adaw0ng
adaw0ng
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@Merciless_Killer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526732#Comment_3526732
Nothing makes anyone have long games but themselves. At any point in a match if either side feels like it is taking too long they could let the other side finish their objective. Survivors could give up. The killer could give up. It is when neither side does this that you can have games last that long. It is very much a taste issue.
Making one side give up out of boredom and tediousness should never be the fix to anything. You either didn’t face many of these, or you play her like that, but I just hope that you are not unlucky enough to face her as usually as others do. And if you play killer more, I hope you don’t get immersed survivors every other game with solo hatch/gate builds that choose to hide from the get go and there is nothing the killer can do to avoid it (a gameplay that is just as problematic, boring and tedious to go against but not as common, so people don’t call it out as much.) Not everybody has 1 hour to spare for every dbd game they play.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526693#Comment_3526693
I've had a convo on here with a killer player who said they dodge 7-10 lobbies each time they queue up in search of "a fair match" to them. Imagine what that does to the matchmaking system, and they stated they cared not what it did to other players.
When asked what they dodge, they rattled off their list:
Any p100; more than one toolbox; any private profile on Steam; any matching cosmetics; any already readied-up lobby; more than one flashlight; every Mickela (boons were still a thing then); every Ace; no CrossPlay survs present; and so on.
So I said, that only leaves guaranteed CrossPlay solos. And they said exactly.
Lobby shopping
Voting up is not enough, I need to retweet this!
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It’s a tool to protect players from harassment, especially streamers to avoid stream snipes and any possible targeted harassment they could get, or anybody else due to their identity. Of course people are going to use it for wrong purposes, but that will happen with any other feature they could implement.
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526629#Comment_3526629
The "Seeing swf in lobby would kill DbD because everyone will dodge" is a blatant lie that im surprised people are still using, as other games are here that let you know if you are against a premade group of teams and they are still healthy.
Swap those numbers you have and they are probably much more close to the truth. Out of 100 killers, 93 of them would probably chose to play the game and 7 would dodge. That would be closer to reality.
They do that because they are not 4v1 asymmetrical games. You can't do that in a 4v1 and expect it to succeed, it just will not succeed. It's a solo person against a team, the soloi can't have a team therefore it would be a feature against the team, and the solo would get conditioned by it. I understand that you all like this feature on TCM (3v4, so it makes sense, both multi player teams), but it'll never work on DBD and it's about time you all accept it.
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Nobody plays with their friends any game ever to get punished for doing so. Stop thinking about punishing SWFs, and start thinking about how solo q could get closer and closer to the level of SWF, and then balance from there.
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Horrible idea. This will punish more M1 killers that already have it rough to keep up and reward M2 killers that might have it easier than others (Blight, Wesker, Nurse, etc.), and they'd just face camp and ignore any shape of endurance off hook. Really, terrible idea.
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@Merciless_Killer said:
No. If they start kill switching everything people don't like they'd have to kill switch everything.
It's not something people don't like, it's something that makes people have +30 minute games on average. There are plenty of things I don't like from both sides, but that's just my taste. This is not a taste issue.
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VC is not needed, instead tools like showing what perks your teammates have and basic aura reading at base (kindred, for example.) And showing who is in a premade party would only push for lobby shopping by killers because “I don’t want to face swfs omg they’re going to sweat” and so on. It’d be a horrible feature to add. It works on TCM because both sides are multi player teams, it can not work on DBD.
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@EternalHails said:
I think that 3 gen tactics are fair for those who take 3-4 boxes with tools in a match
Which most people don't and those who do it is just in case they have to face this kind of playstyle (and because they believe medkits are not worth it as much as they were before, and they'd rather just hump gens.) Repairs from toolboxes need to be tuned down, and so does the strategy of kicking gens 50 times in 2 minutes.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526164#Comment_3526164
you can disagree all you want, but you're still fundamentally wrong.
you're 4 survivors to 3 gens, if you stick to them instead of playing ultra safe you'll break the 3 gen very quickly.
The killers job is to prevent the survivors from escaping, regressing the gens is one way to acheive that, the killer cannot be in 3 places at once, chasing 4 survivors simultaneously, stop being afraid of the TR or being hooked and just stick the M1 on the gen.
