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Traslogan

Traslogan

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Traslogan
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  • I'm checking profiles to confirm SWF and I literally cannot get 1 in 20 games to be non-SWF now.


    Seriously devs, it's long past the time for you to buck up and admit SWF is the norm now and you need to balance for it.

  • Once again, watching SWF teams intentionally unhook everyone right in front of me, they will literally follow me to the hook for instant unhooks, and you can't do anything because LITERALLY EVERYONE HAS A PERK THAT BREAKS THE GAME.


    Like jesus christ devs, you overmonetize every inch of your game, and then because you get more money from 4 SWF than 1 killer, you've let the balance slide so heavily to one side it's unreal. How do you honestly justify asking us to pay £15 for the game, £70 for core DLC, a renewable season pass, and then hundreds of pounds on cosmetics via premium currency?! Honestly pathetic.


    You've got your community wrapped around a perfect circle of "these things are totally broken, but we won't fix it because it's only a big issue with SWF. but everything is SWF now, and we pretend that's not the case and ignore any SWF issues."


    This game will be remembered for excessive monetization and a devteam unwilling to even mildly balance it in the end

  • If a killer wants to sustain their rank at anything past rank 10, they have to get 5-6 or more hooks, they have to engage in at least 1000-2000 points worth of chasing, and must hit the survivors maybe 10-12 times minimum.

    Survivors can rank up just by helping a bit, even if they die in the end.


    You are giving people basically a dozen free perks because of the fact they have discord comms, and now they don't need to take perks that help see the killer or give info because they give that info and more via discord now.

    Literally all we're asking for is to not be penalized when everyone cheats. We can't camp you, we'll derank, we can't tunnel you, we'll derank, we can't even be efficient cause we'll derank from insufficient score (One big reason why the shape is pathetic, he's designed to minimize chasing and number of hits, so he's total BS in the modern game). The game deranks killers for not letting you get away 90% of the time.

    Literally if you guys give up after being hooked once, we'll derank because we didn't hook you enough. If survivor 1 sees us, he tells the other 3 so they can run pre-emptively and get distance to double the chase time unless we specifically are playing billy or nurse.

    The game is 100% pro-SWF, and that's why it's almost impossible to find non-SWF games now as killer.

  • It's getting exploited by every SWF team out there, 99% of the matches are SWF now. Anyone who tells you otherwise is lying. You cannot get a game with 4 randoms past rank 13/14 anymore, it's SWF or no game period, and SWF know they all took DS and abuse it to deny you kills and to lower your pips.

  • Well SWF are crippling the game. The game isn't balanced for people cheating by giving away info on discord. Half of the survivor perks are literally obsolete because SWF with comms replaces them, which lets survivors take much stronger perks and playing SWF so you don't have to pick those perks has become the meta.


    I literally cannot get a game without SWF, I check profiles as much as I can before games and I've not had a game of 4 randoms in over a month, you can't make up how overused SWF is, but the devs refuse to acknowledge SWF has become meta and the game needs adjusted for it.

  • I'm literally unable to get a single game that isn't SWF, and they all know they can unsafe unhook, so they all punish with decisive strike, and every single person does it blatantly. I get a survivor when the gates are open, and so they unsafe unhook knowing there is literally no way I can catch them now. If I punish the unhooker, they have DS and the original survivor will unhook so you get Dual-DS punished.


    Honest to god, time to admit you've literally disabled your own game mechanics and buck up and fix it.

  • @oxygen said:

    Because unsafe unhook mechanics are supposed to discourage performing unsafe unhooks. The survivor on the hook doesn't really have much of a say in the matter.

    The survivors are meant to be a team, hence why they get rewarded for teamwork and lose pips when hurting their team (aka unsafe unhooks). It's not fair that the killer be punished for engaging in that process in the way they are supposed to. The killer has to let you run free for no good reason if he was going to get you otherwise afterwards.

  • So why is there an unsafe unhook mechanic then. Bubbas that camp you for so long they can't rank up aren't gonna be with you if you are anything past maybe rank 15 because they won't be ranking up.


