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coolgue1

coolgue1

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  • @indieeden7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941341#Comment_3941341

    I can promise you, Mettle of Man only works when you are injured

    • Once activated, the next instance of damage that would put you into the dying state is ignored. So mettle of man does work it dont matter if u are injured it triggers off being but into the dying state good day

  • It’s not that survivors are overpowered or that swift strategies are too strong—it’s the fact that when a killer’s MMR gets artificially boosted by these tactics, they end up relying so heavily on these strategies for an easy win that they can't even recognize it anymore. It’s become almost second nature. The player base has gotten more frustrated, and skill levels are dropping. Take the Chaos Shuffle, for example: even with some of the best perks in the game, the killer still resorts to tunneling and camping. It’s become clear that no matter how powerful the perks are, they’re still stuck in these toxic strategies.

  • I mean they game is that thrown into the killer favour last 2 years maps are trash reworks new map giant dead lone on spawn overtuned killer as well as the cooldow for any missile attack m1 or m2 is way too short it dont even hinder the killer or give any sort of meaning full distance but when a survivour make a mistake they are just DONE THAT IS NO RECOVERING most killer player till think BURGO IS STRONG ALONG WITH HADDONFIELD what a joke most of these killer complaint 8s just because they have to actually try

  • Yeah he is defiantly fine as is he a killer that take some skill to use he not that overtuned on launch that he basically free hit central like the last 7 killer have been so of course people think he is week because this killer u need to use effort to get downs the last 6 killers realized is just auto play it that easy to down someone because 1 a missed attack cooldow isn't long enough of most of these new killers so even if u do mess u it ok because u still win with the new killer the game isn't like that I give u time little tim but theirs time

  • People just want more sm game play look st the last 7 docs all the killers take barley any effort to play now killer are so accustomed to how easy it is now all killer have yo follow siute u shouldent be able to pick up any killer and get a 4k but rn killers are so easy to play and take 0 effort to actually get half decent

  • @imabakedpot8o said:

    If I'm being honest, I feel like his rework is kind of stupid. His power has very little counterplay once you're "asleep," and I feel as though the hinder effect is too much, like just for landing a red blob blood pool thing. It makes his downs feel cheap. IDK. I'm just saying that I personally don't like it and think it could've been much better. I think BHVR should also avoid using giant blobs as explosives. Indoor maps are usually GG. I'm happy he can teleport to stuff that's great, but overall, his power feels kind of cheap to me. I wish his pallets weren't so spammy, too.

    Thoughts? I'm curious.

    I mean killer dontwant survivour to have founterplay anymore people here still asking to GOJ nerf like come on babes playing killer ant that hard

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924313#Comment_3924313

    “Being bled out” is adding additional criteria than what actually exists. The criteria is going down, that’s it. You can all abandon immediately. The abandon feature is not activating because you’re being bled out in its current iteration. Everyone getting slugged does not imply you’re being bled out.

    The feature was legit implemented to deal with killer abusing slugging to win games that why it is cout as an escape when the killer slugging everyone because they arnt play in a regular fassion the game supposed to be played so they all get a win the real problem is that the fact slugging take 0 effort at all and takes little effort to snowball with a slug especially with the last 6 killers released

  • TBH if it was a real anti camp regardless if the killer was in you face or 10 meters away the anti camp does nothing at all the only way this could be implemented is time the killer is collapsing to stay withing z meter of hook jist before second hook state u should get free self unhook as well and healed to 1 health state and have an extra healthstatw for the remainder of the killer bein in chase with you verry easy and simple system can turn off after killer hook someone ellse they choose to turn on the system so now they have to deal with the coincidences most killers mmr is heavily boosted with these mind numbing strats then complain that survivour are strong when they can bare to loose a match of killer u got people complaing about a win streak that took as much effort as walking to the fridge and opening it 🤔

  • Any corn 🌽 since the update is compleet trash now ever jungle guys gives free hit because 1 the windows are that small it take 0 I mean 0 effort by the killer to get a hit in Dubble back hardly needs to be activated they can just swing around the window it just sad

