Venom368
Venom368
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- Venom368
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@Deadeye said:
I still donÄt see a 'competitive disatvantage'.
How bout that: make the charm placement optional? Would that save your therapy?
yaes
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@Go_Go_Roboto said:
https://forum.deadbydaylight.com/en/discussion/comment/856875#Comment_856875
https://forum.deadbydaylight.com/en/discussion/comment/856925#Comment_856925
https://forum.deadbydaylight.com/en/discussion/comment/856946#Comment_856946
This could easily become a non-issue if a random charm is selected for the gen/charms aren't on survivors asses anymore.
Yeah that would avoid the issue, but I feel like it's not that interesting of a feature at that point.
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@Deadeye said:
@Venom368 Well, in first line, the completed gen gives you the information that someone is around. Depending on the time you needed to get there. And if it influences your choice in knowing who you can tunnel down, I'm not sure if you would say "It's just the Nea on this gen, didn't hook her once. Can't tunnel her, so just leave her" or what? Or "It's the dwight and Claud, I can tunnel Claud. Found Dwight, damn, go on searching"
I mean, if you hook someone with BBQ, you can see by the shape of the auras who is who. That gives you a bit more information than who completed the gen several seconds ago. Sure, it is some kind of information, but your example really doesn't convince me. And I can't find any other 'abuse' at the moment.
I feel like it would evolve to the point to where nobody wants to be the person to finish a gen because they don't want their charm to be left there for the killer to see. And that would lead to nobody running any charms because it gives you a competitive disadvantage. And then I go to look at the forums to find 300 threads about people complaining how they can't use their favorite charms on their character anymore. Oh god no I can see it now
"BHVR scammed me into buying the premium rift pass just to make all my cosmetics completely worthless and unusable"
"...how did these ignorant 3head devs not see how game ruining this update is..."
"ALL THE DEVS ARE TOXIC KILLER MAINS"
oh no and then the rebuttal killer posts when the devs change it back
"The devs are taking away yet ANOTHER tool from high level, intelligent, handsome killer mains like myself. Once again, crybaby survivors whining leads to killer mains being punished. AGAIN."
"..Devs OBVIOUSLY salty survivor mains.."
"Where is my Nurse and Spirit buffs?!?"
Goodness, I think I need therapy. Leave the poor devs alone
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Yeah buff borrowed time too pls, I don't get to use it against Freddy either
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I can see this becoming an issue that people complain about. It gives the killer the ability to walk to a generator that was just completed 5 seconds ago and be like, "Oh that's Blendette's and Dwight's charms on the generator, so I know there is at least 2 people right here hiding. And Blendy is dead on her next hook so I'm going to stay here until I find her. That also means the person who just got the unhook across the map must be the Nea."
It seems like it would be one of those things that devs add to the game to be fun/cute, that players eventually figure out how to abuse to gain a competitive advantage
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Legion is a bunch of hormonal and emotional teenagers so if you hit an emotional topic for them you might have a chance. Or they let you join into the Legion.
The Clown would probably be down to take you in as a sex slave.
And Bubba, he's kinda... on the spectrum... In the movies he just does everything his family members tell him to do and he doesn't really know better. Like, he puts on an old lady mask and the apron when he wants to be helpful in the kitchen. You could probably come up with some story that he would believe. He also has a crush on one of the kidnapped girls in a movie and tries his best to take care of her and hide her from his family.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/851850#Comment_851850
I disagree, I find all the nerfs outway Faster vaulting and a slight run speed. Not being able too use perks like Franklins, Sloppy, STBFL, etc really hinders him, and the Mend buff makes him completely useless.
Sooo you haven't tried him or you have? He's so much more fun of a killer now. They should have made the on-hit change ages ago
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Have you played Legion on the PTB? He feels 300% better to play than he does on live. His movement buffs are insane.
Along with that, running Beast of Prey on him guarantees you a down on a survivor currently...
