ddubuckyee_user
ddubuckyee_user
About
- Username
- ddubuckyee_user
- Joined
- Visits
- 1,335
- Last Active
Comments
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Yes
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justice
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Yes. I'm happy to not have to meet hentai doctor settings.
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Demo
Ace
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So fast......
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All
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demo
Very cute
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When i was a beginner. I used a very expensive add-on.
And stuck in the wall.
....
I cursed developers for the first time. lol
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Monstrous Shrine
Ds
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I use it.
If it's not there, there's no way to stop the generator.
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I want to win.
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3~4kill
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Stuck in a tree....killer couldn't help me.
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??????
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I hope he comes to Korea once more. I want him to play a "fun game" in our country once more.
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I can use a translator. Thank you so much for making this.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1026838#Comment_1026838
Save the Best for Last
The shape perk? Thx!!
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Hey. What is STBFL?
I don't know the English names of perk. Sry
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Potato chips
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Our sever...fix all gen in 5min..every match...plz help me or just kill me.
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Good bye crazy game.
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I just...run...run and run and run ....and die
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demo
cute
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@Xetoil said:
My Wishlist:
- Map sizes to be standardized
In competitive sports, the size of the pitch can have a drastic affect on how the game plays out, its no different from DBD.
- Matchmaking/ranking to be fixed (they're interrelated to the point of inseparability)
As a survivor, it feels extremely unrewarding to escape because the killer you're up against is inexperienced, and as killer it feels hopeless to be put against teams so out of your league that the match is not even useful as practice.
- A kind of developer made, community informed "competitive mode" for DBD where only certain perks/addons/items/offerings/maps are allowed and rank can actually be used as an indication of skill rather than an amalgamation of RNG informed by skill
I won't elaborate on this too much, but if a casual mode existed for DBD which had optional proximity voice chat (between survivors and killer such as in Friday 13th), and maintained the bloodweb system, then things like keys, moris, DS etc could all stay in the game, whilst mitigating a lot of the horrid balance issues that DBD has by excluding them from play until they can be deemed fit for a competitive/ranked situation.
Having a casual mode will also allow DBD's community to flourish in a more positive way, survivors or killers who are at different skill levels will be able to communicate & possibly teach each other how to play (or muted if they're toxic af), and a lot of the more memey side of DBD can be experienced, such as humorous killer/survivor interactions etc. A lot of the mechanical negative feedback you get post-game will also be mitigated, as you could goof around without the game telling you how much you suck by depiping you.
Team Fortress 2 has a community managed competitive scene with bans on weapons etc which are deemed to be overpowered for competitive play, I don't see why DBD can't at least make a surface level ingame distinction between competitive and casual play, and allow engaged members of the community to take on the legwork of balancing it. Fog whispers and the like will definitely come together to discuss balance were this the case.
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Why this thread is double?
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Good bye crazy game
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Killer A.I
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....
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Small demo like puppy
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Too many bugs..
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/938349#Comment_938349
Gotta love mastering that lemon-lime pleasure gulp.
Oh..sry
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Demo and spirit
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Thx