Thusly_Boned
Thusly_Boned
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@Deadeye said:
this "dont cleanse" meta... yeah, infinite T3 Myers is OP; but granting the plague exposed while coughing and smoking in the far to get found easily on top is fine. Like everyone is a god looper.
And Plague just got buffed, so I don't see the point of this thread
Yeah, as someone who plays Plague a lot, I am totally fine with survs not cleansing. It's six of one, half a dozen of the other as far as I am concerned. Have lots of corrupted pools is nice, but so is having four loud, exposed, broken survivors. I see survivors get really nasty with each other because some cleanse, but it really doesn't matter all that much, imo.
As far as the broader point, I think she is fair to use and to go against. And as others have pointed out, she just got a buff, so I don't see a nerf coming soon.
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Saw someone the other night with a ping that was as high as 1000, but was hovering around 500. I was sure they were hacking for a while, until I checked their ping.
Bus as for me, I've still been solidly under 100, but maybe 10-20 higher than normal.
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Dead Hard is an absolute crutch perk, and is now probably the strongest single perk in the game. It's just boring AF to see like 90% of survs running it, too.
That said, it never properly bothered me until hit validation. And it's not the fact that my hits are getting validated, it's the damned feedback.
If my hit was correctly deemed a miss, so be it. If my hit was deemed a miss and I still hear the scream and see the blood fly, that is not okay. There have been numerous times recently where nearly everything was telling me I had a down, but when I look to the ground, nothing, while the surv is gaining extra distance. Not cool.
The notion that killers need to just start assuming their all downs may not actually be downs is not acceptable.
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@chargernick85 said:
Perk tier removal would help a ton....even if they just remove 1 tier.
Recycle would be the most fun though.
Perk Tier removal is the most obvious and likely effective move that should be made here. Perk tiers were fine when there were single digit killers/survivors, now it's just out of hand.
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@SpitefulHateful said:
Why do people latch to the entire "private Steam profile" thing? Mad because they can't smear their verbal feces over the user's profile?
"Not only did you not play EXACTLY the way that suits me and my expectations, but you have the AUDACITY to deny me more info about you and a direct avenue to further harass you? #########?"
It's really hard not to pile on the "entitled survivor" meme train when you see that sort of thing.
The more I see and hear stuff like this, the more happy I am that I just cut myself off from postgame interaction.
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Telling new players to not expect to win every time is totally sound advice, about the best you can give. It situations where everything is balanced (yeah, I know), each match would be a coin flip.
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I do almost every time; a breakdown of why:
- I am just pre-emptively getting into wiggle mode (like 95% of the time)
- I just got downed off hook and I am telling the killer off in the only way available to me at the time (like 5% of the time)
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I will usually let the last survivor go if someone DCs early, but not always (particularly if I have a tome/daily for kills/sacrifices). If I am in a rare mood, I might full on farm with the remaining survivors, but usually only if they kinda suck on top of things.
As a survivor, I hope I get let go in those situations, but have zero expectations, and I don't think anyone should EXPECT to be let go. It sucks, but it is the fault of the person who DCed.
And if you think about it, creating this dynamic where it's just expected that in the event of an early DC the killer will mercy/farm, it just makes it easier for DC'ers to rationalize DC'ing.
I think it should just be assumed that if you DC, you are screwing your team.
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Giving auric cells for the masks is a foolish ask for reasons many have mentioned already.
Iri shards makes the most sense, but like most of BHVR's rewards/gifts, the amount it pretty paltry. They should take the amount of shards/BP they think is fair and like triple it, no exaggeration. When you look at the cost of cosmetics, I don't think even 18K shards would be unreasonable.
Yeah, they're just cosmetics, but it's not just the cost of a head (well, four), but the not insignificant cost in player time. Yeah, if you play enough Bubba you'd have earned them anyway, but still.
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@Colton147147 said:
Killer perks are much more powerful than survivor perks.
No, well maybe in general, but the meta survivor perks definitely all place in the top 10 strongest perks in the game. DH is the easy number 1 in the current meta.
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At this point, if I get ever do get DS'd, which isn't often, I know it's coming, and I have accepted it because I want to remove the option going forward. It's actually a benefit is some cases as some survs will actively avoid doing anything else and try to get downed so they can get their jollies by stunning the killer. As a killer, this is fine by me as you have just wasted a minute of your time (and you team's time).
