Avatar

WestManTooth210

WestManTooth210

About

Username
WestManTooth210
Joined
Visits
160
Last Active

Comments

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981830#Comment_1981830

    If you were using the topic to open up a greater conversation maybe you shouldn't have had I got a 5 hr ban in the title.

    of course I'm going to focus on that. and every time anyone tells you that it's your fault for the situation you claim they're not listening and that it's the devs problem or the games fault for your poop choices

    It's a matter of selective attention. But mainly the title is relevant in that it introduces the issue at hand. It's not my fault users refuse to read the whole first post of the thread.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981830#Comment_1981830

    The ban is justified because you were punished for repeatedly dcing. The devs give you leeway with the first few times of dcing by making the ban short just in case you lost connection. You took advantage of the short ban times by quitting when you shouldn't have, therefore you should still be punished when the game genuinely boots you, since you prioritized your fun above others multiple times in a row.

    I'm not asking if manual DC'S are justified. I'm saying even 2 minute bans because of non-manual DC's like game crashes are not justified.

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/230652/5-hour-ban-after-being-disconnected-as-killer

    Ok so i read your updated first post, and your premise is completely wrong.

    First off the dc penalty is there to de-incentivise dc's, does it punish people unfairly for mundane issues like crashes and internet drops? Yes it does, but thise mundane issues should never result in more than a 15 min ban. While not that persons fault directly, they are choosing to continue getting into games and therefore making it their fault for the bans increasing without fixing the core issue that is causing the disconnects. Doing this and ruining the game for other people does deserve punishment.

    Now as for intentional dc's you want to create solutions you want ideas on how to get people to not dc. I will go over a couple of your suggestions.

    1. Match ends automatically if in first 30 seconds.

    This is awful to be honest, when playing it can often take a fair amount of time to find a math (10+ min), so heres a hypothetical for you.

    I wait 10 min to get a match, its against freddy, someone dc's, match ends, 10 more min, nurse, dc, 10 more, spirit, dc, 10 more, cannibal, dc, 10 more, trapper, dc, 10 more, hag, dc. I have now queued up for over an hour and not gotten to play a single match because other people dc'd, that is a huge problem.

    2. Dont depip people who get tunnelled slugged or camped.

    Again problematic as people can tunnel themselves to get out of matches because they dont like the killer they are against and want out of the match without depipping. This arguement also doesnt make much sense because you depip when you dc anyways. If anything what should be done is increase the penalty in the pip system, and if someone dc's for any reason the lose pips based on the dc time penalty. As an example 5 min ban no pip, 15 min lose 1 pip, 30 min lose 2 pip and so on.

    Tl/dr. You cant really incentivize people to not dc, you can really only punish them for the act of dc'ing.

    I really appreciate you reading the beginning and ending of the thread.

    That said, the grand scheme of the argument is that players should not be punished for unjustified bans. Even if the ban was only 2 minutes, its unjustified. Now, we know the counter argument to this. We understand it is only 2 minutes. I'm saying, or what I'm rather asking for, is better solutions to provide more incentives to not DC and find a balance that accommodates for unjust bans.

    The 30 second grace period is just an idea. It is open to adjustments or better ideas.

    As far as long lobby times, I know what thats like. But I also know playing at certain hours determines the amount of players for survivor or killer queue. Meaning players must play at appropriate hours. Devs have mentioned about this.

    De-piping is a more delicate issue as more variables (emblems or survivor tasks) are involved. But you can imagine that being facecamped by a bubba in basement at 5 gens until you are eliminated from game should not justify the emblem system to de-pip you. Also understand that players who are slugged at 5 gens (killer refuses to hook), making match as long as 20 minutes for all survivors to bleed out will also de-pip survivors. Players might not want to wait a whole 20 minutes to satisfy a killer's play style. Or they are not willing to wait out a very cheap boring tactic that takes too long to get to end a match to get to another one. Hence, these are reasons why players DC.


