Okay so I'm not going insane. I really hope BHVR addresses this and gives us rift fragments to make up for ones we have not been getting.

  • I've never seen a killer just follows someone else around to only pick up a survivor that the other killer downed. I have seen where after I downed someone and the killer was in my area, they just so happen to pick up the survivor while my weapon is on cool down. I don't care if I get the hook or not. We are on the same team. Plus if someone is playing Oni (while in power) and they are on a roll downing people near by, it makes sense for them to slug while their teammate does the hooking.

    I don't think it be wise to penalize someone on your team doing the same objective as you.

  • @MrMori said:

    I've tested and you still get rift fragments for EXP, it's just not displayed anywhere except random 5-10 fragments you get after matches. It seems to be 5/100 fragments per 250 exp. That's the same as it was before the quest system, which was 1/10 fragment per 500 exp. But I still feel the rift grind is way heavier now since tomes and tome pages gave far more rift fragments total than these weeklies and milestones do combined.

    Oh we do get them from XP? Crazy then because it feels like it's taking forever to level up the rift pass. Normally I get main rift done (before the deep rift) by now and I'm only at tier 51. Sounds like it's what you said with them moving away from the tome which gave you a lot more vs these small weekly and daily ones. I hate how grindy it feels right now.

    :( BHVR why you do this to us?

  • @Pit_Bull_Love said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929687#Comment_3929687

    You confirmed that it's a bug then, and that BHVR didn't intend for it to be removed.

    I was in a cage with a killer who camped me and I did not move locations. When you are in a cage you can see the auras of survivors. And I'm pretty sure the opposite side of gallows map is far enough away.

    I believe there was someone else caged near me.... I wonder if that was the other survivor nearby, lol.

    Can you record when this happens next time? I'll make sure to record when I play survivor to see if the same happens to me and upload it. Right now people are saying "no this happened to me" and I'm honestly curious because I'm not seeing this happen to me. It will also help to see what could be causing the bug if there is one.

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929687#Comment_3929687

    just because you couldnt reproduce it doesnt mean it cant be bugged.. bugs can occur under specific circumstances but not under others.

    You just confirmed it isnt buggy every time

    or I just confirmed it's working how it's suppose to because a survivor wasn't near by. If a survivor is near by, it won't move the cage. They have confirmed this during the last 2v8 update, or the one before that (can't remember which) People were getting annoyed they couldn't rescue because a killer was near by and it moved the cage on them.

    However this is flawed because you can only uncage from the front, not the sides. So someone can stand directly in front of a cage and a survivor wouldn't be able to unhook and because the survivor isn't moving away from the cage - the cage stays there.

  • @Pit_Bull_Love said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929465#Comment_3929465

    yeah, not sure if it's bugged or if it was removed, but the killer can camp with no one in the area and the cage won't move

    It's not bugged. I went into a 2v8 game as a killer and wanted to test it. So I found someone in a cage and stood in front of them. After a short while, their cage was moved. I can only assume if people are able to camp a caged survivor, it's because another survivor was near by and they were not aware of this.

  • Yeah it was like this last time in 2v8. Still not fixed. Hopefully fixed in the next 2v8 update.

  • I fear my boy is going to get kill switched, but it's understandable. It's as bad as the Houndmaster getting 15% haste speed during the bone chill event.

  • @SAWII said:

    You do keep progress in quests when you abandon; it does not count as a completed trial because YOU LEFT BEFORE IT COMPLETED.

    It doesn't count towards quests. Unless I didn't get a quest done for some reason when I abandoned after everyone was slugged

  • My friend literally sent me a video of it happening to them this morning. I came here to see if others were having the same issue. Very odd and concerning seeing how it's happening to more and more people.

  • @ThatRyanB said:

    Wanted to step in here to confirm that the team is aware of this and have been actively looking into this and are evaluating a fix for an upcoming update.