Or they try to get downed so they can use DS and you just leave them on the floor, which is also a win for the killer.
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@Impartiality said:
‘This perk isn’t 100% an anti tunnel perk yet’
You do realise it doesn’t even prevent tunnelling. If you want it to be 100% anti tunnel it would be a huge buff lol
I actually think DS is pretty well designed now, and isn't OP like it used to be. You'd have to have a very generous definition of tunneling to think making it truly anti-tunnel would mean significantly buffing it.
A great many survivors feel like they are being tunneled when they aren't. I don't like to be mean, but a good portion feel this way because they are the weakest link on their team, and while the killer is engaging with other survivors, they are the proverbial tallest nail, and as such, get the worst of it. I mean as I rule I don't target/tunnel, but if you are always the one making an easy target of yourself, I am only going to ignore you so much.
This is why I think everyone should play a decent amount of both sides. You might feel like you are being targeted, but in the vast majority of cases the killer is pinballing from survivor to survivor, sometimes pretty quickly. I would bet good percentage or survs who feel like they have been tunneled really haven't been.
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I think one of the knee jerk reactions people have to these sorts of things is to want to dismiss or discredit them because it serves as a stark reminder that they aren't nearly as good as people who play games for a living. I do think that on some level vids like the one in question are a bit of a flex, but I also think that giving himself handicaps was an attempt to try and account for the skill gap.
That said, I don't think this proves anything whatsoever about power balance. If you wanted to really dig into it, you'd have to randomly select a group of killers, try to control other variables (loadout/time of day/region/etc.) and use them as your data collection group.
Using an experimental group of one (or a handful) with those being known outliers isn't going to prove (or even meaningfully imply) much of anything.
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@El_Gingero said:
It’s weird. I don’t know why everyone is going on about that video as if it proves anything to do with power balance between the two sides. It literally just shows that a particularly talented individual who plays the game full-time as a career, and has a history of setting and achieving against-the-odds challenges, can do well in solo queue if they sweat, even with a handicap.
Doesn’t that already go without saying? 🤯
Yeah, I agree, though I do think that things like this are a little bit of a flex, and one of the knee jerk reactions people have is to want to discredit and/or dismiss videos/experiments like these because it serves as a reminder of how much better people who play the game for a living are then them. I mean there are non-streamers out there who are as good, but not freaking many. I think he was giving himself handicaps to try to account for that as well.
That said, I don't think this proves anything about power balance whatsoever. If you wanted to really dig into it, you'd have to randomly choose multiple killer mains at random and use them as your data collection group and then try to control the other variables (time of day, region, etc.) as best you can.
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@gendoss said:
The person who DS'd you even a minute after could not have progressed the game. They didn't touch a generator so I don't know what your problem with that is.
I mean if you have a strict definition of tunneling as focusing on one survivor to the exclusion of others, then hooking another survivor would mean that you aren't tunneling anymore.
Not saying I 100% agree, but I see the logic.
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I played against a nurse the the other night who clearly did not have the first clue what they were doing, barely tried to blink, and when they did, they went like one meter. Spent most of the match trying to chase us down normally and M1 us. By the time the gate were opened, not a single hit had been landed.
I felt so awful for that person, that had to be demoralizing af. I took two pity hits at the gate, but that may have actually been more insulting.
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I don't believe for half a second that Otzdarva's MMR is not high. Otz is very good, and has been pointed out by many, it does not take long to hit the MMR soft cap. What I do believe is that MMR (and we know it primarily rewards escapes and kills in a pretty binary fashion) does a piss poor job of measuring actual skill.
My primary issue with Otz (and others who literally play this game for a living) conducting these sorts of experiments is that they are the player, and their skill, cultivated through many thousands of hours of regular play, it a gigantic factor in the equation. Their experience is just not all that reflective of 99% of the player base. Skill in any video game is directly correlated to experience/playtime, so despite what the egos of many might want to believe, very, very, very few are on the level of Otz/Dowsey/Tofu/etc. When players like that bear down, it's just a different equation.
Scott Jund made a video about Otz's video and the reaction it got, and I largely agree with it. His feeling is that MMR isn't great, and that even at the highest MMR you will, more often than not, encounter teams with at least one potato (relatively speaking) on them. And if you are great a quickly identifying the weak link and capitalizing on that, it affords you the opportunity to win. This is the takeaway he had from Otz's experiment.
