ThatRyanB
ThatRyanB
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993440#Comment_3993440
Hey Ryan if its possible can you clarify that some stuff has changed when you mentioned the preview will be in the discord before actual PTB drops?
Or the valued remain the same
Apologies if I'm misunderstanding your question. If you're asking about whether changes have been made to what's laid out in this Developer Update, there have not. We want to ensure that players have time to dig into these changes and test them before evaluating potential adjustments.
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@SadakoSlay said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993440#Comment_3993440
Thank you for the heads-up! Are the patch notes also delayed till tomorrow?
Happy to help! Patch notes will also release tomorrow.
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Hey folks! Popping in here with a quick update on the PTB Live Balance preview for Discord, as well as the PTB itself. The Discord preview will take place tomorrow, Wednesday, September 3, at 10 AM ET, and then the PTB will go live right after at 11 AM ET.
There's obviously a lot to dig into with this PTB, so we're looking forward to seeing you there, and will be at the ready to gather your feedback from the PTB!
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@Jacknalls_Paw said:
"If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked."
I may sound stupid but I don't get it, what does this mean?
Oh gosh, you absolutely don't. It's a good question. What we mean by this is that when a Survivor is hooked multiple times in a row, which directly results in them dying, this effect would come into play.
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@Emeal said:
Does the "No collision with other players (both Killer and Survivor)." mean they cant be hit or is this to prevent bodyblocking?
As you guessed, this is largely to prevent bodyblocking. The affected Survivor will still be susceptible to attacks and Killer powers (albeit with Endurance, as noted).
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@ReverseVelocity said:
Quick question for the anti-slug, does it unlock the ability to self pickup forever once you've been down for 90s? Or is it a one time thing?
Good question! If you've been left in the Dying State for 90 seconds and self pick-up, the 90 second timer doesn't reset. That means that if you're left in the Dying State again, you'll be able to self pick-up again if you fully recover.
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3989512#Comment_3989512
Tbf, in the strictest sense he already was, with a longer-than-usual lunge. They just gigabuffed that part of his kit.
I imagine it's not good for actual mobility.
Yeah, in practice, it feels more like an extended lunge than a dash. I'm excited for folks to get their hands on it! And hey, if that's not to your taste, you can opt for the existing Myers T3 experience with the Fragrant Tuft of Hair add-on.
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@lettuchia said:
Stop disabling anti tunnel/anti camp features in endgame, jesus christ
Would love to hear folks' feedback on once they get a chance to test these features in the PTB!
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@Coffeecrashing said:
Does this mean Last Stand has a normal vault animation, and works exactly like normal vaults, except for the stun effect?
To confirm, Last Stand functions as a normal fast vault (with the stun effect you mentioned, after meeting its requirements), albeit with a different animation from a normal vault. The vault speed of this is no different from a normal fast vault, though.
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Thanks for flagging this. The team is aware of this and looking into it.
To confirm in the meantime, this challenge can still be completed by equipping a Very Rare item and Visceral add-on and then escaping the Trial.
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Confirming, Last Stand has been re-enabled in-game!
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986399#Comment_3986399
https://us.v-cdn.net/6030815/uploads/BJUWXBKKCQ4Y/img-0638.jpeg
Am I overlooking the ETA queue timer by chance or is it a bug that is being worked on presently?
Hmm! This appears to potentially be a bug. Let me flag this to the team so they can look into it.
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Confirming, it was a brief issue impacting matchmaking, but has since been resolved. If you're still encountering issues and happen to be in the same queue from when this issue was occurring, re-queuing help fix this for you.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985901#Comment_3985901
Oh there’s an ETA timer for queues now? That’s cool. Where do we see that?
There is! When you start looking for a Killer match in 2V8, you'll see your estimated queue time in the bottom right corner of the screen.
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@nnieves said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985781#Comment_3985781
I’m still getting an error that I’m disconnected from the host when I try playing as killer
To confirm, is this the "Host Unreachable" error? If so, this specific issue is still under investigation with the team, now that the general issues with matchmaking, caused by the outage, have been resolved.
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I can make sure this is looking into for you! For those of you who have encountered this bug again in this version of 2v8, if you have your player logs from when this occurred, I'd love to make sure these are escalated to the team.
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985919#Comment_3985919
That's explains why it keeps giving me an error Everytime I hit ready
This is one scenario where I wish the explanation weren't so simple! We're hoping to have an update to share soon on the outage, though. Sit tight (and thanks for being so patient!)
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@MechWarrior3 said:
I am just in the lobby eating a snack while I wait for the outage to be restored xD
Importantly, what kind of snack? 👀
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985781#Comment_3985781
https://us.v-cdn.net/6030815/uploads/O4QBAQV0K6VH/deadbydaylight.log
Got a log for you, getting Host Unreachable errors regardless of if I'm in 1v4 or 2v8.
Thanks! I'll make sure this is passed along to the team. Just so you're aware, we are currently encountering a game outage, but this is actively being investigated by the team.
