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VideoGameMage

VideoGameMage

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VideoGameMage
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  • I'm pretty sure that was the idea OP. How else were they supposed to bridge the gap between solo q and swf? I don't know what people were expecting with the HUD icons. Knowing when someone is getting chased is basic stuff in a swf.

  • Somehow the new sports collection, the spring ensembles, and waterfront massacre are going to be called "seasonal" and taken from the store too. Hell, the Greek legends collection will probably be taken, till all that's left in store year around are the cosmetics all base survivors and killers came with.

  • Yeah ok. Waterfront massacre is 100% becoming time limited. Guess I better prepare myself for haddie's only purple rarity skin leaving the store.

  • I hate stealth gameplay, so anything that makes it weaker is a plus in my book.

  • @versacefeng said:

    So you want my console to drop 30 frames more?

    Was just about to say. As much as I would love more weather effects (maybe not like hurricanes and stuff lol), this game is so poorly optimized for console they had to remove all the fog that gave maps their ambiance because of the performance dip.

  • Sounds like you think DH needs a nerf not endurance. They already nerfed endurance by making it so you can't stack the effects anymore (MOM is excluded, but you gotta run a marathon to activate it so it's fine).

    I'm going to be honest, I don't know what can be done to DH at this point. People begged for dh for distance/I frames part of dead hard to be deleted in favor of giving an endurance effect, they did just that and now people are still complaining. They could lower the duration to .25 seconds but people would still be able to time it right, and complaints would continue.

  • Blindness is a status effect that's kinda meh, because if you made it too strong (especially if you start messing with the HUD and notifications like some people here have suggested) it becomes too game breaking.


    That being said, it is a status effect that will lose some of its effectiveness against solo q once the HUD icon update comes, and I don't think bhvr is ever going to have a game mechanic (whether it's a perk, status effect, etc) that messes with the HUD. So I have no clue how'd they go about buffing it, if they do at all. A rework might have to be done to it or it'll just have to stay in the game as the annoying but weak status effect.

  • All the last overhaul did was dumpster a bunch of perks on both sides, and only truly buffed a handful of perks that ended up giving us this boring meta. So I'm weary about another perk overhaul. All I see are more popular perks being dumpstered and some small tweaks to bad perks that people still won't run.

  • Thank goodness. I was not looking forward to franklins being a general perk.

  • @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321004#Comment_3321004

    Just 1 store cosmetic that isn’t a locked set is all I ask

    Bhvr: Best we can do is *checks notes* nothing. Also we'll be removing her diving suit cosmetic when we make waterfront massacre collection limited time only enjoy!

  • @Phasmamain said:

    Feng makes sense since it’s a Chinese based event though so she’s a pretty safe choice

    Vittorio on the other hand is just getting them to try to cash in on his simps. He’s literally got more store outfits than Haddie post release since she has got none

    I find it funny how Vittorio getting another skin is because of simps, but Feng receiving a new skimpy cosmetic isn't also because of simps. Also she already received a Chinese/lunar new year skins before so, technically this could be just because they want to use Feng's popularity to sell another time limited cosmetic.

    Haddie not receiving anything new 8 months after her release is tragic however. No amount of "she's just not popular" excuses the fact they didn't even try with her. Your supposed to give a survivor some cosmetics after release and THEN abandon them, not abandon them after they release.

  • A game health chapter for an anniversary event? Lol. It would be cool if they introduced event specific game modes though. Tired of event tomes.

  • The hook grab standoff is so annoying, removing it from healthy survivors would at least force killers to accept the trade so I'll agree to that.

    Kobes, I hate rage quits but I hate sandbaggers more and I fear taking away hook suicides would result in teammates who want out will just result in more griefing. Still something must be done about it.

    I agree, so many add ons and offerings are just worthless clutter for the sake of filling up our blood webs with things to take. Either rework some of them to be worthwhile or remove them.

    The main use out of knockout will be made useless once the HUD update comes since they made a new status icon for being carried. So yeah it should be reworked to do something else as it's main use of being effective against solos will be weaker. No mither, honestly you could delete this perk and nobody would notice.

  • Any healing build I bring is for my benefit mostly. My teammates may get some use out of me using botany knowledge, but I only bring that perk to combo it with built to last, streetwise and purple medkit for my super kit build. Man I miss the medkit efficiency bonus.

  • Depends on what killer your playing. If your playing an anti loop killer then of course survivors are gonna hold W.

