TreSen
TreSen
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- TreSen
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Why do you think you've seen so many AFKers and bots lately? I wouldn't hold your breath on BHVR changing it.
If you want to fill out the rift your best options are to AFK while you're at home doing something else or to macro bot overnight if you have a setup for it.
Or do what BHVR designed the rift to incentivize you to do in the first place: buy the last few levels.
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@Kakateve said:
https://us.v-cdn.net/6030815/uploads/159/C7518Y9ZLE49.jpeg
Getting these suckers every second match at least.
Just look at that dumbass loadouts. F.ing swf even go as far to burn a ######### farm offering and a mist. Not to mention they must have all the broken items in the world eh? Half of the team was legacy btw. When I see this, I instantly pick bubba and face camp. Have no interest in playing fair when they play with cheats on top of all of this (voice comms/streched screen) and give them an easy game where they eventually all escape no matter what happens any T-bag at the gates like an ultimate virgin they are. At least they tought I’m bad and made a stupid mistake trying to unhook the face camped guy in the hill that got 2 of them downed and it was pretty much GG at that point. (Still had to extend this stupid match with unbreakable because of what a wonderfull perk it is, but it didn’t change a thing at least)
But it really is just how you look at it. They all spent more bloodpoints on their items and addons then they got back from the game. And you got double the points their top did. People probably do this just to bother you, and if it doesn't bother you, they all wasted their time and their progress.
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Are we going to get an update on this? Is BHVR sticking to their guns? Should we just go ahead, uninstall and move on?
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Seriously, you can count me on that list, @Peanits. I cannot play with AA on, it's just terrible blurriness and gives me a huge headache. I literally can't keep playing if you guys won't allow us to turn it off.
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He's really not that hard. In fact you already told us you're whole problem: you refuse to learn how to play against him.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1144481#Comment_1144481
Then it might be time to find people to play with, rather than get randos who just want to farm you off the hook in front of the killer.. or, you know, disconnect and go make yourself a cup of tea to calm yourself up during your 5 minutes timeout, since you apparently would just get slugged and not hooked again, so that would make the game last longer than the 5 minutes period and you wouldn't be having fun.
But I find it hard to believe it happens to you so often you feel there's a problem with the penalty. But hey, you're the same guy who also keeps crashing over and over, so I honestly don't give much credit to what you're saying concerning the penalties, and will just assume you're an entitled survivor main who disconnects at anything and move on to better discussions.
OK buddy. Never said anything about myself "crashing over and over." If you actually bothered to pay attention before ranting, you'd notice it was a completely different person that claimed to actually be crashing. My comment was just a general commentary about how unstable the game is. I do crash, like everyone, at the loading screen often. And I have been experiencing a lot of freezes since the last update. But you do you, champ.
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@Marcavecunc said:
If your computer or internet can't run the game without crashing often enough to give you a 6 hours timeout, maybe you shouldn't be playing this game. You crashing that often ruins 4 other people's enjoyment of the game each time it happens. That's part of why they did it that way, no matter the reason for the disconnect, it impacts other people's experience.
Are you kidding? Are we playing the same game? You could run this game on the world's fastest supercomputer and it would still crash -- frequently.
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@AnnoyedAtTheGame said:
First off, I have to laugh at calling them "pro survivors". These aren't pro survivors - just players that are used to Behavior's abusable maps and mechancis in the survivors favor.
I read this and I didn't even bother to even read anymore of it.
Yes, there are pro survivors in the game that have 5,000 hours of gameplay and then there is us new players like me with about 50 hours gameplay.
You sir are one bad troll. Will not waste time replying to you.
Right, but those pro survivors with 5000 hours of gameplay are not the survivors who are teabagging after they got carried to the exit gates.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1142538#Comment_1142538
Then suicide on first hook if you get caught within 20 seconds and camped. No need to disconnect for that.
And if you want out of games that frequently, you only have yourself to blame, your type of players are the reason they implemented the punishment in the first place. You reap what you sow, don't ######### and moan about it now that they're finally doing something to counter that.
You can't just suicide on hook. The survivor will just save you. I literally just had a game where the survivor saved me, and the killer got pissy about me wanting to commit suicide, so he refused to down me long enough to bleed out or hook me. DC penalties just mean the other players can take you hostage again.
I legit didn't think any of these dev's bad decisions were gonna push me to stop playing, but I've played less and less since these penalties, and I'm legit done after that bullshit match. Might pick up the game again if they get their head straight and take out DC and come into modern times with every other game developer and find more clever ways to control DCing. But I doubt it's gonna happen, and I doubt I'm the only player fed up with this crap.
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"after you hook *all* survivors once"
Cool so SWFs can just hide their blendette the whole match to deny you using your mori
Edit: Just to add I think the only change that needs to be done to keys is that they should only work for the person who is holding it. Clicking it should just trigger an animation of it opening, swallowing that survivor and closing itself.
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@GHOSTfaceP3 said:
Yes without ruin. The people who say “apply more pressure” obviously are survivor mains
I'm a killer main and I don't use Ruin -- I think it's purely a placebo.
Maybe you just need to learn what "apply pressure" means.
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Honestly, it's usually a case of the animations not lining up to player's expectations. Basically, if you're in any way engaged with the animation of pallet dropping or vaulting, even the very last milliseconds, the hit will count.
Thing is as a survivor I've been hit through pallets several times but expecting not to. But as killer, I'm always 100% certain if I will strike someone going through a pallet or not. This means it's less about the actual reliability of when you'll get hit/hit someone and more about perspective and optics.
Like a previous comment said, it's almost always survivors overestimating their chances. 🤷♂️
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Honestly, it's because he is kind of trash. Especially compared to similar killers. His 'demon strike' basically only works if you are chasing the survivor in a straight line with no obstacles.
He was really disappointing. Wish I could have my 9000 shards back instead.
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Did you want me to make a whole new thread about the same bug that's been here since 2016 when this thread is only a few months old?
I mean if you literally just read the post you would have answered your own question ...
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Just played around with this issue myself and I believe there is another fix rather than just setting your scaling to 100% in Display Settings.
You may also navigate to the DbD install location (Steam: ..\steamapps\common\Dead by Daylight) and right click for Properties, click "Change settings for all users", "Change high DPI settings", then check "Override high DPI scaling behavior." and set the following option to "Application".
Apply and exit. The game should behave as if you did set scaling to 100% but you don't have to actually change it every time you open and close the game. Would love to know if this works for anyone else.
(Note: This may also visually improve the game and make it look sharper)
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I mean, honestly, just use a macro.