    DS shouldn't obliterate the entire unsafe unhook mechanic, no one's saying you can't have DS.

  • @Liljay09 said:

    Get a camping bubba and when someone rescues you off the hook don't get angry that you can't use DS

    If bubba camps you, he's losing his pips for being in proximity. If he chases you to the hook and you unhook anyway, there's already an unsafe unhook function it's just that DS fully overrides it and punishes the killer for punishing you.

  • I'm asking them to reinforce an existing mechanic that has been nullified by an overly strong perk. No one's saying to deny DS if you get a safe unhook, but there is meant to be punishment for unsafe unhooking, it's why it affects survivor's pips if they unsafe unhook you. The problem is that an unsafe unhook now punishes the killer, and that makes no sense.

  • Facecampers are getting pip loss overtime from doing it already, Murdle.


    Survivors know that as long as they get a DS-survivor off the hook, that person is effectively untouchable now ,especially if exit gates are open and are within 10km of the hook.

    You see a survivor blatantly running to the hook you just put up 10s ago because you're a smart killer who looks back when he's patrolling, and he sees you and doesn't care, unhooks anyway, turns out he's got DS too and you had him hooked a few moments back, he's here because he knows there's nothing you can do except slug 2 players and magically hope and pray to god all the gens don't get done and they don't get picked up in the meantime.


    If exit gates are open, they have 60 seconds to crawl to safety and at any point you pick them up it's over anyway

  • @Thatbrownmonster said:

    That seems like a survivor nerf soo it won't happen

    Unfortunately I would place my bets on that too. Game is 100% survivor biased at this point.

  • I like the idea above overall. I think they could make it so ultra-rares just can't be saved, end-of, or there is a specific list of things that cannot be saved (the Ebony Momento Mori for example, but maybe green mori could be saved). Otherwise, there needs to be some better catchup for killers to fund offerings and addons. Killers might not buy tools, but survivors can find them freely (And of very high tier with the use of Plunderer's instinct, or just pure luck), then they get to keep everything as long as at least 1 charge still remains on the item when they escape, thus they earn it.


    Just let killers earn their preservation like Survivors can. If you fail to kill at least 3, the game can just spend your addons as if you had died as survivor.

  • Except that you can avoid spending tons by just finding items, and then you save more by getting a fairly reasonable chance to keep them based on your ability to play.

    Killers get no reward and must keep repurchasing all addons constantly.

  • I'm trying to be taken seriously, and that has actually happened where I've beelined for my hex and I find confirmed SWF all just standing at it 15s after a game starts. Though yes i will admit, it's not part of the main issue I'm trying to raise here and is another issue entirely, so sorry for that.


    I'm primarily just frustrated with SWF. If I lose to solo survivors, I'm fine with that, at least there's going to be fun there. I'm tired of confirming every single game is SWF, watching them know things they shouldn't possibly know, knowing every single person is running decisive strike so they can all suicide-unhook each other just to punish the killer, and then getting so little done that there's no fun in it. There's nothing I can do to counter one person finding a hex, and the other 3 getting told about it over comms, or that people get told when I've chased someone off a generator so someone else abandons what they're doing to come get it. Everything becomes a tug of war with SWF, but the killer is just the rope.

    Not sure what you mean about stat tracking in lobbies. All I do is check all steam profiles. Most DBD users are private profiles, but they always leave a few public with their friends visible, and a quick CTRL+F shows that everyone in the lobby is in their friends list, either in-game, online but not in-game, or they're just outright hiding offline (aka the other private profiles). It only takes 30-40s to do it, and for me it's shown that from Rank 15/16 and beyond, SWF is everywhere and even as I slowly push down to Rank 6 and 7, I can literally wait 30 minutes to get the game to give 4 solo survivors, sometimes 15 minutes to get the compromise of 2 pairs of SWF.