I'm looking forward to a video of you doing that against the strongest 3gen RNGs currently in the game that happen more often that not, the suitable perks to hold it properly, and a SM that loves her space bar. Hope you post it soon so we can all watch it and learn from you! (In soloQ btw)
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@Caiman said:
Make it a flag system. Red, blue, yellow, and green. SWFs share a flag color, so you can tell if you're going against a 4-man, a 3-man, a 2-man, or 2 individual 2-mans, etc.
Horrible idea. Stop trying to push lobby-shopping.
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@Unfunny_Clown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526158#Comment_3526158
i wasn't aware of that, so props to them,,wonder how they pull it off
Yes they talked about many upcoming things! I'm sure there are videos on youtube that sum the whole Reddit thread up, you can easily find it if you search "Ask Me Anything Reddit Dead by Daylight". I believe FW PaulieEsther uploaded one for example :)
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526014#Comment_3526014
Hes not wrong though, long matches are more often than not fault of the survivors for playing extremely safe.
As soon as survivors hear the TR they scramble into hiding or to the other side of the map, whats the killer supposed to do when he sees a progressed gen and no survivor? Just let it stay as is? Spend 5 minutes combing trough the desert in hopes of finding the immersed claudette?
I'd rather they shorten the maximum game time to 30 minutes or anything lower to discourage hyper safe survivor gameplay than punish killer for doing his job.
Strongly disagree with you. Most long matches are pre-set by killers sitting down in one singular area where gens are holding hands and refuse to leave said area. My idea will only punish them since their buildl, usage of power and strategy relies on just sitting there and if anything hitting once with sloppy butcher, not the rest of killers.
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@Zaydin said:
Killswitch MFT, Buckle up, FTP and other overpowered survivor perks until their rework.
Again, please, try to learn the difference between something being OP and something making games last 50 minutes. If so I'd say to kill switch Blight until his addons get properly checked, and I didn't. The only survivor gameplay to make games last that long is hide and seek with hatch/gates perks and I already commented, complained and gave feedback about that before. So please, if you are not going to bother reading everything, don't bother commenting nonsense that have nothing to do with the point given here. Have a nice day!
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@Unfunny_Clown said:
For them to compeltely rework her in a way she is not obnoxious to play against would mean they would have to go publicly and say " welp guys we really did a huge oopsie with thsi killer" and this is never gonna happen ,, i wouldn't be surprised if they actually think she is fine to play against
They already said they're working on her rework, alongside an anti stale 3-gen gameplay mechanic when they did the Reddit thingy months ago, that's a pretty and sweet way to say it actually in my opinion!
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525370#Comment_3525370
Of course I wouldn't expect it to happen, though it would be nice. Though the suggestion can't be any more naive than asking to killswitch the Skull Merchant just because people don't like her design, and as others have already said, that's not what the killswitch is for.
"Stop shielding every problem behind 'just remove DC penalty'?" Why would you say that when you want to shield the Skull Merchant problem by asking for her to be killswitched?
SM has been proven to be able to hold a 3 gen for over 50 minutes against the most switched on survivors you could ever meet. The whole idea that 90% of her players go for since that famous video is to make the game last for as long as possible until either the survivors just kill themselves and give up or get the servers to shut down after an hour (which also, should not be a thing and it should count as a draw for both sides regardless of the amount of survivors left when the server closes.) If that's not a reason to cut the problem from the source until properly addressed, I don't know what other thing is needed to understand it. Deactivating one character that is causing games of DbD to last an hour and give up out of boredom, and making it the next big priority for the development team to fix it is the most direct fix in my opinion.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525368#Comment_3525368
Telling people that the 3 generator problem is 100% the fault of killers, and 100% of the solution should be a killer nerf, is really super wrong.
It's not a nerf, it's a change. That's why I commented on incentives for hooks, more regression by default on the kicks to make up for the restricted amount of times they can kick gens between hooks, etc. If you want to see it as a nerf, I think you're looking at it through the wrong glass. It's all about smoother gameplay.
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@CrypticGirl said:
Maybe they should disable DC penalties until her rework instead. It's simple to do, they've done it before, people can still play as Skull Merchant if they want, and no one would be punished for leaving the match.