Tru3 didn't do so well because his playstyle is much more inefficient. He's very invested in spreading the hooks around and playing in an evenhanded and "fun" manner (I also don't think he's quite as good as other notable killers generally, but that's just mho). Not surprising he did poorly; he's not an opportunist like that.
I think from a killer perspective, the primary change that MMR has brought is that you can still win most of your games at high level, but you have to be really good, and you have to sweat like hell. This is why you don't see even the best killers casually rolling off huge win streaks anymore. And when you are playing at high MMR and you encounter that occasional team with no weak link? You lose.
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I P3'ed a few killers when I first got going, but soon realized that the pitiful rewards are not nearly worth the time it I had already put in to get perks/items.
Until the prestige rewards are heavily buffed, I am just going to ignore the option to do so.
I think having a bunch of prestige levels wouldn't be as beneficial as heavier rewards for the existing three levels (better outfits, weapons, or maybe a healthy dose of iridescent shards or auric cells).
I haven't been playing DBD for nearly as long as many, but to me it really seems like BHVR has lost the plot when it comes to the economy of the game, generally speaking. With the grind being as crazy as it is with the growing roster, the rewards are going to need to be significantly increased to be anything more that amusing. Even the BP gifts are kind of a joke. I'll take them, but anything less than a million is kind of a tiny drop in a large bucket.
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Exit gate regression should absolutely be a thing. I wouldn't even be opposed to seeing them be like totems - take your hand off, and it's back to zero.
Okay, maybe not that extreme; maybe if no one touches it for five seconds, it goes back to zero. Long enough to take a hit and then still be able to finish is if it is nearly done. Or maybe like 200% regression and a killer smack resets it or something. I don't know.
But being able to 99% the gate and have the whole team run around for minutes coordinating and then just tap it to escape is not cool.
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Bubba. Second place is not close.
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In my recent experience
- Huntress
- Bubba
- Blight or Doctor
I almost never see a Nurse or Billy, and when I do they are usually bad.
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Anything other than a basic M1 killer with no perks and some survivors are gonna DC, while crying "boring" or "OP!"
Meanwhile 75% of all survs are running some combo of DH/DS/BT/UB all day everyday.
And no, the Artist is not remotely OP.
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Because they are bad at the game but want to win while maintaining the illusion of not being bad.
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I am in a similar boat. I have a lot of time and some money invested in DBD on PS4/5, but would love to start playing on my PC. I am always cursing the limitations of the controller and my wife tells me to just play it on PC, but I just can't bring myself to abandon all my unlocked characters/killers, cosmetics, etc.
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Is Lightborn run enough to really offend people at a high enough rate to matter? I doubt it.
The only time I ever run Lightborn is if I smell a wannabe flashlight bully squad in the lobby, which is not freaking often, and even not in all of those cases. And when I do it's just for the simple meme-y enjoyment of pooping on their plans, not because I think it will help me win.
And really, few things give me more pleasure in DBD than when a team of survivors come into a match with a gameplan and they have to toss it immediately.
I agree with whoever said the the only people really put out at all by Lightborn are probably flashlight swfs. And as far as I am concerned, they can stick it. Plus few things in DBD are as funny as smacking some dumb goober who was continuing to try and blind you when it was plainly obvious it wasn't gonna happen.
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Two most likely scenarios in which to get hemophobia:
- Be a crappy teammate and hide all game hoping the other three will get all the gens done
- Get matched against an absolute baby/terrible (or afk) killer
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The experience of going against a Hag is almost entirely dependent on the player. Like Nurse, when I realize it's a hag I know that game is probably going to to be pretty easy, but it just might be really ugly for the survivors.
I feel like above a certain level you're only going to face really good, experienced Hags. A top tier Hag can be absolutely miserable to go against.
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@Aven_Fallen said:
Honestly, neither of those gets me. What gets me is really, really bad behavior in Postgame Chat. I dont mind if someone tells me that I suck at Killer or Survivor. Or complains about losing.
But just yesterday I had a Killer tunneling me for 5 Gens in total (first 3 Gens and after I got unhooked, the next 2 Gens). He was saying that I exploited the Map and that I am an F-Word. When I responded that they should learn when to drop a chase, they said they tunneled me because of my F-Word Charm (I am wearing the pride charm).