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/850254#Comment_850254
The fact that the Nurse moves slower than 4m/s or 100% forces her to use her power, by adding this 3 second recharge per blink not only 'restricts' her on how to use the power but allows the survivors to make mistakes that usually wouldn't happen against pre-nerf nurse and questionable plays, also the nerf still is impactful even with recharge add-ons not only this but the nurse is still inconsistent on certain maps or debris.
- "What do you mean by her being "restricted"?"
No no no, I don't think that any killer should be nearly impossible to counter. I was meant to say that the non-optimal survivors aka the bad survivors shouldn't win against you if your the more experienced player.
- "What player doesn't deserve an opportunity to counterplay a killer??? Do you think a killer should exist that is nearly impossible to counterplay?"
🤣 Please tell me in what way does the nurse carry killers to rank 1??? First off not many people will want to play her as their first couple of games will be trying to understand the blink range, time to blink, what obstacles you can't blink through etc. Second mot many people are able to play her due to either the low FOV or Motion sickness from the vignette during the fatigue. Last Nurse had so much counter-play before this nerf examples: Dead Hard, Stealth Perks; Premonition, Spine Chill, Urban Evasion, Iron Will, Light Weight, Information Perks; Alert, Dark Sense. I can go on and on about how many counters there were before this nerf. (I wish that my simple 1 mistake didn't cost me the game or I can get hard to counter second chance perks :>)
- "Regardless, all this nerf did was make it slightly more punishing for a Nurse to make a mistake. It makes it so killers that make several mistakes with her in a game can't get carried to rank 1 anymore by using her unless they improve.
My thoughts on your reply I understand where you're coming from but you clearly don't understand where i'm coming from, I'm looking at this nerf from competitive and logical POV. Not only you restate the key aspects of the comment and state the obvious details I already know of. Most likely I wasn't more clear on ze comment
Gotcha. Yes it absolutely restricts her power, that is indeed what they were trying to do. That should theoretically allow survivors to make more mistakes than they could against the previous iteration of the nurse. I think the issue was, even if the survivor was the more experienced player and played perfectly, they would still lose to a good nurse.
Please tell me in what way does the nurse carry killers to rank 1???
You already agreed with me that she is still the strongest killer in the game after multiple nerfs, how are you denying her ability to carry people to rank 1? I was speaking from personal experience with the rank 1 comment. I've only ever gotten to rank 1 killer back in the days where I pretty much only played nurse.
For the 'counterplay' perks you mentioned, none of them really counter the nurse more than they do any other killer.
If you were actually looking at this from either a competitive or logical point of view, you would understand that after the strongest killer in the game receives a nerf, and still remains the strongest killer in the game, that they were certainly overpowered before the nerf.
Aside from anything related to the Nurse, DbD just isn't built to be a highly competitive game. The core fundamentals of the game, especially the asymmetrical aspect of it, make it impossible to ever become an 'e-sports-esque' type of game. That's an entirely different conversation topic though.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/850730#Comment_850730
billy moves faster, he doesn't need to farm survivors for his power to be used. and the extended lunge is basically still billy. don't forget when he picks up a downed survivor he instantly loses his power and needs to re-farm. he has no mobility OUTSIDE of when he is in his power and when he is doing the dash he is slower than a billy using his chainsaw
Have you played on Lerys with him? I'm certain they will nerf his dash ability.You can do circles around any room while in his dash, it has too much mobility
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@PinkMochaV2 said:
Oni looks pretty weak. Doesn't have a power until he starts hitting people. That's when killers are at their weakest, at the start of the game. Snowball potential but frankly I think Trapper has better snowball potential. His perks don't look too useful either.
Yui sucks. Her perks are awful. I will use her only for her skin, she will be my new waifu main.
Lucky Break would be good if it didn't work only once per game. Any Means Necessary sounds good in theory but will just lead to killers breaking palettes as soon as they drop. Killers are not going to let good palettes stand. Breakout would be nice if you could use it on yourself. I am assuming you can't. Would be useful in SWF, in solo play a lot less useful but I'd probably use it for fun.
KEKW
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/849180#Comment_849180
SWFs new meta perk.Oops was thinking about Breakout. Any Means has the potential to pallet slamming a killer twice with the same pallet while they are locked in stun animation.
