TR_stonez
TR_stonez
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@danielmaster87 said:
I'm not talking about slugging 1 person for a little extra pressure. I'm talking about Leatherface or another killer ending a game in 1 or 2 minutes because the survivors physically can't get each other up before he comes back to them. Most of us agree that is not how the game should be played and isn't fun for anyone. My solution is to make a survivor's dying state recovery speed increase per downed survivor. In my opinion that would punish mass sluggers without encroaching too much on regular old slugging someone because of DS. A killer should 4k win with 9+ hooks as is intended, not 3 or 4 hooks or bleed outs.
I mean there are ways to not get slugged it's called get Good lol
But all jokes aside survivors do have some perks to help with this unbreakable, flip flop (not the best option but it can help) you can pair it with tenacity) if he want to slug you crawl away from a hook and get your flip flop up. The new we are gonna live forever buff, you can even use a syringe if needed.
But if your against a permanent t3 myers on the game with distressing and infectious fright then you better hope you have calm spirit.
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@Thatbrownmonster said:
Ds at the moment is a mandatory perk on red ranks because it gives survivors invisibility for 1 minute
I am really hoping for ds to be changed soo it gets canceled if you start doing a generator/totem, or if start healing other survivors
DS should be what it was meant to- a anti-tunneling perk, not a "killers can't do anything against me for 1 minute"
If you know they have it Just eat it get it over early game
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It is alot hard to make it work and trust me as far as op goes Iridescent head hatchets is probably the most op of the bunch
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@Rezblaze said:
Hatch Keys completely negate the game.
It lets the survivors bypass their entire main objective.
And while Moris can be pretty unfair, they are NOT at the level of absurdity that keys are. The only really unfair one is the Pink Mori, which can easily be balanced out and is far rarer than keys are.
it's a 4v1 game and being able to make it 3v1 within the first 3 minutes of the game with no chance of the survivor actually surviving and getting any blood points and depiping is not anywhere close to fair also it's kinda hard to counter a mori unlike keys you can use Franklin's and kill the guy who had it. As long as Morris and keys are complete opposites cant have one without the other
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Dedicated servers my man they are a pain I was playing survivor got hit by a freddy that I didnt even see and my friend watched him swing from half the map away and hit me
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@FoxWolfFrostFire said:
I know it is a tricky subject. But it clearly needs a buff. As a killer main who sometimes play Survivors I gotta say it is super unless EVEN with builds around it. So keep this in mind. This is before "For the people" comes out for testing with it.
But what if we have safe hook saves count as half a charge. Rather than a full one. So 2 protection hit and two safe unhooks turns it on. Or six safe unhooks. (If you get that what is your team even doing?!) It procs up. Just a thought.
Apperantly protection hits only work if the survivor is already injured and in a certain radius of the survivor or get smacked while they are carrying the survivor items the easiest way to get them and that isn't ideal unless your running breakout and things that help with it's not ideal to use even for the most altruistic people I just feel like if it does get buffs killers won't be happy
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Probably Steve or kate, steve because come on my man steve to cool to sit and kate cause shes just there bobbing her head and tapping
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Favorite billy I feel like he is one of the most balanced killers
least favorite clown as they are ussually the most toxic
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I'm a survivor main I love playing against Billy I think he is the most fun/balanced killer to play against.
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Or something that killers do is eat it to get it over with. That's what I do as killer but I dont play killer seriously though so I cant say much
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Trick question not that all killers that used to are bad but the ones who couldn't win without it are. The ruin rework is gonna force the killers that couldn't win without it better at the game.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1078933#Comment_1078933
Sounds to me you are a survivor main. I really don't care for a survivors opinion. This is about fairness which is something you constantly fight against.
I've been playing off and on since launch and the game was getting better until they started torpedoing killers. You can write about counters and justifications all you want, but at the end of the day ruin was one of the easiest perks to counter and it STILL got deleted essentially. All because it was unfun. So i'm telling you these second chance perks are some of the least fun for killer and in the interest of fairness and game balance should be nerfed to the ground.
End of story.
If you read it I addressed that the meta perks are powerful and can be abused easily. And they can changed a bit and how ruin can use a slight buff. what dont you get that nerfing perks to the ground is not game balance
how are you gonna talk about fairness and fun and then go say these perks should be nerfed to the ground so that tunneling and camping are not counterable, no one finds being camped or tunneled fun you are killer biased thinking the way you do is unhealthy for the game
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@ApeOfMazor said:
Ruin is gone now, there is no reason that DS and other meta perks should exist anymore. If killers have to suffer through gen rush then survivors should have to deal with tunneling and camping. Suck it up survivor you got caught. Enough with the 2nd chance perks. Make this game actually fun again instead of a survivor playground.
