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ViperTheCharon

ViperTheCharon

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ViperTheCharon
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  • Just did Survivor's visuals, hope you like it.

    (Imagine posting 3rd comment in a row)

  • Made Addon changes for:

    54mm Bullet: Decreased the Rarity from Rare to Uncommon

    Farmer Gloves: Decreases the time to charge up Boomerang throw by 30% (was 0.5 seconds)

    Propaganda Poster: Changed to Santa Music Box

    Family Painting: While in Storm, the Action speeds for breaking Breakable Walls and Pallets, damaging Generators, and vaulting Windows are Increased by 50%. Decreases the Duration of the Storm by 20 seconds.

    Survivor visuals will be here tomorrow as well.

  • @Ivory_Partnaite said:

    The perk drawings are really good, but the killer drawing looks really disproportionate.

    You know that it's hard to draw a perfect human character, when you only have average drawing skills... I just used photos to make the killer's design, maybe that's why it looks somewhat weird for some. Im not upset or anything but sharing my thoughts, also thanks for sharing your opinion about it, that makes me somewhat glad.

  • Added the Power Icon and made minor changes to the Power itself

  • @Xenostem said:

    https://forum.deadbydaylight.com/en/discussion/342259/stains-of-grief-chapter-concept-killer-perk-icons

    All of this is balanced as long as we don t consider nurse but lets hope she will get nerfed soon.

    I Hope so.

    IMG_20220901_132325.png


  • @Lemonwolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/3149785#Comment_3149785

    Survivors will use every excuse to t-bag and clicky clicky you.

    Nurse isnt broken. She is just fine. Maybe survivors just need to adapt? Break line of sight, make unexpected moves.

    But its easier to DC or to stand there and give up. Happens often when i play Nurse. Survivors dont want a challenge, they want easy peasy games without effort put into them. They want killers to be their plaything, nothing more.

    If you honestly think that Nurse would be S-tier with your "suggestions" then you are deluding yourself, big time.

    After the Spirit nerf, everyone thought that she would be F Tier, but she's still A+ Tier killer. Maybe "you are deluding yourself, big time."

  • @Lemonwolf said:

    These proposed Nurse changes are just terrible.

    They seem to be be designed in such a way as to actively discourage people from playing her.

    Especially with these ridiculous blink recharge times.

    Where is the fun in spending lots of time looking at the floor unable to do anything?

    The long fatigue would be a blessing for survivors and i am sure they would use every last millisecond of it to t-bag and do clickies.

    These changes would turn the Nurse into yet another bully victim.

    But from what i am reading on these forums, thats exactly what most survivor mains want.

    Its not just about winning, its the need to humiliate the killer whenever they want to.

    The nerf suggestions posted here would make sure of that.

    Bro...

    1. Survivors won't t-bag but hold W, so they don't get hit with next blink super easily.

    2. She is most broken killer in game, yes this nerf will make her weaker but she would still remain s tier killer and no nerfs would have been needed to perks that are broken on her.

    3.You can still be bullied with old range addons if you suck at the game, good nurses wouldn't get bullied because they know how to play her and not rely on OP Things, even with those nerfs, when they would get through.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3147826#Comment_3147826

    Congratulations on the hypocrisy.

    BHVR nerfs one perk that is bad on everyone including Nurse, alluding to Nurse and other killers (given the pluralized description), and suddenly this means Nurse holds back perks.

    How terribly inconvenient for you, that BHVR has also buffed 17 perks and released 40 perks that are okay, great, or insane for her. Also BHVR nerfing other perks due to other killers.

    It wasn't bad, it was decent on every killer but broken on Nurse. you had almost wide-map aura reading with BBQ, Lethal Pursuer, Awakened Awareness and insta-downs as Nurse. You could hook and then insta-down another survivor, hook him and before anyone could unhook first hooked person, you was already insta-downing other player knowing where the last one is to. how that is not broken? also only perk that got nerf because of other killer was Stridor on old broken spirit that got nerfed and guess what, she's still an a+ killer if you have braincells and good headphones.

  • @ILEECHIPS said:

    I really love how much work you put into this its very detailed all the way down to add-on. Seems balance as well and I think it would be a good fit to the game

    Thanks a lot, It took me like almost 2 days to make the killer drawing.

  • @ByeByeQ said:

    These change wouldn't just nerf Nurse, they would put her in the dumpster.

