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coolgue1

coolgue1

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  • Tunnel camping and slugging are concitered strats by the killer and are basically concidered greefing my survivours because if I happens ever game of being slugged that half an hour wasted after being slugged 5 times like yes their is a issue wit wit and u can call it a start but at the end of the day it only a person trying to forgo game mechanics to force a win is all it is

  • Mean even long before the gen slow down nerf everyone I mean everyone ran pop and painrez because it was soo op perk COMBO (basically like a doubble spring burst ) the equivlent to 4 slowdowns so no makeing gen regression weaker didn't make killers need 4 slowdowns it forced them into it because their used to having old pop and painrez that legit added 12 to 20 minutes to the game alone and we won't even talk about the fact that every one uses these perks in unintentionally ways such as 3 gen hook trade pop and pain rez u will got NOWERE IN SOLO QUEUEand playstly was just boring to go againts killer won't chase was so ever so basically not participating in normal gameplay

  • How is it not banniable u just had an update to adress slugging when a suvivour does it but when the killer does it it fine and a strat this is why the game is dying rules implemented by the devs but still won't banne what a joke

  • I mean if ever pallet and window vault the walls are so short Ii legit a loss most time to even attempt looping because a t1 and t2 bl they can lunge around the entire loop if u in t3 good luck to yea sir u must have 30 ping

  • DbD has come to the point most killer are jist trying for forgo play the game what so ever 2 gen pop camp (basically trying to forgo chase entirely along with 2 health states ) 1 gen left proximity camp gen like seriousley no problem here doe along wit the end game builds the encourage doing absolutely NOTHING rancor , noed and the best meta of all 4 gen regression for the last 6 mounths adding on at least 10 to 15 minutes to each game just because they can and it mostly done on solo queue were the barely stand a chace with just pop alone theONLY COUNTER TO ANY OF THESE PLAY STYLES ARE LEGIT HIDE ALL GAME THAT IS THE ONLY WAY TO WIN and also forgot half the map were reworked last year into God awful unplayiable thing won't even mention that 5 pallets on 2 wind per map bit their still BL

  • If just funny because since the hook resapwn update I never seen more killers slugg for 4k in my life or the entire team for that fact so when it the other way are it fine but when a survivour tries to do it is bad makes no sense just take out hook respawning again their was no Need of it anyway or make the wiggle timer shorter and give Bk unbreakable after the killer leaves the area of slugged person let's get real here the wiggle time is far too forgiving if killer makes a mistake 1 toolong to wiggle off u can legit travel more than half way across any map with some on your shoulder and along with the 20hook on ever map wayy to many

  • So the update made it so it it impossiable to wiggle off now because dead zone are non existent anymore the only way to wiggle free is by a teamates help verry fat Killer buff and their so many hook on the map u can legit be on the corner of the map slug everyone and they still make it to ever hook I mean sur let hook come back but come on legit 3 minutes it not enoight time 5 minutes at minium at this point of dbd the only thi g that not auto play for killer is finding someone that it and even that it not true because all of the aura riding perks killer it legit auto play now a day and most map have been reworked into oblivion with 5 pallets and 2 windows with 5 gens to day

  • man the only incentive they need to put in to actually make people play this game mode is make hook instead of cages which in turn give survivors some ells to do besides gens let them get pallets saves and such the mode is so boring because you can do nothing besides gens on tip of the killer be more op than they are but yet survivors can't even bring in an item or even if you can't bring in items buff the items from chest for this mode only their no reason not too it not a serious mode at all eather and killer be tunneling and proxy camping the cage spawn location so it also on killer to not resort to regulars DBD plays other wise most people just going to play regular were they can actually do something against the killer

  • This is Why DBD is going down hill all people care about it wins at any cost it so funny instead of just having chill and not caring about wining as survivor you expected to not win but killer are entitled to it, now don't that seem like a TRASH way to balance a FUN NON-PERMINATE GAME MODE and yes the gens will fly because in a regular game survivors have items and can save in this mode all they can do it gen and if they did let them save or do anything ells beside gens that actually take up survivors time they just complain that survivors is op like their no winning with the killer community how about instead of BLAMEING THE OTHER ROll HOW ABOUT find a different play style that works for you that actually show cases skill instead of just pyrotizing on the win aspect of the game because if you are a skilled killer play you can win any time with any killer WITHOUT take easy rough of tunneling and camping and hook trading because that all DBD is right now is so boring and a 3k is a win more than half of them are dead

