TerrorTrooper
TerrorTrooper
About
- Username
- TerrorTrooper
- Joined
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Comments
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Instead of that, they should bottleneck pc players or what ever term means reducing specs of a high end computer to match fps for other platforms. But kicking out a large player base because of there connection will kill the game very quick. ๐คฃ
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Just today, person standing in place dc's first 20 seconds of match leaving us 3v1.
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Actually most games could benefit off this, blocking names and profiles until after the match. Sadly i would say stream offline and upload videos later, but i don't think many streaming services offer that other than maybe youtube. There is another way to not get streamed sniped but sadly steamers won't like what i would say.
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A better notification noise would be nice. The dev's have stats on win rates and other stuff, so maybe if spirit is winning way to much they would give a proper nerf.
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And here i was hoping for them to improve cross play by having checks marks for each platform so anyone could uncheck which platforms they would want. Of course being a console player seeing pc players always have a huge advantage in most games.
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Spirit and nurse are op, other killers are average. Sadly i always listen to the full song every time someone post a link to it lol.
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Console player, with cross play i notice how strong spirit and nurse are. Well nurse is kind of manageable, but spirit is a different story.
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I hope for a selective option in the future. What i mean is that you can pick who you play with. It's well known that PC players tend to have the advantage over other platforms with keyboard and mouse, better frames per second in most games. Then maybe later when the next gen consoles come out revert it back if frames are better and have mouse and keyboard support.
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The new killer perk coming where totems show survivors locations for 4 seconds when near by will be interesting.
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After cross platform i see a lot more nurses ๐
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PS4: I use to get hateful messages until i quit playing the killer ha ha,even blocked messages. But i do agree that most console players tend to be more chilled. Can't wait to try out some cross play just little worried since PC users usually have advantage in most games with better software and mouse and keyboard. Just hopefully they add an option to be selective on what platform you play against.
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I watched one streamer who plays on PC have a video of a survivor running through walls, flying in the air, and going underground messing around with the killer.
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That survivor complaining about players playing legion. Guess they don't know that legion is actually top tier, but is put in low tiers so players looking up tier list won't pick him.
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ok if you do get more blood points escaping with the crown each time, that's understandable.
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Thanks for the tip vs pyramid head ๐
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1387409#Comment_1387409
Pyramid head is hard to use as well on pc, people play him a lot like deathslinger, but so far I've pre dropped bad pallets and just loop around, it works a lot and waste a lot of the killer's time.
Thanks for the tip, ill have to try that. Keep looking for safer areas that's probably getting me knocked down to fast.
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Interesting
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quality at a steady decline. agreed.
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Sadly i need to learn how to counter pyramid head if he's not S. Is there a video/guide to counter him? Sadly i play on console and can't turn the screen like a mouse could to look behind me at times. Always try to watch out for the red zone but always get hit outside of it.
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haha it looks like that on consoles too. Sadly i don't think they will fix that problem.
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Says the 25th, but maybe at reset? Like the hat ends the 25th and the shirt starts the 25th.
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Person who already has the crown equipped picks up the crown again in a different match not sharing. lol "Great event"
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i like how the mobile system works with perks and add on's, to bad they can't transfer that to the pay to play version.
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new chase music for legion would be nice but a rework would be nice too.
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@underCoverAgent5376 said:
Introduce a respawn system. Player on the hook immediately dies. Their second state is a second life.
Allow players to change 1 or 2 perks, when they select their new survivor(like loadouts). Player respawns as far away from killer or gen.
Kind of want this but SWF groups still have a huge advantage. But a few perks would need a rework like DS, BT that are there to help against camping, tunneling.
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@Primalux135 said:
The most funny part its that SWF each one with borrowed, DS, dead hard and adrelinine on coldwind farm map or similar doing SWAT team on gens its considered balanced by them.
It's funny that swf get the almighty voice chat and rudely tea bag all the time. Killers only got ghost face for salt and need more camping killers with a one shot.
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Be nice to see some type of improvement, and it's interesting how mobile works. They could at least link all accounts on all platforms so we don't have to start from scratch. Like wait a month or so for mobile. You purchase the bundles for survivors and killers to show support but then you have to repurchase them again on a different platform.
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SWF groups having the almighty over powered voice chat, and they get to rudely tea bag all the time. What do killers get.........Nothing, other than a ghost face who can teabag.
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@crixus006 said:
Hahaha it's easier to defeat SWF you Just have to tunnelling and camping them, and they do the impossible to help their friends jaja
Tunnel and camping will not always work.
Wish for another one shot killer, better than leather face, something maybe with a sword and a massive wide swing that knocks anyone down. So when one survivor tries to save while one blocks. Just knock both of them down.
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instead of a DS nerf they need to not allow every survivor to have the same perk equipped. At least for swf.