    The mindset that, "Well if I'm going to de-pip anyway. Might as well just DC", should not be a ongoing tradition.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981792#Comment_1981792

    Your original post was trying to allude to the fact that the game kicked you out and banned you unfairly, when your actual grievance with the game is it doesn't allow you to DC whenever you want. It didn't have an mention of tunneling or camping.

    The original post highlighted the unjust ban to further open up about a bigger topic. It is on you and others to decide to care for that part of the conversation instead being only fixated on my ban specifically. And most people are to lazy to read, so they choose the latter.

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981766#Comment_1981766

    and I'll repeat what I said to you then, If you're getting a five hour ban for Dcing you're doing it far more then you really should be. the devs have also said that the DC penalties are there for a reason, the more you do it the longer they get. so there's a very simple solution to the problem really. Stop Disconnecting from games period. it's that simple, no extra effort needed, if you can't do that then enjoy the bans as they longer and longer. the game wont miss you

    Stop being fixated on the 5 hour ban. The thread is not solely about me. It's not necessarily about the length of bans either.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981761#Comment_1981761

    That has nothing to do with you DC'ing from the match. The only thing this thread is about is you not wanting to deal with stuff you don't like. You were just dishonest about it from the start, which is why you went back and edited the OP.

    The Devs make the rules and decided when players are allowed to play. They have decided to let people play anytime they want as long as they're willing to wait in a queue for a match. They have also decided to prevent selfish players from playing their game and ruining the experience for other players.

    If you don't like the above, feel free find a game that better suits your needs, otherwise, continue to DC so the game could ban you longer and players won't have to deal with your selfishness.

    Dishonest from the start? Tell me what I was dishonest about? I edit the thread to make the tread more understandable, and highlighted repeated answers and responses so that I wouldn't have to keep repeating them.

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981747#Comment_1981747

    10 to 20 minutes in some cases. It takes a while to find a match most of the time and it ending because you decide to DC is pointless.

    I'll repeat the same response.

    If youre waiting for 10+ minutes for a lobby, that's another problem in its self. And most times, as devs said in a late stream, there are not enough players for survivor or killer during certain times. And so I can argue that you are playing at inappropriate(or late hour) times. That is the players fault for choosing that time to play.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981729#Comment_1981729

    Players, especially survivors, can wait anywhere from 10-20 minutes just to get into a match. You dcing within 30 seconds of the match or at any other time during the match, is ruining the match for them, therefore, wasting their time. It doesn't matter if they waiting 1 minute or 5 minutes, your selfishness ruins the experience for them.

    If youre waiting for 10+ minutes for a lobby, that's another problem in its self. And most times, as devs said in a late stream, there are not enough players for survivor or killer during certain times. And so I can argue that you are playing at inappropriate(or late hour) times. That is the players fault for choosing that time to play.

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981729#Comment_1981729

    It's wasting the players time because they weren't the ones who DC. they shouldn't be punished just because you decide to bail on a match because you don't like it.

    I'm using you as an example only since you're the one who feels that you shouldn't be punished for disconnects and giving the impression that you feel you should be able to do it any time without consequence.

    Youre not answering the question. How is it wasting time? How much time is really wasted?

  • @Ryan489x said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    If you're up to five hours, you're DCing far more then you're letting on. Yes it does mater how many times you do it regardless of the reasons.

    Internet and PC problems shouldn't add up to 5 hours. This means that you've disconnected a lot of times for selfish reasons. a bad match is no reason to DC other then you being upset.

    You've got no one to blame for this other then yourself. sure it's not the best solution and could be better but if you didn't DC every time something went bad it wouldn't be such a big issue.

    "sure it's not the best solution"

    That's the point of the thread. What are other solutions? Don't stay focused on my ban in particular.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981685#Comment_1981685

    Because you dcing at the start of the match because you don't like the killer, map or got downed first is wasting everyone else's time. You are not entitled to waste their time just because you don't like something that occurred during a match. Doesn't matter if it is tunneling, camping, slugging or just a bad map, if you can't handle these things, then this game isn't for you.

