WashYourHands
WashYourHands
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- Username
- WashYourHands
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Locker distribution must also be looked at. Basically a big clump in the middle then a wide semi circle around it. Dredge will struggle.
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no way
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hahahaha no way jose
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@caligraph said:
The main building has too many god pallets and the map itself tends to be a bit big. 2 gens can spawn in main building which can set up for absolutely devastating 3gens.
look what i wrote above you. it can have 3!!!
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I had a game just 2 days ago as survivor where 3 generators spawned at the main building (upstairs, sunroom, and back stairs). Generator locations must be looked at.
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i laughed when i saw the title
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@Steakdabait said:
Makes 3 gens stronger. So i dont think it's a great idea.
3 gens suck because a) survivors complete only 1 side of the map's gens or b) the dispersal of gens on maps are absolute garbage (and it's often b)'s fault) thus it's a separate issue. I've posted a few examples in https://forums.bhvr.com/dead-by-daylight/discussion/398734/3-gen-solution#latest recently.
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have you ever had 3 gens spawn in the same building? I have. One upstairs, one in the sun room, and one by the back stairs in Disturbed Ward. total bs.
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deadlock
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Grim PANTRY; not Panty ๐
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i think was fixed in the latest patch? said something like chucky was hitting the ground
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I was going to make a new thread but I saw this. It happened to me as well. This time on Wretched Shop. It can't be a map dependent bug; it's likely Chucky but here it was.
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friends til the end needs a cooldown
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purely survivor's fault
this entire half of blood lodge had 1 gen
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scamper into hug tech is incredibly strong. scampering should make you come out of hidey ho
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"You guys have spent the better part of a decade fixing and refixing, balancing, and rebalancing this game it's sad. I have never played a game quite like this that has to be fixed so much"
hahahahaha you're absolutely right.
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basements like eyrie and hawkins are a bodyblocking campfest because the side of the stairs are covered by a wall so you need to go to the top of the stairs to get downstairs for the save. the stairs may have been widened, but it's as oppressive as facecamping. the anti camp mechanic needs changes and/or the basement altogether.
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i just played the most disgusting game on gideon. it was a doctor playing the face the darkness 3 gen regression build. 2 gens spawned in the main room, and the 3rd was at the bottom of the stairs underneath them. the game lasted at least 30mins but we all escaped. boring as hell. map generation has, and will continue to kill the balance of this game. in taht game, the doc spawned in the middle room and was running distressing, so he immediately chased me from the beginning of the match when he discharged.
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@Coordi said:
Do you happen to know the build of the Demogorgon you went against?
not off the top of my head. i submitted a review report in game.
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Survivor: Cleansing/Blessing Totems, Chases, Deception (Red Herring, Quick and Quiet, Diversion, etc.), altruism (healing, unhooking, saving)
Killer: Chases, Harassing survivors working gens while in a chase, stealth, grabbing survivors
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469100#Comment_3469100
awww, why you got to make me laugh when I have a sore chest. STOP IT!
feel better
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@HugTechLover said:
The last tombstone myers I faced, we popped all gens before he could even get to tier 3.
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you're missing the point ๐
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I just don't think staying injured is risky enough -- this is where map design comes in. Dead zones practically don't exist anymore (with new maps and BHVR tweaking maps too), and high(er than necessary) pallet generation means you'll waste a lot of killers' time in chase (if you're not pre-dropping everything).
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But why do we have to dismiss it like, "it's just been this way"? Why can't we change that?
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simultaneously weak and strong. being able to teleport on top of survs is strong, but overclocking isn't that strong. a coordinated team will disable your pods all game
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MFT allows you to "infinite" a t3 bloodlust killer on some loops. The only way they can catch you is by breaking the pallet. I legit thought when I first saw this they're cheating.
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yes please
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The build I played with
I don't have Singularity
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@Crowman said:
I don't see why this needs to be a 1 or the other kind of thing.
New Realms/Maps are nice to help keep things more interesting, but there's less of a need for every chapter to come with a new map given how many maps we currently have. Not to mention mid-chapters can release reworked maps.
Because BHVR needs to make DLC maps in a tight deadline, and it'll be easier to modify an existing map than starting from scratch and delivering a poor end result.
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dave chappelle
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hahahahhahahaha they're reworking her again?
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It says here that game bans aren't always permanent.
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The community is old. Players have more BPs than they can spend. They don't need BP offerings. They'd rather use map, fog, and hook offerings. How is 1 killer supposed to counter 4 survivor offerings? Am I supposed to burn my own map offering every match? Don't get me started on the Sabo SWF groups who burn hook offerings and bring toolboxes.
Why don't you change it so killers can see what offerings survivors are bringing in the lobby? They get revealed in the next screen anyway; it's not like it's a secret. Something needs to happen. It's not fun.
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Like look at this
3 games in a row with map offerings
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I was literally about to make this thread.
BHVR's poor map making has survivors capitalizing on them with offerings way too often. Honestly ban them like the Eyrie offering until BHVR gets their sht together and pumps out map refreshes
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least favourite: nicolas cage
most favourite: anyone else
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446400#Comment_3446400
I don't think you can say his basekit is balanced. Not yet.
I haven't seen ANYONE run Blight without add-ons.
why would anyone do that
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absolutely. i hate playing clown though cause of the bottle switching bug
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you'll enjoy it for maybe 5 matches then you'll uninstall it again
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don't play sadako. play nurse, spirit, wesker, or blight. problem solved.
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why does this even exist
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Look at this ######### lmfao
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the game isn't balanced for solo queue. get some friends to play swf and the demo will be the miserable one.
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@Mystic_Mizu said:
Not everyone will ever be 100% happy with changes made to the game, people will complain about something, devs see it and take notes, so new things will always change whether people like it or not.
I think the HUD is an amazing change to the game, it makes solo queue at least better than what it was in my opinion. And are you telling us to accept it or leave it when you're the one leaving the multi-paragraph.... complaint...? about survivor behavior?
I honestly don't even know what this is about.
The main point in this topic is answered in the comment above.
The last paragraph was to confess my lack of hope of game balance. You could argue that game balance is viewed differently to every player -- but just look at the hundreds of comments talking about the same issues. That must mean something isn't right. In the last 6 months, player satisfaction has dropped dramatically -- and there's evidence in-game and on the forum. When a new update is announced, everyone is relieved... Until they read the damn thing.
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@WeakestNurseMain said:
I got a good chuckle out of the analogy at the beginning of monkeys on Adderall, but anyways to the main topic, wait- what is the main topic here? Survivor ego's? Monkey's high on Adderall? Game balance?
The survivor HUD change fueling the ego playstyle, more efficient gen rushing, and more players giving up. The tidbit at the end is a side note.
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Why are you even comparing survivor perks with killer perks? They're nothing alike. You're comparing oranges with apples. The only thing DH and instadown killer perks have in common is that they're both stupid.
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Even in a solo queue lobby you can have 1 survivor dedicated to flashlight saving while the other 3 work gens thanks to the new HUD. I hate it.