  • Either way, it's still a punishment for the killer in multiple forms. Denying kills and rank in unreasonable ways. Survivors have this, adrenaline, dead hard, mettle of man, they can run rings around killers these days, but this one specifically means they don't even have to get in a chase, they just get to punish you for trying, and the other big survivor perks don't actually cause deranking of the killer in the same way.

  • You can't, they tell their SWF team to come get them, the two of them spread out until it's clear you can't get both. Just another way that DBD is just so awkwardly made that it creates imbalance by default.


    Better yet, the exit gate is close enough for them to crawl towards within an entire minute and you literally can't do anything. Again, broken by default.

  • It's clearly not about tunnelling. If you see someone blatantly running for an unsafe rescue, bear in mind the game literally recognizes when a rescue is unsafe (it hurts survivor rank if they did it unsafely, e.g. the person got downed soon after), then you go for the punishment. They aren't waiting, they aren't helping their friend, they're getting points just for points.


    But then DS players rescue DS players unsafely on purpose, so that whoever you go for, whoever you punish, you are punished as the killer for not just pretending you saw nothing and refusing to touch half the enemy team.

  • Another night where it is literally impossible to not get SWF.


    There is thread after thread after thread about this on the steam suggestions board (Which the devs fully ignore 100%, it's just there to draw flak away), but hey who cares, as long as SWF makes the money, right?

    They need to deal with SWF, perhaps by actually not ignoring all criticism of SWF.


    Edited last part out (See 2 comments below).

  • The game is awfully balanced either way, Solo survivors do get wrecked, and then SWF maximize their safeguards and use comms to completely reverse the balance. The problem is SWF is hilariously common now. I've been told the devs said 4-man SWF is like 10% of the game or something, but in the UK/EU that's a lie, we get 95% SWF of 3-man and 4-man now. And It's really bad watching 4 decisive strikes on every team because they all know they can suicide unhook each other at the right time and either way you'll get stunned and take a loss of rank.


    It's like Sabotage, it's another system that has kind of just become redundant due to nerfing. You can no longer punish unsafe hooks in any shape or form, and instead if you even attempt it you as the killer will be punished for playing.

  • I literally just don't want the game to be rigged, and that's literally too much to ask on DBD it seems. Idc if I lose to 4 solo survivors, at least it won't be a rigged game with no fun.

  • lmao the game is entirely 100% biased towards survivors unless you play billy and nurse like a pro. Everyone runs adrenaline and decisive strike, so you triple the chase time and SWF teams will always go for the unsafe hook knowing it wastes all your time. Then you get teams where everyone is decisive strike, so you can't punish unsafe hooks at all.


    Try to hook someone during EGC? Good luck, they'll unsafely hooked and decisive-strike you because 99% of perks are useless due to how OP that kind of perk is, and you will walk out without the kill.


    not bad enough? We got you fam, you will actually lose rank if someone hits you with decisive strike, and when entire teams bring it, you will lose 12% of your score just to Decisive Strike, and SWF will make sure they do unsafe hooks to get that on you.


    99% of the game is SWF with comms that throws the entire balance of the game against the killer, the perks system is just "How can we stop killers but charge £5 for the next set of it". Nothing makes killers OP. Even Hex Ruin and Devour Hope are placed in hilariously open places half the time so that the game just renders half the killer perks obsolete on game-start.


    I actually agree the game is bad for solo survivors, but the entire game is broken and unbalanced. We still haven't even got loading bugs fixed from launch (and it still spends your offering if you have to end the process due to frozen load screens).

  • Don't worry, it's clear the devs are never going to do a single thing about how broken SWF is. Makes too much money.

  • Spot the SWF player who really doesn't want his free bloodpoints vanishing.

  • I'm just trying to see how blatantly they're lying about SWF stats.


    Tonight so far:

    39 lobbies.

    All confirmed SWF, either 2-pairs, 3-man, or 4-man. Most are 3 and 4 man SWF. I haven't been able to get a single lobby of solo survivors. The stats are clearly more like 90% of all players are playing SWF now, and since that's 4 players making money on all their microtransactions, that's more worthwhile than balancing the game for the 1 player who gets to be pinata as killer.