  • Concjdering the majority of the fourms are killers that just don't want to play a normal match or just blantley force a loss at 5 or 4 gens then complain why everyone is quitting on hook or better yet , more than half th3 community turning clear losses into wins BOOSTING THEIR MMR and the say the game is survivour sided no bro everything in dbd in the last year has become killer sided almost all maps reworked I to oblivion with mabe 8 pallets and 4 windows with the shortest wall possiable to guarntee hit at t1 or the god awful server taking killer hit regerstration over what the actuality were the survvour is instead of making ot clearly sided for that and yes i play killer faily often yes some game are difficult bit guess what their are alway going to be diffult game and their are a lot more easy them hard game most are just a steem roll 3 to 4k easy claps u can legit turn your brain off playing killer now a day

  • weaving just needs to be changes to it only activates off the survivor using all their item is all fixed and not off franklins or just make a time on it something

  • the Real quest here is why is he next to the hook ?

  • He prob running pain rez and pop

  • Man what kinda bs is this pop and pain rez legit encourage 3 genning and prox camping because it free value if they make the game a hook trade sumator and can keep then in the match for an extra 12 minutes jist for trading mabe if the perk didn't activate if the hooked and unhooked would count but yeah they won't do that because BHVR can see everything they can see how the kill rates are going down and what is causing the kill suck is the kill rate 60 because of skull or is is their because of hook trade simulator for pop pain rez value because it destroy 45% of a gen for no work at all and yeah over 75% of the community hook trades for value in almost ever pain rez game is happen killer last 2 gen first chase continues to try to hook trade for value it sounskillful and boring it game is about CHASEING not defending gens

  • @Junylar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751500#Comment_3751500

    So whenever you play against SWF, you are supposed to stand AFK for the whole trial? Because you can't win against SWFs without tunneling.

    Lul SWF is prob 1 in 10 matches unless u are a killer tha5 can't affordcto loose a game with their MMR boosted so high all their games feel like swf

  • @HerInfernalMajesty said:

    If a comp mode were to exist how would you want it to be? Highest mmr with and against highest mmr? Instead of putting one expert, two intermediate, and one novice on a team?

    Perk bans? No limits? What would a comp mode look like to you?

    Conp is killing dbd with all the balance changes to the game regular playing aspects COMP KILLS EVER GAME because the game then has to be balance around it not around having just but only for comp players look at dbd back in the day almost ever loop was doubble the size and was easily able to have fun with bow it just boring because very is a guaranteed hit for free most vault in the game are conpleetley countered by tear 1 bl tjat just tear 1 at tear 3 all pallets even almost shack is pointless

  • @Sava18 said:

    Permanent mini-game area denial vs a spread of power's that on their own aren't strong whatsoever? Don't see the comparison.

    Man u you don't think mage hand and flight of the damded are not broken wow just wow the fact that it GIVES FREE HIT WITH No counter play at all is what make it concerning yes their is chest items but that purely RNG no skill what so ever they're make killer have no counter play unless you use their items is way to op and rng based to make it fun that the same reason every give up with alien because his power make the entire map usless unless u use a turrent same thing with vecknasame thing with Skullmerchant stop giving killer added slowdowns bk because of some 3 objective that you try to force in killer can already for another objective TOTEMS but no one want to waste a perk slot because their are way better perks that add more time to the game look at pop every time some as pop on it just hook trade all game with a 3 gen and it impossiable to get anywhere

  • @Bafugaboo said:

    The killers are playing like it’s a comp game save your bonus bp items.

    Yeah ever killer play like it comp since that pop pain rez nerf because they can hold the game hostage for an extra 7 minutes just by running 2 perks it laughable then they expect the survivours to bring in BPF lul I think BHVR need to look at the way people play event have a strike system because the event is an event it supposed to be about having fun not serious so if either side is serious they loose a strike after 5 strike you can no longer play the event the entire point of a limited time game mode is to have a laughter but most killer are legit tunneling and proximity camping for bp gain also if u are camping or tunneling in event You shouldn't be able to get the BP offering for the rest of the event just to encourge people to not be sweaty

  • People will stop play him when he get any sort of change it happen to every killer except blight because people think that this interaction is fine no it not the counterplay to veckna is his items, that it he make most loop null an void unless you have exzact item equipt and u can only have 2 equpt so really you only ever have counter to 2 powers invisibility and teleport are a joke because it give a free health start that bot counter that call a meme