Asking to remove dc penalties in general is very naive to say, it’s always been. They can’t do that because not only survivors would dc (i don’t care there are bots, that’s not their purpose and they are still green), killers would dc left and right for the bare minimum without punishment and no game would go past 2 minutes most of the times. So please, stop shielding every problem behind “just remove DC penalty” because it’s not the good solution most people think it is and it needs deeper study than that (I’d like a forfeit poll past 10-15 minutes for example.)
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524987#Comment_3524987
Then make it reset on chases, or being within 4 meters of the killer. The specifics can be changed, as long as the general concept of “survivors also get punished for refusing to interact with their opponents” is intact.
I believe this would push more people to run “””””bully””””” builds since they’ll have to interact with the killer and will do it that way, and as much as I don’t mind them when I play killer, a lot of people will be whining. Still a bad idea imo.
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You are going to get destroyed by 4 p1's that have another character P100ed, it's fine mate don't worry.
There needs to be the option to hide it in order to not condition players before the matches (killers seeing the survivors, and solo's seeing their team mates prestiges.)
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@Coffeecrashing said:
How about adding the mechanic where survivors can leave gens up to 3 times by default, and it refreshes if they get into a chase with a killer? That would stop survivors from excessively pre leaving generators, and excessively hiding, which is a major part of the 3 gen problem.
If the killer is going to be forced into interacting with survivors, then survivors should be forced into interacting with the killer.
Chases can't start if the killer decides to go AFK and not even move and if those survivors had no more stacks or however you want to call it to touch gens again from your idea, the game would be held hostage because the game would not be able to progress because of the impediment from survivors to touch the gens. Such a bad idea in my opinion, I am sorry.
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@appleas said:
You’re thinking about it only from a gameplay perspective. The devs have other things to take into consideration before killswitching a Killer indefinitely for a non bug.
The quickest way to your problem would be to acquire BHVR as a company, then you can delete whichever Killer you want.
Nobody laughed but nice try! Have a nice day!
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@appleas said:
3 gen needs to stay until maps are tonned down.
Strongly disagree. Both are an issue and both need to be solved, but it's not a competition between both problems to see which is worse. Both need to be solved and addressed.
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@Worgen said:
3gening isnt an issue. The issue lies whit in those few killers that can do it way to effectievly.
Then 3 genning it's the issue, because it will keep making future killers make the problem big again. It's easier to just solve the problem from its source.
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@Emeal said:
I don't know how helpful the current tutorials are, I am a veteran and I watched them and I would not use them. I fear bHVR have wasted their time making them. The best place for advice is the loading screen tips and bHVR is currently not making more tips or updating old tips. Which is a shame.
I did a few years ago just for the bloodpoints and are really bad, they only help you a bit with the basics of the game in general. I am talking about some clips of how to counter or use powers of the different killers (for example, a clip of how to wipe away the traps, which even some people don't know that it can be done to this day because the killer is rare) would be amazing for these new players to get engaged more with the game without having to use external sources than can be not as reliable.
The game is already harsh for new players due to the grinding it requires to get perks and characters (too many atp), so I think that adding this tool would make the game more beginner and casual friendly!
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What I don't get is why when they reworked interaction with flashlights with killer powers, they didn't touch the zombie's one. Survivors could just smack them and sactifice a health state for it (put into deep wound if injured already.)
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@fussy said:
All I want to say is that you guys, with all these basekit and anti- things, are just leading to another huge killers buffs that you won't endure.
3 gening was a problem while gen kick meta, now it's not. SM is a problem now, everything else has a fair counterplay if u r not first day in this game.
It’s not only a SM issue, but it’s strongly tied to her. Other hit and run killers can get obnoxious to go up against and make the game unnecessarily long, for solo Q especially since the coordination and communication is almost non-existent and can’t be achieved. The root of the issue is the RNG of the gens and how they spawn on certain maps, and how these are designed, but they already said they are looking into it. Why not solve the problem from the source so history won’t repeat itself with future killers? My idea is a incentive for chases and interaction between both sides + also an incentive against tunneling and camping for more active gameplay that will progress the trial.
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@Emeal said:
bHVR has been working on such a feature the entire spring, any system is already decided that is for sure.
But incentive for new hooks is a good idea, its been suggested many times. But bHVR has not said anything on it asfar I know.