    You can now officially go literally over an hour without finding a single team of solo survivors, because the game won't even open a killer lobby until it finds people for you, and it finds nothing but SWF.


    Devs need to own up to the SWF issues, and fix this crap.

  • @BloodyTapp said:

    DS is balanced since its last buff (3sec stun to 5sec) and the fact its mechanic is abused by SWF groups isn't the reason to nerf it. It's around SWF, not the perk

    So it's balanced that survivors with DS can unhook survivors with DS so that a killer is punished for trying to punish unsafe hooks? Or that suicide-unhooks (usually in the same dual-DS situation) when exit gates are open are guaranteed to let everyone escape? How on earth is that balanced. And then the killer actually loses rank progress each time those survivors use DS anyway, and because it's such critical meta, everyone runs it so you can't rely on the obsession to work out who has what.

  • As I think someone has mentioned above though, what if someone is unhooking and they both have Decisive Strike? It's not uncommon to see SWF teams where everyone runs it and you can't tell due to only having one obsession. You end up in a situation where you have to be the bloodpoints-pinata and just let them run away, or you edge closer to a derank just because you did your job as killer and punished an unsafe hook (And the point is, that's no longer really punishable, the punishment is on the killer for daring to not let them go free)

  • My understanding of it, which could be wrong, is that unless you are in a chase actively, your proximity counts either way.

  • You might say to just wait for it, but you're also just burning what chances of rank-up you have by standing in proximity to a hooked survivor. At least if you're orbiting to keep them away (or trying to get a first hit in so early that you might get the 2nd hit during the unhook), then you might not be losing your pip as fast. In the end, Decisive Strike is just pretty unbalanced, and people know to suicide-unhook specifically because of it.

  • As a Rank 7 killer atm, I can beat some SWF teams, but it takes the fun out of it. It's not too tough to confirm a team is SWF in terms of quickly opening up profiles etc. Most of the entertainment value is just gone once you realize you're the designated bloodpoints-pinata and then you'll derank most of the time anyway, and even if you play hyper-aggressively, you just can't do that much against a fully coordinated team because the game wasn't designed to let you unless you explicitly play Nurse.

  • Tbh I don't really get why he's one of the only killers that actually has a limit on his special abilities. Everyone else, unless I'm missing one specific example, can just infinitely keep using whatever their special abilities are, and then the shape gets told "You are worse than most killers except for 1-4 minutes of the game, and that's if you've been staring at everyone instead of getting your pip for chasing and attacking and damaging gens", then you just can't do anything ever again.


    obviously giving everyone exposed for 60s is strong, but the shape is surprisingly barebones otherwise, his Tier 3 lunge is only ever so slightly better than most killers, and nothing on his tier 2 is worth writing home about.

    Honestly even years on, the shape is in dire need of a rework, from his bloodpoint gains to how he functions compared to other killers.

  • Killer's don't earn tons of bloodpoints compared to the survivors these days, we actually lose pip score if survivors have Decisive Strike (and it stacks), we lose score if we don't hit you enough, we lose score if we let you heal, we can't get enough score if we stop you healing, and then we can't even keep our items whilst any survivor who lives can keep it. They at least can earn the ability to keep their gear (Such as flashlights that are guaranteed to stun a killer breaking a pallet at least 8 times for 5s each time before it runs out of battery), whilst killers are expected to just keep buying and buying and buying.

    Let's not forget, if you dare to take down a survivor and they haven't secured their rank yet, they'll often quit (Especially if SWF) just to snub the use of your items, knowing you have to spend them without using them.


    The game is blatantly pro-survivor, and it takes the cake.

  • yeah but devs won't do anything that might harm SWF, so asking to nerf survivors just won't happen anymore.

