badrepo
badrepo
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Comments
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I like it
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Same problem here. The name for the pack in game is also distorted/misspelled.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3158524#Comment_3158524
I'm not going to say it's easy to save against a facecamping bubba, but it is possible to hook trade. With the BT buff coming it should be easier to trade with the 10% haste for 10 seconds since as long as the rescued survivor can reach a vault of pallet, they'll be fine.
Fair point about the 10% haste. I forgot about that.
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Terrible decision BHVR.
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@SpaghettiVase said:
https://forum.deadbydaylight.com/en/discussion/comment/3156874#Comment_3156874
But you can unhook against a facecamping bubba, you just either trade or are unsuccessful. You literally can’t unhook against Myers or Sadako when they do this as the make the prompt unavailable.
No, you literally can’t unhook against a face camping bubba unless he is braindead. Which is the majority of facecamping bubbas, I will grant you. Are you saying the difference between Sadakos uncounterable facecamp and Bubbas is that in the case of the Bubba the prompt is there? Does it really matter if you are left with the same result?
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I mean why would they. You cannot unhook against a face camping bubba and they are fine with this so why would they killswitch Sadako for having uncounterable facecamp
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3151621#Comment_3151621
Biggest lie I've ever seen in my entire life.
STBFL isn't good on Demogorgon
There goes any credibility you had, which was next to nothing considering you unironically think Nurse is balanced.
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Breaking news from killer mains.. pallet stunning and looping the killer for more than 30 secs is toxic and makes you a trash survivor
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@Junylar said:
2017 was the year when DbD was the most balanced
You clearly did not play in 2017. The game was extremely survivor sided back then
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3151807#Comment_3151807
cuz I see clips of it in twitter how ppl laugh about true beeing tunneled or camped out. Also idk why I get so much truetalent stuff now recommended, it just started a week ago kinda, algorythm I guess.
Ah I see. I don’t use twitter, didn’t know you could post clips on there. My apologies
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3151798#Comment_3151798
I meant ppl who streamsnipe him, besides hackers he gets alot of "normal" stream snipers who just try to ruin his games by sweating with their teams or tunnel him out.
How do you know any of this if you don’t watch him?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3151499#Comment_3151499
https://forum.deadbydaylight.com/en/discussion/comment/3151514#Comment_3151514
Again, you're both ignoring how ShiftW deletes his 1v1, which is the only thing he has.
You can’t just Shift W a Deathslinger, he has a gun
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@Marc_123 said:
Need them - no.
But they are unique and funny. I like them.
I only wish the wayfinding was better.
There was this simple idea that if they don´t move for some time they die and respawn somwhere else.
I agree, I just wish they were consistent. When I play Nemesis, they are GTA V NPC levels of stupidity. When I’m playing against Nemesis, it’s basically Call of Duty Zombies wave 100. There’s no consistency.
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I may be in the minority but I’ve never felt stressed playing as killer. Don’t get me wrong, some games are pretty tough and I main Demo/some Oni but I’ve never felt any stress. Maybe I just don’t care that much about winning in a video game (not implying that’s a bad thing). These days I feel a lot of stress playing survivor (I’m a killer main but can’t wait 10 minutes per queue), just waiting for the first dc/suicide and for everything to go downhill from there.
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Just do tracking perks
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@Akumakaji said:
What if they are running Inner Healing or Overzealous? This perks might compete with CoH, but they are totally viable and need cleansed totems as ammunition.
Also don't rule out the occasional NOED that might get canceled outright; I did pull of a few of those single-handedly, just to proof the point that you can "do bones" without much of a detriment to the team or "basically throwing the game".
If you have a team that can carry you and a not so good killer, yes you can tour the map and cleanse all 5 totems. If there is a weak link and the killer is good, no way in hell you’re cleansing all 5 totems without throwing the game
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3133752#Comment_3133752
Actually it looks like the population went up slightly since the patch hit (1-2%). Notice how the Last 30 days average is higher than the July average, that’s indicating the first couple weeks of August (post patch) have more players than the first couple weeks of July (pre-patch). So yeah, mostly stable but a slight bump.