    DC penalty is doing a fine job by preventing people like you from ruining other peoples games. I hope they make it harsher.

    How is a match ending immediately after a DC wasting a player's time? It's not like players spend hours finding a match either.

  • @Ecstasy said:

    When an accidental disconnect lands you a 5 hour DC penalty, you're never being unfairly punished for that accident.

    You're being fairly punished for all those intentional DCs earlier where the system erred on the side of caution with a "slap on the wrist" from the goodwill assumption it might not be your fault.

    In truth, you tried to game the system earlier knowing the 5 minute penalty wasn't that rough. You didn't account for the possibility of real disconnects and abused the safety net provided. Now, you're getting the hour+ penalties deserved for the level of recklessness you absolutely committed (whether it actually occurred earlier, now, or both).

    You gambled. You lost. Get over it... and maybe use that downtime to peruse a literary classic called "The Boy Who Cried Wolf"

    Being punish again for something you already did punishment for is unjustified. And to say, the DC system cant and should not change is also counter productive. Remember, devs said hackers and malicious players were able to cause other players to time out and get a time penalty. Think about it.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977594#Comment_1977594

    @LiunUK

    I could live with someone not being able to do anything because the game crashed them and I am stuck in a 3v1 match.

    Why? Because it has happened to me as well, no network issue the game flat out crashing with an error. So you only have to go through it yourself to understand it isn’t as simple as “oh well that sucks for you” when the system itself is busted as it is. OP obviously acknowledges that. Doesn’t mean the system works either.

    For one they could at least start tracking people who manually click “leave match” or getting rid of that button. It would discourage people trying to dc every chance they can.

    Thank you.


  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1980588#Comment_1980588

    Then there is no problem if it doesn't happen often with you. It seems like you just want the DC penalty gone so you can dc to your hearts content whenever a match doesn't play out the way you want it to.

    Correct, its not such a big deal if the problem only occurs once a year, right? What I'm saying is, why cant there be a 30 second grace period when match starts where if a player DC's, it doesn't count as penalty and match will automatically end with no punishment to other players? I know there are other things to consider, but its a start to alternative solutions.

  • @sulaiman said:

    I think players should have a dc-counter in their matchmaking profile, that counts the % of games they dc. According to those numbers, they are placed in a dc bracket, like <1%, 1-5%, 6-10%, 11 - 25%, 26-75%, and finally, 76-100%. This should be recorded, but become active only after like 20 games, and then they are matched with players in their same dc-bracket.

    This way, they can ruin the games for one another, and keep decent players out of it. Even if you have connection problems, you are ruining the games of others, so you have to solve that problem. Go go up a bracket, you need to learn to keep playing your game.

    The only problem is, that this could be exploited by killers. A killer could dc if he is loosing anyway, and go to a higher bracket, which might lead to games where is is playing more like 3v1 instead of 4v1. But i think that might become boring very fast.

    Finally, someone using their head. Thank you.

    That's what im talking about. Get the ball rolling to see a better way to approach this issue.

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981005#Comment_1981005

    So what is the point of your post? It's so convoluted that most people seriously can't tell 😭

    DC penalties should exist, regardless of why or how you DCd. There is not going to be a way to tell WHY a play got DCd, so unless there someday is a magical way to tell the game WHY someone disconnected, all DCs will deservedly be meted out the same punishment. Also, needing to leave is NOT a valid excuse to avoid a DC timer. If you need to leave then I HIGHLY doubt a couple minute ban will matter, and if you keep needing to leave so many times in one small period of time that you go and rack up a five hour ban, then you need to stop playing games for the day and just finish whatever you're doing. "Poor planning on your part is not an emergency on my part"- nobody should have to be bothered by another player suddenly having to do something. Leave the game up and go afk at that point.

    Anyways, there is nothing wrong with how DBD does DC penalties, IMO

    It's not convoluted at all if you are open minded to the idea. If your agenda is just to repeat the same counter argument we all already know, then youre not actually here to see the full perspective of the original post.