Saying that people "like me" (he means F-Words) should be hanged and called me some other things I dont really want to mention here.
THIS Is behavior which is far worse than teabagging, clicking or anything else which can happen IN a match. Especially if it hits someone who seriously can be hurt by things like that and can have emotional problems, maybe because they experienced something like that in Real Life and it happens again when they are playing a game which has the purpose to enjoy things and having fun.
Sadly I did not file an ingame Report, but I will try to contact Support regardless. I am afraid nothing can be done (because I really forgot to create the ingame Report in the heat of the moment while taking Screenshots...), but I can at least try. I take teabaggers and Killers hitting on Hooks all the time over "people" like this.
(I mean, someone who teabags or Hits someone on Hooks can still be a very nice person in Real Life. But someone who writes stuff like this, even when in rage... Not so much)
Yeah, the reason I specified in-game behavior is because the post game toxicity/hate/prejudicial BS is a given as the worst, most inexcusable behavior in the game.
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@Shaped said:
For me (eu) it is time of the day.
Surv instant during the day, killer takes longer. Killer instant at night, surv takes longer.
For me, everything goes way faster playing during the day, which is nice (unfortunately I have a day job, so only get a couple days a week where I can) But I have never seen a day where surv is faster than killer.
Also, the general level of competition seems to be way lower during the day (especially on weekends when the kids are on).
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Yeah, when I am playing killer, I am pretty much moving from match to match.
When I am playing survivor, I usually have my laptop open and am surfing the net or something between games. Hell, virtually all my positing here is done while sitting in survivor queue (like right now).
The fewer people play killer, the worse this is going to get.
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My last survivor queue was over 10 minutes, and I've had worse.
My killer queue is typically less than 30 seconds.
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If there was a way to differentiate between an actual DC and an internet drop, I would absolutely drop the hammer on those who DC. I have zero sympathy for those who disconnect because they don't like a killer or map or they dot downed first. Don't be a baby, play the game. I would suggest like 30 min for the first, two hours for the second, 24 hours for the third. Maybe with a sliding scale depending on when in the match they DC.
BUT since handing people long timeouts because their internet crapped out would be really unfair, it'd be hard to justify. It would really suck to be on the receiving end of that.
That said, since internet issues tend to be limited to bursts, I think good manners would be for players who are having transient internet issues to just play something else until their connection stabilizes. If you get booted one game, and then another, and your ping is 300, just take a break to be kind to your fellow players.
It sucks, but I have had to do this a few times, and my internet is pretty much as good as you can get for residential (in the U.S., anyway).
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Unfortunately at this point, I would assume any survivor is equally likely to be running CoH, so I don't think singling out Mikaelas is going to accomplish much.
I use Mikaela quite a bit and almost never use boons. It does sometimes attract he killer's attention, though.
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This is an asymmetrical game, it is not like other games, and if one side isn't having fun that is very bad for the health of the game.
I one person playing killer isn't ever having fun and switches to survivor (or leaves the game), it creates an imbalance. If more people start switching, then you have a growing imbalance, and at some point you have one hour survivor queue times and eventually, no game.
So yeah, even if you are a survivor main who never plays killer, you have a stake in the killer's experience. And vice versa.
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The huge issue here is that this is an asymmetrical game with no clearly defined "win" conditions, and a wide spectrum of ways a game can play out.
What "win" (and thus "trying to win") means here is really subjective. When I started playing DBD, I heard a few people say that in this game you set your own win conditions, and I think that's true, because the game doesn't do that for you. Particularly in the case of survivors. And because each member of a team might be playing with a different get of goals in mind (for many escaping is one of a few objectives rather than the primary one), there is inevitably going to be some discordance about how the game should go, and what constitutes a satisfying experience, and opinions on how everyone should play.
I think the experience is king in DBD, not the "win". But there is never going to be full agreement on what makes the best experience, and there is never going to be harmony amongst all the players.
But that said, one constant is that if you are clearly playing with only experience/goals in mind, that will be apparent, and you will get flamed for it. And people will try to come to some sort of consensus of parameters to try to compel others to play in a manner consistent with their own values (see the much maligned "entitled survivor rulebook").
The metaphorical sands are always shifting in the realm of DBD; what is reasonable to one is going to be toxic or sweaty to others (I definitely have my own definition). This will not change, and if you can't make peace with that - if you need that definition and certainty - this might not be the game for you.
