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ILEECHIPS

ILEECHIPS

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ILEECHIPS
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  • Love the concept really well thought out. The one thing i would suggest is maybe not the permanent grunt and pain reduction but instead mayne make it 50% quieter while only working on the gen thats durable

  • I really love how much work you put into this its very detailed all the way down to add-on. Seems balance as well and I think it would be a good fit to the game

  • Ignoring the hater i think the concept is cool i like the idea of mixing the game alomh with the movies to make a good concept

    As for the power i wish there was something more just because a chase bazed power seems a bit lacking makes a great passive but i would like to see a power

    Or maybe a build instead of jason needing to rely on a chase maybe make it the more you hit or get stun or break pallets things such as thst

    But otherwise than that 8.7/10

  • I love the concept from abilities to power and even details and add on ideas although I do have some issues if you don't mind

    Hex Maggot meal makes it really easy to just slug and guard people even after cleansed there most likely to br half bleed out. But still great none the less

    Ferry man perk is not bad but I think it should be one time use or reduced just because perks like devour hope will be activated very early allowing you to just straight up mori people

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/297527/original-chapter-the-entitys-culling

    I'm not sure about that last perk, since everyone would choose to have tier 1 be "exposed", "incapacitated", or "Madness".

    This is only meant for the affects that go to it underneath it would be blindness oblivious and hemorrhaged how it works you can choose between these three in whatever order

  • I love the idea of a knight killer and the power is awesome being able to trap survivors in the armor having almost a portable hook if reading correctly can really change the variety of gameplay.

    One thong i do question might just be how I see it but Ghostly withdraw seems kinda weird because your kinda forced to get a scourge hook perk maybe of it also spawned in some it would make more sense to me

    Im only saying this because if yo I were doing a adept or something it would basically be useless

    But anyways keep up the good work

  • Im just speechless this is amazing very detailed.

    All the great possibilities of perks im just thinking dead mans chest with hoarder twin perk would be just gross.

    Or maybe No quarter gear head just know when someone is always on a gen

    Im getting ahead of myself but keep up the fantastic work

  • Love the idea of having a animal as a killer really adds a new concept different from others


    Perks are solid and don't break the game being reasonably although I would reduce enraged beast probably because I have a preference over that stuff

    Really admire the thoughts of how addons would be presented along with details of moris and cosmetics are really unique

  • Love the changes you made

  • I will say for the most part its okay but thr first perk seems a bit Op i would consider changing it to maybe a percent base not a full reset for example pop goes the weasel something like a 35% at max tier.


    The third perk is a bit broken as well it just becomes constant I recommended adding a cool down to it


    I don't know exactly how it would look in game but a instant down passive seems a bit broken especially with a perk that slows movement not even mentioning bloodlust you wouldn't have to even hit them just chase them till they instantly get down. I recommend making it a injured state instead of dying.

  • @FREADBEEAR said:

    I’m so sorry, I’m very big fan of five night at Freddy, but I think with your lek of killer need more balance, free god perk in one killer it’s imbalance, and the survivor too

    second your mechanic of gameplay is too a lot of for 1 dlc, and this is too imbalance, for example, Foxy ability need more nerf becouse it’s like a billy and demogorgon, and 4 killler at one game it’s hard, I think survivors can’t get rush with this, to many obstacles, but idea with different guns I like, but you need think how it’s gonna look on game, like their models one guns looks too shine and childless, but not bad idea, but need mooooooore rework

    Sorry for late response thanks for the feedback I have made a few changes and I would like a honest opinion if you can spare the time or feedback