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This kills the clown.
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If BHVR ever deleted Jonah, I doubt anyone would care. He was a disaster of a character before the change in voice actor and I can see why they changed their mind making him the gay rep.
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I was actually able to get a free escape at end game due to my teammate having this.
Felt wrong.
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592850#Comment_3592850
How does using a chase build make her any less dull to go against? It arguably makes it even more horrible
I'm guessing the only way people are allowed to play Skull Merchant is to run no-perks build then?
Oh who am I kidding, that would come off dull to Survivors as well.
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@xEa said:
Dont worry to much. With her insane winrate, she will get nerfed pretty soon. Rightfully so.
https://us.v-cdn.net/6030815/uploads/3WMDNVZS1MUI/skull-merchant-winrate.jpg
I'm honestly curious how many of those are free kills from Survivors giving up. Because a lot of Survivors give up whenever I played Skull Merchant. And I use a chase build.
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Its not 60% for the whole team, its 60% per person.
I suck at math, but I believe that's a 13% chance for a 4k?
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Does this include Ping-Pong tunneling as well?
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3590744#Comment_3590744
Those who do not want it shown at all before trial prolly won't like it showing up in some player card that can be opened up, let alone as any option.
Those who wish to flex their prestiges and show them off prolly want no changes at all, or failing that as that very option.
My own personal vote would be to remove lobbies altogether, just load directly in. Doing so would allow their MMR system its best shot at a fair-ish match, plus nicely eliminate that last second swapping bs survs can still do for some reason.
I can see an uptick of Killer DCs/Lack of Killers if they removed lobbies.
The sad truth is that a lot of Killers just do not want to face 4man squads, even if they just look like one. Specially older Killers, a lot have PTSD because of this game.
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@kit_mason said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3588123#Comment_3588123
Nightlight is primarily used by mid to high MMR players. I doubt most new players even know what Nightlight is, let alone use it to keep track of their performance. So we're absolutely going to see meta builds be the most popular ones on Nightlight, and cannot use it to interpolate what low MMR players are using because they're excluded from the site's dataset.
By inferring that the entire playerbase uses Nightlight equally and then also presuming that because of the presence of MFT and Lithe (given every other perk on that list is relatively easy to acquire) that the only people using Windows are mid-to-high MMR, you're presenting an incomplete view of the picture and presenting it as a complete view - an easy mistake to make, sure, but one that needs to be addressed when it does show.
Finally, please don't be rude. We all want the same thing here - for the game to be the best it can be, so there's no need for hostility.
So you're saying usage rate for WoO would be even higher considering its 34% for Mid-High.
A teachable perk is used 1/4 by mid-high Survivors for NO particular reason.
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Obviously we should force Killers have to 2hook everyone before they can kill.
It ain't the Survivor's fault for wanting to survive after all.
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Wasn't the death of Deadhard suppose to make people complain about SB or Lilith. Also the moment MFT was created, SB and Lilth usage went down.
I don't think Survivors think theses perks are as good as they want to admit. Who knows, maybe with MFT changes they'll go up again.
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Bubba hasn't been the same when they removed facecamping.
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DBD would be in a better place if more people used Aftercare.
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@CatnipLove said:
What Otz said about WoO is right. There's too many maps to learn. Unless you are a veteran player, you're gonna need WoO just to have some idea of where anything is. Just make Kate and Clown part of the base roster. WoO would massively benefit new survivors and the Clown isn't exactly popular, or new.
I know people feel like WoO makes survivors worse players, but most people aren't going to play past a couple hundred hours, so who cares. Let them have something to ease the growing pains.
New players aren't using WoO...
Please stop lying.
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Shattered Hope 2.0
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/397262/pain-resonance-solo-q-teammates-100-lose
You realize that if you could "repair a generator without a teammate going down" the killer would get 2 hooks and then the game would be over?
Killers are suppose to run a Survivor for 1 gen a pop so they get their five hooks (All evenly of course, we can't have Killers killing now.)
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@KaTo1337 said:
You cant nerf killer perks to compensate bad survivor gameplay.