  • @Femtrapta said:

    It feels like everytime someone mentions gen repair speeds (base time, speed-ups, slowdowns) its always met with "Well it's our objective to do them and get out they shouldn't take forever"

    I just want games to last longer than 7 minutes so we can have some good chases. Even as a survivor who LIKES doing gens I at least want one or two chases with the killer, even if I go down in 30 seconds. Chases are what makes the game fun, games should take even a tiny bit longer so we can have more of them in a match

    this bigger issue here is when people forces their MMR up so high because they can't (DON'T WANT TO) loose a game and then come here saying the gen fly no they don't fly if you are in the proper MMR RANKS u are supposed to, not boosting your own mmr because you can't accept that you just don't belong in the ranks you are currently in ( Btw sorry im not talking about any in generial i takinga bout he community as a whole

  • As soon at they make they nake the 2 last survivour force pick up sure b

  • Unless they decided to make make regression actually skill at this point in dbd most matches are just the killer trying to force trade for pop value all game and pain rez and grim so they need to adress that first mabe u need to be in chase with one for so long before regression perks activate. So people can just add 5 minutes to a match they don't even want to put effort into playing

  • i have seen so many killer try to force a 3v1 instead of a 4v1 in the first 3 minutes of the game basically acting like it a 1v1 all game trying to gain the biggest advantage of all time so no one is going to willing play in a match that the killer try to make 80% harder it just easier to go next them have the entire match be taken hostage with in 3 minutes it just sad it way to easy to come back from loosing as killer and take no effort at all i mean if killer trying to tunnel some out every gme why no jut mke new 1v1 mode nd bnne them from ply regularly mode if they feel the game to hard from them because they can't looses a match so they play the easiest straits boosting their mmr higher and higher because they don't want to ,loose them complain that they need to tunnel to win it just sad nd almost every game is like this now because of certain people using tunneling nd calling it skill whed it the most BRAIN DEAD plays in dbd we all know it as kiler it now about playing the game it trying to win at any cost usiong any type of strat even if the strat it doning some that trying to forgo and entire mechanic such as hatch why would their be hatch if killer can force it not to spawn becuase they feel like they ned a 4k every game they try to call it Strat but in relality if jsut don't want to put ny affort into winning and most killer don't really put effort in t all they hold w and BL untill down no mind game just w the entire game no wonder dbd is getting boring

  • Sounds like skill issue flash bag save still take skill to use their is legita 4 second window for saves witch mean the person doing the saving it right around. The courier background player don5 help that much u all just want it nerfed to death COUNTER slugg the misses u just downed for a second and down the saver then pick the other guy up easy counter most likely their only 1 their because they never get out of the game and their only so many flashbacks that can be made if you don't kick the gen oh look another counter their seems like u all just crying because these saves take skill and is basically the equivalent to killer tunneling off hook killer get to tunnel off hook they going g to tunnel flash saves their is plenty of counter just seem none want to do it

  • Funny how people want 2 killers even doe most of the commun8ty. Hates nite it just going to be the same thing 2killsers vs 1 sirvivour don't seem fun at all

  • Their really just needs to be a coolsown on the gen that pops with pain res can't have any other regression or blocked for the next 30 seconds so it stops all the synergy it has with 4 perk combo slowdown really and perk that. Does over 20 % regression should have a cooldown and as for pop I think they need to make this perk chase oriented so yest u can use it on ever hook but you have to get in chase with a diffrent person for so many seconds befor it comes off cooldown

  • @HexHuntressThighs said:

    Whenever killers complain about adrenaline, I often hear survivors often say to bring NoEd/ Terminus to counter it.

    So I say If tunneling and slugging is such a big problem why not bring OTR/ Unbreak or other perks to Counter it? I bring OTR every game because how insanely strong it is. Allowing you to hide when injured/ deny aura reads and prevent tunneling. Should we have to bring perks to counter other popular perks?

    I have seen a surge of decisive strikes during this event and funnily enough everyone is using it very aggressively by running straight at me across the map after being unhooked. Which I don’t have a problem with but I will say if it goes back to a 5 second stun I’ll probably just slug aggressive survivors.

