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coolgue1

coolgue1

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coolgue1
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  • just go into have fun and get better if your expecting to win then u are going to have a horrible time i have just starting playing billy and if i have a bad game or bad map i let the survivors know and they usually want to play with me so i can get better my matches have even had full 10 minutes with all gens done just messing around tiles and chain sawing around the map trying to get surprises most survivors are more then willing to have a fun match but if u start tunneling and and coming back to hook they are going to rush gens because your are trying to win not get better at Billy and BTW billy is not hard to get down with at all even if you miss the chain saw insta down you have like .5 seconds till your chainsaw is put away witch basically gives your a free hit almost every time if you zone them well

  • tunneling to me is more so the intent of going back to were someone that has just gotten unhooked it don't matter if u got 2 downs their a 4th person you can go after them. why not leave the meg and go after cheryl instead i understand u got 2 downs but if charyl is right in your face with meg and meg legit just got unhooked yes i would consider that tunneling because u are choosing to go after meg instead of charyl in that regards. the most time i see killers tunnel is because a few top streamers actually encourage the playstyle because they are quite frankly dog trash so they think the is the best way to win or most time they tunnel because they don't want to put on and 1 of the 12 aura killers perks to show them were the survivors are so they just go ham on the first person they see ever tsince the update all killers have at least 3 out of 4 perks just for gen regression and still hard tunnel are 5 gens left like seriously why even bother queue up as killer

  • u do realize their like so many kilter perks and maybe like 20 of the actually see used because they are over tuned compared to the rest they need to nerf strong perks so people actually use others every game right now is's , pop , pain res, corrupt, STBFL, BBQ, sloppy, surge , ultimate weapon, lethal all if these perks are way too powerful is why u see them every every game if they were weaker u would actually see some diversity in killer builds but guess what until they are nerfed your ant and the opposite goes for survivor they so many perks that are some what good but guess what in order for survivor to get any value at all the entire 4 perk slots have to be use to support 1 perks which don't seem fair TBH no one runs any build with just 1 perk as survivor because they are quite frank to trash to even use without dedicating your entire build to that 1 perks and killer get all of them just an BK no perk slot need want to win as killer easy tunnel off hook and slugg all match 90% if the time u will win that 's BK BTW and survivors don't have the luxury what so ever they just have to deal with it and we all know over 70% of these fourms are killers LGR here

  • i think scamper need to be nerfed a bit i play Chuckey every day for a bit and i can tell you scamper it way too strong as well as how far Chuckey can moves while using powers to rush forward i think when Chuckey is in rush he should be force to only be able to turn 45 degrees from the rush position and u need to fix scamper so they can't drift around stuff either it the same issue everyone has with blight their no counter play, u through a pallet he scamper under and free hit EVERY TIME the if u do manage to make some sort of distance he can just drift around walls going backwards yeah it is very broken and on top of all of this his MINDGAME ARE SOO EASY IT INSANE a little movement it all it takes because Chuckey is unable to bee seen on most if not every loop in the entire game and on top of everything he his undetectable built in he has everything thing a killer needs to be easy to use and mind mumming easy to use IMO i feels like they just want to release a killer that everything can roll any squad over with ease i mean his power would be so bad but it way to easy to killers to respect pallets now a day their need to be some sort of suction in place so it just not easy like it is now i think it would fix half if the killers complains about pre drops pallets all game they would pre drop if pallet were to easy to respect so it goes both ways and btw yes u can see his foot steps when the lopo has a short wall but if have any sort amount of ping let just say 75 because that what most people have even the illugarnary foot steps take too long to register and u have no time to react at all

  • the only time I've ever seen a survivors dc is because they legit just got off hook like not even 30 seconds ago and killer back on them basically not letting them play the game normally(most killer play in a fashion that they know it going to be and easy 4k something that survivors don't and having tool box and BNP don't guarantee u to get out or actually prevent u form play the game as killer) or 1 person get tunneled out in 3 minutes usually 1 of the teammates of a 2 man or 3 man squad so the rest jus give up because they don't want their third to be left sitting in a lobby for half an hour waiting for the next match it's a 4 survivors man squad and they are teamed winch means they want to play together and the killer are trying for completely shutdown any sort of teamwork, when that, in fact is the ONLY way to GET OUT and survive the match. that why most games when it get down to last 3 gen left the killer hard tunnels because they know it an easy win because their not enough people left to do anything 1 is in chase always 1 is on hook most of the time so that just leaves 1 person to get the person off hook which means not a single gen get completed after their only 3 people left and the only time a 3 man can come back is if there is lot of pallets left which their usually all thrown by the first guy trying to say alive or u have the best looper getting chased but even then most killer get in chase if they can't get a hit in the first 2 tiles they leave

  • as soon as the survivors starts to gain any pressures with gens especially if it quick pressure they usually tunnel in my games epically because i player with newer players so some are weaker loopers than others so they get tunnel out very very fast so sad and not fun for them at all it's like if you all separated out and get 3 gens done in the beginning of the game and because the kiler wouldn't stop chasing 1 guy the killers going to automatically tunnel the weaker link out to try to get a 4k it happens 75% of my games