Yes I know that it's been said for months that they're working on it alongside the anti-camping one, but it might come after the later one. I hope maybe some of these ideas help to develop the update in case they're still in early development and/or testing their original idea, or maybe also consider something from what I suggested here!
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523203#Comment_3523203
Yeah! There's plenty of negative reinforcement in place in the game, it would be nice to see some positive reinforcement for once.
I completely agree with you. An honor system has a positive influence in all the games that I have seen one in, and I think DbD's community really is in a spot at the moment that needs some kind of incentive to be a positive player and push for a healthier and more friendly community. Hope this gets attention from both forum players and devs and they listen!
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I've been saying this for so long! It's amazing that the report system got upgraded, but the props one needs attention too. Some kind of reward, even if it's 10k bps for every props you get, would feel good too and push people to be more honorable, positive, and in the case of the survivors more team oriented too.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523026#Comment_3523026
You are being hostage if only way to get out of the game is disconnect.
So typically it's either cheater or last survivor got trapped in corner. If there are two or more survivors, you can't be held hostage (other survivors can finish gens or you die to EGC).
Alternative would be when killer is cooperative with other survivors to trap you, but that's super rare.
If you can give up (die) during that game, it's not hostage situation. Both sides simply refuse to lose.
She doesn't want to kill you? Well, then you can work on gen and ignore her drones....
Best way to deal with this is actually stay injured, ignore drones and try to force gens (prerun when she gets nearby). Either you manage to break it, or die trying, but it definitely won't be hour long game.
I have also complained about the body blocking in a corner situation and people called me exagerated and that it's part of the game still, and doesn't happen often enough to make a fix to it (which could be something as simple as removing colision once the survivor gets crows.)
If you want to make it from the killer POV, I bet you don't want to get into a cycle of facing survivors that get inmersed in a map big enough for them to just hide and you have to play hide and seek for an hour, right? It's the exact same situation, but just doesn't happen that often so people don't complain about it as much. But if now it becomes trendy just because somebody makes it popular because a video gets clout like the Skull Merchant one, get ready to face those teams (or even solos) just wanting to play hide and seek every other game.
Making peace with being able to make games take up to an hour is insane to me. Because the reasoning behind most players that play this style is that they don't want to win via the intended way, they want the server to close and all survivors die if that happens, and they also said that they want to make survivors annoyed and feel miserable by wasting their time.
Will see what the anti-3 gen update they're making will bring, because if it doesn't solve the problem from the root this same scenario will happen with a future release of a killer that has some kind of power to do the same she does.
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@DaddyMyers_Mori said:
People still didn't learn what holding the game hostage means?
Elaborate please.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522890#Comment_3522890
I mean, I agree with you that playing survivor that way is boring and I'm of the opinion that perks like that shouldn't be in the game. But while I agree they should change those perks, there's no need to disable them in the meantime either, even though it absolutely sucks to have teammates who play like that.
Basically, if you start killswitching things that are problematic/bad design, it becomes a judgment call on BHVR’s part. Where do you draw the line between problematic and should be killswitched pending balance changes, and something that is problematic but not enough to be killswitched? You would have players on both sides complaining that A and B things got disabled but C and D weren’t. It may also act as an avenue for BHVR to put off needed updates to something when they can just killswitch it and forget about it. If for example, there’s a perk that is clearly overpowered and needs a nerf, instead of working to nerf it ASAP they killswitch the perk and no longer have as much of a sense of urgency to change it, meanwhile we have content disabled for an extended period of time.
I am not complaining because she is OP, I am complaining because the way that strategy works pushes the game to last an hour. That's why I am complaining about this and not about Nurse, Blight, MFT or any other of those things that are the every day topic of "omg this is OP". I don't care about that, I'd rather take a quick match winning or losing against a Blight with the strongest addons than being forced to play an hour game of somebody just spamming space bar on a generator and refusing to chase, kill and so on.
That's why I also brought up that survivor gameplay of just hiding with hatch offerings, perks to push to hide for hatch / solo gates instantly being opened, because if you have people that start playing like that in your games and it becomes meta, you are not going to be able to find them at all and the game is going to just become "let's see who holds the other side hostage for longer".
So again and to make it clear for the last time, I am reporting feedback on being held hostage in games (in this case as survivor against Skull Merchant that just kick gens, but can be applied to inmersed survivors that are just waiting for hatch since minute 1), and not only her rework should be coming as fast as possible, but to prevent these situations to happen again in the future a mechanic of some sort should be implemented (both for killer and survivors being held hostage in games for longer than x minutes).