    The difference is tunneling and slugging are Base kit free killer slowdowns that you don't have to through on a perk for is the main difference as well as you can't compair the 2 the amout of pressure slugging and tunneling as compared to any survivour perks in the game to counter that it legit take a minute to get up with unbreakable or even heal

  • I think it more about normal gameplay and killers trying to forgo normal gameplay like hatch same thing with camping they are trying to go past the looping system stright to a win that not what the games about why on earth would their be pallets and windows or bloodlust or even loops for that matter it not about strat or who is the better player it about easy win by any means possiable it not even about having fun

  • I mean ever game it tunnel someone at 5 gens so no real point

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685210#Comment_3685210

    How close were you to completing the gen during the first chase? Who worked hard to complete the gen while one survivor hooked? Your HUD probably shows little progress. Because if you are a decent survivor, no matter how bad the result is, if your skill issue is not bad, you will be able to complete 2-3 gens. Your story is far from my actual experience of the match. When such an outcome occurs, it is usually because one of the survivors has made a huge lapse, or the killer is simply much better than us. I think you just don't realize it.

    It not the survivours choice to be tunneled that the killers choice nuff said they just want to make it an easy game because they are bad at chase and that what the game is about is chase and doing gens if they men to tunnel so.eone out all the time the game would be a 1v1 killer will try to justify anything to make it seem like it skill

  • FTP +BU IS THE ONLY WAY TO COUNTER TUNNELING I DONT SEE WHY THE PERKS SHOULD GO WHEN OVER HALF OF THE COMMUNITY USE CRUTCHES AND CALL IT SKILL UNTILL TUNNELING IS ADRESSED OR EVEN Noed their no issue really and btw they have to scrafise 2 perk slots for something killer can do base kit so and it not like they are doing a gen I mean if you just hit the FTP guy they can't use it not like healing is quick it takes forever not saying it balance ither but right how for the way most killers play it pritty balanced

  • TBH noed it legitBEFORE MFT nerf it even better than MFT SO YES IT NEEDS A NERF ITHER HAST OR EXPOSEDNOT BOTH AND yes it an end game perk witch means you have lost no need to give supreme value for loosing the match should only be exposed really no hast as it end game peek most loops are non existent in endgame and 8% haste nor nothing makes most loops 80 % killer sided and free hits

  • @SirXenomorph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408843/why-do-the-devs-want-the-game-to-be-so-easy-for-killers

    It is more like majority of the killers come out and want them to change everything to their favor. But as soon as a survivor main does that they come and talk them down in how powerful and unfair it is as survivor, while meanwhile killers got a wall hack for everything but the survivors without any perks, can use dirty playstyles without get any trouble get adept trophies for free and do not even have to really earn it anymore.

    The problem here are the killer mains who do not want to become better but get the game changed so they can do as they please. It is boring as a killer. You have such a big advantage that you will get the 4k in most cases without even really trying. That is why I play my killer rounds in a fun way. Not to forget that most killers act like their whole life would be on the line when they wont win a match, so they go full on dirty in the matches right from the start.

    And you here got also some of the examples I mentioned before. Tell you "that you never met good survivors" means an excuse for playing dirty, because he met the few full on hardmode survivors, therefore the killer NEED to be dirty in the matches. It is useless to make a argument there since every valid argument will be smashed with senseless excuses which does not even are anywhere logical the more you think about it.

    The devs react to the wants of the killers and do not listen to survivors, because survivors ALWAYS will be talked down or gaslighted, as soon as they dare to say ANYTHING. That is the biggest issue the devs should consider here.

    The fourms should be split into survivour main and killer main so killers can't committing on survivour affairs killer will always cry because their game are usually in their favour so go's forbid they not be

  • Getting especially flash bag save take actually skill all flashlight save take skill yes they might get it every time but that means they put in the work to get better at it not forcing it like killer do all game

  • @MaddieMage said:

    This isn’t an accusation about whether or not killers are OP or not snd I’m not claiming any of them are. It’s simply about their power.

    Literally the last 4 original killers that BHVR has released are ALL adept at 3 genning.

    The Knight- Uses his guards to 3 gen.

    Dull Merchant- Self-Explanatory

    The Singularity- Uses his pods to watch gens and tag survivors on gens/teleport to them.

    The Unknown- Places his hallucinations at gens to constantly teleport back and forth to hold a 3 gen.

    Im curious why they haven’t come up with different ideas for killers and their power/style?

    Again I’m not arguing that these killers are OP, weak nor am I arguing that there is no way to counter them. I’m simply commenting on the same play style being the META for these killers based on how they were designed.