  • wish they would just rework ghost face Myers and the pig so none of the have on demand no terror radius it super annoying and most my teammates dc because they don't know how to stop spanning their no terrors' just to get a free hit off on a gen ghost face is the worst for this and only going to get even more worse after the new update

  • 99% if my killers never kick the gen because they are too used to the perks doing it for them then they complain they couldn't get pressure or the so called gen rush. kick the gen and then chase me don't just chase that your own fault by the time i would have came back half the progress be gone not everyone's chases last over a minute so the killer thinks oh either kick the gen or chase i can't do both is the way half of killers think right now

  • @MikaelaWantsYourBoon said:

    Except Artist, others can get buffs. But seriously when we will buff killers like Trapper, Sadako, Pig etc

    true if the buffed artist anymore they would have to take off her unlimited range crows because the amount of players standing afk spamming birds at the last 3 gens because they lost is supper annoying and they aren't playing the game just dragging it out for no reason

  • all they had to do it prevent killers from camping is using their powers is within x meter of a hooked survivor their powers automatically get turned off and the powers can't activate withing the hooked range so if bubba wants to proxy camp he can but only m1 camp not chainsaw camp and same goes for hag she would have to pre put her traps out before the hooked survivor went up so people have a chance to sabo from her because she will just become the new main of camping with traps and that not fun at all hang in general ant fun because her kit insist she camp

  • @MrPsych said:

    I got nothing to ask you but I'm happy to finally see Knight getting some love. Poor guy doesn't deserve half of the hate he gets.

    if people didn't abuse the knight's mechanics they wouldn't get so much hate but 99% of knight player station an ai around hooked survivors to guarantee death hook so yes he going to a lot of hate until behavior decides to not let the ai be stationed when people are hooked next to it it should be the same a SM her drones go away instantly if she tries to put them on a hooked survivor

  • I'm all for exposed just being removed it takes no skill on the killers part its just basically in their because it gives the killer a very big advantage in end game which shouldn't be possible like everyone and their mom runs Hex: No One Escapes Death like i know you can see the totem but guess what i just spent 30 minutes doing gens and chases i don't want to spend another 7 minutes looking for a totem, on a perk that almost guarantees at least a 3k at the end eve if they hardly got and hook all game that why it so broken


  • they defiantly need this in the game the amount of time i get slugged for a 4k is too much like their 0 reason to have the hatch in the game if every time the killer going to slug for the last person if the second last person is on the ground for more than 30 seconds they should be able to auto bleed out very fast and for every other survivor before that just make it 2 minutes then they can bleed out because the killer is clearly slugging for no reason after that if they don't get picked up in a certain time frame the killer will get flagged for slugging after so many slugged matches they would never get bonus blood points for playing ether killer or survivor

  • THE KILLER SHOULDN'T HAVE A 99% SUCESS RATE TO A HOOK EVERY TIME UNLESS THEIR AN OFFERIN BROUGH IN ITS KINDA MIND NUMBIONG EVEN PLAYING AS KILLER I KNOW I HAVE MORE THAN ENOUGH TIME TO GET TO A HOOK WITH OUT IRON GRASP AND IF I DO HAVE IRON GRASP I CAN WALK THE ENTIRE MAP WICH SEEMS VERRY OP I UNDERSTAND THE KILLER NEEDS TO GET TO A HOOK BUT THE KILLER Should HAVE TO TAKE INTO A COUNT if THEIR NO HOOK AROUND BECUASE HE DON'T RIGHT NOW HE WILL MOST LIKELY HOOK THEM unless their some one savo or body blocks which 90% of the time ant going to happen because most people play solo q are only worried about them selves until all gens are done and maybe they might help get some one off hook but that far and few between as well most just leave and let you die on hook

  • UNBREAKIABLE BASEKIT AFTER 2 MINUTE OF SLUGGING SEEMS MORE THAN FAIR ALSO WE GET PENELITIES FOR DC YES SLUGGING IS A STRAT BUT NOT LIKE THIS SO KILLERS SHOULD ALSO GET PENELTIES FOR SLUGGING THE LAST 2 SUSVIVOURS IT ALWAY SHOULD HAVE BEEN LIKE THIS SO THE KILLER DON'T LEAVE THE SECOND LAST ON THE GROUND TO BLEED OUT BECUASE THEY ARE DESPRATE FOR A 4K THEIRS NO POINT TO HAVE HATCH IF OVER 90% SLUGGSD THE SECOND LAST PERSON IT'S A POINTLESS MECHANIC.

