Venusa
Venusa
About
- Username
- Venusa
- Joined
- Visits
- 4,078
- Last Active
Comments
-
@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677955#Comment_3677955
If 3 people can't do a single gen before someone has been hooked 3 times, that's not a tunnelling issue.
pain res pop has entered the room
-
@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676564#Comment_3676564
Ignoring the fact that it requires a perk to do what survivors can do base kit for a second (break a totem), please keep in mind the release dates. Circle of healing was introduced October of 2021 while shattered hope was released June of 2022. So... when circle of healing was in its prime, you think people should have countered it by using a perk that didn't exist for another 9 months?
Imagine if it required a perk for a survivor to cleanse totems. Would devour hope become problematic? Should I insist you bring the totem breaking perk so you can counter it by breaking 5 totems? That's what shattered hope did... You got to turn off a totem and make the survivor boon a different totem instead.
Survivors got a taste of having to break 5 totems to counter 1 perk with OG hex undying. Why do you think anyone would want to do that again WHILE being required to use a perk slot for it?
I'm not saying that CoH shouldn't have been nerfed and that Killers should've just equipped Shattered Hope every single game. I'm saying that "just use calm spirit" isn't a tangible or sensical argument because "just use x to counter y" could apply to a bunch of problems in this game.
However DBD isn't a counterpick game and even if a perk can be nullified or countered by another one, that doesn't mean the perk in question doesn't have any issues when it comes to balance and should be looked at.
-
@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675652#Comment_3675652
What perk was that?
-
Chase.
Not generator defence simulator.
-
@Felgoose said:
It's countered by a single perk.
Circle of Healing was countered by a single perk too but Killers weren't using it and asked for nerfs instead? So what's your point?
-
@RhysVMT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675557#Comment_3675557
Just tested it in a custom game, the bug in fact lies on Oni, worked both with and Without Mad Grit
rip 😭
-
Hopefully it gets reworked soon. Nobody cares if Trapper is running UW but it's NOT OKAY on killers like Nurse, Blight, Oni etc. that have superior mobility.
-
Why should Oni be killswitched though. AFAIK it's a bug that happens when he has the perk Mad Grit. Maybe they should disable the perk first instead of a whole Killer?
-
"goth woman B lining to basement"😭
-
@GentlemanFridge said:
Suspecting that was always the plan to begin with.
It was far too obvious of an easter egg for it to not be a thing.
That said, I haven’t actually seen it myself. What’s it playing?
A footage from Mikaela and Sable's wedding!
-
Yes. As the Killer if you stand still the whole match and don't get any points, after all survivors escape and the game ends, it'll look like as if you've lost connection and you'll get a DC penalty.
-
There isn't much point trying to complete a single gen now since every Killer is running the same copy paste pain res pop grim embrace dms build. So I'm guessing people are just messing around.
-
this diva:
-
@scachich said:
this actually kind of worked, i know this is a very old post but now i don't get angry anymore.
yaaaaaaaay we love to see progress 👍️
-
For years killers kept saying that they would stop tunneling if they got enough buffs and if they were the power role so they wouldn't have to resort to those strategies anymore.
Now most killers got buffed in some way and killrates are universally higher, escape rate has been lowered and survivors keep getting nerfs but somehow the killers keep tunneling even harder since "it's more necessary than ever" now.
So what we got is, killers getting stronger with each patch but turbo-tunneling even harder anyways since there isn't much you can do about it considering how laughable the "anti-tunneling" perks are.
-
FIXED: As of 7.6.0. this audio bug has been fixed! Thank you for making me feel heard!💕
-
I'm so surprised that they actually did adjustments on Sable's perks because the last 2 chapters, they kept asking feedback on survivor perks and didn't even tweak them even though everyone was screaming how trash they are.
-
Trust me, forum killers are always going to find an explanation as to why it was %100 avoidable and it was purely survivor's fault LOL.
-
Yun-Jin Lee!
-
slay!
-
@fussy said:
Maybe not worst idea in a world where Scourge Hooks are not extremely RNG dependent and Distortion isn't endless so killers actually can find other survivors one by one.
you can't find a single survivor without their aura being revealed to you by your perks?
idk seems like a very unrelated problem or answer to what OP is talking about.
-
Tbh they should rework DMS at this point. It always causes issues with other perks. It's problematic by nature and it doesn't even have any type of cooldown.
It's very dumb with Pain Res. ever since they messed up when hook-related perks trigger with the changes they made to hook screams. You can't even react to it because it's so random and inconsistent.
It's dumb with Ultimate Weapon cause you can just force it.
If I recall correctly there was a problem with Merciless Storm + DMS where they made some changes to fix it but then reintroduced the same problem back again.
It can be aggravating with Deadlock too since there's no limit to how much a gen can get blocked and the same gen keeps getting blocked and regressed and you just end up giving up.
There's also the problem where gens blocked by the entity cannot be regressed by design but they keep breaking that design every few patches and take a couple of weeks to fix it.
And now it is being problematic when combined with Grim Embrace but Grim Embrace isn't that problematic by itself.
It's also a very dumb perk to try and explain to a new player. Expecting newer players to understand why the gens keep getting blocked and grasp the needless minigame of when to "let go" off the gen so pain res. etc. doesn't trigger DMS bla bla is a very dumb conversation.
It's almost as if the same perk keeps causing issues and DMS should be looked at instead of other perks that are fine by themselves.
-
The Oni!
-
It's disgusting on Killers like Nurse, Blight or Oni who can down survivors really fast and snowball one by one.
-
I feel like their vibes are very different.