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522782#Comment_3522782
I am not opposed to disabling her until the rework comes. I don't see any good on having her roam around free making most matches horrible
I just don't think bhvr wants to do it. It would be really embarrassing for them.
I think it's more embarrassing to allow what's happening right now and will give such a bad impression to new players and returning ones now especially with the big licenses that are being added to the game and will bring their separated audiences with them.The equal thing from the survivor side is hiding at a extreme level of stealth and using perks that will give a "free escape" at the end without the need of any progress during the game. This, of couse, should be addressed as well. Always commented on it before on social media before I started to post here, but for some reason nobody cared as much as they do with Skull Merchant (maybe because it's literally too trendy.) I hope we don't enter a cycle of holding the other side hostage and mechanics / reworks come in as soon as possible.
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@sizzlingmario4 said:
That's not the purpose of the killswitch and as much as Skull Merchant does need a rework, if you killswitch her just because of her being problematic and not actually being bugged, that is a very bad precedent to set.
I think that it's indeed a good one if anything. If there was the "just hide since the beginning and use sole survivor, left behind blablabla" mindset and it grew as popular as this Skull Merchant gameplay has grown, I'd wanted them to kill switch the problematic perks until a mechanic to fight it is addressed, or they changed the perks (honestly, I hope it even gets addressed already, because it's deadly annoying as well). Solo Q is expected to be hard, I know what I queue up for, but I think nobody deserves to sit through 40 minutes of torture of the game no progressing. Please, most of the players that copycat that style literally say they want to win via the server closing after an hour. If that doesn't say enough, I don't know what else can.
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@DaddyMyers_Mori said:
Sure, would help both sides.
Hiding survivors can be annoying too, wouldn't mind just end the game with button without penalty.
Normal game just won't get over 30 minutes, it could probably be lower. Even 20 minutes might still be fine.
Exactly. No game of Dbd should be forced to be longer than 20 minutes regardless of anything.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522801#Comment_3522801
You want the devs to do something unhealthy by disabling a killer working as intended, because you don't like it. I'm sure you'll enjoy it if the devs started disabling survivor perks and addons, because killers complain about them and not due to a bug.
I call out gameplay styles that hold the game hostage and orbit around that idea, don't try leave the point I am trying to make here. I would also push for a mechanic to avoid survivors from just hiding without progressing the game in any way, shape or form, and that's why I made the example of the "what if" survivors push for a meta that they just hide and bring perks for hatch or opening gates and that becomes the normal for solo Q at least. Don't worry, mate, I am not the biased one! Again, have a nice day. :) (Will read but not reply again regardless, sorry)
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@Annso_x said:
Kill switch is for game breaking bugs, not turning off things you don't like. If you don't want to play against SM this bad, just hold M1 on a gen until she hooks you and move on to the next game.
You clearly didn't even bother reading my text because you skipped the part of the holding the game hostage on purpose and refusing to kill the survivors by any means. Have a nice day! :)
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522779#Comment_3522779
If you don't have time to play out a game, then don't.
I can assure you if the devs killswitch merchant when she's not broken because of complaints on the forums, then I'll do the exact same thing for survivor perks and items. Because that's the floodgate you want to open.
I really hope you get 4 games to up to 50 minutes every day, or even every other day, and you tell us about your beautiful experience here! We will be here to listen to you. Cheers!
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@BlueHorkew said:
I mean, i have only seen a few companies in general disabling content because of how toxic or disliked it is, but i have also never seen something that extends games to 4* or 5* regular match length on the level of SM, so she is a big failure.
Still, some people paid for her, so i doubt bhvr would be happy to disable paid content or to even admit how much of a failure SM is.
Since disabling SM would be basically admiting what a huge mistake she was.
They already told it by saying the rework for her is already in the works. Of course they're are not going to say they messed up, but it's a way to say by making that statement since nothing that works properly and as intended needs a change less than a year from release.
Most people don't even care about losing, they just don't want to play a 40 minutes game of Dead by Daylight every other game sometimes. Because if it happens once, they will DC, but it can happen all over again and the penalty will go so high.