    If someone uses these add ons knowing what they do and because they are not kill switched, would that player get a ban for it?

  • It was a bug. They were not meant to be free. So they were not taken away. We were never meant to have them in the first place.

  • I don't think he's OP but needs some tweaks. Like, I don't understand why he's able to use his power to injure survivors behind walls, tress, giant boulders, etc. Just glad he can't down people that way too because that would not be fun to play against at all.

  • It is nice to see people defending this are only getting like 3-4 upvotes while people saying it's a crap way of playing during a casual event mode are getting 30+ upvotes. Like you guys are the minority and I wish BHVR would do something about it. I'm only doing this event to try and get the charms and banners, then after that I'm done playing it. Sweaty and troll killers just drain the fun from playing this mode.

  • @trapners said:

    https://forums.bhvr.com/dead-by-daylight/discussion/434424/i-fear-the-houndmaster-is-the-new-skull-merchant

    -stated by someone who saw 1 match of houndmaster with a build that wasnt meta, dc and then proceeded to say everyone dcs against her

    but like seriously, would you prefer a full slowdown build? Hexes are cleansable if you dont spend the first 5s of game on a gen and actually look around the map for secondary objectives

    I didn't see only one match like that. It's just something I noticed while playing with my friend and in between rounds decided to make this post on here. Maybe 7/10 games is not correct. Probably closer to half of my games someone will DC/give up once they know what build they are doing and probably about 2/10 of games people just DC/give up without knowing what the build is. But she just came out. I'm worried it will get worse once more people get tired of the build. I didn't say she is the new SM - just fear she might be. I just hope BHVR does something if it does get out of control that doesn't involve nerfing her to the ground. I'm getting PTSD with killer nerfs lol Like let's talk about what the issue is. Is it thrill of the hunt? Is it the add on that makes you scream? Hopefully only something minor gets tweaked.

    Second part, the games I have been in with those hexes and that killer - it has taken forever to cleanse a totem and the killer always knows where to look because someone is screaming on a totem they sent their dog to. And sometimes hexes are just hard to find. It's all RNG and some maps are worse than others. Then when you do manage to cleanse it - it's only undying and only one gen has been done with more than 4 hook states. Then people say "just work on the gen" so you work on the gen and things roll out of control with DHope and Ruin. Then she starts to slug because she has to send her dog to the hex totem while going to the other totem when she downs someone with DH exposure.

    I don't want a full slowdown build - but I also don't want this. It's like would you rather get hit by a speeding bus or a speeding train? Yeah one will do more damage but I don't want either one.

  • I just grab my Switch and play a game as I wait. Goes by fast for me.

  • I thought killer queues would be quicker by now. It's not fun playing as killer. Gens pop left and right so quickly it's just not fun anymore, at least for me. If that's fun for you - then like more power to ya. I was excited for 2v8 to come back because it was a lot of fun, even with the long wait times. But I"m not going to wait 20 minutes for a killer game where gens keep getting done left and right after 5 hook states and you get 1-2, maybe 3 kills.

  • All I know is every time I play killer and when I watch streamers play killer, gens go off left and right. It's insane how fast gens are getting done in 2v8.

  • I may be wrong here but I believe the survivor escape rate is not individual based, it's team based. Meaning the escape rate for all survivors in a single match is 40%. Meaning the average escape for one survivor would be around 10%. This is a 4 vs 1 game. It's not 1,1,1,1 vs 1. All four survivors are working together and count as one team of 4. If you died but three of the other survivors got out, that means your team won, which means you won! Even if you died on hook. A game is a tie if 2 died and 2 escaped.

    Can a dev confirm this? I'm very curious if this is in fact true because I'm not 100 percent sure.

  • I can't believe they thought making it so she only has one scan line was a good idea. She's now an M1 only killer. RIP Skull Merchant if this goes live. You would be better off playing as Trapper. At least his power doesn't have a nerf where you can only get caught in a bear trap from one side but not the other.

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