  • @HollowsGrief said:

    Good, it seems the system is working as intended since less than 5 hours clearly isn't enough to get it through your skull: STOP RAGE QUITTING!

    Why does no one actually read the entire original thread post?

  • @WheatleybySatellite said:

    In my opinion it honestly doesn't matter how you keep rewording your examples -- the ban time is absolutely justified. Having two ragequits at 3pm then 2 crashes at 8pm is still a justified punishment. Because the system exists EXACTLY for people like you : ragequitters.

    If it upsets you that your bad behaviour is hurting your gameplay during games where you aren't being bad then good. It's a punishment. Just because you decided "this match is good enough, I'll let everyone play the game", you aren't some reformed criminal being let out of prison that then gets unfairly punished for unexpected crashes. You're someone that decided that you aren't in the mood to break the rules again for the moment but absolutely will break those rules again later if it suits you.

    Should it ONLY punish manual DCs? Yes. But you overestimate how big of a troll and drama queen some gamers all. They will alt f4, force crash, flick their router on and off, anything to fake a crash to ragequit if they could scam the DC penalty. The only options available is to let everyone rage DC because they hate legion/hag/whatever or because they whiffed too many swings -- or give a penalty system that impacts crashes but slowly escalates the punishment so anyone that doesn't crash constantly won't be locked out.

    If you don't want to suffer a punishment for a crash you can't control, stop helping create an environment where they are forced to implement this system by NOT ragequitting in the first place.

    You misunderstand the whole point of the thread. See original post. Firstly, this isn't about my ban in particular. And not all the bans occur because of rage quit. Aside from game crashes as well, people have lives outside of games. Things happen, and players need to leave. So therefore, you cannot say that they are justified. You really shouldn't generalize based off assumptions that you can't prove are correct.

    Also you don't beat or punish people while they are down. That creates a whole new conflict on it's own. Imagine disciplining a child for something they did a very long time ago in which they were already disciplined then.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1980191#Comment_1980191

    Yeah I can't get invested into someone crying that they're getting what they deserve I guess. No need to respond pls, this is a dumb thread I'm out.

    Cant say I'm surprised.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978665#Comment_1978665

    That is your experience. I've been playing dbd since 2019 and I have never been booted from a match. If it happens to you as often as you claim, perhaps it's your PC or corrupt game files or even your OS.

    If you constantly have issues with connections and yet continue to play, then you deserve the ban because you knowingly risk ruining the game for other people. As far as not being forced to playing in bad matches, too bad, that's the game. If you can't handle the good along with the bad, you should go play a different game.

    You're misinformed. I didn't say it happens a lot with me. Nor did I say all bans before were also the result of a match crash or an internet outage. It happened once.

    *the original thread provides more info for you

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1979451#Comment_1979451

    Do you seriously not understand that they have no way of knowing the circumstances of your dcing? If losing connection didn't give you a ban, instead of dcing in game people would pull their modem or ethernet cable. Noone cares if you want to dc without penalty. If you don't like timeouts, don't dc and get a pc that runs right. Simple as that.

    You have a very short attention span it seems. Did you even bother to read the entirety of the new updated original thread post?

  • @jester20k said:

    I think I lost several iq points participating in this discussion. The op is hopeless, no use arguing with em.

    I suggest you read the updated original thread post.

  • @SocialDistomancy said:

    that has to happen at least half a dozen times within a 24 hour period to get that bad iirc, either look into packet loss on your connection with the game or stop playing if you dc so much. After the first time i dot hat I usually play something else since wasn't really in the mood for the game's bs at that point. chances are you weren't either

    The issue at hand comes to the root of the problem. How do you stop players from DCing? Or how do you curve the number of DC's from happening?

    *See updated original thread post

  • @Fog_King said:

    Ok, getting a ban because something failed and it wasn't your fault is annoying, I can agree. But if you never DC and get a 3 minute ban, well, it's not the end of the world.