  • Well there's already a timer for what counts as safe and unsafe hook. Surely if they go down during unsafe hook time, it shouldn't fire? That would at least help. However, it doesn't help the fact that you can still drop 12% score in a pip if 4 survivors take DS, which SWF teams love to do (and idk about you but SWF is 99% of all games here in the UK)

  • This game is 100% oriented towards being explicitly pro-SWF now. When they run out of licenses for DLC, the game is probably just dead since it won't get fixed.

  • Again, killers are still spending tons compared to survivors. Wards aren't that common. Survivors are rewarded with keeping 100% of their items / addons if they survive in any form. Killers can get 2-pips, 4 iridescents, kill all 4 survivors after 3 hooks each, and they will still spend all their content no matter what.

  • Every game, SWF. SWF. SWF. I don't play Nurse because hey turns out I don't think its worth ever buying DBD DLC again, so I can't just mitigate every obstacle on a map and beat SWF to a pulp. Most of the core meta is in DLC too, pure coincidence I'm sure.


    Devs, you've read this post, why lie about the SWF stats? They're 95%+ of all games, and nothing is being done about how absurdly you've let that break the game. Killers are absurdly unbalanced, 90% of your perk system is obsolete because you made a few god-tier perks that everyone takes now, and there's no point playing killer because you're just a pinata for SWF teams. People have said already, there's 80-page threads about how unbalanced SWF is on your permanently-ignored steam suggestions board.

  • What can I say, the devs give no response anywhere as far as I can tell. Their steam suggestions board is just up to draw flak away, and it's more active than any part of this forum by miles.


    imo if they're just going to keep going pro-SWF then the game is ultimately going to die. It's already hypermonetized with DLC and premium currency, and clearly as long as you get 3 other people to buy the game with you, that's all it takes for the devs to look away when what little balance there is dissolves.


    They're still claiming SWF is in the minority, but it's clearly a lie. Literal 95% of my games are SWF. It's no longer a playable game.

  • I guess insta-flashlights and insta-medkits that survive half of all games aren't broken, huh?


    The game itself is horrendously balanced, at least help killers be on even grounds when it comes to having to grind for items.

  • Trying to learn a new killer since the shape is literally obsolete as a character against SWF. Can't because it's nothing but SWF no matter what I do, and I can't even get a single thing done. I'm rank 9 and going up against rank-4 SWFs!


    Honestly ######### this game. Matchmaking is broken, SWF has wiped out the balance (and because it isn't happening worldwide, devs don't care), the perk system is just about 8 perks and the rest is obsolete. Devs are going to leave it in this state until they run out of DLC and microtransactions to throw on top of them.

  • Face camping is pointless against SWF. They tell their friends you are camping, so they know to split up and do 3 gens. If you run away, they tell their friends who you are running to for advanced warning and so someone can immediately begin running to them asap.


    The stats on SWF frequency are total BS imo. Devs need to switch a VPN over to the UK and play around rank 8-15 and see how bad the SWF problem is.

  • Honestly I think the game would just benefit from trying to balance map picks so you see maps relatively equally. Maybe keep track of the last 5 or 10 maps each of the 5 players has seen, and work out what they haven't seen lately based on that?

  • If the stats are still true, then why the hell do I get 99% SWF. I think the stats are fake or hilariously out-dated.


    I just want to play this apparent version of DBD you all claim to be playing where SWF is actually really rare and not literally everywhere.

  • Couple of things:

    1: I check for SWF. I confirm that 95% of all my games are SWF. I can go 30 lobbies without a random. I've heard the stats, I don't believe them, they might be global but in the EU servers that's so far from the truth. From the UK, it's SWF and almost nothing else. To emphasise: I literally confirm definite SWF teams. I'm not moaning about a rarity, I'm moaning about the fact that it is literally all that is left on the EU side of this game.

    2: It's been this way since about rank 15. It's not a sudden "oh my god I ranked up and now everyone's good and I haven't adjusted". I adjusted my playstyle as I ranked up to be more aggressive, take perks to bring chases down asap, etc. It still does not stop SWF.


