TheArbiter
TheArbiter
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- TheArbiter
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Comments
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Personally I'd go with Demo, Dredge is way too map dependent with locker spawns
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I mean you could argue that by looking at bloodlust, that kinda tells you how long the game thinks you should go before getting a hit, if you hit bloodlust 1 twice in a chase, then that chase lasted a little over 30 seconds, 50 seconds for bloodlust 2, and 70 for bloodlust 3.
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I agree with the "idea" but I think this opens up a can of worms that BHVR shouldn't go down, too many false positives
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What do you mean by activity detector? There really is no way for the game to know if someone is trying to 4% or die on hook
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He is fine not being 110, if you actually want to make a change then remove a rush token basekit
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There is no base mechanic outside of crows that would allow killers to find survivors easily, something like this worked in F13 because Jason had a sense ability, hide and seek would be a good alternate mode but not a main one
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@Spirit_IsTheBest said:
As much as I love the Resident Evil games/content, we can’t forget the Wesker situation where every match was playing against him, that lingered for months, I think that two Resident Evil chapters is enough.
Theres is many more licenses that can be added, or continuations of ones we already have, like SAW.
You guys stopped getting Wesker every match? xD I swear i play against him every 3 games still
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Nice now everybody is gonna spam hawkins offerings with potential energy and commodius toolboxes, why arent those killswitched either?
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Right now its quad slow down as survivor and wall flashbangs with background player as killer
Oh and people abusing Potential Energy with infinite toolboxes
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Being able to 99 gates is stupid, and bar should slowly deplete if no survivor is on them
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705920#Comment_3705920
I think it's just the color that's bugged making people think they can't. The stun on Victor after a successful down is also 3 seconds now instead of the old 5 so it's a much smaller window for them to act.
Are we sure its the color that is bugged then and not the invulnerability? I only ask this because the patch notes says Victor will glow white when he isn't able to be crushed, but what scenario would he glow white now if he can be crushed during a successful pounce attack?
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705916#Comment_3705916
Yeah he does glow white after a successful down atm, so that may be a confusing bug when he's supposed to be red since the white means not kickable.
Oh interesting, i haven't played as survivor yet, i only played as Twins themselves and nobody was able to kick me when i downed someone
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@Chilli_man2400 said:
is Victor still immune to being kicked when he downs a survivor?
yes
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Twins was always a strong killer before this update, but now they feel more accessible. I would expect a lot more people to play them now
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705693#Comment_3705693
He should be kickable just like he is now. That change was because he didn’t latch on to healthy survivors anymore, but that’s been reverted so he will still latch on to healthy ones and be kickable after a down.
Well just played a match as the Twins and can confirm that if you get a successful hit on an injured survivor Victor does have invincibility
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Do we know if victor will still remain unkickable after a successful hit?
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I feel like an argument can be made for putting Plague top of A+ tier
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So we waited years for a Twins rework and didn't even get the rework part (the ptb version was stupid I just wish they were reworked differntly)
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I guess im crazy for considering a 2k to be a draw for both survivors and killers
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After watching the video, outside of maybe the first one, where I'm gonna assume the survivor had resilience, the rest all looked like cases of the killer genuinely not timing their hits correctly or aim dressing, heck look at the third miss where the legion straight up hits the car and you hear the bonk
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I feel like all of this stems from background player just being an extremely unhealthy perk design wise
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Sadako as a killer is almost impossible to balance because of the threat of condemn, it is either too strong or too weak and pretty much no middle ground, if condemn didn't exist and they created a different power for her we wouldn't be in this weird predicament of how to make her playable
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Cenobite feels especially bad right now because his summoned chain fov is bugged and has been for months with no fix in sight
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Someone should do a survey on this because I'd be curious to know what percent of the community prefers grades versus sbmm
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Had the game released like this I think it would've been acceptable, but to remove the lobby system almost 8 years after release would be too much
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Look, im sorry but if someone dies at 5 gens that's on the survivors
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I think if after 5 minutes none of the remaining survivors in a match stay on a gen for at least 10 seconds killer instinct should kick in
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So i saw this thread and thought, no way who could hate mirror myers they are so fun! The only time you will ever be genuinely jump scared, I then loaded up a game to play as mirror myers with Monitor, Tinkerer, Machine Learning, and Trail of torment.
This was the endgame after I asked if they would rather me play as Nurse lmfao
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As mentioned above if they are truly doing nothing but staying near the hook then complete all the gens, the time it takes for someone to go from stage 1 to dying is enough time to finish the gens and leave
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Im confused by what you are saying because she appears from her blink before she is able to M1
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I feel like it has become more strict for sure, I frequently will get the same people in my lobbies and Im in the US so I don't think its because of a lack of players
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@Shroompy said:
https://us.v-cdn.net/6030815/uploads/I0Q1Q96KMCJE/download-282-29.jpeg
Got this myself during the event :)
P100 Trapper is such a flex haha
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Honestly im half convinced its the same person with like 10 alt accounts
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I could make an argument that Freddy is the worst killer in the game right now below Trapper
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@Pluto_1 said:
Thanks. I was thinking today.
Yeah understandable, a lot of their updates go out on Tuesdays, however I always go by the 3 week rule and since the last update was March 13th, 3 weeks from then would be tomorrow
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Most likely 11am EST tomorrow
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I think its a bug, why would they reintroduce public grades when they took them out to prevent lobby shopping (even though showing prestige is just as bad if not worse)
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Honestly I was fine with old COH so long as they give killers the ability to destroy boons basekit
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@BlightAbuser said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688399#Comment_3688399
A survivor can pinch you against an object that would otherwise have collision (ie, shack wall) and it breaks your collision entirely; even if you were to directly face the wall.
does this happen when the survivor is still touching blight, or blight slides off the survivor and hits a wall but can't bounce? If it is the former I still don't have a problem with it, if it is the latter then i could see how it would be bad
Edit: I just saw the video you posted showing it, it seems like the survivor in that clip is still 50% blocking Blight so I don't have a problem with Pluto staying if it is like that
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Crouch tech needs to go, but why would Pluto be unfair? Blight needs to collide with objects to use his power and a survivor is not an object
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Obviously too early to say for sure but the twins rework does not seem promising, Freddy mains you should be scared
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@Nebula said:
I truly don’t understand why there’s a cap in the first place but I agree, it should at the very least be 5 million.
I think they don't like the idea of people maxing out characters the second they come out, however the game has been out long enough that at this point the cap is pointless
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Is it strong? Sure, but to say it is "free value" is disingenuous. You still have to 1. Down a survivor 2. Hook them on a specific hook 3. Down every survivor to get max value
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Nah definitely not D tier, his teleport alone is really good, plus the ability to injure multiple survivors at once
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Now they just need to extend this by about another week to make up for how terrible of an event this has been
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I understand it's frustrating to be the target of BM, but honestly I see it as a reward, I managed to annoy the killer to the point they will waste time hitting me on the hook vs protecting gens
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Slighty off-topic but what does "Weaving Spiders" mean?
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In the wise words of EA "A great sense of pride and accomplishment"
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Up until they reworked the prestige system and removed the cap of 3, I didn't really care about bloodpoints. Now that I can get all my favorite characters to p100 I will take all the bp I can get lol
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What about Counterforce do you not like? It is niche for sure but it does it's niche very well when cleansing all totems in a match