  • It was used too much and for that reason it was nuked into orbit. Apparently being used too much is the only metric bhvr needs to nerf something, no matter the power level *Looks at self care*.

  • I like it, but considering bhvr changed OG ruin because it messed with new survivors too much, I can't see them adding more difficult skill checks based on status effects. I would love it though.

  • This game dips in players during the winter all the time I don't understand why people act like it's a new thing to happen. Also when accounting for all platforms, there's far more than 30k people playing this game daily.

    As for the rest of your comment, I do think the HUD icons will have a bit of impact on solo q. As far as killer being p2w at the moment, I would say it's a bad look that the current strong meta for killer is made up of paywalled perks but there are still some good free meta perks as well. You don't need to run cobruption. Pain res, jolt, overcharge are all good free perks.

  • Cross that bridge when we get there I guess.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316860#Comment_3316860

    This will happen. Loud Survivors will be more quiet and quiet Survivors will be louder.

    And yeah, it sucks. And all of that just so that they can say that they changed the Meta.

    That's what I'm afraid of. Loud survivors that I like playing like Jane and Rebecca probably won't even be that much quieter, but semi silent survivors that can make use of current iron will perfectly like Ada, Ace and Claudette will be made louder for the sake of "equalizing" everyone.

  • @Mandy said:

    I think there's a misconception here, we're adjusting the audio sounds so that survivors will have roughly equal sounds however, that might be an increase to some or a decrease to others, we did not say we were making survivors quieter.

    Iron Will is not supposed to make survivors completely silent.

    Please don't ruin my Ada. I love playing her with iron will. If the survivor volume change makes certain survivors louder, that'll just make iron will even more useless.

  • What backlash? All I saw were a couple of posts here on the forums. Nobody said a peep on other social media. Plus I saw a bunch of people in my games with the new cosmetics, so apparently nobody voted with their wallet. Granted, bhvr was really sneaky about it in game , so its possible people didn't know.

  • Hyperfocus has a 2% pickrate compared to prove which has nearly a 20% pickrate. Hyperfocus is in no way meta. DS got replaced with OTR, COH, and adrenaline imo. Adrenaline solves that endgame tunnel scenario if the killer hooks you before the last gen pops. Which is what DS did before they made it deactivate during endgame.

  • Calm spirit. And they were supposed to buff that perk.

  • No. I don't think aura reading is getting out of hand. If anything I think some aura read perks could use some buffs. I liked what they did with lethal pursuer in making it buff aura read perks and add ons. I'd like there to be a killer perk similar to open handed, with it obviously not working with certain perks so it wouldn't be too strong (undying and darkness revealed would be crazy busted if you could see even further from the base meters).

    A survivor perk that extended aura duration would also be welcome. Then again maybe that would be too strong. Alert, fogwise, and inner focus even would become even more godly and I already find those perk underrated.

  • So this is what bhvr meant by timed licensed content huh? (I kid, I kid). But I do worry about the future of licensed content if this keeps happening. Thankfully bhvr seems to have good relations with capcom so no fear of resident evil getting yoinked (that and they already tried their hand at an asymmetrical re game), but I feel it's only a matter of time before SOMEONE tries to do a Halloween asymm game to follow the trend. When that happens, goodbye to Myers and Laurie.

  • I swear if we lose the leatherface license over another asymm game that will be dead a year after it's launch...do IP holders hate money?

  • The mini boil over effect I imagine, will be more annoying than the one second shaved off wiggle reduction.

  • I think the other exhaustion perks are fine. Lithe and sprint burst are the 2nd and 3rd most ran exhaustion perk respectfully. It's just they're good "chase ender" perks, while dead hard is a "chase extender" perk. Basically an exhaustion perk you pick because the third health state it's gives will help you waste the killers time in chase so your teammates can crank gens.

    Personally, I want an exhaustion perk centered around flashlight blinds, so I can finally complete my empowered flashlight build.

  • At this point, I'm convinced they just forgor. They meant to do twins after they did some ghostface and legion tweaks, but somebody forgot to remind the devs.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309378#Comment_3309378

    "Gonna see a lot more camping/tunneling happening with the hud changes."

    Classic.

    Everything causes more camping and tunneling don't you know? Survivors get some good perks? "This will just cause killers to camp and tunnel". Get some good QOL improvements? "This will just cause killers to camp and tunnel". Newsflash current game is already a camp and tunnel fest. It's the nature of the game.