  • Honey sorry mus 90% of killer have over inflated MMR though any system now survivour can do it too

  • sure add ghost face and oni but for love if the queue time remove legion the queue time be so much better

  • I mean if the killer is purposely slugging for natch i thing it need to be a draw

  • Let take away the ui for the killer as well in every mode no proximity camping ui with the ghoul or just basically using it for information the killer shouldent even have access too in the first place

  • TBH i was p3 everyone already before the blood moon so the event kinda sucked for me as their was really no point to play i have a p100 but the blood web is rigged to replace all the iri addonds u get with blood moon even offerings so actually z nerft to p100 even more reason not to play on top of all of that the event is just boring ever killer is so bad all they do is proximity hook and camp gens hardly any chase anymore unless they are given an advantage in some shape or fourm to compensate for their blind bad killer gameplay

  • Because it the strat that most people reily on it easy take verry little effort at all and TBH most killer have boosted MMR now a day with how dog do do the maps are and how most people rely on this 1 strat insted of getting better at the game they prositst to keep doing and boost their MMR TO PLACE IT CLEAR SHOULDENT BE then we have the introduction the the last 5 released should that BHVR IS leaning to more casual players than deticated player ever killer been that easy to play recently it just make DBD verry boring look at Ken legit playing him is a snore fest because u are guaranteed hits 😴 sure I all up for making killer strong but this is getting out of had

  • I just almost never get them in blood web anymore and like every said the flashlight is k8nda usless when most map have giant free hit dead zone now so their really no point to try anymore what the point of saving someone ony for them to go down again becasue a the loop is way to far away or b just no loop at all usually it a becasue look at corn the loop are that spread then and far apart u have to path 100% correctly or get hit for free

  • @BrightWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3910865#Comment_3910865

    EXACTLY THIS!!! I don't want BHVR to touch The Ghoul until tempers have cooled off and calmer, more level-headed discussions are being had. As is, there is far too much foaming at the mouth, enraged screaming, and demands for nerfs. Like FFS guys, Kaneki has only been released for a little over a week; that's hardly enough time to gather reasonable data. And yes, he has a high pick and kill rate because he is new, and everyone wants to pay him. That's just the cycle of new killers. When Wesker was released, I could hardly go ten games in a row without at least six to eight games being against Wesker. But whenever I complained, I was just told to "shut up and deal with it." and "he's new, everyone wants to play him, give it a week and he'll be not as highly picked." It's so strange how people forget this when it's a killer they "personally" don't like, but if it's some other killer someone else doesn't like, then "tough luck, the game isn't about you".

    That said, I also agree with you that Kaneki needs adjustments, nothing extreme, just a few number changes and a reduction in his hitbox distance. He also has a number of very nasty bugs that need addressing, and his animations could use some tightening so they seem more fluid and like you aren't just grabbing survivors out of thin air at vaults or hitting them behind objects.

    Man their killer been out dlfor 2 week now and all that been played for an entire 2 week is this killer because all the thing listed are way overtuned to basically giving free hit left high and center he need a bigger cooldown on power cancle as well as his mobility nerfed by 1/3 of it current range

  • TThe Map was a lot cause at launch 😂 the loop and pallets are unique to that map with almost ever jungle gym being completely usless u have pallets at a jungle gym that can be swung around same thing with most windows on that map the follow siute for the singularity map and alien both verry horrible map team

  • I mean killer have BK hast buff for loosing it called BL hast perk still stack on killer because Bal is still in the game when it activated this is purely a nerf to survivors and barley and

    killer at all

  • @tyantlmumagjiaonuha said:

    While killers are limited in their choice of killer and perk, survivors are able to use any build they want, and event gen can be completed at a tremendous pace, depending on how it is generated. The matches always end faster than usual, whether it's an escape or an execution, so BP efficiency is also very good.