A pallet stun without Enduring lasts 2 seconds. It takes 3 seconds to lift a pallet using this perk, plus it takes time to perform the throw pallet animation again.
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@xEcoLog1cDuk3Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/847474#Comment_847474
Although yes the nurse is still the strongest killer but here's the thing, she's restricted AF. Only reason people will say that the power "balanced" is that either A. casual survivor mains or B. You don't see the bigger picture. By adding this restriction you're limiting the full potential of the power and giving "counterplay" to players that don't deserve it, not to mention the nurse is probably the only killer where you need to use your power as she's slower than 100% & on paper 6 seconds may not be a lot but in a game where time means everything then there's an issue.
What do you mean by her being "restricted"?
By adding this restriction you're limiting the full potential of the power
Yes... This is literally the definition and purpose of a nerf...
and giving "counterplay" to players that don't deserve it
What player doesn't deserve an opportunity to counterplay a killer??? Do you think a killer should exist that is nearly impossible to counterplay?
Regardless, all this nerf did was make it slightly more punishing for a Nurse to make a mistake. It makes it so killers tha make several mistakes with her in a game can't get carried to rank 1 anymore by using her unless they improve.
After 2 blinks, the nurse fatigue is 2.5 seconds. You have to wait 3.5 seconds after fatigue to get both of your blinks back.
If you use both recharge add-ons, you need to wait 1.5 seconds after the blink fatigue to have both of your blinks back. Now on paper, 1.5 seconds might not seem like a lot, but in a game where time means everything, it's essentially nothing and like the didn't nerf her in the first place.
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@Teabagging_Boi said:
https://forum.deadbydaylight.com/en/discussion/comment/847164#Comment_847164
Wait, do you seriously call him toxic because he uses strong items? I can understand if he spammed mori animation or hard tunneled with mori (which I personally do not consider toxic, because it is just a playstyle, not the most fun for survivors, yet it has it's right to exist), but because he just uses mori? Really? It's the same as calling people toxic for running annoying perks or items with strong addons. It's a compete nonsense.
No, I didn't seriously call him toxic because he uses strong items. I thought I made it pretty obvious that I wasn't being serious in the following sentence lol
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@BlackHack said:
sorry for my english,
i played nurse alot after and before the nerf , gotta say she was boring as F,
we asked you before BHVR not to touch this one killer for alot of reasons , but no, you think that was better, i think no one will play her again , i know i will not , bcuz now it's too frustrating and boring to play her, instead of consecrating on the survivor you need to considerate on a bar to get full , what a time waste for the muscle memory practice and for the p3 with all perks BP.
The Nurse is still the strongest killer in the game on PC. Her kit now feels much more balanced and fun to play. She has been considered to be the most OP killer in the game since her release. She obviously is going to feel weaker after a nerf. She is just less OP than she was.
If you had never played the Nurse before this nerf, and put time in to learn her, you would think she was OP compared to all the other killers. You don't think she feels as fun now because you have experience playing her when she was stronger.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/847063#Comment_847063
and no I dont feel "entitled"you killer mains complain about survivors escaping with keys and not being able to do anything. this is the exact same thing.
A killer standing on hatch is literally them being able to do something about survivors escaping with keys. This is one of the only ways in the game to counter play a key, and it isn't even beneficial for the killer in any way to do so. The killer is pretty much just accepting the loss, just to deny a cheap hatch escape
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Disarm the trap first. A trapper trap is one of the only things in the game that can stop a survivor with a key from hatching. And, it only ever helps if the Trapper is right next to the trap while the survivor is trying to disarm it. Literally just wait for the Trapper to walk away and then disarm it, since the time to use the key to open the hatch afterwards is instant. Keys would get nerfed before they ever changed this.
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Mori's also take a lot of fun out of the match for both the survivors and killer. At least for me it feels like a undeserved victory when I use one. Don't be a toxic mori gamer. Be a heroic mori gamer and murder every single urban evading Blendette you come across. Join the cause
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So you're saying you are upset that even though the killer can be blinded during every other animation they do, they shouldn't be able to be blinded during a mori? Go look up the animation on YouTube if you want to see it so badly
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This is the bug report forum. The Feedback and Suggestions forum seems like a better spot for this
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/820820#Comment_820820
I’ve made a thread giving advice to countering her exactly how I sometimes do in-game.