Trying to codify any of this or play semantic police is laughably futile.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2685868#Comment_2685868
Hm...not sure actually. I just thought XBOX had their own achievement system for some reason.
Someone can correct me if I am wrong, but I'm pretty sure that XBOX Achievement/PSN trophy requirements are exactly the same for all third party games that are published on both platforms (and have been since the 360/PS3 days). The game publishers typically dictate the reqs for achievements/trophies.
There have been a handful of games I have played on both sides over the years, and that has always been the case in my experience.
And I have like 108 of the trophies, but have no intention of trying to get them all. I like to 100% things, but only if it will be fun. A lot of the trophy/achievements in this game do not seem like fun.
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@Crowman said:
The only way a survivor is getting hit by a Dire Crow and not the swarm is if the Killer places the Dire Crow down at a tile and the survivor blindly runs into the range of it.
Played a few artist games myself and many survivors either run to another tile, attempt to bait the Dire Crow, or run the tile in a way they can run into it from behind.
Unlike other range powers it's impossible to use the power to imstant damage people in the open since by the time you can fire it the survivor is already out of damage range.
So yeah she needs to be a threat at loops because she's not outside of them.
I disagree that she isn't a threat outside of loops; in fact mid-range is where player her is the most fun, imo. Getting a surv swarmed and making pathing predictions and hitting them with follow-up crows to injure/down is hella fun. If I can get a survivor to run through a "trap" crow to get swarmed while the power cools down, then you can get a shot or two at them after they leave the loop.
But yeah, the short range damage crows really only work on survivors who have no situational awareness at all, or if you force them into a situation where they have to take a certain M1 or their chances with the crow.
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I came in here totally prepared to say that with as many players as DBD has, there's nothing that anyone does that is unique to them, but you might be right
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@Myla said:
There isn't and that's the only thing skill based thing you can do when you're playing Survivor.
Maybe flash light hence pepegas use it all the time to get some sense of satisfaction that they did something 'skillful' it's all timing really.
Yeah, looping and flashlight saves are the only things in a survivor game that take even a semblance of skill. Even those are probably more on the learned strategy/timing end of the spectrum than pure skill.
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This is why the only thing I ever spend actual money on are the rifts. $5 for a single cosmetic and $10+ for an outfit is a friggen joke. It's an absolute farce when the differences are to tiny.
I did spring for a couple of Steve outfits, but only because it was my last chance.
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Yes, if you get hit essentially point blank with a projectile attack, it should do damage.
And it's actually not easy to get a survivor (a non-potato one, anyway) to eat a dire crow at 8 meters or less. It takes some finessing.
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The economy of DBD suuuucks. The the pittance of BP we are gifted is an insult in the face of the absurd grind. They could give us 100K every day of the year, and it would barely make a difference. I mean how many BP does it take to max out a character (not even prestiging, but getting all level 3 perks), 10 mil?
I can think a of a few ways to address this, if it will only help a bit:
- For the love of god, get rid of the perk tiers. This might have made sense like 3-4 years ago, but there are just too many now. It's oppressive.
- Get rid of items that don't do a damn thing (i.e. fog offerings, luck offerings, etc.)
- Simply give more BP, or reduce the BP cost of items/perks/add-ons.
And prestige...for get that. I P3'd a few characters before I realized it was a total waste, especially in this economy. I don't play this game all day every day, I'll keep my stuff, thanks.
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People aren't going to stop being jerks, there are too many people with sad, ineffectual little lives whose only chance to lord anything over anyone ever is at the exit gates in DBD. Pity these people.
And starting threads like this letting them know who much it irks you is only going to encourage more of it.
Behavioral modification 101: if there is a behavior you want to curtail, don't reward it. Even negative attention is attention, and whingeing about it like this is rewarding it.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2684703#Comment_2684703
I do. Not once have I ever felt the need to crouch besides maybe dodging a ranged attack... that I wouldn't need to dodge if I walked left, right, or stood near the edge of the gate.
You argue for nothing.
Whut
Have you never been chased by a killer with projectiles? Or hid behind a low wall? In the bushes? Are you being serious?
