isilmerel
isilmerel
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@DTJObe said:
Theoretically, playing the game in a SWF group could enable the mic detection while playing SoloQ wouldn't. That's pretty simple to enact, too. You queue up from the SWF menu, and mic detection is activated for that game.
And what of the people who don't use comms for the game, but do swf, and do have active mics elsewhere? I can think of several streamers off the top of my head who would get a penalty for simply being in the same group with someone else. They can still stomp killers because they're good, not because they're sharing information over voice.
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Streamers always have their mics on, even if they're solo.
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Here's an example of what voice comms in discord sound like when I'm in a swf:
2 people talking about animal crossing while doing gens
1 person talking about how ######### work was while being chased by the killer
1 person bitching about politics searching chests
3 people playing Destiny 2, giving callouts in the same voice channel, because they're also chatting about animal crossing with the DBD players
1 person laughing hysterically to Drag Race over the mic not playing either of the games.
Random bursts of:
"OH SH**!!!"
"SON OF A B****!"
"THAT WAS A BULLS***! HIT"
"[EAR PIERCING SCREAM FROM BEING PULLED OFF A GEN BY A SCRATCHED MIRROR MEYERS]"
"Wait, when did we get 3 gens done?"
Some games, we all escape, some games we get utterly destroyed. But we had fun because we played with each other.
The voice chat is pretty much the same when playing solo or killer, too.
🤷
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I want the same emotes as survivors. I'd run behind survivors all the time spamming the "come here" 😆
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1456073#Comment_1456073
All things said, simplistic ideas that shouldnt be punishing, right then?.
I still just say folks who are grouped should at the very least have "SWF" next to their gamertag. It would at least give an unbiased indication what the killer is dealing with. (Also "disable", for lack of a better word, the killer to DC because of this information)
I wouldn't mind a swf indicator. At least like a line linking the people in a swf. If two groups of 2-man, you'd see 2 lines linking them together. This honestly isn't a bad idea.
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@Demonology said:
https://forum.deadbydaylight.com/en/discussion/comment/1456049#Comment_1456049
I think that if a team is using a third party voice channel to constantly give updates on a killer’s movement that’s pretty OP. There was a reason that voice chat was never an option from the start.
This is true.
But they can't really do anything about that short of having borderline malware that disables a game for running a 100% legit program in the background (I don't lump anticheat in with this, because cheats are not legit).
I still don't think punishing people for having friends is the right thing to do.
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1456009#Comment_1456009
How about then they make SWF have to fix ALL Gens instead of just 5 ?
The whole reason that there are 2 extra gens is so that the killer can't just camp the one gen and snowball at the end. It's also why good survivors will do what they can to avoid the 3-gen at the end. Killers still have perks that let them snowball at endgame.
Your logic is removing features from the game and punishing people for having friends. Meanwhile, a killer will have their full game functionality. Yes, sweaty swfs are hard af. But not every swf is SEAL Team 6. They can and do go down, usually due to altruism. And the flipside, there are a lot of good survivors who don't need comms to still bully a killer. That's just good players knowing what to do to counter a killer.
But the reverse can be said about good killers. Yes, their games are sweaty, but they can still get 4k against swfs that make mistakes.
Most of the things that makes someone lose a game comes down to someone making a mistake and the other side capitalizing on it.
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@IIITweedleIII said:
I rather they just limit the perk usage of a combined DH, Unbreakable, DS, and BT. If there's SWF involved no two "friends" get to perk up with two of the same as the other "friends" 🤦♂️
Except this is denying someone the full functionality of the game just because they want to play with friends. That's not fair, either.
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@Demonology said:
https://forum.deadbydaylight.com/en/discussion/comment/1455946#Comment_1455946
I do really like the idea of having a ranked/unraked/casual type of system set in place. I played a lot of R6 before DBD and it was easy to use although for many killer mains they may avoid the ranked altogether knowing that the majority of the teams are SWF and that won’t be fun for both sides.
Maybe. Maybe not, though. Queues either way would be longer in ranked mode. But I think a lot of killers get tired of playing against gray ranks. Plus, the bp boost could be used as an incentive to play (especially if they bring in the bp bonus for people switching sides to help queue times, like they asked about in the survey - they could limit this bonus to ranked games).
I don't know, I'm just spitballing ideas out because matchmaking in its current state is ridiculous.
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This sounds fun af.
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This could be solved with a casual mode (rainbow ranks/swfs) and ranked mode (limited ranks/swfs need to be closer in rank).
Ranked mode just restricts ranks in the party (which would result in longer queues). Red ranks only match with 1 rank up/down. Purple within 2 ranks. Green, Yellow, Gray within 3 ranks.
Casual mode gets half BP. Ranked mode gets full BP. That way, at least people who want to swf with rainbow rank friends and still progress their characters can have their fun games, ranked can be left to sweaty players.
That's just my opinion, anyway.
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@BaschFonRonsenburg said:
During the “hook tech” (it’s an exploit get real) epidemic after Ayrun uploaded that video to YouTube it got me thinking that killers should absolutely be able to interact with the hook on a wider angle. Absolutely infuriating that two healthy survs can prevent a hook from going through.
I thought they fixed that? I haven't seen people doing it in a while.
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Um...hit them? If they don't move, hit them and down them. If that's enough time to let the other wiggle off, you still have one downed survivor placed conveniently at the hook.
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I think it comes down to map knowledge and spatial/environmental awareness.
Learning the maps and tiles will help you determine ahead of time your multiple options for looping it. Being able to keep your eyes on the killer as you round a corner to see if they killer will follow or double back is very important. Blocking line-of-sight is probably the single most important thing for dodging killer attacks...and that's where the mind games start.
I still think I suck, but I also know I've gotten much better than when I first started playing last year...but it took over 300 hours. Good luck and keep practicing, friend!
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All DS needs to balance it is to make it deactivate as soon as the survivor works on a gen, heals, or hops in a locker.
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@Steel_Eyed said:
Nothing says authority and thoughtful like a one post account.
don't post-count shame me! 😭
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I think, in its current state, hit registration is on the killer side (that was supposed to be fixed on PTB, but it was broken af). So if your ping is high, when players are 10 meters ahead of you (because they have 30ms ping) but your game is lagging behind because of your 200ms ping - yes, it does end up screwing the survivor.
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To play: Huntress because I can't aim for **** in this game.
To go against: Jumpscare killers because I jump. Every. Time.
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Antichrist (starring Willem Dafoe).
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PC. I don't own any consoles and found mobile controls too awkward.
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Overall: Pop.
Corrupt can be good for forcing the survivors into a smaller area, but if you put the the perks head-to-head, pop is overall better value...as long as you can get hooks.
If you're still struggling to win chases and down survivors, corrupt will help you shrink the playing field to help you find survivors easier.
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@Boss said:
The ability to add bots in Kill Your Friends, so you don't require a friend or 2nd device to check out maps.
This is a really good idea. I have friends that would really benefit from this, just for learning the mechanics of the game without having to find a time where we can KYF just so they can practice.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1444953#Comment_1444953
the same way you blind demo, nurse and PH I guess?
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1444953#Comment_1444953
I mean.. Demogorgon technically doesn’t have eyes as well but you still have to aim at the area where they should be..
I know, I was just being facetious. Personally, I'd love to see a Sleepy Hollow chapter.
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But how would you flash blind a headless horseman? 😆
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Auto-purchase bloodweb.
Perk search.
Make the Nea graff-crafter standalone head bug a feature.
