TheArbiter
TheArbiter
About
- Username
- TheArbiter
- Joined
- Visits
- 11,730
- Last Active
Comments
-
As a Killer main I approve this message of Dramaturgy being the exhaustion perk survivors should bring
-
Unless the competitive mode had extra "rewards" or greater compensation, no one would play it. Why would I willingly make my matches more difficult when I can just stay in the casual queue
-
Just had a survivor tell me this in postgame because I was using it, and can confirm it is bugged
-
I am absolutely AWFUL as him, as I cannot hit UVX for the life of me lmao, meanwhile everybody that I face as him can dominate
-
@Crowman said:
EAC already put out a statement.
https://twitter.com/TeddyEAC/status/1769725032047972566
Apex is built off of source and source has had RCE issues in the past.
I would still probably give it some time, but good to know that it most likely will not affect DBD
-
I'm gonna be honest I did not read all of that, however, as much as I think Twins are bad from a gameplay perspective I definitely think their music is good
-
Meanwhile I'm over here wishing every killer had a menu jumpscare XD
-
@RFSa09 said:
kill switch the knight instead pls pls pls
Let's killswitch dull merchant too
-
While we are at it can we please revert iron will back to 100% silence
-
And people on the forums during the ptb were arguing with me this perk was good lol, it needs a complete top to bottom rework
-
There is a new achievement that requires you to heal health states in the basement so I imagine that's why its getting a lot of use, or at least that's why im using it
-
They wont change this but they will nerf adrenaline
-
100% blocking
-
Not that I'm discounting what you are saying, but I have found it to be MUCH harder to get rid of the weakened state since they doubled the time required
-
Im gonna be honest at this point it either A isn't happening or B won't happen for years
-
Considering what Mr. Cote had said on the King's interview recently im gonna guess it was just a coincidence and not a hint
-
Not with money but definitely with my shards
-
Boon: Illumination
When Weaving Spiders comes out it will be that imo
-
I really hope this is fixed soon, I miss playing as spikey boi
-
@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670242#Comment_3670242
Obviously she won't reach spirit's level, but think about ambush vs slice and dice that has a long cooldown. This is stacked on top of her natural slowdown that didn't even get the nerf it was going to receive.
I mean sure but so long as she still has her roar during ambush charge, and her terror radius immediately stops when she goes into ambush she will suffer from either camp the pallet or shift w
-
@LeFennecFox said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669719#Comment_3669719
I don't think you realize how problematic pig's ambush will be. Her ambush movement speed is only a few % slower than spirit's phase movement speed. It has no turning or visibility restrictions. It's faster to enter ambush, it lasts longer, and the cooldowns for hitting/missing survivors are less. Ambush also doesn't have a power meter whatsoever making it spammable. On top of this they reverted the nerf to her passive slowdown.
This is ignoring addons like workshop grease/last will that make her chase power even better.
Um, are you implying she is going to be almost as good as Spirit? While yes she felt better to use in chase during the PTB to say that she is going to be significantly better seems unlikely
-
At least your teammates are sending you to a kinda good survivor map, meanwhile my solo q teammates send us to Dead dawg for some unknown reason
-
I find it interesting that even though they reverted the Pig's RBT timer they still seem to think Pig is going to be too strong based off how they worded it in the update, in all honesty Pig is probably still going to be meh at best
-
We complaining about f tier killers now?
-
@HINGIRIK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669076#Comment_3669076
Since I edited my own comments, some people might misinterpret them, so we can both delete them if you want. Or I could just change my comments back so they know how stupid I am
Lol don't worry about it we all make mistakes
-
@HINGIRIK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669053#Comment_3669053
This is not so. As far as I know, a Steam player who opens CP and an Epic player who opens CP do not fall into the same lobby. Unnecessary waste of time (or waste of good suffering ).
That's straight up not true
-
Turning on crossplay means everybody regardless of platform can match each other, not sure why you think they don't
-
Hopefully they change it so that the 15 charges per gen are locked in permanently, then it might actually be useful
-
@ChuckingWong said:
Yea excited for the ambush buff it just needed a little bit extra, and that's what seems to be getting added. It needed just a bit more lunge to it.
Workshop grease is clearly not used by many posters here saying the ambush isnt fast enough, it is with workshop grease. And crouch speed with medical file will put you above survivor movement speed as well (4.18 m/s) after the buff.
Should you be forced to use an addon to make her crouch and ambush viable though?
-
I think background player is too low and Dramaturgy is too high
-
@jesterkind said:
BHVR have no interest in changing her slowdown.