Yeah but these bad Survivors are the one buying Feng's 46th new cosmetic so BHVR has to listen to them.
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I don't think Survivors want to admit that the blindness it gives hard counters their favorite perk.
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It always amused me that Hope's usage rate jump from 5.5% to 9.5% on nightlight when MFT was released.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3585320#Comment_3585320
Their MMR system gets borked badly when it has to backfill due to players leaving the lobbies. Since it prioritizes queue times over strict MMR the resulting trials can be very lopsided. The longer players wait the more open the system runs, until it just grabs the next available player regardless of their MMR.
This is one of the reasons why they tested out not showing prestiges in lobbies a few weeks back, to see the effect on matchmaking. Dodging, for whatever reasons, hurts the matchmaking.
I think the lack of Killers is what borks matchmaking more than anything.
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I don't know why lobby dodging is an issue now when Killers always did that in the past. The reasons were just different.
Even if you remove the prestige, Cosmetics or Survivors give yourself away anyway unless you want to quickly swipe at the end.
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Personally I would be fine with 5-10% just to get rid of add-ons/items without messing with the blood-point economy.
But bloodpoints work on inflation these days so I dunno.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3583998#Comment_3583998
Bad idea. That would force the killer to play hit and run to build up stacks. So not only would it not work on a good chunk of killers, that would use STBFL but it would also incentivise a play style that survivors tend to hate. Changing the obsession to whoever was unhooked last would be a better idea. It would still keep its purpose but it would also disincentivise tunneling. Which is always good in my book.
Is Hit-an-Run really a problematic play style now? I thought Survivors hating tunneling and not they don't want that anymore?
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Have you tried playing other games like Civ 5?
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If we HAVE to nerf this perk, they can it similar to Game Afoot where the Obession changes into the person you just hit. It'll make Killers more willing to go to other people without completely gutting this perk.
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I know some Killers AFK for Shards so perhaps that as well.
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@Rulebreaker said:
This is probably the equivalent of screaming at the wall but we'll do it again anyway.
Survivor perks aren't useless. Some are situational, come can be countered, some have restrictions, but almost all do their job and do it well.
Its the survivors fault that they're unwilling to try anything else or learn anything other than get into the killers face to try and fail looping for 5 gens.
This also applies to killers. Look at how many times people run 3-4 slowdowns. Heck since ST came back we've seen at least 4 different demos with effectively the same build back to back. There ARE more things than slowdowns, but ppl still only really use them instead of learning to play with others.
You probably should be blaming players for playing the same thing rather than perks.
Survivors do need to get out of their comfort zone and try different perks. People scoff at Aftercare but I've saved so many teammates with this perk, it should be illegal to have constant aura reading 90% of the match.
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@Beatricks said:
Never.
The problem you see, is that BHVR has realized that they don't need to ACTUALLY balance their game as long as they can create a matchmaking that gives them an "ideal" killrate statistically speaking.
SoloQ's 90%+ killrate evens out the SWF 90% escape rate and there is enough wiggle room with top 1% killers are lower MMR brackets that they get a 40% escape rate for survivor in the grand scheme of things. They don't give a fog that for the individual it might be because they win/lose 9 out of 10 matches.
There's a reason why 0K or 4K are the highest rates on nightlight for pretty much every Killer. It should be 2k-3k.
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I hate to think that is almost 60% killrate on nightlight is true if they nerfed the guy.
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Probably so he can survive through PTB without getting nerfed to the ground because Survivors hate the changes.
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@C3Tooth said:
Im wondering, is the Boil over problem about not able to see hook, or the wiggling?
I guess if you want to be technical. If the Survivor never wiggles than BoilOver is just a minor inconvenience.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3579545#Comment_3579545
So then we should also say that Killers have had a negative impact on the game with their various exploits and abuse.
That's just gaming, unfortunately. People are always gonna be dicks, that's just the way it goes.
I can't reminder the last time a Killer Exploit caused major harm to the game.
By the way, remember when Flashlights were disabled for no particular reasons a few months ago?