    Now, to get a 5 hour ban, it means you DC'ed a lot. And yes, since the title of the topic is the said 5 hour ban, of course people are going to talk about it. A problem once or even twice a day may happen, but if people get a lot of time as a penalty, then they are the ones DC'ing when they should not, so they don't really have a real reason to complain.

    Im seeking better solutions.

    Players manually DCing should be penalized. At the same, as you understand already, there instances that cause undeserved penalties. There needs to be better incentives to keep players from DCing. Examples, match ending immediately if a DC occurs. Also, not punishing by de-pipping survivors for being tunneled, camped and slugged would also incentivize players to not DC.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978732#Comment_1978732

    "It wasn't a internet issue. The game crashed because of some physics or clipping the match could not handle." and "It's not about the duration. The argument is getting banned because of a game crash that had nothing to do with internet issues." Then what you mean by this?.

    I've updated the original thread post.

  • @Spirez said:

    I mean... it is about the amount of chances you had before dcing constantly otherwise why put 5 hour ban in the title. The 30 second DC is for those that have a game crash or internet issue. You obviously used it for something else and now when you needed it the most you got stuck with 5 hours

    I have 1400+ hrs in this game. I know how to avoid long DC penalties. The realization is hardly anyone checks a thread about a 3 minute ban. The point of the thread was to recognize an issue that happens in a variety of ways. Analyzing that in certain times these bans can get out of hand due to outside interferences that a player has no control of.

    And to say just don't manually DC in the first place, is not addressing the core issue.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978672#Comment_1978672

    Right now the game is stable enough to not drop 4 times in the span of an hour, is that is happening is something on your end, either corrupted files, limited hardware, overheating or wathever.

    I cant remember the last time I crashed so many times in so little time and seeing how the forum is not choke full of "the game crashes a lot" threads like it was when the game did crash a lot Im going to deduce its something on your side. If you keep brute forcing your way into matches and keep getting disconected there is a moment when they have to curb that for the sake of the rest of the players.

    I never said I kept crashing.

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/230652/5-hour-ban-after-being-disconnected-as-killer

    Well, did you DC a few times before the 5 hour ban? Just asking.

    I think a time ban for this is fair and necessary. It's inarguably 100% fair for chronic DCers. And if you keep DCing because of your internet, why would you even want to keep playing the game if your internet is so inconsistent that you don't know if you'll DC in the middle of a game?

    Even outside of that, it's not solely about you at that point, it's about the other players, too. I don't want to have a solo queue teammate with internet so bad that he might just DC at a random critical moment, even knowing it is out of his control. Having to play a match 1 man down is never a good time and sometimes honestly makes me wish that *I* could DC without repercussions.

    Even having a killer DC can be really inconvenient- I've lost items due to killers unexpectedly DCing (pick up a brown medkit to heal, pick your purple flashlight up afterwards), have wasted bloodpoint offerings (hate putting on BPS only to have the killer DC on the first long chase with a different survivor before I can even interact or get many points).

    Anyways, the game can't always tell whether you DCd purposely or not. Internet DCs are very abusable, anyways, which is why they don't bother differentiating.

    If it's DBD itself DCing you from an internal issue that isn't related to your hardware or internet, then that's a whole other story and nobody should be punished for it. My friends and I have actually been having some issues with it lately but it usually happens before a match DC penalty would come into effect. Not sure how big of an issue it is- I've only been DCd through literally no fault of my own (no internet connection loss, either) once before.

    It's not about the duration. The argument is getting banned because of a game crash that had nothing to do with internet issues.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    Well you just ruined 4 games in the span of an hour, if you have PC and internet issues is just and justified to keep ruining other people games?.

    It wasn't a internet issue. The game crashed because of some physics or clipping the match could not handle.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978639#Comment_1978639

    The incentive is you get to keep whatever BP you got, because that's the incentive for playing normally in the first place.

    If you are playing with/against one or more people who are breaking the rules, then record their behavior and then report them.

    But you understand, stuff like this happens so frequently, maybe not all at once, but in certain intervals. Im not willing and wanting to report stuff like this every single time.

  • @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/230652/5-hour-ban-after-being-disconnected-as-killer

    Your not catching the point on what your being told.