I liked that the famous video blew up to address the issue, but of course people used to be quirky and annoying on purse (I literally have screenshots of chats after the game stating that they did it to spit survivors and revenge for getting BMed by survivors before and that sort of comments.) It's really concerning the situation this is getting to, and I expect them to do something about it before it hurts the popularity of the game now that it really needs it the most and they are getting good content lately.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522771#Comment_3522771
The killswitch is meant to disable things that are bugged in a way that negativelyy impact the game. Skull Merchant is not bugged. She is working as intended.
The worst thing the devs could do is disable a killer for months (likely over a year), because some people don't like playing against them.
Calling it "not liking to play against her" is very naive to say. Some people don't even have the time of a day to have what can be up to 3 50 minute dbd games in a day. You can say that about versing Nurse or Blight, that the games most of the times and quick and that's that. But saying it like that comes out as very oblivious about the problem, or you just don't happen to verse this kind of players as often as others do (what I really love for you and even envy.)
I hope you understand that eventually people, and most likely solo players, will tend to just bring builds based on distortion, sole survivor, wake up and left behind with a key and just hold the game hostage for killer by just hiding (which of course would be just as obnoxious and annoying, and should not be a thing and there should be a way to combat it even now that it's not an actual common thing, but if it happened I would want the problematic perks to get kill switched until a proper fix happens.) If Skull Merchant stays as is for longer before her rework, survivors will switch to builds to hold the killer hostage, and it's going to become a vicious cycle because it's always how this community has worked.
I think nobody wants the meta to becoma the "holding hostage" meta, do they?
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@Crowman said:
This is not what the killswitch is for.
There are plenty of bugs that don't get carry a kill switch, so I am sure that even if this one is not a bug and just a heavy design mistake they can do something about it and prevent the game from getting severely hurt in a time that it needs to remain on top of the competition against other games + sell their upcoming content.
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Note: About the Eruption thing, it got nerfed alone with a buff to Any Means Necessary right before her release, and then they were followed by more perks that got changed in the coming update for the Mid Chapter.
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Why don't you just play TCM then and enjoy how different both games are? It's pointless to have games being that similar. Just play both and switch between them idk.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517762#Comment_3517762
So a portion of the killer roster (M1 killers) being effectively unplayable is absolutely fine??
Yes I'm sure you've not seen a m1 killer winning a singular game ever since the vault thing happened. It's never that serious.
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You can't kill switch half of the roster of survivors because there are people who only play one and have all their progress on that one, which would not be too big if it was a certain character bugged, but you'll leave half of survivor players without their character to be able to play. It would not be smart at all, they'd lose a lot of players.
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It's really not that serious... And actually it's supposed to be a challenge for a reason, because it's meant to be difficult. Most people who don't play Clown will struggle more to do this, and that's the point.
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It feels so unserious seeing other killers getting their stuff nerfed (not including Nurse here ofc) but seeing Blight not getting any kind of re-touch.
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@jordanjustice said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3505797#Comment_3505797
They have a Trapper killer bot. They could just replace a DC'ing killer with the Trapper bot. No one would care that the killer changed... they are still playing a bot and the match is already ruined.
I don't think it's as easy as you're painting it to be, mate. It's just not possible to do such things because it would extremely heavy coding-wise most likely. DC penalties need to stay, the same way there are penalties for dcing in any other PvP game to push commitment from the community. On the other hand, there for sure should be some sort of forfeit system to allow players not to be held hostage past some time mark that the devs should consider a game should never get to last.
When DC penalties used to be turned off due to internal problems, the game was always a circus and horrible to play (as a solo player on the survivor side, and as killer too, since everybody would DC). Bots are now a band-aid for non-intentional disconnects due to lost of connection or whatever, they are not there to transform the game into PvE because somebody got rekt by a Nurse or Blight and now there are 4 bots vs 1 killer. The forfeit system would help against the chess games and hide and seek games since the very beginning.
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Main reason why they will never turn dc penalties off for good even if survivors bots are now implemented is because there is no the equivalent to killer (no killer bots, and I believe it would be extremely hard to make AI for all the killers without it causing issues). It would mean killers could dc freely if there was no penalty, or be the only side punished if they did so, which would not be fair. Hope this is enough help to make you understand DC penalties need to stay.
Cheers!