    I'm guessing they weren't ment to 3 gen but the strongest perks in the game make you want to 3 gen pop just make them trade all game same with pain rez and grim everyone of these perks are verry strong and basically encourage 3 genning they need to make regression perks activate aff the amount of time chase not hook trading

  • @Lynxx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678837#Comment_3678837

    Yes, cannot forget that everything is the survivors' fault.

    Camping and tunneling working because it takes no more iq than a frog has to pull off and people don't want to put effort into winning they think that forcing the survovurs had is a play style when it just them being lazey to get the free win and plus most killer main have big egos more than 70 % of the community followes the playstles of tournaments wich are farm from normal game play and choose to use thoese tactics because it dont take ANYEFFORE ON THE KILLERS PART but on the other side more than 3 or 4 times the effort has to be pit in to survive

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678319#Comment_3678319

    First, you say camping and slugging. Now, you say tunneling. You are moving the goalpost.

    Also like, I dont tunnel, I dont camp, and I only slug to avoid flashlight saves. Ive had many people use For The People and Buckle Up on my downs with basically no counterplay for me. Your argument that "it's fine since it counters a playstyle" does not account for the fact that this perk combo extends beyond that.

    If For The People and Buckle Up made tunneling impossible but affected no other aspects of the game, I wouldnt complain, hell, Id be happy even, but the fact that it extends beyond that is what upsets me, it's just anti-fun.

    You could just waite out the timer or insted of being blood thirsty u should know where the BU guy is and hit him then down the other guy can't ftp when injured and it takes forever to heal now a day and and their tons of per like 90% of killer perk can't be counter by the survovurs so what the difference and even if their was a counter people still wouldent run it they just complain about it untill it nerfed look at adrenaline it getting rewoked because no killer would dare through on termi us to make people broken when the last gen pops

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678287#Comment_3678287

    “Countering slugging” is when the Killer downs a Survivor and the other Survivor uses FTPBU while the Killer is in the hit recovery animation...

    All jokes aside, For The People and Buckle Up isn’t used for slugging since if the Killer is slugging you would not need For The People. This combo is just to instantly undo the Killer’s work in their face and to put them into lose/lose situation (i.e. if you hit the healthy Survivor, the person you were chasing gets distance; if you down the Survivor, your work gets undo and both Survivors get 10 seconds of Endurance).

    I don’t see why people defend For The People + Buckle Up as if it isn’t a busted perk combo. (Likewise, Idk why people defend busted perk combos on Killer either.)

    "This combo is just to instantly undo the Killer’s work in their face and to put them into lose/lose situation" And most killers don't do that already by trying to tunneling the weak link out because they can't get downs fast enough i not saying it balanced but it is the only current counter to tunneling in dbd so until their a counter for tunneling that any better than that i don't see why it should go it no that bad and everyone knows OTR and DC are complete trash in the current state even dead hard is trash i mean if dead hard was back to the way it was or even token based for each gen that pooped so u could get more use out of it i think you would see a back off of FTP+BU plus they have to sacrifice 2 perk slots as well as the time they are not on a gen trying to FTP it just helps the killer and hinder the survivors really on top it is base kit for killer they don't have to sacrifice any perk slots to tunnel some out and make the match almost guaranteed to be in their favor and i can tell you over 70% of killers tunnel the weak like almost every game then they have to hide and have no other choice but to do so i mean that why their so many hiding survivors now a day it just killer try's to tunnel some out in 7 minutes then the games over with the game need to be better balance around chase and not about tunneling the first person you see (BTW all of this is not point toward anyone in particular i just saying the way the state of dbd is right now because it quite bad to be honest) their hasn't been a survivor buff in over a years it just the devs trying to kick killers out of boring playstyles that are unbearable to go against like the anti-face camp and ant 3 gen system they are not killer nerfs nor are they survivor buff they are system put in place to stop those particular playstyles from happening

  • @Yharwick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678226#Comment_3678226

    Tell me with total seriousness buckle up + For the People is balanced because it doesn't show up in the top 10 anywhere. Usage rate is such a terrible argument for balance

    BU AND FTP counter killer base kit of Tunneling that most of the community does to gain an advantage and a turn the match 80 % in the killer favour so unless people stop tunneling I don't see it ever going away too many killers are boosted mmr with Tunneling and camping and then cry on the forums because their matches Are hard

  • @RoguePatriot said:

    There is absolutely no reason for killers to leave the woods when you could hold a 6 gen, surrender the theater, and pressure all the pallets that are basically in the middle of the map so you can destroy all the good loops... i mostly play killer, and its shocking to me that this map has the worst gen spawns ive ever come across in my favor, god forbid the survivors play against a plague main or a half way decent skull merchant... with the amount of dead space available for other gen spawns, im optimistic theyll soon realize the potential of this map

    I legit said this on the PTB but does don't listen theirs almost half the map is dead because all the gens are on 1 side on the map their is 1 gen 1 past killer shack so basically the entire theater and all that over their is non exzistej untill end game and even then they prob won't follow u over their

  • @sinkra said:

    I don't think it's good that this addon rewards a killer for playing bad with free kills at the end. Even when I'm playing killer myself. I just faced a good team that should have been a 0k for them, but thanks to this perk I was able to turn it into a 3k. It just doesn't seem right.

    No Ed should be taken basealonh with no way out start with 6 taken loose a taken evey time you hook someone after 6 unhook mean u been play actually so no ed don't activate I should be a crutch it should be a surprise same with rancor they shoud all be balance but if the killer actually trying hard all game because if they are no end game perks their no survivour perk comparable to noed and NWO

  • @adsads123123123123 said:

    Many people claim that Ultimate Weapon is the "strongest info" perk but the data doesn't support this. I've highlighted the most used info perks below, and 3 info perks are used significantly more than Ultimate Weapon:

    • BBQ and Lethal Persuer have double the usage rate of Ultimate Weapon
    • No Where to Hide has somewhat higher usage.
    • Discordance and A Nurse's Calling has similar usage

    If UW was really the best info perk, its usage rate should be at the top not lower than 3 info perks.

    https://us.v-cdn.net/6030815/uploads/JNYIOMZQKEGJ/image.png

    https://nightlight.gg/perks/viewer?role=killer&sort=pick&shown=pick&start_days=28

    The reality is that UW is a perk used specificaly by killers synergise with it and is not a generic strong info perk:

    • Alien: ran due to base kit perk
    • Trickster and Huntress: locker synergy
    • Wesker: 40 m terror radius synergy
    • Oni, Nurse, and Blight: high mobility let's them easily proc Ultimate Weapon

    https://us.v-cdn.net/6030815/uploads/1KYRC9HJ65FC/image.png

    The only thin that night light shows is that the people that uploads their games dont run Ultimate Weapon their prob only 5% of community's stats actually on night light you can't bais stats of something that has NOTHING TO DO WITH THE GAME DEVS THEMSELVS BECAUSE THE I FOMATION IS PROB WRONG but let's get real here for a second no survovur is going to post on nightlight anyway when most of their game a missary fest tunnel at gens or proxi camp

  • i mean he actually take skill to use and proper head of time planning for quick down the last 2 killers that were released were so easy to use someone with 2 hours could pick them up and get a 4k eays Chuckey is still op and so is alien of no turrets are put down so yeah if your are comparing killers of course he going to be weaker because he has like 7 items in his kit he has teleport , projectile, bouncing projectiles, hit through walls, hinder, NO TR if you use addons, and also his projectile is huge once it hit the ground i mean if they buff him even further he will need to have things took from BK because their too much going on with him right now and the biggest stop point of the killer is FORCING survivors to took at him or just get downed by power he seem to have a lot going for him

  • @Mr_K said:

    Maybe after they buff Pig.

    they buff pig last patch :)

  • @Bradcore said:

    I don't know what's changed but in the past month or two, I've been consistently teamed up with people who have no intention on completing generators and only want to taunt the killer. This isn't just me complaining as a Killer either because I mostly play survivor. These idiots spend the game being ######### heads and I'm the only who actually plays the game. I've had many rounds where I'm the only one who attempts to do generators.

    And then, when the gates open, all they do is hang out by the exit gates until the timer is about to run out. Am I missing something? Is there a benefit to prolonging the game when everyone can escape?