    The game doesn't crash that often for others. No where near the amount of times that would lead up to a 5 hour ban so something else is going on that is somewhat specific to you. For example your system doesn't meet the minimum requirements for the game or your internet connection isn't stable enough(since most aren't having this issue it does seem to be on your end somewhere and not server side).

    Their are 4 other players who wait to play a match. if your rage quitting, having system issues, internet issues(I'll reiterate that the problem is not wide spread among other players and as such it would seem it is on your end.), etc. then you're negatively impacting them.

    If your up to a 5 hour ban then it is a chronic issue on your end. No matter how many times you state it isn't it a major point on the issue.

    The argument is not about the length of the ban, but rather getting an additional ban for doing nothing wrong. This was a game crash. Not an internet drop or anything like that.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978569#Comment_1978569

    While it indeed was out of your hand, you cannot really do anything about it. If the DC-Penalty would only apply on manual DCs via the "Leave Match"-option, people would be able to avoid them by pressing ATL+F4 for example. Or by pulling out their internet.

    There would be no way to see if someone did that manually or if it was out of their control. It would just open a cheap way for players to get out of games for whatever reason without a penalty.

    https://twitter.com/WestManTooth210/status/1365693887252221957

    Then there's the root of the problem. If a player is treated unfair by teammates or killer, they will de-pip regardless. And so why would a survivor want to participate in match that will de-pip them anyway? Why play into a toxic survivor's or killer's intentions. Survivors should not be punished, de-piped, for playing honest and playing harder all to de-pip anyway. There needs to be more incentives or rewards for players not to DC.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978569#Comment_1978569

    How are the devs supposed to tell the difference between you pulling the cord and a bona fide outage?

    And that's the issue. Listen, my personal opinion is to have matches end if a player DC's. And only that player should be penalized with ban and de-pip.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978539#Comment_1978539

    They are so long because you ragequit the games before. If you would not have ragequit, you would have had a lower penalty in your gamecrashes.

    If that's take away from this, then that's not right.

    Look, there also been times as well where I had longer penalties due to outside interference. I had one crash match DC, but also two neighborhood street internet outages which resulted in two additional penalties. And therefore, the penalties were out of my hands entirely.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978539#Comment_1978539

    No, that's not how it works. The penalties escalate the more you DC, up to a certain point, and go down after some time. If you hadn't DC'd on purpose, the penalties for the crashes would've been minimal.

    Yes, the penalties reset. But look at it from this standpoint.

    If I at 3pm manually DC'ed twice because of bad matches, and at 8-9pm get two match crashes DC's, the longer penalties are not justified.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    Yes, it is fair.

    You can argue that the two times because of crashes might not be fair, however, the two times DCing because of "bad matches" add up on your time.

    You cannot Ragequit a couple of games and then complain when your game actually crashes, that you have a high penalty.

    Hold on. Think about it. The two match crash DC's occurred "after" the bad match DC's. And so, penalty's are longer from match crash DC's. In no way is that justified or fair.

  • Thank you. I play both survivor and killer. I experience game crashes with both.

  • @jester20k said:

    Well I don't know what to tell you, I've been at this game for almost 4 years and I can count on two fingers the amount of times my game crashed or blue screened which would have resulted in a DC penalty. I've had my circuit breaker randomly trip because my family is using space heaters half a dozen times, even a power outage/flicker a couple times, normally if you freeze up or blue screen, which is rare, don't think I've had it in about 6 months, it happens in the lobby or loading screen without dc penalty. My point is if this game were that unstable, even bhvr wouldn't implement dc penalties, if they did this forum would be nothing but complaints about the penalties. This is maybe the second post I've seen whining about timeouts, and the op's both times admit they rage dc several times and then get pissed that the game supposedly crashes and they get a serious ban. You won't get any traction with your arguments. This isn't a 32v32 massive game where one player leaving is irrelevant. 1 of 5 players dcing ruins the entire game for everyone else, so just stop the bs and stop the whining. If you're losing hopelessly as killer go make a sandwich. If the game is clearly over but the killer is dragging it out, go make a sandwich or hook suicide. Get over yourself.

