Traslogan
Traslogan
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- Traslogan
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Discussions
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Killer is in a simple permanent loop: Everything that works gets nerfed, you must pay to win on the latest not-nerfed content and everything else is screwed. The average survivor is insanely powerful compared to the average killer, with some specific paid killers being hilariously strong (And of course, nurse). Survivors have literally absurd amounts of chase-prolonging, ways to punish you, and4 comments 190 views last activity
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Title says it all. The game makes it damn near impossible to understand changes after years. More pay-to-break-meta killers but we can't find out how they really work without going and watching an hour or two of youtube videos, more perks, changes to how perks work, the beginner-friendly toggle doesn't cut it. You've ended up in the position Rainbow Six Siege is in where returning is a ge7 comments 181 views last activity
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Title says it all. The rift treats us like we're on a F2P game with constant notifications that pop up after every single match and if you click on it it has to move you to a whole new screen. Please just let us toggle those off entirely, I don't care for the stupid grinding rift that is just a battlepass.0 comments 21 views last activity
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Seriously. 6 years in and we still can't set a resolution manually in-game? My game still boots up with DPI scaling issues until I go turn them off in compatibility options for the application because we still can't just set our resolution in-game? How on earth is such a simple thing beyond this game after so long?3 comments 91 views last activity
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Came back after a rank reset, 5 minute waits at peak times just to see rank is still pointless. https://i.imgur.com/WEYucRw.png1 comments 31 views last activity
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Just remove the ranking system. You made it too easy for survivors to red rank, but the match times are so bad I'm seeing rank 1 and rank 20 in the same match. There's no longer any point in the matchmaking at any time of day since it's been broken for too long and there's a total shortage of killers (hmm wonder why...) You're like Ubisoft trying to keep the ranked mode on Rainbow Six Siege i5 comments 71 views last activity
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Seriously, what is the point in a user survey when your survey clearly is only asking things to be answered in certain ways? You ask us if we are interested in merchandise, we say no to everything, so you follow up with asking us what merchandise we are most interested in. You ask us what the pains of the game are, but you've selected just 5 areas that are your personal idea of what might34 comments 801 views last activity
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Seriously. Your entire game is built for the solo 4v1 experience. Why should we deal with SWF cheating over comms? Your rank system is a joke, there is no incentive to rank up at all (and it's ironic because you lazily made all deterrent based on rank). You put killers of all ranks against rank 1 SWF, and then they use comms to perfectly daisy-chain their gens, they tell each other what you a70 comments 1,841 views last activity
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The developer's dependency on the ranking system as punishment for bad play is abysmal. Players who ragequit (or pseudo-ragequit by instantly rushing their first hook and not struggling) take a derank so simple that it's pointless (especially as it's much easier to rank a survivor up than a killer, by miles). Killers who are intent to grief games by A: Slugging everyone just so they can not play5 comments 31 views last activity
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Title says it all. You still spend killer offerings when someone alt-f4s in the loading screen. I started tonight with 4 offerings for Hawkings Lab, I now have zero yet I have not played it. Know why? every single time I offered it, someone just happened to alt-f4 so they didn't have to play Hawkins. Now I have no offerings of it, and I've gained no bloodpoints in the meantime to get more of1 comments 11 views last activity
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Enough said. We've raised this issue often enough. SWF with comms using Object of Obsession, rigging games with info they otherwise couldn't possibly obtain, it's pathetic, you even had to admit they win more and yet you're so desperate for money you still made sure they know they're protected and nothing will ever happen. The game is simply unplayable with SWF now. Your blatant refusal to f42 comments 411 views last activity
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Honest to god, just another way you're screwing with killers. If we down or injure someone at the gates you award us zero points for no good reason. Seriously, why? Just stop it. As long as survivors camp gates we are denied any points for doing anything to them.5 comments 51 views last activity
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As title says, DBD still ignores tons of our mouse input if windows DPI scaling is in use. However, this is necessary for those of us on higher-resolution (e.g. 4K) because DBD offers no UI scaling. If we can't get a dedicated fullscreen with functional scaling, this issue is crippling gameplay for those of us who just want to be able to see the UI.1 comments 41 views last activity