There might be a competition between Mikaela and Sable though since they're closer in style and attract the same audience.
-
Nothing.
We'll get 3 garbage-tier perks that nobody is going to use (but killers on this forum will swear they're OP) and that's it.
-
The Huntress buff is not going to end well...🤐
-
DISCONNECTED
Dedicated server is not responding; disconnecting...
-
This bug is still present in 7.5.2.
Hopefully we get this simple audio fix soon!🤠
-
Yun-Jin Lee is the first survivor to be voiced by a professional voice actor! Until then almost all survivors were voiced by BHVR employees!
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648709#Comment_3648709
Sure, I agree with that, but it is possible to tunnel gens based on this definition?
It'd be the survivor team repeatedly targeting the same generator to get it fixed without paying attention to any of the others. That's... what this thread is about.
Except that's not a thing and it's still a flawed equation.
Am I face-camping the gen as a survivor if I stand in front of it? Yeah, that's how dumb it sounds.
-
Game is more fun without perks.
Skipping the offerings screen and loading into a match immediately was nice.
Killers tunnel and camp just because they want to and not because they need to.
I hate Legion.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648703#Comment_3648703
Not that I disagree, but your post does somewhat beg the question of what the "real" definition of tunnelling is?
The definition has always been the same for all these years. I don't think it has ever changed or became subjective at any point.
The act of a killer chasing and targeting one survivor to get them out of the game ASAP.
-
You cannot "tunnel" gens if we're going by the real definition of tunneling.
It's a flawed equation used by killers of this forum so they feel like they have a tangible argument meanwhile they just sound funny.
-
soloq players slowly quitting the game
-
LMAO
-
@Jonnykiv said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647556#Comment_3647556
If this is the case then why isnt Ghostface removed from this mode, since he can sit far enough away and make you one-shotable? Next will be "oh we cant have Billy in this mode as he moves to fast with this new chainsaw mechanic". What about Myers wtih his stalk ability lighting people up, do you want them removed too? I havent played agaist a Spirit yet so I have no idea how that will play out with their phasing ability. There would be no end of complaints, so the easier and fairer option is to leave all surv/killers in the game and usable for this new game mode.
The next option would be having a natural ability per killer/survivor. ie Wraith can see blood easier, Nea recovers from drops quicker, Quentin opens doors faster, Artist can use crows as location flags
No, that's clearly not what I'm talking about. Nobody is talking about Ghostface, Myers nor Billy except you.
The only handicap Killers have in this mode is tracking survivors. Killers can still see gens, hooks, they can even figure out how many gens are left by counting and they still have their power. So the only difference and inconvenience you have in this mode is tracking survivors. But playing Legion nullifies this inconvenience.
Now tell me again: why would I want to play this mode against a Legion? What disadvantage does he have compared to what I'm putting myself through by playing Lights Out?
-
Yeah I don't understand how Legion wasn't disabled for this mode. Why am I playing in a disadvantaged position against a Killer that doesn't have that disadvantage? What's the point?
-
Their "solution" to 3-gens doesn't do crap when you still have gens spawn like this.
-
That PTB was such an awful experience. So happy they decided not to implement that system. It would officially ruin DBD.
-
@Seraphor said:
I would scale repair speeds with remaining survivors / remaining gens.
For each gen that gets repaired, global repair speeds are reduced by 5%.
For each survivor sacrificed, global repair speeds are increased by 10%.
Exact values of course subject to balance calculations, but the gist of it means if 2 survivors are sacrificed gens fly by [20%] faster, but if 4 gens are repaired before anyone is sacrificed then the last one takes [20%] longer.
This would incentivise killers to keep survivors in the trial longer (sort of like a basekit Thanatophobia) while making gens slower as the game goes on, curbing the benefits of early-game genrushing. If survivors are sacrificed then any remaining survivors have more incentive to attempt repairs instead of giving up, and if 3 gens pop in the first chase the killer knows the remaining gens will be tougher. (The latter could have posed issues for 3 gens, but we have a solution to that now)
It could be displayed on the HUD as some kind of 'Entities Favour' gauge, aiding/penalising the killer for succeeding/failing to inflict enough pain and suffering. The lore/mechanism gor this already exists in the entities judgement in the postgame screen for the killer, this would just bring it into live play.
I also think Toolboxes should get the Medkit treatment, mostly standardising their benefits to repairs (like +10/15/20/25% repair speeds with a fixed amount of charges by toolbox rarity instead of the +50/100% with double the charges we currently have) while keeping their sabotage effects different.
I would pay to test this out on PTB someday. It sounds nice.
-
Yes! Please, it's time!
-
Trash
-
This bug is still present in 7.5.1.
I see a lot of audio fixes in the patch notes everytime so I'm hopeful you can easily fix this too!😇
-
@sleepylibra said:
They proved it with gabes fire moon outfit that the sets do not need to be linked. they can never take that back now. Just plain greed.
they basically exposed how unnecessary it is for most skins to be linked...
-
"SoloQ feels OP" ????????????????????????
-
@Nazzzak said:
I've depipped 5 times 🤣 why do I play this game. I've pretty much decided to just throw to get the tome done and I'm out. I try and I depip, may as well not try and take the depip or safety pip. I've pipped only three times and they were just.
I don't understand why they didn't disable pipping for this game mode. Ofcourse I lost all my pips cause you can't get ######### done as survivor in this mode... I hope my MMR isn't lowering because of constant loss...
-
It's a bug.
Also they basically exposed how unnecessary it is for most skins to be linked. I hope this bug happens to Yun-Jin LOL.