    I mean it an event to farm bp sure u do u but the main this is farm BP u get tons as killer just being killer survivour have to actually do something in the mode most matches againts ghouls are 4 k and all survivours barley for 7k BP haha for a 5 minute match and yes the killer that op to thoese that think otherwise He is currently the only killer that can hit ypu can catch up to u before u make 9t to any pallets or window becasue their is 0 wind up time on tenticle movement he is a better nurse nurse has to charge her brinks giving sourvivpir te to react also and a future windows when missed attacks the should has auto aim hahah

  • This map and burgo need a complete overhaul again their is legit not enough resources for 4 gens to get done let alone 5 and most loops on borgo are easily 30% 70% in the killer favour

  • I mean his counter is not normal because even if he does break pallet he can still body block the one you are going for concidering how spred the resources are and how fast he can make all the distance u just made on him the counter on some map just isn't their try to loop ghoul on Haddonfield or corn or Burgo were all loop are 40 to 50meter away from each other and once one loop is gone that it you can't do anything BTW I've played ghoul for like 12 hours the past 2 days verry forgiving killer when missing or over shooting your leeps it need to have a bigger cooldown something like when a survivour drops from a great hight but only after all charges have been spent as u just traveled across the map or just cut the distance he can travel by at least half TBH IT NEED TO BE LIKE 1/3 OF WHAT IT CAN DO NOW he can travel from 1 side of garden of joy to the other in 5 seconds and get free auto aim injures +slowdowns BK like their legit no killer more easy to play than this

  • SHE IS THE NEW SKULLMERCHANT THE WAY EVERYONE PLAYS HER ALONG HOW EFFORTLESS IT IS TO GET DOWN AND HIT SEEMS WAY OVERTUNED AND THE DONlG LINGERS FOR TOO LONG WHEN SHE SET THE DOG OUT IT JUST A BODY BLOCKING BOT THAT CAN HOLD YOU IF THE ANIMATION get THREW AND DONT HIT ANYONE IT STILL STAYS FOR 2 SCONDS IN SAME LOCATION AND CAN STILL MAGICALLY GET THE GRAB

  • TThey Really do need to look at balace insted of map balance and more about killer perk balance withing the past year the game got so stale not from the gameplay either it because if how most if not 90% of killer just don't want to play a regular match anymore it like killer players have gotten so bad the past 2 years the map have had to be nerfed to compensate for really bad killer that jist boot their mmr with hook trading and camping and 3 genning most dont even want to chase anymore and the prosisten map nerfs for them as mad survivour so boring most loops are unsafe now a day it just a snore fest

  • I mean it shouldent matter to the devs at all concidering how most killers just tunnel out 1 person to try to gain the win before a gen gets done trying to basically call themselvs skilled because they took the match hostage as soon as we spawned in the new surrender options isn't going to change NOTHING Bbecause it only punished the sirvivours and not the killer what so ever TBH if they were that worried about QOL the hatch would spawn 2 hayches if the killer would leaves the second last survivoir on the ground to. Fully prevent and get rid of the 2 man slug on the ground to prevent hatch to spawn

  • Chaos Shuffle going the same way it did last time purely killer sided concidering mist survivour perk are completely dog ######### bad and killer over her getting pop and pain rez and grim every other game seems to be pre determined loadouts for killers and for survivour it seems like they took out all the useful perks and put them on a verry low change to spawn as your build and increased the potential of getting just completely ######### perk like yesterday I play 5 game in a row all game were totem cleanse build. Out 8 game 2 of my perk were rolled from this verry small pool of mabe 15 usless perks just to make the build bad plus the pure fact that most killer perks are god at their job with just 1 but their are mutiple perks that do the exzact same thing and by a quite fat margin even if the survivour debated an entire 4 perk build to counter 2 perks

  • I mean 99% of the time lockers favour's killers ping so even if the entire animation is complete on the survivour side it only matters what the killer see so u get picked up almost every time lockers were a lot better a year ago this wasn't such an issue

  • Be great if bight used all rush token regardless of how many rushes he does just to prevent blight from going bumb tap and again it verry boring on maps like burgo and corn and haddonfield when the map has gian dead zones right off spawn with garbage windows and mabe 2 safe pallets