This is probably explained by killers returning to the game due to the buffs. That’s my guess anyway as I am waiting at least 10 minutes for killer games
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Adapt. Learn. Get better. Killer was buffed this last patch. It seems you want an easy game without putting in the time and effort to actually be good.
Even with the buffs, if you don’t even understand how loops work, even half decent survivors will destroy you. Put in the time and effort, listen to the advice many people have said in this thread about YouTube. Otzdarva has great advice for killers and he truly has your best interests in mind. Start there.
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Anything that isn’t running into a dead zone and going down in 10 secs as survivor or anything other than giving survivors 2+ min chases as killer will be seen as toxic by a certain chunk of the player base
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@Neprašheart said:
They're probably just trying to get as many bloodpoints as possible before her add-ons get gutted.
Most Nurses who know what they’re doing average about 12k points a game. They just slug everyone and hook once.
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- Nurse
- Blight
- Legion
- Plague
This is all I play against, with the rare Pyramid Head mixed in. I miss facing other killers.
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@CluelessWanderer said:
I logged on tonight and queued up for Solo Q.
First match, camping Huntress. First survivor just D/C'd on the hook. I don't blame them. The Huntress could throw axes through walls (idk if that's her city bus sized hit box or what). All she would do is hook someone, stand somewhere far enough away but throw an axe at the unhooker. No gens were done.
Second match, Nemesis. This dude was more like face camping on Lery's. The team tried to make an unhook but he tunneled the same survivor down. And another survivor disconnected. I ran him for awhile but since I was the second last survivor and the other was injured he had nothing but time to chase me and eventually I ran out of pallets. 2 gens were done, I did them both.
Third match Spirit; I was the first one caught. She proxy camped and tunneled me right through OTR (which I still say is not anywhere near as good as old DS) at 5 generators. I just killed myself on the hook at that point as much as that's frowned upon in the forums. It gets to the point where you just can't do it anymore. I'm sick to death of wasting my time, queueing up for matches and earning next to no blood points because of these "LeGitImate Str4tageeS". It's just so pervasive now. And it adds insult to injury that they made the problem WORSE and gutted a perfectly balanced, effective anti-tunneling perk (Decisive).
Most of my games since the patch are like this. I just gave up and turned it off. Why bother? I see people on this forum "I have a 70% escape rate playing Solo Q !". Another said "I escaped 30 times in a row playing Solo!".
I don't understand why these people are having such a vastly different experience than my complete crap experience.
https://us.v-cdn.net/6030815/uploads/ZF5ZWJ6UCI8N/today.jpg
https://us.v-cdn.net/6030815/uploads/S2UBYD1DG0W8/today2.jpeg
You described my experience on solo q the past 5 days
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@DBDVulture said:
Most people hate legion. The fact that legion exists is not justification for some other stupid game element.
Reassurance should have a 2:30 minute cooldown before it can affect that same survivor again. In other words after someone uses that perk on a survivor you cannot use it again until 2 minutes pass AFTER they had the 30 second effect of pausing the timer.
So… kinship/comraderie? The perk will not meaningfully address camping with the nerf you have in mind. It’s scary your reply got two upvotes…
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I’m curious, what buffs did you have in mind?
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@_VTK_ said:
This game has heavily favored killers for the last 6 years
Escape rate 2018 per map:
https://us.v-cdn.net/6030815/uploads/9M5X7L20TGZX/uhgr0wx.png
2019 Killrates per killer:
https://us.v-cdn.net/6030815/uploads/A9YIUTOG2VAG/image.png
2021 Killrates per killer:
https://us.v-cdn.net/6030815/uploads/Q29RDA5VZ4W3/09-10-2021-from-stream.png
This game is killer sided and soloQ needs buffs, not nerfs.