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Hey folks! Stepping in here to confirm that we're aware of a game outage on all platforms. The team's actively investigating it. We’ll provide updates as we have them.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985766#Comment_3985766
Ok, but is 22 minutes not a bit much for NOT having this option?
I'm in killer queue right now (and it says est. queue time is 22 minutes) and the option to "Play while you wait" was nowhere to be found ._.
Or asked differently: What is the threshold for it to not activate? Cannot be 20 minutes and above, no?
Yeah, the feature should definitely be kicking in with a queue time of that length - are you still encountering this, or has it since improved. In general, though, we're aware of some issues impacting the feature and are sending player reports to the team to help them investigate this as a priority.
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@Ashen81 said:
17 min queue, loaded via steam, trying to play as a EU player with a US friend. Tried it both ways (US party leader, EU party leader), no invite popup.
Also the queue timer is not progressing. Still stuck at 17 minutes after at least 5 min in queue
player log attachedhttps://us.v-cdn.net/6030815/uploads/7FPUDD1RDTEN/deadbydaylight.log
Edit: these were my first attempts to play 2v8 after it went live. US team mate played survivor before, but not killer. Therefore the invite never triggered.
We did end up in a killer lobby with the timer still shwoing 17 min remainingThanks for flagging this - I've passed it along to the team!
As a quick heads-up, I just confirmed with the team that the estimated queue time does not count down, so if it starts at "17 minutes" it would continue to display this throughout the queue. -
If any of you have access to your Player Log while encountering this issue, please don't hesitate to share that here and I can make sure it's sent to the team to help with their investigations.
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If you or anyone else seeing this thread has player logs from when they encounter this issue (or the Play While You Wait option not showing up with an estimated queue time of over 5 minutes), please don't hesitate to share them here and I can make sure they're sent to the team to investigate.
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Thanks for flagging this! The team is aware of this and are looking into it as a priority.
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Thanks for the reports, folks! We're currently looking into this as a priority. Will jump back in here with any updates.
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@DragonMasterDarren said:
https://us.v-cdn.net/6030815/uploads/3GPRV5ZVFH14/image.png
I have pressed literally every button possible, there is no option for me to load into a Survivor game while I wait for Killer
Am I blind? Is the system broken? What is going on?Thanks for flagging this! The feature is currently active, but will not pop up if your estimated queue time is below a certain threshold. So in your case, the estimated queue time of ~2 minutes is what's causing the feature to not pop up for you. This threshold is something that we're looking into, though.
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@OnryosTapeRentals said:
Glad to see a roadmap, although unfortunately as a community we’ve been burned so many times in recent history that I’m going to have to wait and see actual results before I take get my hopes up.
The transparency is very much appreciated though.
Totally hear you on that! Actions are important here and we're committed to putting in the hard work to support this community, both across this roadmap and beyond. Thanks for the understanding words!
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I totally hear the frustration here and know I personally can't change how these nerfs feel for you, but I do want to make sure the feedback I'm bringing back to the team is as specific as possible and as representative of your experiences in the game as possible. With that, it makes it easier to advocate for changes.
If you don't mind me pulling this back a step to dig into the details, I'd like to ask two specific questions:
1. Of the two recent nerfs to Fog Vials (reduced opacity; max 2 charges), do you feel that one of these in particular pushed the item from feeling viable to feeling like it's not worth using? If so, which was it?
2. If you could make one specific change to Fog Vials that'd push them towards being an item you'd enjoy using, what would it be?
I hear the more general feedback (and rest assured, it's being collected and shared with the team), but if there are specific facets of the recent nerfs that felt most impactful, I want to make sure I'm giving them my particular attention. That, and things that could make Fog Vials feel better for you (like the great suggestions of increasing the total charges a little more). -
@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983066#Comment_3983066
I think the fog vial's opacity needs to be equalized for every maps first. In some maps its opacity isn't too bad but in some maps it's like non-existant.
Totally hear you on that! This is something that the team's aware of and are looking into.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983058#Comment_3983058
Hey i know its a long shot but would you be okay with sending this suggestion further to the team?
So helldivers has a similar event always going around that can be viewed and monitored in real time and it makes it feel wholesome for community to track data in real time in game for the rewards, i think BP reward needs to be way larger than it is to motivate players to conjoin as one to complete it as an event.
And make it a monthly event hunt
That's an extremely good suggestion and one I can comfortably say has already been shared with the team :) I'd be more than happy to re-share it, though! As for the size of BP rewards, I'm happy to share that feedback as well. We're always looking at how we can make challenges like this feel rewarding, and that doesn't necessarily have to mean BP.
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983054#Comment_3983054
Would you teach me when is the next PTB?
We'll have more to share on this soon!
@halcyondays93 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983054#Comment_3983054
Please know I'm not upset with you personally, as I recall other comments from you on this forum and you always seem wonderful. However, I do have to question the logic and fairness of waiting to further adjust the Clown until the next PTB, while Fog Vials weren't given the same grace period. Without even getting into the uselessness of the nerfed Vials, I feel that either both the Vials and Clown should have been swiftly addressed within similar time periods, or developers should have waited to further test changes to both on an upcoming PTB. Right now, it just seems like there are different rules.