It sounds to me you are either a newer player or just salty right now a good killer knows how to counter those perks not saying they aren't powerful. But what you are suggesting is very unhealthy for the game. Being camped and tunneled isn't fun for those people that use ds and bt for tunneling and camping. But at the same time they are easily abusable they do need to be changed a bit But We can't have any more dead perks like mom
maybe make ds not work if they grabbed and bt there isn't much they can do about that. Adrenaline is fine dead hard is hard to use with dedicated servers and easy to counter for good killers
Do I think that ruin needed to be changed, yes it did by removing ruin killers will be forced to get better. they nerfed balanced because it was the only exhaustion perk that worked while exhausted and ruin was the only hex perk you dont have to actually work for it to succeed it works passively which gave the killer to much Leeway, hex perks need to be worked for in order to get them to work. But that being said it can probably use a buff
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I still want them to fix the frames inside the boiler room on spring wood its so bad on console
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No way to tell if they know about it or not if they know and still do it it it abusing the exploit and that is banable offense but you Don't know if they know or not
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/891596#Comment_891596
I've never had it before today and it's driving me freaking nuts
Yeah i ran into a leatherface and im guessing you know how bad that tuned out. I refuse to go anywhere near the basement but it doesn't help if they are running iron grasp and agitation.
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@xBEATDOWNSx said:
Xbox One X/ Hard Wired Internet
Has never happened to me before in the two years I've been playing.
Seems to only happen in the killer shack. Have video of it if needed.
Any other console players having this issue?
It's on all platforms and every map. Its honestly the worst glitch I've ever seen in this game. And I've already seen some killers abusing this. Don't worry its not just you
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Keys get players out of the game earlier
Moris kill the survivors earlier
As long as ones in the game the other should be as well
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Every nerf comes with good reasons you act like its every days killers get nerfed we just got balanced changed we had medkits mom, nerfed you act like killers are the only ones that get nerfed. They won't change something unless it's needed to be
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It wasn't jus the complaints. She was over performing the 2kills 2escapes balance
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Moris need a rework being able to take a player out of the game so early is such an advantage. They are more up then keys. Don't even say a good swf can beat a ebony mori because a good killers can destroy swf normally without a mori. Even an ivory puts the killer at an advantage.
Why do people defend moris yes i agree keys are op and yeah they can gets some kind of rework, but honestly what's more game breaking a mori that can take a player out of the game within the first two minutes
Or keys that in order to use a certain amount of gens need to be done with a certain amount of people alive
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The problem is not gen speed its most killers not being able to apply map pressure because of the poorly designed maps that combined with SWF is why its a problem.
If you buff the completeion time of the gens you buff all the killers nurse, billy, spirit. Who already really strong killers as is and who don't need buffs.
Another objective wouldn't really change much what would you do. The killer would just have to worry about an extra objectuve on top of their add list of things to do
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Little to few killers would willingly play a swf mode they will all take the easy route and play solos. It would make finding matches so unbalanced so that's definitely not the way to go. I know most people wouldnt want to go get bullied by swf in the first place when they can go play solos
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Oh I get it if they wanna swarm it what are they gonna do beat you up your the killer if you know they want that gen just keep them busy smacking them the more they sre focused on they one gen the less thst are doing others
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/637288#Comment_637288
It does not matter if 5,000 players or 5 players can hit it; it's an oversight & a glitch that Survivors are able to tap in 0.05 seconds, which means they can do it mid-chase without any risk.
This means, regardless of what little excuses you use, it needs to be looked at.
How hard is it to understand it's an oversight or glitch allowing Survivors to frame-cancel the repair animation? Are you someone who can do it? is that why you don't want it looked at? Because you'd lose your little animation abuse?
Yeah I do, do it because its allowed there is no rule against it either kick it again or chase me away up to you your the killer
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/637265#Comment_637265
None of those perks stop micro-second tapping.
Oh yeah, and the Overcharge/Pop skillcheck? IT FOLLOWS THE SURVIVOR.
They can literally hit it while 20 feet away from the Gen and sprinting.
So those aren't fixes.
You act like all survivors can hit the skill check that while running you around it's already hard enough to hit already
pop is what 25% regression so while your chasing him it's regressing he fixes it so your able to kick it again but this time wait til pop is ready then kick it how hard is that doesn't seem to hard
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There are perks that counter it just use it pop goes the weasel, overcharged and if your worried about time brutal strength makes it faster stop complaining
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As long as trash killers keep complaining about survivors being op they are gonna keep nerfing them. Killers want free 4k s handed out every game
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@Meme said:
Whenever I outplay them, I get face camped. Whenever I 360 then, they face camp. Whenever I loop them, they face camp. Killers get so mad and frustrated about everything. Basically you get punished for playing good. Sorry I don't stand still and let you down me In less than 10 seconds.