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Lol i just posted something similar to this yesterday, but i wanted it where no swf members can have the same perk as others. But just limiting it to two is good and not as big of a punishment. But voice chat is just to good and is like an extra perk per survivor.
Hope they add this type of balance since decisive strike being equipped by all 4 swf members is a bit to powerful, same for borrowed time. nice suggestion.
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Sadly most players these days are very toxic. But i read a post on discord about matching making being last on the list of things to fix.
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for survivors, they should just make them auto struggle on hook if they have a bad rep of dcing during games. Perma ban everyone who d/c will kill the game. lol
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waffleyumboy survivor main lol smh
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i miss my swings too, but it's the aim assist i think consoles only have. Survivors dash one way and quickly to the other makes the swing jerk causing the swing to miss. Nice song choice.
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had to say survivor, i would say balanced but those voice chat swf groups are very good. It's like having one extra perk per person in voice chat. An with the ruin being nerfed every survivor has a great chance at gen rushing. New ruin is still a hex and is only effective late game with fewer gens to protect, and corrupt intervention i heard can replace ruin for stalling but i think it was a Scott Jund YouTube video saying corrupt intervention is not a stalling perk but more of a faster encounter perk since survivors have to come toward you. Unless they try to had for those 120 seconds.
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@kreeper124 said:
Was just curious about this as to what you guys think is an appropriate time to DC is. The only time I ever DC is when I get in a trial and the killers internet is just garbage. Just can't do anything properly when you're rubber banding every 5 seconds, especially when you're getting chased (I'm on Xbox and we don't have dedicated servers yet, so this happens semi regularly)
i'm on ps4 and we got dedicated servers not that long ago. But killers still tend to be buggy. Had a trapper about an exit gates door length away, and just randomly hit's me when not even close. But that only happens about 1/10 games. The one time i even DC in a game is when i play killer and was afk because i had a phone call to check something outside and 4 gens popped all at once when i returned and the first survivor i meet is vulgarly tea bagging none stop.
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@T4ank3d said:
I don't care for the SWF debate, but seeing as SWF is the only reason matchmaking can be screwed up for either low rank killer OR low rank survivors its a busted system.
Remove SWF and rank can and will work as intended. Being based on an individuals ability and not the collective ability of a coordinated group.
Just saying.
instead of removing swf i think they should give increased blood points playing against them. At least when they use voice chat, it gives them a huge advantage unless they are doing those meme build just for the LoLs. But i still prefer an option box to select to not play against swf.
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every killer gets there own one shot ability when?
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I think they should change the hex part of ruin. They say hits for late game but most hex never last more than 30 seconds of the start of the match. I suggested having the hex teleport to other totems until the survivors cleansed others are cleansed for it to stay in place. Even have hexes that only work after all gens are done to spawn a totem just for it.
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i play on console ps4 and sadly killers can find a game in 15 seconds and you have to wait about 10 minutes to play as a survivor depending on the day. I can see problem in player base if a lot killer players relied on ruin to prevent the gen rush, which is unstoppable at times when survivors can hit every skill check or get hex in under 16 seconds of match start. Even worse against swf and voice chat. (need a check box to check to not play against them) lol
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@matt6996 said:
Its funny how they want new ruin to be a late game perk but hex's never last till late game lol
lol i have to agree with that, they would have to remove the hex part to make it usable if you need it for late game.
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sounds better than the suggestion i had. I wanted to give totems a radius of some sort and if two survivors are in it ((prefer one since only 5 totems i think)) , it teleports to a dull totem. Counter would be destroying every totem to prevent it. New ruin is for late game it's kind of weak if the totem goes early if it stays a hex.
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makes me think of overwatch who banned players for tbagging since it is against ToS, and those players tbagging during esports tournaments looking bad. Maybe after the government's ban loot boxes if someone gives them a nudge about unsportsmanlike conduct (cheating, etc.) they will get involved.
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@Groxiverde said:
I wouldn't mind the ruin nerf if they added a secondary objective for survivors or something like that.
be nice if new ruin was not a hex since totems don't last that long mostly for it to be effective
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billy gets a nerf and Bubba gets a rework. Now bubba can do what the old billy could do and run with a chainsaw. lol
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thanks for the answer
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But removing skill checks will make some perks useless like Hex: Ruin. Which is popular when looking at killer builds people use. For the doctor, his power can make the skill check gauge shake when affect with his power, which pro will still hit it every time, but some players can miss it. I also play on ps4 and have problems too hitting it when frames drop but i atleast still hit 70% of them.
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The dev's know what they are doing, so if they see that the spirit is still on a tier of her own than they will nerf her in due time.
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So spirit getting a nerf but survive with friends group using voice chat is not touched?