You lose credibility when you say things like that. In 2016 killers took 5 mins to vault a window while survivors would fast vault no matter the angle or distance. In 2016 the game was heavily survivor sided
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3125131#Comment_3125131
- Outside of facecamping, why let the killer tunnel your friend out? It's not the killer's job to split damage evenly, it's your team's job to protect someone being focused. Bodyblock, obfuscate, interfere, save.
- DCs - sure. DC penalties need to be amped up.
- What is wrong with Trickster? He's a low tier killer.
It is amusing to see you calling killers entitled, then admitting to griefing people because they play a low tier killer that you have a weird grudge against.
There is no way to prevent someone from being tunneled. If the killer wants you gone you will die, period. The only variable is if he throws the game to do it, or not.
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@H2H said:
There’s 2 viable killers out of a couple dozen, and nurse is almost certainly going to get nerfed into the dirt just like Spirit. Then it’ll happen to blight.
Survivors want 100% chance of escape. Anything that’s actually strong gets complaints of “boring” or “no counterplay” until the devs give in. It’s happened over and over, and nurse is just the latest target.
And killers want 100% chance of a 4K. What’s new?
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I can sympathize with you on some things, especially killer q times. I’m averaging about 10 minutes waiting for a killer game, sometimes longer, sometimes shorter, never less than 8 minutes though. It’s making me not play killer and go play solo q, but that can mostly be miserable too.
Tough situation.
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This actually made me tear up a bit. Great post and I’m glad you’re in a good place today
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I’ve had almost an opposite experience. While I do survive less than I used to (mostly due to thinking I can reach places I can’t due to the new hit cooldown and speed nerf) my games have been a lot of fun since the new patch. I know this isn’t the case for a lot of people, but I’m not personally running into a lot of tunneling/camping. Killers are playing for hooks 95% of the time in my games and still 3/4king, but the new “encouraged” play style is a lot of fun to go against so I don’t mind dying.
Probably just me though.
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@ChicoRockz said:
These are the kind of posts I hate, from both sides! This community is absolutely the worst. People cry and cry no matter what the devs do. I play both sides equally and don't care whether I "win" or "lose". The only thing I care about is if I had fun. If you're not having fun you're either A. Taking the game WAY too seriously or B. Just not as good as you think you are. Stop thinking you always NEED a 4k. The only time I'm truly upset as a killer is when I don't get 20k+ BP. If you're still playing killer for kills and not BP I don't know what to tell you chief.
At the end of the day crying like this on the forums is ridiculous. If you've been playing as long as you claim, then you would also recognize the good changes the devs have done. I've been playing since there were only 4 killers and I can assure you the game maybe a little wonky now, but the devs always come through. Do you not remember vacuum pallets? Did you forget about sprint burst twice in a chase? Or even worse insta-flashlight?
Give credit where credit is due and stop acting like the devs don't hear us. It may take time but they are also an indie studio. We always seem to forget that. Now if this was EA or Activision handling this game I would be just as sour. But ######### guys... Let's all take a Xanax and chill a bit. It's not that serious or that bad.
Just quoting because this guy gets it.
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Happened to me once, was on haddonfield doing a gen and looked around for a second and the wraith bodyblocked me into a corner. Once all gens were done he one hit downed me with NOED and facecamped me.
I've stopped caring about all the toxicity whether I'm playing Killer or Survivor. Just move on and have as much fun as you can.
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@24Life said:
https://forum.deadbydaylight.com/en/discussion/comment/1110537#Comment_1110537
I play the game how I want to, if I get 4k when I do - I should be rewarded - as the point of the killer is to kill all 4 people before they escape. Not to have to stick to the constraints of what tasks the devs think makes for a "fun" game for the survivors. Do you understand now little guy?
Ebony moris should never award pips. If you're slugging then maybe. I'm just assuming "not playing the way the devs want" is using a Mori to kill on first hook. Which makes sense since you're not getting the hook points.
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Survivors are not OP, SWF is, however. Get rid of SWF and add an emote that I can use while on hook to say "GET AWAY THE KILLERS CAMPING" and I'd be happy. Also slow gen speed by 50% to around 120 secs solo. Leave all perks as is because they're fine.