Thats why i say the only way to survive is being a toxic survivor with swf
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Toxic gen rushers are people that bring things to speed up gens BNP, prove rhyself stuff like they i never considered it toxic because they are just doing their job and surviving
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Yeah it does just stop the gens then its unusable but people that run noed aren't good at doing that thats why they run it
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@legionsunit said:
How is it ignorant winney or dishonest. It does the same thing the gens done the killer goes through all the work of chasing you and downing you so it's ok because it's the killer? I guess I don't understand it's cheap. You get slashed and laying on the ground bleeding out and can just stand up and run?
https://forum.deadbydaylight.com/en/discussion/comment/631360#Comment_631360
So it's dishonest I don't get it. I feel both are crutch perks. It is a actual intelligent comparison both are end game perks.
He's saying you can't compare them because one is rewarded for doing gens and completeing there job killer get rewarded for failing at his job yes they are both crutches but you can't compare them
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Billy is fine i love playing against billy maybe the most annoying things are the perks they ussuslly run bbq, enduring, ruin spirit fury but other than that billy is gun to go up against unlike some of the other killers
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/623325#Comment_623325
But the leaks aren't for us. They are for people outside the community of the game who love the licensed content and might start playing.
They don't need us to like the leaks.
Yeah like me I played f13 before i started playing dbd. But when I seen that my favorite horror movie killers where in it Michael Myers and leatherface do I decided to try it. if they weren't in the game I probably never would have bought and turned out to become one of my favorite games
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/625327#Comment_625327
You want to know why you should care? It's called having empathy. Basic human decency. There is a human being playing against you that should be respected just as you should be.
How bold of you to outright state you will continue being toxic. How deplorable...
But killers don't care about our feeling so why should we care about theirs I've tried playing respectively but it anyways resulted in me dying until i realized that the only way to survive is playing toxicly meaning doing the objective as fast as i can, looping to stall as long as possible. Like the killers say we aren't friends. until killers show humainty i won't
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/625327#Comment_625327
Same goes for Killer's why Killer's shouldn't tunnel the hell out of you? Not my problem of you don't get many points.
Oh I do get tunneled/ camped so that's why I play with swf, bt and insta heals or i dc to not let the killer get all of his hook points if im not getting any im mot letting you hook me 3 times for your points or achivments
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Whys is looping and gen rushimg considered toxic us survivors shouldn't feel bad for doing our job and surviving just like killers say we aren't friends so why should we care about killers feeling so Yeah I'm gonna keep being a toxic survivor
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Yeah no you know injured survivors are already at a disadvantage not only are they injured they also moan also you stridor which makes moaning and breathimg heavier you also have bloodhound which makes blood way easier to follow.
10% speed is way too fast look at trapper who already has 115% (4.6m/s)which is movement speed will have 125% (5m/s)not including if they have any bloodlust which if they do then it will be +.2/.4/.6 depending on tier for a so your suggestion is (5.6m/s) if you got tier 3 blood lust which is way too fast (survivor only runs at 4m/s)
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I want Kate's old scream back even though it was only on pts her scream was true horror
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Killers that camp are just bad or do it to piss people off I get it if it's endgame and you wanna secure a kill but why sit there be unproductive. It's not fun starring at a killer thats litterally looking into your soul. Even if the devs can do something about it what can they do block of the hook from the killer if the killer has been in the radius for too long there is nothing they can do to stop camping. Except coming out with perks to perks to counter it
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You got no0b3 to blame for that lol
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Adrenaline is fine it rewards the surviviors for actually doing their job unlike noed that rewards killers for doing bad so with adrenaline is ok just do your job and patrol your generators and if you fail that Don't worry you got good ol' noed to save the day. Im sorry to say that you can't nerf both expecting it to be even, one rewards them for doing their job and the other rewards them for being bad
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Yeah i liked it before i don't use p3 kate too often i ussually use winter wilderness but I now its just looks like a ginger more than blood even more then before i would rather have the old p3 hair
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borrowed time is meant to counter killers that camp and tunnel to give the hooked survivor a chance. Instead of getting farmed. We wouldn't have to umhook in your face if you dont camp.
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How about they give gens a slight progession percent for great skill checks instead of none maybe 3% i feel loke it would balance it out a bit