  • White ward does exzist and of course they are going to try to burn them ugh them utterly spend like 25k bp for that offering that is green might as well me brown now now trash it isnot like white wards don't come up in every bloodied anyway

  • @Morboth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876816#Comment_3876816

    Then perhaps do as I said: give survivors who team up a malus: the more survivors team up, the greater their malus. Or give the killer a bonus! +2%/+3%/+5% haste bonus if pitted against SWF, for instance.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876916#Comment_3876916

    I don't really follow what you wrote here. I'm not trying to artificially boost my MMR, is that is what you're saying. Quite the contrary, I'm more than content with being teamed up with absolute losers and destroying them utterly. Sure, I did try and knock out a survivor quickly from the game during Chaos Shuffle (the beauty of knowing that not everyone and their mother will have Decisive Strike), but then with non-modifier queue I try and pick them off rotating so that I don't get knifed with Decisive Strike.

    Sure, if they should ever remove or nerf Decisive Strike…. oh boy, I would literally pick survivors one by one. But alas, that's never gonna happen.

    EDIT: Reading your comment again, I get what you mean: nah, I don't tunnel survivors compulsively (mostly because DS makes it impossible to do so), so no, it's not that artificially inflating my MMR. I'm right where I should be, only that I'm constantly teamed up against 4-player SWF.

    I just played four matches: three of them made of 4-players SWF. This is getting tiresome.

    Sure, I did try and knock out a survivor quickly from the game during Chaos Shuffle (the beauty of knowing that not everyone and their mother will have Decisive Strike),

    Holey that is Boosting you MMR no to mention tying to get the easiest win in the game so u say u don't ty to boost you mmr but then go on to say that u tunnel in chaos hmm seems suss baccka u clearly play in a fashion that make getting wins fairly easy concidering you jist admitted to tunneling if u don't they don't have Decisive Strike so u are boosting you mmr when you are legit doing everything in you power to counter base kit gameplay to gain a completive advantage that it boosting true and true

  • If the killer leaves the seasons last person downed and walk x meters away from the point of origin of the down the end game mori should just turn off their legit no reason to not implement this and the hook respawn were totally killer sided as if survivours to it it a problem but if killer does it it ok yeah it killer sided hook respawn if u think otherwise god u need help

  • How about insted of blaming other and look at yourself before anything 🤔 legit most people only go againts solo queue with barley any SwIF so sounds like u are either 1 using game play mechanics in a way that will cause you too loosed becasue you are used to going againts solo queue or 2 u have to win at any cost no matter what can continue to boost you mmr so high that you now any go againts swif becasue they game is legit set you like this if you prosit to win especially match u know you shpuld have lost becasue it so easy to go from 0 to everyone dead with just tunneling 1 person sees it too often

  • @cclain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812643#Comment_3812643

    some of you forget that if survivor find the hex so quickly it's because the maps are shrink.

    Amen to that man most maps now are that small it legit take not even a full minutes to loop the ENTIRE MAP so u can and one and have the other too if they wants too hide totems better but they have to make the burning sound they make foe louder lime their is with boons

  • Unless they revert most of the god awful map reworks that are basically smaller than a postage stamp and can basically 6 gen lock I say no their sack ward as u said and their people only 2 op survovur map left hawker and meat paint that it ever other map HOT GARBAGE most pallets and wall are so short all you can do is pre through and u prob still get hit haha it laughable play killer has never been more easy

  • Easy way to counter slugging after 2-4 minute of the entire time bleed out of entire team or mabe 3 so that would be half of an entire bleed out time after that 3 minute time limit is exceeded when they killer boots up into the next match they can't do anything they will be locked in place for what ever time that they slugged after 2 minutes out of 16 u would never see slugging again 2 people do understand jist how bad dbd has gotten u can play for a few hours and spend more then 30 minutes doing NOTHING HEPLESS TO EVEN PLAY it happening almost ever game recently slugg everyone at 5-4 gens all bleed out and oit time is waisted

  • They ate calling it survivour sided because they omplement mechanic to balance the game out so killer can't just tunnel for win haha they are legit c9mplaint about a system that killer purely caused to be implemented I. The first place