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-Competitive at wasting survivor time, he can force you to take his tormented debuff as punishment for using pallet loops or just going through linear areas -Teleporting people to cages is good at countering flashlight stuns on pickup (probably insanely good against SWF who run out in the open on purpose to ensure this) -A little slow but makes sense for that ranged attack even if it can't go o6 comments 151 views last activity
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As title says, if you spend an offering that is at odds with another one, the loading screen tips say that it won't be spent, but I just put a Lery's offering down against a coldwind farm, the coldwind farm offering was chosen, and I still lost my lery's offering.0 comments 12 views last activity
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SWF isn't about win rate, it's about how it removes the fun for killers. Devs need to stop ignoring.Serously, every time the Devs try to brush off the SWF issue, it's always about winrate. Because SWF don't win tons more than solo survivors, it's somehow fine. It's clear devs do not play against SWF, or you would realize it's not about win-rate, it's about the loss of fun. There is no fun in watching survivors ping-pong you between a generator because they are telling each other when you d73 comments 1,111 views last activity
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I strongly believe that daily rituals and the rift pass objectives have made the game so much worse than it needs to be. Game after game now is people who have no intention of playing properly, because their only goal is a daily ritual or a rift objective for a fat stack of BP. I play 60% killer 40% survivor these days (not that fun being killer anymore), and on both sides this has become extrem19 comments 341 views last activity
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So for some reason, questions where you get to pick the killer from a list (e.g. what killers would you like to see more cosmetics on) exclude the shape on the list for the latest DBD survey. Is this a bug or confirmation the Shape is dead?5 comments 91 views last activity
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I'm seeing more and more games where it's clear I'm playing against SWF using Object of Obsession. Someone is permanently revealing themselves to me and even as tier 1 shape I'm watching people pre-emptively run away without any sight of me, it's also destroying any ability the killer has to play mindgames to end chases. If you dare to go for the object of obsession, 2 people come out to body bl11 comments 122 views last activity
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Came back after the monthly reset to find myself at rank 8, been juggling it for a while and watching every other game be ranks 1-4 and sometimes total random ranks like even rank 14 or worse. Honestly with so many people online, why am I getting paired with such extreme rank differences. I'm taking screenshots each time, and every time I do there's 25k-35k online and I find my games within abo3 comments 41 views last activity
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Title says it all. I'm playing on 4K, where your UI is unreadable. If I go into the files and turn off your borderless mode, it just undoes itself. If I force it up to 4K the UI is too small, and so I have to use windows scaling to make your game even playable. Whenever windows scaling and borderless mode mix on DBD, it randomly ignores half of all our input. As killer or survivor, this means you0 comments 1 views last activity
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Seriously, you hyper-monetize the game and then every patch spits in killer's faces. People can literally just insta-sabotage after 2 seconds so we can never get hooks anymore. Bring back original iron grasp if you're going to let people insta-destroy all of our god damn hooks so we can't do a thing. Every god damn game is just people running ahead of me so no matter what hook I choose, they just34 comments 1,901 views last activity
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Seriously, title says it all. We can't switch and learn new killers without getting BTFO'd by SWF teams and high-rank survivors. We end up bleeding rank for hours and hours trying to learn and we have no way of learning killers (There's no way I'm convincing 4 of my buddies to buy this game so I can play private matches). I'm trying to learn nurse since you guys have made it so all low-mobility3 comments 51 views last activity
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Seriously, the title says it all. Why the hell did you nerf Hex Ruin? There is no longer any feasible way to slow down gen-rushing, you've made it a core part of the game, and 99% of all games are SWF now so they coordinate to ensure they max out the gen-repairs whilst always knowing where you are and what you're doing and who you're going for. Honestly just make the Killer an AI at this poin47 comments 651 views last activity
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We all know DS is an extremely useful perk, but it's also a perk that has obliterated an entire game-mechanic: Unsafe Unhooking. The whole point of unsafe unhook is that survivors are punished for blatantly unhooking people when the killer is right nearby, instead of distracting or dealing with them or even simply saving themselves. Whether you face randoms or SWF teams, the vast majority of36 comments 221 views last activity
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I doubt I'm the only one that notices Coldwind farm is the most common map of the entire game. It's basically every other map these days, as if it's biased to spawn more often. We don't have an infinite pile of offerings for our favourite maps, but please intentionally lower the frequency of Coldwind Farm because you would honestly think there was no other maps half the time. I've not seen H0 comments 11 views last activity