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@Pulsar said:
You know, sometimes I can't tell if it's 2016 or 2023.
We always circle back to remove SWF
Considering SWF have generally caused some lukewarm perks to be considered toxic (HeadOn/FTP/BuckleUp/BoilOver) and had Flashlight saves from lockers removed, it would be disingenuous to say they haven't had some negative impact on the game.
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577329#Comment_3577329
You can pair it with adrenaline and hope tho
You can't, DS doesn't work for EndGame anymore.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3577326#Comment_3577326
You can’t “abuse” head on.
The term “abuse” and “bully squad” are so loosely thrown, it’s ridiculous.
Thank you for your words of wisdom HugTechLover.
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Even if they raised it to 4secs, no one would use it because its not a free escape for endgame anymore. That's why people brought it.
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Head-On already has a bad rep with being abuse by Bully Squads. Let's not change it.
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I'm curious on WoO's placement once MFT nerf goes through.
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Is Silent Hill the worse map for Nurse? Just move forward and she'll force to go down.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575680#Comment_3575680
your not meant to loop killer for 5 gens. you have unrealistic expectation of counter-play to never go down to trickster. high-wall loops are effective strategy to delay downs from trickster. you only need hold-w against trickster enough to deny throwing angles. as long you do not get hit by 8 knives, the knives will decay. using knives as a health-resource for distance is how your suppose loop trickster.
Survivors spent years looping killers for 2-5 gens, they're not use to it. They thought it was suppose to be the norm.
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I guess that 3% really wasn't just 3% after all.
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@[Deleted User] said:
I really worry about the fun factor with this. If the killer can aim at all, you just go down at any structure he can hit over.
Yeah, killers knowing how to aim their attacks is pretty toxic. Wish BHVR did something about it.
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MFT sounds like a fantastic Anti-tunneling perk now if you combine it with OTR and any Exhaustion perk.
People should be thrilled considering tunneling is supposedly a problem for many.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3574440#Comment_3574440
This sounds a little off. Survivors have had healing nerfed into the ground. Anyway, I play both roles and you seem like you could be cool if you weren't upset. I'm going to move you into the "maybe" category 😏
Self-healing was nerfed, not regularly healing. In fact, they boosted medkits to heal your teammates faster.
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@UndeddJester said:
Not quite sure I understand, still trying to piece together how one would make a comparison of Prestige to Racism with a straight face...
However outsideof that, I definitely feel like the reporting needs to be overhauled, especially for console.
All I can do is report in one if 4 vague categories. I don't even get the ability to type a message. The annoying part is PS5 has functionality to capture recent gameplay quite easily, so I could actually make a decent report if the game allowed me to... but I have no doubt my reports are totally ignored right now.
I still do it on principle for DC and SoH players, but it's frustrating 😒
Its kinda a term people just throw out there these days, even if it doesn't make sense.
Its just to make people listen, like how BHVR only listens when people say they can't play certain aspects of the game due to health issues. That is when changes get made.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3573702#Comment_3573702
I'm not sure I understand the implication of this post. Is this meant to illustrate that Windows is a problem, or something else?
Legitimate question, I can't tell what you mean.
Take a long look at the perks people run with WoO.
For being a ''''newbie'''' perk, it sure doesn't go along with other newbie perks like Self-care, Spine Chill, Kindred or Urban Evasion.
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Reminder that WoO has gone up to 35% usage.
Also, these are the perks its combo most with.
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Not as bad as it use to be. Hour of the Witch had a Killer DC every other game for me. It was a dark time.
Only recent one for me was a Pig DCing because they didn't want to play on Eyrie which was reasonable.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572485#Comment_3572485
I'll be honest. Neither side has a monopoly in complaining, but in my 5 years and nearly 5000 hours of playtime, nobody complains more frequently and loudly than hardcore killer players. Many killer players think they're performing community service by selecting the role at the menu screen.
Can't play DBD without Killers and Survivor Mains sure ain't gonna start playing a role they've never touched.
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Can't believe Blindness is considered a problem now... All because of one perk that got popular on both sides.