  • could say the same thing to every killer that only mind-games while the rest of us want to have fun simple games they continue to tryhard. Part of the game, sure. Incredibly aggravating while playing a stressful role, absolutely. You can play how you want but don’t be surprised when they sabo or gen rush (BNP) or flashlight save the argument goes around and around

  • most Randoms i get paired with if SM is killer putting drones on the gens they instantly DC because they don't want a stale mate for 30 minutes if they drone on a gen but it come to a point every time it's removed they going to put another drone and just coast between the 3 and NEVER commit to a chase if it means a drone gone 90% of people play her like this until her mechanics are reworked or she has a timer on putting drone on the same area again and again it going to happen until it's FIXED

  • the skill celling for new survivors going against these killers are almost impossible to survive because they are balanced around high skilled survivors their no point to continue move on and start another game especially if they are 1000hour blight again 85 H survivors because that's what a lot of the matches are so yeah they are going to DC and keep DCING until the EOMM matching-making gets fixed if a survivor has 85 hours the killer should max have no more the 150% of that it's not fun what so ever to keep playing against try hard every match

  • They mor worried aboutvthe amount if peopling buying this dlc just to abuse the bug bevause no one plays her they just want to abuse her bug

  • i played againts a cinbeote today and with his perks and and that 1 we were in a game for 45 minutes all took hostage EVERY TIME ANYONE missed 1 skillcheak the entire gen was gone every time so their a way to abuse it so it work everytime thye need it killswitched or rework the perk it annnoying for new players anyway

  • @imakepeoplehateme said:

    Unless the survivors bring multiple brand new parts,gen rushing doesn't exist.They are just playing efficiently,generate pressure or crumble,thats how killer has always been.

    Tunneling is almost impossible to fix without causing other issues.IF you allow a survivor to tank hits or make them unable to be picked up,they will just use it aggressively to bodyblock the killer.

    Camping is a valid strategy and considering the inclusion of reassurance it is perfectly fine.IF the killer camps the first hook they get,they will get one kill at most.However if the killers spots a 3gen,and hooks the survivor in the middle,or they down two survivors in close vicinity ,they have absolutely no reason not to pressure said area.You can't just punish good decision making because its unfun to you.

    CAMPING IS NOT A DECISION MAKING THAT'S GOING AFK FOR THE ENTIRE GAME TO FARM BLOODPOINTS BASICALLY

  • that why i see a LOT of killer using it RIGHT NOW

  • @MrPeanutbutter said:

    This has been obvious for a long time. Often times there is a huge deficit of killer players, so to prevent queue times from being excessively long for survivors, killers will get matched with the next team in line regardless of MMR scores. This is especially true during peaks times when there are way more survivors playing with their friends. Best chance for decent matchmaking is during off-peak times if you’re able to play then

    yes off peek time is light the only way a new player can play or just die every round over and over it not fun when out of 50 games you have 2-5 wins no-one going to continue playing sweat lobbies when the killers tuning are based on the HIGH MMR survivors and the new player suffer with god killers

  • @Wa_ge said:

    I just got camped and tunneled out of a game for the nth time today, so I am emotional and going to rant. How come when killers cried about dead hard, they nerf the perk every time. However, survivors have asked and asked to prevent camping and tunnelling but nothing has happened except for base kit BT. How come the devs ignore their community?????? We asked for a solution to this problem, because it makes survivor a living hell and not fun to play when the killer tunnels them out. Killers cry and they get responded to. Survivors cry and they ignore us. It is just frustrating getting tunneled and camped out of a game.

    they need to penalize it so every time the game is considered a camped game the player can only plays survivor until the timer runs out the timer would get considerably worse as they waited for the timer to expire and proceed to play another camp game the timer would then exceed double the amount up until after 50 time you can't play killer on that ip anymore simple and fair face camping till death hook is greffing also the game would notify you that you were indeed camping so you can keep track of how close you are to getting banned from playing killer and camping is only necessary when all gens are done that is the only time also the system would consider camping if a survivor is stand x amount of meters away from the hooked survivor

  • the only thing that luxury in this game are the perks as they change that way the survivors have to play the game no survivor perks changes that games gameplay out right like BBQ & chill does legit biggest example of luxury or Merciless Storm that make skill cheeks' INPOSSIABLE FOR NEW PLAYERS that purely stuck behind the onryo (THATS pay to win) and the shrine is a joke them trying to cover their own asses so they don't get banned IN CERTIAN COUNTRYS it called loopholes every company abuses them their a lot of bubbss player only own him for his 1 perk and that it that luxury not spend time into a GAME AND GETTING ANOTHER PLAYER TO SMACK IT WAYA LIKE IT NEVER HAPPENED MOST PLAYERS ONLY MAKE 15K BLOD POINTS PER MATCH SO 20 MINUTES OF WORK IS NON ESZISTENT SOUNDS DUMB AND NO ONE WILL KEEP PLAYING ESPECIASLLY NEW PLAYERS

  • As a new survivor is im put again high skill players playing any op killers myers, bubba nurse good nurse anyway we will legit force kill ourselfs we know we dont stand a chance in the first place if the chase ends short most new players just kill themselvs because what the point of playing if the killer is way better than the surivivor they already go faster than a survivor so at that point ot hopeless for a new player to comuinue with the match take the loss move on

  • @bunnyfengenthusiast said:

    Why is everyone obsessed with countering every little thing a killer can do? Franklins isn't supposed to be countered by design. Items are a luxury, not an entitlement. Learn to play without them, you'll be better for it.

    the only thing that a luxury in this game is the perks that are stuck behind a pay wall that's luxury as only few people have access to it. i can guarantee their a lot of people own bubba just for the 1 perk alone because it the BEST and barley play him theirs no survivor perk that changes the game that much outright

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