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682675#Comment_2682675
I personally find survivor much more stressing than killer because on killer, I win if I'm good, while as survivor, we win if my team is good. Might have to do that when I started, I played around 100 hours for survivor before really playing killer, which is opposite to what you did.
Fair enough, what stresses us out is often subjective. But you don't always win if you're good as killer, a lot depends on the survivors, and on RNG. If all other factors are equal, a survivor team will almost always win.
And I have escaped innumerable times when my team was hot garbage. It makes things a lot harder, but it can be done. Hell, you can be an awful surv and escape. I mean people are doing it, I've run into a number of Iri grade 1 survivors recently who were terrible. Not just "gawd my teammates are soooo bad", but properly, objectively terrible.
That's another thing; it was before the devs ditched the old ranking system, but when I started playing survivor I hit red ranks a TON faster than I did with killer. I know some of that can be chalked up to me have a lot more general game experience than when I started, but only some. You get a lot more BP as killer, but the emblem system is far less forgiving.
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I think saying survivor takes "no skill" isn't something you actually hear a lot. Less skill than killer? Sure, but I think that's probably true.
Is it a less stressful experience to play survivor than killer? Without question, absolutely. When I started playing DBD, it was strictly killer for hundreds of hours. Then on a whim I switched to survivor because I was getting a little burnt out, and discovered that it was relatively relaxing. The action is spread around at any given time, with a decent amount of a most matches spent chilling on gens or totems, etc. Once you get the skill checks down to the point where it's almost reflex, most of the match as a survivor is pretty mindless (until you get into chase).
With killer, it's go time the whole time, trying to wrangle four other players, who if they are any good, have spread themselves out, and/or coordinating with each other (now boon totems are in the mix, so your attention is spread even more). Zero time just spent holding the action button and waiting for skill checks. It's a constant "where are they, what are they doing, how am I going to manage this?" After a while I started playing a lot more survivor than killer, simply because it's just more fun and relaxed. Killer stresses me out at higher levels, survivor doesn't, and I only play solo queue.
At this point, I may have more hours playing survivor than killer overall. Playing survivor simply requires less of a player than killer, and I think anyone who believes otherwise hasn't played much (if any) killer, or is so biased they are unwilling to see it.
And listen, there is no mystery as to why, there are simply more survivor players than killer players, and that's where the money is. It's a casual game with a casual base, and you can't stress those people out too much.
The exception here might be at very high level, where survivors have some seriously refined skills. But that's not a world where like 99.9% of DBD players are (despite what some might think).
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I use Susie's Extracurricular, New Year's Eve Shoplifter, or Expo Cosplayer most often.
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If you tunnel because the situation calls for it and/or to get a player out of the game early, or when things take a bad turn, that isn't bad and doesn't make you a bad killer. Not the way I play, but it's something even very good killers do, and for valid reason.
If you tunnel because the weak link is the only one you can catch and you spend half the match chasing them, yeah, that probably means your skill is lacking (and you won't get any better that way).
And if you're the survivor and you get tunneled straight out of the game, it sucks for two reasons:
- You barely get to play
- It probably means that you are the weakest link, and that stings a little.
Also, a lot of survivors think they're being tunneled even when they're not. Perception can be a funny thing.
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@clowninabout said:
https://forum.deadbydaylight.com/en/discussion/comment/2678453#Comment_2678453
Benefits of being on console, no post game chat. Rarely someone will go out of their way to message you but it's usually a gg or that was fun etc. Very rarely its salty or rude.
Flashy clicks are irritating but they don't "trigger" me as such. It's a giant ignore this survivor signal to me. I look elsewhere and come back to them when it suits me. I have no idea if people are twerking in the gates because I never go and look. If they've clearly got there and won then I just do something else like look at the forums or whatever. Funny how they still wait till literally the last second to leave though, I like to think they are like apes scratching their heads "where killer?" " Why he no watch russian squat dance?"
The whole "the killer has to SEE me escape" thing is so funny. The "I'm gonna stand on the open hatch until the killer comes" variety as well. Just gotta have that extra little smidge of validation, I guess.
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Flashlight clicking is a knife that cuts two ways; sometimes it is infuriating because you are being bullied, many times it's hilarious because they start doing it before they have a sense of how good you are, and are completely overmatched.
I've experienced multiple occasions where a survivor clicks their flashlight at me despite having gone down twice already with like 30 seconds of combined chase time. I'm like "what do you think is happening here?"