    You're missing the point entirely. The only real reason you snuff out this conversation was because it was a long ban. If I had said this was a 3 minute ban, there would be no conversation because no one cares. The fact is that DC penalties even happen for crashed matches because of something on DBD's end. I am not saying the crashes are back to back. But the fact that they still exist every now and then (2-5 times a month) is unacceptable. To your point, if a survivor should manually DC, the match should end automatically, without any consequences except for player who did it. Only players who manually DC should be punished. And listen, not everyone goes through the same routers or nodes you do. Not everyone plays on a PC. Let alone a PC optimized for games like this.

  • @LiunUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977651#Comment_1977651

    then why should the other 4 players de-pip because someone who crashes regularly keeps playing despite that. i get it.. you are not doing it intentionally but there are people out there who do and there is no program out there that can tell the difference so the game punishes people equally. also there are plenty of games that punish players for issues on there end and have stacking ban systems like League, dota, counter strike, valorant, rainbow 6 etc... dbd falls into the same category of game type as you need a full lobby to start a match unlike drop in drop out games like tf2, call of duty, battle field that don't have ban systems for people who DC

    Survivors dont de-pip if killer DC's. And these other AAA games dont have many bugs that cause crashes.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    Yes. The 4 "short" bans are there precisely for crashes or bugged trials, not so you can rage quit. If you're getting more than 4 drops within a 24 hour period, then perhaps consider taking a break until your connection is more stable.

    The connection is stable. The game crashes because some random event or item clipping.

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977619#Comment_1977619

    Well, if you murder 4 people for fun, get out of prison and immediately accidentally run someone over in your car, news flash, Noone is gonna believe you or care about your plight, you're going back in the slammer.

    Manslaughter is still a crime. We're talking about literally doing nothing illegal or crime related, and getting time for it.

  • @LiunUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977624#Comment_1977624

    the issue is that you did not crash just once you crashed multiple times and because you keep playing again and again even though you know it might crash instead of fixing the problem you deserve the long ban times

    That's nonsense. How am I supposed to know it will crash? Im not saying the crashes were back to back. Obviously, you wouldn't play if they were frequently back to back crashes. So you can never tell. Other multiplayer games work fine. Internet is okay. DBD the only game I know of punishing players for something on their end.

  • @LiunUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    yes because there are 4 other players in the match who you just wasted their time

    So a player, the killer in this instance, should be banned because their game crashed? Where's the sense?


  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977586#Comment_1977586

    Is it anyone else's fault besides your own that you rage quit multiple times in a short time, and also that YOUR pc crashed? No? Right.

    Its not about the 5 hour ban.

    Imagine learning your lesson after leaving prison. Then you get put back in prison for a crime you didn't commit. I have never had a ban this long. I have had plenty of game crash bans ranging from 3 - 30 minute bans. Its not right.

  • @poomanchu said:

    You get a lot of chances leading up to a 5 hour ban. The 3 min bans are for those that do have casual game blurps, not for those that punch the wall after get hooked/looped.

    It shouldn't matter. If I said I was banned for 3 or 12 minutes of said reason, no one would blink an eye.

    Imagine DCing twice because of bad matches. Then DCing twice again because of game crashes. You'll end up with a hour ban. Is that fair? Is that justified?

  • @FFirebrandd said:

    I mean... in theory no. In practice, maybe the weird bug going on with unhooks right now overlaps your hitboxes so well that it counts the hit twice? This is DbD after all, weird bugs happen. Either that or it was her Corrupt Purge which can down both of you basically at the same time.

    Yeah thats it. It happened to me. https://twitter.com/Gamerzilla666/status/1363492875061891073

  • @Superyoshiegg said:

    No, no Killer can.

    Assuming by 'basic attack' you're referring to swinging the weapon and not using their power.

    I video proof showing be downed at the same time from a basic hit.

1 2 ›