Fair, it's a solid tip. I don't feel like that tip itself is enough to 'counter' her though. Especially with how hard it is to tell when it happens. I wasn't sure if you if you play on console or not, but the majority of PC players play on low detail, which makes it extremely hard to pick up on any visual spirit signal, you can really only go off of audio.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/820898#Comment_820898
So, you're saying there's a issue with the schoolgirl outfit then?
Also, thanks for admitting you want to "reliably" counterplay a Killer over and over. You're exactly the type of person I was complaining about earlier: A biased Survivor who doesn't want to think or try to get into the Killer's head. You want safe, consistent methods of beating Killers that CAN trip you up.
Willing to bet you won't think "no counterplay" when it comes to genrush too and elite Survivor teams.
Morons like you don't understand how big of a deal "blue scratch marks" would be. Because you can't see the bigger picture.
"Ohhhh, Spirit is phasing! And she's phasing THAT way! Well, I just have to do this simple thing and then she can't do anything to me! Dur hur, I'm so good! gg ez baby Killer!"
Where is the "counterplay" to getting your movements constantly read at loops, hmmm? What will the counterplay be to Survivors being able to constantly tell where you are? How will you be able to mindgame them? What is the safe and consistent counterplay to genrush too?
The answer: There is none. Which is your goal: EZ wins for you, a Survivor main.
This is actually the most ignorant post I've ever read on this forum lol
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/820898#Comment_820898
So, you're saying there's a issue with the schoolgirl outfit then?
Also, thanks for admitting you want to "reliably" counterplay a Killer over and over. You're exactly the type of person I was complaining about earlier: A biased Survivor who doesn't want to think or try to get into the Killer's head. You want safe, consistent methods of beating Killers that CAN trip you up.
Willing to bet you won't think "no counterplay" when it comes to genrush too and elite Survivor teams.
Morons like you don't understand how big of a deal "blue scratch marks" would be. Because you can't see the bigger picture.
"Ohhhh, Spirit is phasing! And she's phasing THAT way! Well, I just have to do this simple thing and then she can't do anything to me! Dur hur, I'm so good! gg ez baby Killer!"
Where is the "counterplay" to getting your movements constantly read at loops, hmmm? What will the counterplay be to Survivors being able to constantly tell where you are? How will you be able to mindgame them? What is the safe and consistent counterplay to genrush too?
The answer: There is none. Which is your goal: EZ wins for you, a Survivor main.
Bruh, do you know who Scott Jund is lmao
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/820756#Comment_820756
So, because she's winning more, that would mean that she HAS to be nerfed... Survivor skill, Survivor rank, Killer rank, maps and other things don't matter... okay. Spirit's strengths and weaknesses definitely don't matter as well. As well as why she's picked so much... 'kay.
""Dont nerf a killer for overperforming" is blatantly pushing people towards playing OP killers instead of trying to balance them all."
On the flip side, "only nerf top tier killers and never buff low tier killers to deal with a major problem (elite "gg ez" Survivor teams who genrush like crazy)" also pushes people towards top tiers. Especially since, because of how the lobby system works, you can't tell if you're dealing with a elite team until you get in-game. You might as well always play it safe. Use your best perks, use the best Killers, JUST IN CASE a team rolls around that will make you wish you brought a mori.
There is a major issue with Survivors that people play Spirit to counter. You would rather be Survivor biased and make it even easier to win as Survivor instead of dealing with the major issue that Killers face.
This is also the reason why nobody plays Killer and why Survivor lobby times are so long as a result: Because it's not fun. Every Killer is weak and has the same weaknesses (which is what you REALLY mean by "bringing all Killers in line", making sure they have the same easy strategy to beat them with), why play Killer when you're gonna be consistently sweaty all the time?
Survivors are evidently going to be getting more BP as well, which is taking away from one of the reasons for playing Killer.