    Every time she misses a 2 blink attack on a survivor with this nerf she would suffer 4.5s of fatigue followed by 8 seconds to get both blinks back. In that time the survivor can make over 13 metres distance from the Nurse every time. If she lands the hit the survivor should make 17m distance. These are chase-ending distances. The survivor is going to be a speck in the distance when she comes out of her fatigue and the survivor gets to gain more distance while she waits ages for her blinks to come back since she walks slower than a running survivor.

    Making all of her blink attacks special attacks is also awful because she walks slower than a running survivor. Without Matchbox so many perks like Starstruck and Sloppy Butcher become completely useless for her.

    I propose much more sensible changes to Nurse:

    • Make any attack where she uses 2 or more blinks count as a special attack.
    • Make it so if she blinks through a falling pallet she gets intercepted and pallet stunned.
    • Make it so that if she gets hit with a pallet during her fatigue the fatigue is interrupted, the rest of her fatigue negated and she gets pallet stunned.

    I reduced the fatigue Time from 4 to 3 seconds, maybe increasing the speed to 4.2 m/s would solve some of the issues and in no world I would make her Blink Attacks count as Basic Attack.

  • @Mewishis said:

    Well.. thats one way to make Nurse from a fun killer to play into an absolutely unfun mess to play as. and I played console nurse before the sensitivity and fps improvements lol..

    instead of making the killer so ungodly unfun to play as can you guys just get rid of the special attacks and call it a day, because the addons are awful and the fatigue sounds even worse. I would be surprised if even superalf would continue playing nurse if these changes went through.

    I don't find her fun to Play as neither playing against, also gonna respect you for playing console nurse.

    I maybe went harsh on fatigue, but on addons I don't feel any regrets.

    @SuzuKR said:

    These are absolutely ridiculous insane nerfs LMAO.

    You are literally asking for a 5.5s fatigue (4.5 into swing for +1) into 8s charge for a 13.5s downtime LMFAO.

    M1 isn't even an issue.

    Did you put your first comment on this thread before reading the thing?

    Also what M1?

  • Changed the title of the thread, so the people wouldn't be mistaken between nerf and rework.

  • @deckyr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3143090#Comment_3143090

    and because of that, i opened the thread expecting a fair assessment of her strengths and weaknesses and a nuanced conclusion. i ended up saying "oh this is literally just all nerfs to make her more boring to play" and skimmed your post. it didn't make me more interested, it just made me annoyed.

    anyway, once they fix the bug with the range addons she'll be healthier. in terms of a nerf after they fix the range addon i would make it so she has 1 blink basekit, moves at 4.2m/s while she has no blink charges, no longer recharges while fatigued, and one of her brown addons becomes "gain an additional blink charge" just to stop her stacking two OP addons with two blink charges. she doesn't need more done to her than that. your nerfs don't take the gameplay pov into account which is why you decided that what she needs is being stunned more. the ability to ignore pallets doesn't mean much when your movespeed enables the survivors to also ignore pallets.

    however, your addon suggestion that makes it so she can only blink with a line of sight is very very good. i would make it so that she gets all her charges back at once, and her range is reduced. i think that would be an extremely fun and funny playstyle option for her that the survivors would also enjoy playing against. perhaps outside of chase she could have her movespeed boosted to 4.4m/s so she can still patrol gens while using it.

    I didn't thought that quoting "rework" would still made think about whole power changed.

    I agree that after range addon fix she would be healthier, but there would be some remaining issues. I don't know about matchbox being Basekit and making an addon that just adds the second blink, it's just like you must bring it to be able to correct your mistakes. I maybe went too harsh on the fatigue, 4 seconds from 1 blink and yeah I think that increasing her speed to 4.2 m/s would be good QOL for it.

    The Torn Bookmark change was the old version of it before 5.5.0 version. I don't think that making the addon similiar to Alchemist Ring with reduced range will be a good idea, It'd be exactly same situation as with AR Blight, so I would stay away from that idea.

  • @Raptorrotas said:

    Why cant you nurse crusaders just spell out "nerf" instead of wrongly calling it a "rework"? Just be honest, its refreshing.

    Billy "rework", anyone?

    I typed "rework" instead of "nerf" just to make more people interested to see what I suggested

  • 2 -> 2.5 -> 3 second fatigue

    3 second recharge each blink (also recharges in fatigue)

    Recharge addons decreasing recharge time from 3 to 0,99 seconds

    Can Instadown with Blink Attacks

    "Nurse's Basekit is completely balanced"

  • Not only Red Forest is left for rework but the Backwater Swamp. If you know how to run the main building in Grim Pantry, it can be almost an infinite, same example for the ship on Pale Rose.

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