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We're seeing 40k online every night on DBD but as killers we're still having to face endless SWF. You're obviously never going to deal with the issues that SWF bring about in any shape or form, so please for the love of god either let us opt out of matchmaking with SWF, or when we're against SWF disable deranking. You don't have to give killers freebies or anything, just make it so we're not bein15 comments 322 views last activity
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Seriously, your perk system is horrendous. There is only a few worthwhile perks and thus everyone is picking the exact same: Adrenaline, mettle of man, decisive strike. You can't hook anyone because people will stack decisive strike to punish you punishing unsafe hooks, and then they get a free heal from adrenaline because the exit gates were powered up 60 seconds ago, and then they get a 3rd fre0 comments 52 views last activity
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So you finally put in a compensation patch for people quitting in loading screens, but the game still has infinite or frozen loading screens. This has been in for 3 years since launch and has no signs of being fixed. How many more DLCs will it be until we get this fixed? We still lose our offerings when these bugs happen to us, there's now 3 times more DLC in price than the base game, and bas0 comments 12 views last activity
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The Shape seems to be the most underpowered killer when it comes to gaining Deviousness points. A trapper can simply just gain 1000 points every time anyone gets trapped, and everyone else finds relatively easy ways to shoot that score up. The shape, however, slowly accumulates it through stalking. Unless he explicitly manages to rig the game to max out stalking on all 4 survivors, which means h3 comments 192 views last activity
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Seriously, just another ludicrous design choice here... Why do you literally penalize a killer's ranking pips if someone uses decisive strike on them? You can't tell they have it, unless you waste a rare mori then you can't get around it, but if they use it on you you literally lose pip progress each time it's been used. How much more anti-killer does this game have to get. You might as well31 comments 452 views last activity
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So it's my understanding that the game's addons / items operate in this form: Survivors lose items if they die or expend them (Though this is very easy to avoid), otherwise they can keep an item and reuse it in its entirety with all its addons in the next game and beyond so long as they don't die with it. Killer add-ons are used up instantly, no matter the outcome. The game will automatically24 comments 605 views last activity
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Just had a long-map of Autohaven wreckers, the one where the basement is 300m up a long thin stretch of map. Turns out that was irrelevant since both gates spawned side-by-side 30m apart and with no visual obstructions to one another, yet again, so the killer never even went up the 2nd half of the map once he realized that. Had the same on Coldwind Farm, Haddonfield, The other 5000 times0 comments 32 views last activity
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I don't know if anyone else is getting this but I genuinely believe more than half of all my maps are coldwind farm in the past month. In my 160+ hours I've seen springwood a total of 4 times literally, I saw Haddonfield twice this week. I don't know what the stats are on map frequency, but I genuinely see almost nothing but Coldwind no matter what items get put down. I haven't seen lery's Me7 comments 202 views last activity
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EGC has, in my opinion, lead to an old problem being exacerbated: Exit camping. The game already has tons of issues, but now when the game is over you just end up with 4 survivors sitting on the edge of the exit gate, so you cannot get kills because downing them actually makes them escape, and if the EGC does run out they just get out for free anyway after moving 1 pixel. I don't know how16 comments 272 views last activity
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We all know SWF is completely overriding the balance of the game. There's no fun in being a killer against teams that can report your every move so they're always 2-3 steps ahead of you no matter what. Mind-games can't beat a Discord server. Seriously, this game has enough problems with rendering one half of the gameplay into a bloodpoints-pinata for people who want to rig the game. The SWF p113 comments 1,674 views last activity
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So I felt this was quite an oversight in EGC: The killer can shut the hatch when the last survivor is downed, but then refuse to pick them up (or sometimes can't even find them anyway). But downed survivors cannot open exit gates. Since the point of EGC was to stop games being prolonged without progress, this is a little counterintuitive. As to what could be done, my first idea was that12 comments 172 views last activity
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So since the Steam Suggestions / DBD Steam Forums in general are ignored (There isn't even moderator input unless it's an update announcement), I feel things I've brought up there should be brought up here. I've played DBD since it's early days when The Shape was just launching as DLC. It's been 3 years roughly since then and I've come back to the game. I feel that it hasn't changed at all; the1 comments 162 views last activity