Clearly, Killers must be nerfed so hard until this game dies because the dumb Survivors who complain about "nO cOunTeRpLaY" stop playing because of long matchmaking. And don't even learn why that matchmaking was so long in place.
If one side can't have fun, the other side doesn't deserve to have fun either. Want Spirit nerfed? Compromise then.
- I said decisions should be made off of her data. How and why are you assuming that survivor and killer rank has nothing to do with that? Spirit's pick rate should 100% be considered along with the rest of the data. You just assumed all of this information in an attempt to devalue my statement.
- I agree that buffing underperforming killers is a valid option normally, but not necessarily in this case, just because Spirit's issues stem from lack of counterplay existing. (I also was quoting a previous comment on this thread, not quoting a non-existent post) The 'gg ez' mentality is just being unsportsmanlike, no matter what team the person is on. It's frustrating and tilting when I see it, but I see it better to brush it off rather than trying to fight fire with fire. Thats how the community turns against eachother and wholesomeness is out the window.
- Not sure what you are trying to say in the next paragraph, if you want to try to reword that.
- Again, you are putting words in my mouth about killer balance here. I absolutely do not believe that all killers should have the exact same weaknesses. I do believe that all of their weaknesses should be similar in the amount of effort it takes to counter/capitalize on the weaknesses. There are of course core fundamentals for survivors in the game, but ideally the amount of effort that goes into countering Cannibal vs the amount of effort that goes into countering Spirit should be comparable, even though they are much different strategies. And currently, it is extremely more difficult to counter Spirit than the majority of other killers. To go along with the 'sweaty' part you are talking about, Killer role is much more intense in this game than playing the survivor role, because its asymmetrical. It's much more stressful and requires much more focus and attention than playing survivor does. Thats what you need to know going into it, and it you don't want to play intensely, either play survivor, or play a different game. Most games aren't asymmetrical and don't have the natural difference in required intensity levels.
- I don't know if this is just me, but I average about half as many BP on survivor as I do on killer. I would say in 90% of the games I have ever played, the killer gets more points than any survivor, even if all 4 of the escape. Plus, BBQ & Chili seems to be much easier to get 4 stacks with than getting 4 stacks with WGLF on survivor. (I consistently use both perks. On survivor, it is a dead perk. On killer, it is consistently known to be the #1 perk in the game because it allows you to consistently apply pressure along with doubling your BPs).
- I wouldn't be upset at all if the survivors with that mentality stopped playing the game. Usually, if survivors can't handle the queues, they swap over and play killer. And they understand the difficulties on both sides. I would much rather play with people that have experience and viewpoints from both sides, rather than people who strictly play 1 role and just complain. Their opinions aren't as powerful because they haven't experienced the other side of things.
- I think you are wrong in your last statement. That's the bully and winner mentality. Both sides should be having fun, thats where the balance comes in. If neither side is having fun, why would anybody play the game at all? Either change something up or play a different game if you aren't having fun. If you are playing tryhard prayer beads Spirit with the mentality of 'survivors need to be punished', i mean... that fits in with the lore of the game and all... but thats the wrong mentality to play games with in general. I just want everbody to have fun and feel like things are fair on both sides. (The latter being much more difficult to achieve than the prior)
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@Spirit_Hag said:
Basically you have to let at least two survivors escape each round so your fav killer wont "overperform" in the game stats and get nerfed. Got it. Also, be sure to stay away from red/purple rank as after spirit is nerfed, whos gonna willingly play 4 man swf or just a full set of 4 solo high skilled survivors with no killers strong enough to handle it consistently? lol RIP red rank survivor queues if this happens
If you are saying you can only handle 4 man swf groups with Spirit, you are opening admitting the imbalance of Spirit to other killers.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/819158#Comment_819158
Iron Will counters every Killer. Most high rank Killers use headphones and listen for your pained cries if they lose you. Iron Will also counters Nurse as well. Quick and Quiet is also good VS a phasing Spirit as well. Lets you confuse Spirits very easily and quickly and win chases.