Oh gosh, none taken - no worries! Truly, this is good feedback and something I'm making sure is brought back to the team. I know that doesn't change how this situation specifically feels, but just know that it is being shared.
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@Birken13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983054#Comment_3983054
I think it would be helpful if you used the DBD Twitter account for updates like this. While you post them on the forums, it would be great to also announce them on your larger platforms. Most players don’t regularly check the forums, so sharing on Twitter could reach a much bigger audience.
Fully agreed! We have plans to share this more widely, but while we're in the post-hotfix whirlwind of replying, wanted to make sure we started getting this in front of folks who were directly asking or talking about this :)
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Hey folks. I totally hear your concerns here, but also want to give some background. Balancing is an iterative process that takes time to find a sweet spot, and this is very much another step in that process. To quote one of my favourite fantasy series', "journey before destination".
We 100% want to hear your feedback once you get a chance to play a few Trials with this new change, so please let us know how it's feeling. We're here to grab that feedback and make sure the team is made aware.
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We'll have an update to share on this shortly, but wanted to make sure we kept a focus on the release of this bugfix patch first and foremost. Let's not get ahead of ourselves about not hitting the target, though 😉
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Dropping in here to share a little update. We have some Clown changes coming, but want to ensure they're tested in a PTB first before going straight to Live. As far as timing, we're aiming for these changes to be included in the next PTB, so stay tuned!
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982327#Comment_3982327
Fog vials never should have been its own item with addons. It should have been like flashbangs, where it's attached to a perk, and therefore doesn't have any addons.
Honestly, beside the (now useless) iri add-on, I don't think any of them are an issue.
The main issue is how inconsistent they are (which is why the feedback is so varied, each map makes them more or less see-though), and that they do everything at base.
That inconsistency in how the Fog Vial looks on different maps is something the team's looking into 😀 While I don't have an update past that, it's certainly something that's on their radar.
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You as well! Have a wonderful one!
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Hey! I understand how you feel and can sympathize. While I don't have specific confirmed fixes I can share, I can see that quite a few Houndmaster bugs are under investigation, including the slowdown you've mentioned above. While I know it's little solace as you wait, I did want to thank you again for taking the time to flag so many of them. I know you've been waiting patiently (and I seriously appreciate that!), and want you to know that these haven't been lost.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982495#Comment_3982495
Is BHVR planning on making additional major changes to the AFK crows this year? Hiding prevention was supposed to be one of the major highlights of phase 1, but I’ve literally never seen a survivor get 3 crows for excessive hiding, since the AFK crow nerfs.
As in, I’m still in situations where the last two survivors are excessively hiding, but they just aren’t getting 3 crows because the nerfed AFK crows can be easily bypassed as survivor.
I can confirm that we continue to keep an eye on discussion around this feature and pass it along to the team involved. If you don't mind me asking, what actions are you seeing Survivors take that easily bypass the AFK crows? I want to make sure this is shared with them if it happens to be something that's not already on my / their radar.
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Hey folks! I apologize for not replying on this thread sooner, but I wanted to step in here to let you know that your feedback in this thread isn't going un-seen. It's being shared with the team and, of course, I'll keep an eye out for any more feedback that crops up in this thread so I can make sure it's brought to them as well.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968583#Comment_3968583
Given that the keys and maps were heavily nerfed by the rework can we expect there to be a removal of the current anti-camp and anti-tunnel features?
While I can't share specifics of the changes quite yet (we'll be sharing more soon!), I can speak broadly to those topics for ya. These upcoming changes aren't a removal - they're more akin to evolutions and improvements that build upon features players are used to.
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Thanks for the updated information in here, folks! I'm passing these details along to the team to help them investigate.
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@HeroLives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980237#Comment_3980237
I have not experienced this personally. I can see if I can try to grab a video when I get home and submit it here. It should be replicable in kyf correct for a quick test? if yall would like
I appreciate the offer, but there's no need to stress about grabbing additional video if you don't already have something handy - I've shared the clip from the post you shared. Of course, if anything else is shared in this thread, I'll make sure it's passed along to the team.
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Thanks for flagging this. Would you happen to have encountered this personally? If so, it would be immensely helpful to get Player Logs to help with the team's investigation.
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I really appreciate you flagging this! I've raised this to the team so that they can investigate.
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More than happy to! (thanks for asking 😀)
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Thanks for confirming! We've shared this - specifically that the item is reportedly less common in P100 bloodwebs - with the team so that they can look into it.
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As a side question, are you encountering this on a P100 character by any chance?
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@sinkra said:
It just gets worse and worse. First they make the fog transparent, and now can't even get one fog vial after spending 500k in the bloodweb. Survivors got excited about the first new gameplay mechanic in years only for it to be taken away after one week.
Hmm. That seems odd. To confirm, are you manually going through the bloodweb or using one of the auto-spending options?