    I don't know what it is, but I feel like more often than not lately, I'm paired up with people who don't want to actually play.

    i mean almost every match the killer playing right from the get do tries to tunneling or proxy camp the hook (killer could be running bbq and still chooses to come back to unhook just because they seen the unhook on the hud which they shouldn't be able to abuse) so most game are a loss anyway so most people are just trying to have fun without escaping slugging and tunneling are way to easy for killer to guarantee a win or at let 2k for doing nothing, along with all the killer buff that been released this year is insane and hardly any survivor perks that are actually worth running besides mem perks people say that the 8 gen limit was a survivor buff no it a system to stop people from play in the god awful play styles same thing with the ant face camp it a playstyle the they don't encourage but still people will try to find away around the system such at 4 gen regression perks, killer player don't want to actually put in any effort now a day they legit want their perks to win them the match most of the time survivor don't have half of the luxury because most of their perk are that trash unless the entire team of 4 runs the same perks witch no one is going to do to make 1 perk actually decent and for 1 you can't say survivor tunnel gen when they actually have to put time into do that gen while as killer I though pop on and oh like, u have to do almost half the gen again so u as killer spend 2 seconds to make the game 1 minute longer for the other side don't seem balance at all and that's perk that people can put on every game while the only real gen rush survivors have in tool box and BRP witch is trash now and that's actually RNG to get them it's not like you can bring (commodious tool box and BNP and WIRE spool) every game it quite impossible to do that because of how rare they are

  • They can buff killers sure but they need to make playstyles thay are easy for the killer to force a win down the drain it dont matter if the make killer the most op thing people will still take the most easy way out and try to call it or skill even doe we all k ow it now u can buff the cannibals Cain say all you want but at the end of the day most will still camp and trade hooks because that what easy not about having fun or playing the game it just about winning and that all killer care about these day not about having fun or play the game or getting good plays in it all about winning at any cost regardless of what gets introduced

  • @Zaydin said:

    Is it because they know no killer in their right mind will go against a full four man bully squad?

    U do realize that win rate for 4 man SWF IS LEGIT 3.% DIFFRENT FROM SOLO AND DUO RIGHT

  • Well it just goes to show it dont matter how much you buff a killer people will still use the most op stuff regardless it killer is strong or not and their are no weak killers killer ate legit faster than survivours in 15 seconds tear 1 bloodlust so you are basically saying the power dont win me the case the killer weak no sir that call weak mind gaming and too lazey to actually put effor into playing if it was actually skill if killer is in tear 3 blood just it would only put us in deep wound since almost every pallet in the game is weak at 15% haste for killers

  • You do realize that tunneling because you loosing the game because as killer you didn't pressure the gens and the looping at the same time i see so many killer just hold w and Waite for BL to get a down how about that, tiles no tile is going to save you when the killer is 15% faster than your are and BTw people act like BL is hard to get it's not you have perks to put on but guess what no one that plays killer uses haste perks because they are too reliant on how easy BL is to get and don't actually realize that as survivors trying to drop chase mid chase it next to impossible and they don't realize it their is maybe 4 infinites on all the maps combined and BL was put in place to counter infinites not help the killer player get free downs for outright failing mind-gaming , no tile is going to help no one when the killer is 10 % faster that 10% make most pallets and tiles completely null and void because almost ever tile in the game is favored to killer when they are in tear 2 BL and that take 25seconds for tear 2 NO time at all and tear 3 take no time because it legit another 10 seconds that like maybe 2 jungle gyms if your a luckey because most maps are soo stingy right now their noting on them go to corm their is noting hardly any pallets that are usable maybe 4 out of 12 the only maps right now with balance pallets is joy and meat plant that is it. killer feel that survivors have power because they actually have to do something no just relie on base kit win mechanics and most if not half of the killer player base has bosses their own MMR with tunneling and caping playstyles so of cause your are going tog et put in harder lobbied and guess what you don't belong in them people will actually tunnel right to iri 1 and them complain that it too hard well maybe you shouldn't have forced your way to a high MM in the first place you are making your own problems when you tunnel because your clearly don't belong in the MMR you are currently in

  • @Adaez said:

    It's just not worth it, I have to sacrifice all my perk slots to barely put a dent in survivors progress, how many seconds is 25%? Like 15 seconds, what can the killer achieve in 15 seconds? Almost nothing.

    I rather go with and endgame build, end the game faster than play chess with gens.

    I stand by my take that until the 3 big flaws of this game are not solved(genrush,tunnel,camp) with bonus(MMR,cheaters, map balance and map offerings) it won't be satisfying to either win or lose.

    You don't even earn that many bps, games are either a genrush, everyone escapes fast and neither side get more than 15k bps, you overpower survivors and they give up and get the same low BP amount.

    To sum up the most common DBD experience in it's current state, it's miserable.

    it is a chase game not kick gen simulator

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