That said, I don't like the idea of removing the roar, it's a fairly inoffensive part of her kit. It gives the survivor a head's up, sure, but the survivors do deserve some kind of feedback to react to most of the time when it comes to killer powers. Maybe pushing it further back, as someone else said... but even then, it means the fun meme stuff becomes less funny.
I don't think it really needs any changes.
They are changing her slowdown though they have nerfed the RBT if the PTB changes go to live, I do see how entirely removing the roar could be bad however
-
@GentlemanFridge said:
I think it's there for a reason. But she could benefit greatly from it playing once the ambush has actually started, and not during the wind-up.
I think that's fair, it would be more in line with Chucky
-
That game is too niche to be a chapter, but I think another anime crossover in the vein of attack on titan would be cool
-
@MagicDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665722#Comment_3665722
As I said, I was (almost) always able to hold the 3 gen for long enough to secure the win, without once reaching the regression limit. Maybe the nerf was significant as you say, but if that nerf was unable to affect my ability to win in 15 games, the only other conclusion I can draw is that killer is immensely overpowered - otherwise, how would I still be able to consistently win despite such a SIGNIFICANT nerf?
Or, MMR doesn't work and you aren't going against survivors of your skill level, which is an extremely common problem in this game as it prioritizes queue times over skill, my point still stands that this is a NERF and one that only helps not hinder survivors
-
@MagicDragon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665713#Comment_3665713
I mean i guess technically they are nerfed, but you said it yourself. "your average solo q team is always going to fall apart." IIRC, the whole reason for the 3 gen nerf was because the average solo q team was always going to fall apart against the strat. If the strat is still a guaranteed win against average players and the only reason I lost one game was because I'm absolutely terrible at the mechanics of that killer, if the situation that the nerf was meant to address is still there, is it really a worthwhile nerf?
If you think the killer not being able to regress gens after a certain amount of time isn't a SIGNIFICANT nerf then I don't know what to tell you. Just because I can play perkless trapper and still win against survivors doesn't mean how they changed 3 gens doesn't affect matches positively for survivors
-
@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665708#Comment_3665708
That's a horrible perk then. Why would anyone take a perk that only works on the first hook in the basement? That makes no sense. At least on both stages it would be niche but quasi-useful if all the stars align. First stage only is super weak.
90% of the perks in this game are horrible or very niche that's why the meta is so stale
-
They are nerfed though, a killer can't regress gens forever now, if a survivor team is coordinated enough they will eventually win the battle of attrition because of it. Your average solo q team is always going to fall apart, but in general 3 gens are much much easier to win as survivor now
-
I imagine it will only be on 1st hook stage, which if so will mean it is a pretty bad perk overall
-
Im not opposed to another rework, but I actually think shes kinda okay right now, other killers deserve priority imo rn
-
Id say Huntress
-
The answer to your question is currently unknown
-
@ArkInk said:
I think it's kinda weird that most of the game's playerbase is generally considered unable to play a lot of the ranged cast at higher levels because of console controls making aiming difficult. Now, this issue has been in the game since Huntress, so I think we've all sorta just internalized that it's how things are, but does it really have to be that way? Surely, there's something that could be done to even the odds, at least just a little.
My proposal to give Console Killers more of a shot (pun intended) would be an aiming reticle, which I feel could be added to most ranged killers without making them OP. Maybe Huntress, especially in her PTB state, would be more overtuned, but I think other characters like DS and Trickster would be fine.
Thoughts?
I do think aiming sensitivity should be higher for controllers, that being said you can easily get a crosshair on your screen, whether that be through your monitor, or the old fashioned way with clear tape
-
I just don't see how viable it would be for console players unless they plugged in a keyboard as by the time they type something everybody has probably left
-
Not bad, but there are way better uses of a perk slot
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657928#Comment_3657928
How do you know Steam makes up almost 17% of the overall playerbase?
I'd like to know this as well, do we have stats on player counts per platform?
-
But.... but trapper
-
The worst is when you try to hit the unhooker, but instead hit the hooked person
-
I would hope for Operation Health, or in this case, Operation SoloQ
-
@Dontyodelsohard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654065#Comment_3654065
What I was trying to explain was that I believe that it is not supposed to be "Projector 01" is is supposed to be "Project 0r01" as in a project with the ID 0r01. Then, to throw in a bit of a red herring, they show the theater.
(Although, I do still think this is the new map... I just also think they are at the lore as well)
Ahh, maybe the killer was created by humans like singularity?
-
@Dontyodelsohard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653998#Comment_3653998
What do you think? If nothing apparent happens... Could this be the new map? I mean, it's a bit strange that we would go from a monster lurking in the woods to a disheveled theater, but it is all 3d modeled.
You can see a pallet in the bottom of the theater so definitely the new map