  • I'm just glad range add-ons are gone, and she can't abuse exposed builds anymore.

  • Only thing I want from old DBD is the atmosphere. The maps now are too bright and pretty.

  • Suggesting killers being able to see who's in a swf, has the same energy as people suggesting survivors should see the killer they are going against. Which would result in unnecessarily long queues for everyone.

  • If bhvr decided to go f2p, their monetization schemes would get even worse. You want DBD to go f2p? Hope you enjoy paying $15-$20 for chapters and cosmetics.

  • We can't have good hair physics in this game. The game isn't optimized for console, so if bhvr did add in decent hair physics the game would probably turn into a slide slow on console.

  • @Pulsar said:

    Replace them with bots and then remove the penalty.

    Keeps everyone happy. Nobody has to play a game they aren't enjoying, Killers don't lose BP and Survivors don't instantly lose. Oh, but people who play in a toxic way looking for reactions get cucked.

    It's hilarious how mobile can implement "disconnection bots" but the main game can't.

  • Windows is fine. It's strong but not busted, but as the meta shake up patch proved, that fact won't stop the devs from obliterating a perk. With a perk overhaul patch #2 hanging in the horizon, I won't be surprised to see it on the chopping block. The devs keep at it, we'll end up with more ######### tier perks than good perks. Maybe that's the end game. When all the perks on both sides are garbage, there finally won't be any more complaints.

  • Dredge's chase theme actually sounds like something horrific is after me. And for that reason alone it's my favorite. I like nemmy's chase music more than wesker's. I like the build up in wesker's chase but the actual chase theme gives me generic epic music you find off YouTube.

  • Endurance stacking isn't a thing unless your letting survivors mend in your face. So not sure why you brought up syptics, off the record and dead hard as if survivors could do all 3 after each other.

    Medkits with boons is BS I agree. Adrenaline. I mean it does it's job. Not sure what you want done about it.

  • It's been six years and this game is still standing so yes. I am optimistic about it. Until the devs shut down the servers (which is unlikely anytime soon considering DBD is their most profitable game).

  • @HugTechLover said:

    It’s not new meta… Windows has always been strong.

    Yeah but it's like the second most picked survivor perk after dead hard. Windows was never quite this popular before.

    Imo I like the perk. It's strong without being busted, but that never stopped a perk from getting destroyed before (rip iron will) so I'm expecting bhvr to completely obliterate this perk once meta shake up patch #2 comes.

  • Still don't understand why cozy break is leaving. It's a pj/sleepwear collection.

  • I would believe alien was coming to the game if Disney weren't the company that owns the rights.

  • Thank you for updating us on this! I was scared it was going to be scrapped but I'm glad I was proven wrong. Solo q has needed this change for a while and I'm glad the devs actually plan on going through with it.

  • You say that but gamers nowadays have short attention spans. For live service multiplayer games, going months without new content is just asking for bored players. DBD doesn't have enough content (only one game mode for example) to go through months of no new chapters to keep up player retention. Maybe if bhvr released some new events alongside the project health update, it could be bearable.

  • ######### killer, ######### map, I like Vittorio but I find it lame that they essentially made a wizard character but ,outside of fogwise, gave him crappy perks. This is the 2nd supernatural survivor they've given us (haddie is the other) with mostly bad perks. I roll my eyes at his blatant thirst trapping but I'm not that bothered because I get it. He's an original male survivor that needs to sell well, after their other original survivor (haddie) didn't. Mikaela was a smash hit after all.

  • Probably to finally get the game over with. Personally unless the other survivor played stealthily all match (aka they haven't been hooked once and spent the entire match not taking aggro) I won't work with the killer to snitch out the other survivor. Never understood what people expect the other survivor to do when the killer is camping a slugged survivor to bait the other one out. Either hook me and take the chance for hatch, or spend 30 minutes trying to find the other survivor and secure your 4k.

  • @Eelanos said:

    Those look much cooler than whatever that atrocious Yun Jin cosmetic that we got was.

    Are you kidding Yun-jins was the best out of the bunch. I would 100% take the casual winter outfits over the gaudy dresses we got with Kate, Mikaela and Meg.

    Also sheesh that hair on Elodie. Why can't the main game do hair that good?

  • Reached there a week ago. Lord help me if bhvr ever gives a 100 tier deep rift a try.

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