Tr1nity
Tr1nity
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- Tr1nity
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Game is Dead by Daylight.
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@AstroLive8333 said:
https://forum.deadbydaylight.com/en/discussion/comment/2741328#Comment_2741328
I wish there was a thing where I could play with them, against AI, and try out their ability, without getting bp or shards, or xp
If only..
I'd say Spirit is overall better though.
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I'd recommend Artist or Spirit.
Artist is the closest non-liscence you can get to Pyramid Head and Spirit is always fun to play.
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@HectorBrando said:
This is insane, if DMS gets released like it is on the PTB either theyll have to nerf it again or the Artist.
Took a break, might be off count but DMS OP post # 7
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@Esblue said:
My issue with Premonition is that the detection cone is too wide. I don't even mind the cooldown, I think it's a good way to keep the perk from being OP. I just prefer Spine Chill because it's information is less potent but more accurate, consistent and reliable.
Damn this thread used Hex: Undying
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Yea dude, this game used to be hilarious, but now all the survivor buffs ruined it.
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What are those perks?
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The kill rates dont lie.
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@Blue_Archer33 said:
I've been wondering the same. But then again, we had similar questions like when Pyramid Head was being released (he's originally known to be very slow) as well as Pinhead (as he hardly ever moves faster than a walk in Hellraiser movies). But they were worked around, right? PH and Pinhead both have animations that help them make a bit more sense as PH has long-ish strides and Pinhead simply has that proper-walk animation. The opposite was done for Nemesis as he's supposed to be VERY fast and DBD gave him a jog-like animation to accommodate
They should have given PH the Great spear ngl
The mori would have been cooler.
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Use Insidious
Stand in front of a generator
Wait for a survivor to mistake you for another survivor
Profit
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Thats definetly a... suboptimal way to play him, i'd put the torment on a loop, as to force the survivors to eat the torment or abandon the loop
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Agree with top, pinhead WANTS people to waste time running to the box.
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European Hedgehog
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The only nerf DS needs is to deactivate when you open an exit gate.
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Sprite got nerfed.
Executioner remains the best killer but I main spirit.
Or whatever I said
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2739435#Comment_2739435
I rarely play Killer, and didn't even played them all yet... But from my Survivor experience of getting lot of "free" Boldness BP...
Are you talking about Legion? (Please, don't hit me if I'm wrong. 😭)
No. Pyramid Head.
He can kill survs without sacrifcing them :)
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I know
You can get merciless on one killer without sacrficing a single survivor, thats why hes the best killer.
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Tru
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Plural form of cow:
Now inverted:
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Look at him, than flip a coin and hope you reveal him.
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@Minecraft said:
didn't read
Didn't ask
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2739099#Comment_2739099
I love them all but surely you could've saved me a heart attack when I saw I had 12 notifications and thought I'd said something really controversial by putting them into one comment? Lol
(very fluffy, mostly, though so it gets a pass)
Sorry
Christmas cow
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Siberian Tiger
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Siberian Husky
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Siberian Cat
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American Goldfinch:
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lol
Strange bird.
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Hokkaido Bird
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Black-Capped Chickadee
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Short-Eared Elephant Shrew
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Baby Ghost Crab:
Smoll
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Dudong
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2738544#Comment_2738544
Just got out of my first game with him
I only have two things to say
1:the moment you start dragging the sword holy ######### do survivors move wacky and wild so I gotta say I think my sniping translated well cause I Ianded a good amount of hits
2: holy ######### are most killers this fast? I've only ever played 4.4s I felt like I was zooming
1: Yea, normally people will wait for you to launch b4 moving, I'd launch after LOS is broken, make a prediction as to where they will be, then launch POTD
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Do you mean to remove, or make bannable offense?
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@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
Guide
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2738523#Comment_2738523
Ig I just feel bad in a sense (idk how else to describe it) for leaving my boy, like guilty almost, like I feel obligated to play slinger since their is so few of us left and with me gone their might be 3 left which makes me sad cause to me he is so cool and has always had the right aesthetics
I still find landing insane shots through really tiny holes fun but it just gets harder and harder to play less serious and the teams I face get better and better
Perhaps I will try Pyhead he seems cool
Will have to get used to aiming something that isn't a gun tho
Yea PH is really fun.
No add-on variety but as a slinger main, I doubt you would notice too much.
I can go find the guide if you want it.
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@GoodBoyKaru said:
i feel like both of you can stop for the night my email notifications are dying
Fine
Just one more, I promise.
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Green-Cheeked Conure
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Crow
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Red Fox:
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@Mooks said:
Venezualan poodle moth
https://us.v-cdn.net/6030815/uploads/ALVLR8PWWUAB/2905ab8b-34f3-4448-855f-c54b46ea6998.jpeg
A few Birds-of-Paradise
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Dripped out Yak
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Plateau Pika
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Monk Seal
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Hedgehogs
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Okapi
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Zebra









































