Tekno_Badger
Tekno_Badger
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- Tekno_Badger
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That seems pretty strong, the ability to quickly take 2 hook states while also slowing a survivor down would be brutal.
However, I think Pig just needs add-ons changed and her Ambush, crouching speed and crouched movement speed buffed
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Hag and Nurse, but the rest lose miserably
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Fully expecting facecamp clips
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This is absolutely still a thing. Scratch marks and audio are destroyed. Scratch marks disappear on Coldwind and in grass, spawn in inaccurate patches, and sometimes even spawn in the wrong place (far up a stairway when the survivors ran past). It's a joke
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Been working on this for a while...
WRAITH
Fun at low ranks, but his lack of chase power makes him one of the weaker killers in the game.
Buff his chase power:
- Make uncloaking speed 2.5s.
- Increase the duration of the speed boost after uncloaking to 1.5s.
- Increase Breaking, Damaging, Opening, and Vaulting Action speeds by 20% while cloaked, and make this effect last for 5s after uncloaking. Debuff the Shadow Dance add-ons accordingly.
- Make Bone Clapper basekit.
Rework some add-ons:
- All Seeing - Spirit is weaker than the Blood version, just make it an 18m version of Blood.
- Change the Clapper add-ons to reduce his visible range by 50% and 100% respectively.
- Buff Swift Hunt add-ons to 10, 15, and 20% uncloaking speed increases.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2129204#Comment_2129204
Because you can down with frenzy, totally.
You can still injure and run across the map??
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@ad19970 said:
It's a necessary feature in this game, without it many people would stop playing this game.
The only solution to this is to buff solo survivors as close as possible to the level of swf survivors via information, kindred as base kit and a totem counter being the main contenders here. And then buff the majority of killers that aren't top tier yet.
But I do also sometimes feel like some people exagerrate a bit how much stronger swf is. There certainly is a fair share of killers in this game now that can deal with good swf teams as well.
I mean you could just add voice chat or proximity chat for solo queues
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@Seanzu said:
You know the majority of people don't actually struggle against SWF. The ones that do just seem to congregate on this forum and create a huge echo chamber, I would suggest putting more hours into killer, it's not that hard.
Lol ok
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@SunderMun said:
Weakest- Legion. Trapper with no power, basically.
Strongest - Nurse. literally no counterplay when you go against their mains.
Yeah Frenzy doesn't exist or anything
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@celesteismore said:
https://forum.deadbydaylight.com/en/discussion/comment/2127101#Comment_2127101
I don't get pigs who tunnel people with an active trap on their head like what's the point of it at all if you're just gonna hook them to the point they die on hook. I understand trying to push them off the box when they try to get it off. I had a piggy who tunneled me through the bt hit and the ds stun while I had an active trap on and I ended up dying on the hook.
I use Pig competitively and these traps force survivors to go to vulnerable areas of the map and make them susceptible to being snuck up on. I don't tunnel much but there is some use to it. A kill is the best slowdown in the game at the end of the day
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/244411/mission-fix-freddy
Most of those are great ideas. I wish the ropes, dress, and chains were changed to limit how long they're immune to falling asleep. Instead of the crap we got in their rework. And black box should of been reworked to they're not immune to sleep at all. That would of actually made an IRI add on worth while
I mean those changes are more or less what I recommended. Hope BHVR listens.
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@MandyTalk Lol what did you edit?
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That would be awkward and doesn't fit with how they've went about designing other killers. I'm fine with the movement speed debuff, traps and ambush are my issue
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Four box pig is base, and is not strong at all lol. Even 5 box pig isn't strong, it's better just to run the Crate. Her RNG does need work though, too inconsistent
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I'd rather Ambush buffs. Crouch movement should just be buffed at basekit.
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@Seanzu said:
People really need to stop listening to others and others tier lists and come to their own conclusions with killers honestly it's a lot more fun when you don't avoid an entire character based on the opinions of others, I love pig and i think she's severely underrated, I'll never be as good as Scorpionz with them but he is someone that makes pig look god tier.
I'll disagree strongly that Scorpionz makes Pig god tier. He can pull off some absolutely wicked dashes, but he never faces good competition and I've seen him take plenty of losses against bad teams purely due to her lack of power
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@fatbabyslayer said:
Why are you pig mains so devoted to pig, I am curios since she is a low tier killer reliant partially on rng, why do you love pig so much.
1. Dynamic and interesting power.
2. Not just another Freddy main, she's challenging.
3. Lore is cool
4. Fun to play
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@IronWill said:
Pig shouldn't be able to see her boxes at all. Other than that I agree she should get buffed.
Yesterday I had a match against a pig which went as following:
She tunneled one guy, put trap on him, hooked him, proxy camped, hooked guy got unhooked, she followed him so his trap was still ticking but couldn't go to a single box causeshe was still following him, she downed hi again when he tried to remove it, got gooked again. Rinse and repeat after the 2nd unhook. She ended up doing this twice in the same match. So a 2k in the end.
While I agree that she probably get punished for playing like that by depipping, I am sure the player didn't give a #########. I see way too many pig players play exactly like that,with their only goal to make the game miserable for 1 or 2 people.
Not sure where you're finding Pigs like that, I rarely ever encounter Pigs besides myself, and most aren't anything worth mentioning. I do agree that she has a tunneling issue though with her traps. Perhaps traps could pause when she is within 12m instead of just in chase?
I think knowing where her boxes are is an important part of her gameplay because it allows you to catch trapped survivors in vulnerable spots if you're a smart Pig. I don't mean tunnelling, just predicting where trapped survivors may go. I'd give it up in a heartbeat to give her all the buffs I've listed though.
I think all killers have one way or another where they can be scummy if they really want to though. My main concern with Pig is buffing her while maintaining a healthy skill curve for both low and high end players
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There is an issue with lunges and especially with Pig's Ambush where the lunge will cut short to hit the survivor, but then the hit is invalidated.