TheArbiter
TheArbiter
About
- Username
- TheArbiter
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Comments
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Skully
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I hate playing survivor and being sabotaged by my own teammates when they bring the killer perks invocations
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Freddy is never making it simply because the license holders seem to hate DBD
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@Mrpugalug916 said:
https://forums.bhvr.com/dead-by-daylight/discussion/467190/nurse
No dude. There are so many guides on how to juke the nurse. You refusing to put in the work and being bad at the game is nobody else's problem but your own. Stop whining for nerfs
Nurse is the strongest killer in the game, you can't act like she doesn't deserve some changes.
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Yeah I'm not sure why ps5 and series x haven't received a 1080p 120fps option yet. Only thing I can think of is the game is cpu bound but the ps5 cpu is equivalent to a 3700x so that should run it no problem at 120fps.
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What would prevent people form using this against every person they lose to?
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Not saying there aren't a lot of cheaters but I genuinely feel like people dont know what a lot of perks and add-ons do. This makes them equate to anytime they are losing as "oh the other side must have been cheating".
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Well that's disappointing, looks like I'll do my two adept matches and then never use the perks again
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What's the point of patch notes if they willingly omit important info like nerfs
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I'd even take simply doubling the blood point cap or removing it completely. It's not like hackers can't just give themselves a billion blood points anyways
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I don't want to sound mean but unfortunately if you have phobias of common horror themes you shouldn't be playing dbd. In regards to this feature all it would support is lobby shopping which was problematic when people could see prestige levels let alone when they see "the blight" in the lobby
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The .05 second buff to doctor feels like a slap in the face
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Wow what a great contribution to the topic /s
@topic Can't wait to try out new bloody boa looks awesome
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Removing the ability for ghoul to vault and minimum distance to latch seems like a good change. Not sure I agree with making satchel base kit or increasing leaping range. Ghoul is strong enough as is
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4.4 never made sense with trickster, the other 4.4 ranged killers injure in one hit, trickster has to hit 6 (previously 8) shots to injure.
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It would become meta. Killers would have permanent speed boost the entire game if they go for everybody but the obsession.
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You can't be serious
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@zonkednb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057839#Comment_4057839
Probs a skill issue on my part but I cannot play Trapper without the add-on that stops this. It's base kit as far as I'm concerned and he just gets one less slot to play with than everyone else.
The worst part is that addon isn't even good enough, it should let you pass through without triggering the trap, but we all know that it shouldn't be an addon to begin with
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Could be doing A B testing like when they did it for perks in the lobby
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Gotta love how by default his own power attacks him.
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Finally a male survivor lmao
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@Abbzy said:
Yeah this year they claim to rework trickster,trapper (after 10 years almost) and skullmerchant (undo the hideous thing they did to her after what is it now 2 years).
When did they say they were reworking trapper? Also did we get confirmation that skull mechants rework is 100% coming this year?
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My concern would be splitting up the queue again, we already know how long wait times can be for the regular mode when 2v8 is active
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@BorisDDAA said:
Bro what is this survey. It basically asks how it feels to play against some listed killers from the survivor POV, no questions from killer POV at all. Killer players are right about this one.
Also AHAHAHA
https://us.v-cdn.net/6030815/uploads/7P8QHMCX045H/screenshot-281283-29.png
This is what's really confusing to me, why would they have 0 questions from the killer POV on a killer survey. At a minimum it needs to have equal questions from both sides
Edit: Just saw that they at least track accounts the surveys come from so they can at least see the ratio players that answer the survey play killer vs survivor.
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Dbd would go from having 1 gun to 2 guns
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I truly don't understand the comparisons. One killer lets you teleport and injure indefinitely, the other requires you to land 4 hits to down a healthy survivor and has to walk
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Still waiting on that killswitch outline they promised....