  • If they give a repair speed bonus on kill insted of hook that would jist make the entire mechanic pointless and killer would just try anything I. Their power to work their way around this mechanic people are just going to tunnel 2 or 3 out then go after the rest without kill hook them easy and simple way to basically get around the entire system and the words they used so explain the reasoning to pit this in the game I. The first place was becasue people were using certian tactics if they did do ot it would of been implemented in the first place

  • I mean the game is a team game with 4 people that can play together if the killer chooses to tunnel 1 of the mates out because they want an easy win the other has to waite 10 to 15 minutes this is were is problem lies u have a 4 person game with the power role basically not letting them play together I'm not saying you shoud DC but if that happen every game u have no choice playing 1 hour u basically waisted 20 minutes just stiiting waiteing unable to play the game what so ever because u are the week like or so on and then we get killer who complain that people DC at the start of the match but stiil give no context to actually how thay are choosing how to play the game and then blame others because they are the root causes

  • do you even realize that 90% of survivour perks are compleet waste if a slot because if they do as extend any amount the other side complains so it just goes round and round same thing on killer a swell I only ever se the same 9 to 12 perk that it pop,pain,grim,deadlock,BBQ,No we're to hide, I Rembert a year ago EVERONE EVER GAME RAN STBFL BECASEU IT WAS THE BOST BS BROKEN PERK IN THE GAME if ever killer and their mom would stop crutch on the most op build ever game u might see some diffrent builds on survivours but it both goes hand in hand and bring diffrent perk mean nothing most of the time becasue killer can force a win a 5 gen so easily now a day becasue it take too long to heal

  • I like how u try to work it strong wich is a joke it more then strong if more than 50 % of the community ity uses the same per ever game it OP at that point MFT wast eve overpowered BTW you just had to put on a perk to counter it their a ton of speed perks for killers no one want to put on a perk to counter MFT that why they complain not becasue it was op but becasue in order to counter the perk I had to use a perk basically what ever killer main now a day says about every base killer brain dead strat in the game of I get tunneling just run OFR same thing coud of been said for DS MFT

  • Man the only thing that need to happen with plague is if she infects you by anything other then throwing up directly on you causes you to be terminate sick untill cleansed and if you got sick by an I iterative abject it has a timer till back to full health I think she be in a more balanced state right now she is so oppressive just going around the nap puke and free injured survivours basically playing woth no mither all game

  • It legit adds 32 seconds to a gen alone not even counting the amount of time it takes to cleanse all totems 2 time 8 totemsthat like 4 minutes just doing totems so yess verry overpowered and u can stack mor thing to make it more annoying that not even with thrill of the hunt wich make it take longer to cleanse totems yes it verry op and the new killer perk that block totems tye perk has become verry broken

  • Another case of I want to win eveRY game but don't want their MMR TO GO UP if you 3k ever game something Wong

  • @Thisgamesucks2024 said:

    This killer is nowhere near spirit, dracula, chucky, oni, huntress.

    his power is fodder at certain loops.

    calling him A tier after the nerfs is insane.

    how did this mf get nerfed with 0 compensation buffs or how did this killer get nerfed before anyone above him???

    TThey Have already stated the the 8 % hinder alone was a death sentance wich it was

  • Thay laughable u call a perk a counter of someing a killer can do base kit on anyone perk shouldnever need to be a counter for BK straps perk should be used to counter perks not brain dead game play on killer

  • It just needs to be reworked to not work off Franklin's is all prooblem solved and their should be a timer say 15 seconds for wall hack not infinate

  • QoL would be vault speed blood list map changes are entirely balance not QOL balance is when it cost the match to be slower or faster lol if totally diffent hook grab being took away is QOL not a nerf to killer as some might call it same this with the anti face camp it quality of life becasue it left people be able to actually play the game

  • I mean u playing nurse that basically says boosted MMR right their yes going to be hard if you intent is to never loose the system is designed to give u harder survivours evey time you win if u were so focused on wining or forcing a win then mabe the matching would actually be at you level

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