    Tonight is another night of nothing but SWF. After more than 70 lobbies, I've found ONE SINGLE non-4-man-SWF. ONE. The stats are outdated or total #########. There is no point playing killer anymore unless you're explicitly the literal best of the best and play Nurse or Hillbilly.

  • Well my comment mysteriously vanished again. Top tier forums.


    Why do you assume I play the same way? I've tried multiple strategies as the killers I play, I can't afford new killers due to how insanely often I get SWF rigging my games (And I can't play low-level killers since I'm still a rank 9 killer who will get wiped out by SWF who will find it even easier than ever before).


    And yeah I care if I get a tryhard group of SWF because IT IS ALL THE TIME. I am trying to enjoy the game but it is blatantly rigged, and the devs clearly have no intention of doing anything about it. Game after game after game I can't do a thing because SWF come along. It is ruining the entire game for someone who just wants a fair and balanced game. There is an intended balance and SWF 100% overrides it.

  • Well again though, it would be random. You would have a chance to keep that item, but maybe it gets spent, and you can't have 2 Myers Memorials at the same time. Eventually it'll get spent outside of very good RNG luck.


    I can understand that some killers have good stuff before top-tier addons, maybe it could be specific addons per killer that can't be saved? Just a small blacklist of non-save items.

  • @TheBean said:

    @Traslogan Stop cherry picking your matches so much.. relax and just have some fun.

    Who cares if you get a tryhard group of SWF.

    You don't always have to play the same way... Just saying.

    Unorthodox methods might yield surprising results. Experiment with those groups and have some fun doing it.. who the bleep cares if you win or lose... seriously.

    I don't need to win to have fun, but as I've said, in all honesty here in the UK I get bordering on exclusively SWF. I just want the intended balance. It's as if I'm secretly tagged serverside to be preferred for SWF or something.


    If I don't cherry-pick, I just get tryhard SWF and more tryhard SWF. If I lose to solos, then so be it, but at least I'd have some fun doing it and we might all get a decent handful of bloodpoints. As I've said, the catch is I'm effectively never getting solo survivors.

  • Another night, another evening of being literally unable to find anything but 4-man SWF and 3-man SWF. Honest to god I just want a night where most of the games aren't blatantly rigged. The game even staggers the load-in of the SWF teams so it looks less like it's SWF, people load in 6s later and you just check to confirm they're all steam friends anyway, especially the one who sets themselves to offline and private because they know they're rigging the game and want to hide it.


    Do devs ever actually respond to these feedback posts? I Know they fully 100% pretend they never put a suggestions board on steam, but apparently they read this but never replied.


    Edit: Finally got a single game with 4 randoms. So DBD decided to be its usual buggy self and be unable to load. I'm about done with this mess of a game tbh. Literal 30 minute waits to get a fair game and the game is too buggy to load anyway.

    What's gonna happen when the devs run out of costumes to spam as microtransactions and DLCs to spam out? Will this stuff even get fixed then? 3 years of things like ongoing vanilla loading bugs tells me this game is probably never going to get fixed, only a few select things get fixed and now it's nothing but microtransactions-factory and rigged games, and since that's now the lifeblood I think the devs will never do anything.


    Incase the devs read / load the page again, you should shut down your steam discussions, since you literally ignore them when they are more active than your forum's feedback section.

  • @darktrix said:

    Yes, according to killers it is your fault for playing solo. Find a good SWF.

    SWF is broken as hell, but unfortunately the devs have balanced the game now so Killers are hyper-buffed against solo players, then SWF shreds killers apart unless you're a top-1% rank-1 nurse / billy

  • I've had game after game now where we're getting toxic killers who are camping and tunnelling because they don't care about one-off games where they might derank, and then the game is literally spawning the hatch within 2 meters of them (With not enough gens up to make it appear preemptively).


    Honestly imo EGC needs to go back to the test server and get fixed immensely. Whether it's the fact that exit gates often spawn within 30m of each other, the time it takes for a final solo survivor to open them, or hatches literally spawning on the killer, it's just broken.

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