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And you can blame Singularity for this perk being useless
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Why post on a public forum if you dont want to have a discussion? This just reads as a vent post
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Isn't mouse and keyboard an option on console now? Not saying that helps if you only have a controller but that might be an option for some people
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@revertbbqchilli said:
With how fast the gens are, the gen regression rate needs to be increased. Disagreeing is you admitting not playing both survivor and killer.
"My take is right and yours is wrong, and I don't want to have a discussion on the forums"
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Survivors can bring 16 perks, Killers can only bring 4, understandably Killer perks are going to be stronger. Devs have come out and said they aim for 60/40 killer to survivor. Whether or not that's the right call is another story
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@Mr_K said:
If they outline killswitch requirements then when something happens outside those that requires the use, people would just complain. If you get complaints both ways why place limits or obligations on yourself?
I get what you are saying but they literally said they would give us an outline, id rather someone from BHVR say "yeah we actually aren't doing that" then just let it be up in the air
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You'll be waiting a while, next rework is Trickster
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Ive had instances before where I play a match and then the very next lobby i get into has some of the same people I just played. That's the only time I dodge because its boring to face the same people twice in a row.
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Chucky came out right after Xeno and stole all the thunder. Also helps that Chucky can't have his power taken away, has built in stealth, and a better anti loop power
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Ah a worthy successor to Jeryl
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The 5 million blood point cap existing when hackers can just give themselves 100 million anyways
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I mean people play the ptb to test the new content, and if you aren't going to use the new killer then you should expect dc's. Especially since on the PTB there is no dc penalty.
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Im guessing due to being a licensed killer that is why they have been much more hesitant to nerf him. If he was an original chapter I have no doubt he would've been skull merchanted by now
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I'm really hoping Demo gets at least an addon pass
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The only time I "wouldn't" get value out of it is if I hook someone and barely any gens had progress… but at that point you are winning as killer anyways. Most of the time though when you hook gens do have progress and you get value. That's why a lot of people bring it
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4040722#Comment_4040722
not even that, but vanilla literally has automation that allows you to perform an automated action based on how many reports something receives, and it can be a specific type.
https://us.v-cdn.net/6030815/uploads/DVN2UAN7RE75/escalation-rule-example-highspamreports.png
this image comes directly from their documentation.
if we can't have trusted users to delete posts, at least have it so reports with specific keywords or report types get escalated. you can even set it where a post that meets a flag threshold gets hidden. this would mitigate like 60% of the problem off the rip.
why they refuse to leverage anything in the administration panel is beyond me. even though vanilla sucks, they still have options.Then I don't even know what the excuse is
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It's unfortunate but its getting to the point where if mods aren't active they need to either disable the creation of new accounts or disable accounts with less than a certain number of posts from uploading images. I know they have stated before its up to there "partners" or whatever but I dont see how they can keep ignoring the issue. Especially when its consistently during inactive mod times because these forums just aren't moderated at all over the weekend or in this case during a holiday
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I mean isn't the consensus
solo q < killer <swf ?
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Speaking of this, what happened to that explanation they promised saying they would outline how they use the killswitch 🤔
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Why would they waste time and energy reworking Myers and Haddonfield if they were going to be pulled soon anyways. Something tells me even BHVR didn't expect to lose the license
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I wish you could earn the cosmetics outside the event because then it leads to scenarios where people who would rather play normal queue have to play in the event, and won't play nice like some people assume if you are in the event
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036771#Comment_4036771
I'd love to dig into this a little more so I can make sure the feedback makes it to the right folks. Would you be able to elaborate on why you feel this is a nerf?
With how skull merchant is currently designed, she plays much more like a chase killer than a setup one. She benefits from survivors actively touching the scan lines which realistically only happens during chase. This makes a drone in chase much more useful. Having undetectable on recall would mean when you place a drone in a loop with a survivor you would have to recall that drone to get undetectable whereas before you could drop the drone in a loop and still benefit from undetectable and give a chance for better mindgames. While you could theoretically recall a drone from a previous chase it adds unnecessary hassle in my opinion.