Even great Spirits also suffer from their biggest weakness: Collision. They are not Nurse, they cannot go through things. Vaults, pallets, objects... they must respect these. Great Spirits cannot truly ignore loops, they have to path to the Survivor and then hit them.
When a Survivor is at a loop, they can position themselves at weird and unpredictable spots to make it impossible to even run into them. Like just outside a loop, etc...
Being injured does not mean you will get hit by phase too. Great Spirits must respect vaults and pallets. Sometimes vaulting something multiple times can confuse a Spirit. Same for pausing before making another vault. You just have to get into the Spirit's mind. Many Spirits suffer from predictable attempts at reads and can be read accordingly.
But no, you'd rather just throw your hands in the air and beg for nerfs that would, without fail, make Spirit Legion tier. Blue scratch marks? Yeah, no, you just want safe, consistent methods of dealing with a Killer so you can easily loop them for 5 gens and then teabag at the gates and think you're good. That's the goal, that's ALWAYS the goal.
"Spirit's phasing? Well, I'll just do this one simple thing and I can't get hit! Duh huh, I'm so smart, doing this one braindead thing over and over that, unironically, can't be mindgamed by the Spirit!"
I've listened to the complaints. All of them are stupid and boil down to "We don't want to think! We want things to be easy!". You're entitled.
You're also against running Iron Will because you want to run meta perks. And ONLY meta perks. You want to have Adrenaline every game, you want to bring Dead Hard every game, etc... you don't want to switch perks.
It's that simple.
Did someone hurt you? Do you need a hug?
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@Snugs said:
https://forum.deadbydaylight.com/en/discussion/comment/820756#Comment_820756
This is good, Reason nurse got nerfed is because win rate was way too high people got bored using her, so they had to move to other killers for a challenge.
Spirit doesn't need a big nerf just a competitive one, Why can't you pass through her whilst she's in phase? why does she get instant reveal on invisibility when wraith is slower in all aspects ( movement and reveal) she's the only killer who can vault without a tell.. things like this make her over powered changing one or two aspects makes her viable and more balanced.
Survivor add on's or perks get nerfed along side killer ones so something will happen. Look how useless pink and purple medkit add on's are now?.. killer see's an instant used you just wait 8 seconds and then slap same as how you counter the DS with a minute slug. How often does anyone actually use a brand new part? it's more of a waste on the add on slot than a help.
?
I'm on your page. Smaller nerfs is all she needs.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/820774#Comment_820774
I play at rank one.
That was aggressive, I'm sorry lol. Make a video or something about countering Spirit instead of making statements without anything to back it up though. Spirit is getting nerfed because the majority of the playerbase does not know how to counter her.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/820689#Comment_820689
They aren’t, I can counter her without it.
The Spirits arent too great at rank 20 so that isn't relevant to the conversation
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Spirit has been out long enough to where decisions can be made off of her win rate data. Add-on win rate is tracked as well, so that will help the team to decide what needs to be changed. The end goal is to bring all killers in line with eachother.
"Dont nerf a killer for overperforming" is blatantly pushing people towards playing OP killers instead of trying to balance them all. Buffs and nerfs to make things balanced are what keep the game refreshing and keep it from getting stale. Some OP ######### gets nerfed to #########, and some ######### stuff becomes OP when trying to balance sometimes. The meta evolves. It's what keeps the game interesting.
And literally, there is ALWAYS a 4:1 survivor to killer ratio for every match played. Im a killer main, but from a business perspective it makes sense to take into account the pleas of survivors more than killers. It's the majority of the playerbase.
I play Spirit a lot, because I know she is strong. I would rather not feel like I'm at a disadvantage by playing another killer, just because I'm bored with playing Spirit.
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/819201#Comment_819201
You do get the phasing sound, her shards glow slightly, she snaps back into her default position, her hair snaps straight up. I've seen that video and it does not have enought info on the Spirit's counters. Runnning Spine Chill can make it so that she never finds you or that she can't mess with you with that fake phasing. Iron will makes her unable to hear you. Fast vault windows and slow vault them back, scratchmark jukes... the list goes on. Git gud
Why should survivors be forced to run Iron Will just in case they go against Spirit so they can stand a chance?