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SuzuKR

SuzuKR

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  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845090#Comment_2845090

    I'm not nor have I ever said I was at a high MMR.

    I do play a lot of killers, so there's definite validity to the statement that Blight is one of the easiest killers to learn right behind Wraith. He's simplistic. Compared to how much effort I put into other killers, Blight is a killer I can pick up and get 4ks easily. I think anyone who plays a lot of different killers will agree with me on that.

    I'm not saying I'm right. I'm saying what my experience is from play Blight.

    Now here are some other things a lot of players are noticing. One is that Blight is getting played way more than any of the other killers. Blight synergizes way to good with a lot of perks, such as Tinkerer, Ruin, Pop Goes the Weasel and a lot of other slowdown perks that work off of generator proximity. Blight's map control is the best, bar none, because his mobility and ease controlling his mobility is ridiculous.

    He's just good all over.

    Blight is fun, strong, and interactive. Relatively simple to pick up (since you are still 115 and can default to M1 if you’re not good at power yet, unlike Nurse), super high skill ceiling for mastery that is rewarded.

    Any good killer can 4K with almost anything. Average players are not good. Good survivors can get huge escape streaks for same reason.

    Yes, a strong killer with a strong build is strong. This is not a Blight-specific thing by any means.

  • @Valik said:

    There are only 3 scenarios that exist.

    1.) The Nurse is good.

    You cannot win the game. Using strong perks and a legacy of experience, the Nurse pinpoint blinks mid-chase and has incredible map awareness. She is quick to punish the slightest mistake and there is NO way to counter her. Due to her power and oppressively presence - many perks become COMPLETELY invalid. Not fun at all. No way to come back after she gets a hook or two.

    2.) The Nurse is bad.

    They can't blink right, fall for easy mind games, miss when spun. It's sad. They never get hooks - maybe one or two, but they struggle. It's not fun, just sad. Dead hard and they get fatigued - hearing that pathetic 'fatigue' sound as their inevitable frustration mounts. No pressure, no stakes. Just a snooze fest. Feel bad for them - they're trying to have fun and get better, but it's not their day... it's not their game.

    3.) The Nurse is OK.

    Good chase, doesn't fall for every trick and lands a lot of their hits. Should this be fun? No pallets, outrun them half the time, they bring the same 3 'good' addons because the others are handicaps. It's a snooze fest. Each 'equal' game plays the same. The Nurse either misses their ability and you walk away from them, or they hit and there's basically nothing you can do. You can't win in chase, you can't evade them well across the map. All you do is try the stealthy route and hope you can out-walk them and bait out a miss. Sure, you may or may not escape - it's fair, right? But no, it's not. It's as exciting as watching someone else's kids play checkers. Maybe it's 50/50, but it's not like you have a hole lot to do with it. The Nurse will either doom themselves, or be unstoppable. The power is no longer in your hands.

    No matter what, when I see the killer is a nurse, I roll my eyes.

    The entire match is a waste at that point. 9/10 times it's going to be a bore.

    Either we're going to escape no problem, or we're going to have to actually TRY - and just take a gambling shot that the Nurse isn't GOOD.

    The fun part of the game is chasing and interacting with the killer in certain ways. The Nurse's power is about circumventing that and punishing interaction.

    Fun.

    Sorry, but this is objectively wrong.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2841588#Comment_2841588

    Yes.

    Are you on a roll with proving my point?

    And just because the mechanic is CREATED by the devs does not mean that its use was INTENDED. That's akin to saying 'There's an eyewash station in the bathroom, thus my employers must have INTENDED for me to use it as a urinal.

    If someone is using ushu-wushu logic to justify an inexplicable and niche outcome that is being exploited by the top players as 'intentional' - it's a backwards argument.

    In no way in Blights forward facing design was he intended to run around corners - he was given several rushes to encourage him to use angles to maneuver corners. If players have him running around corners, then you got yourself a confliction.

    (Also, I never at any point said that collision itself is random, but that what does and doesn't allow for slides is seemingly random. It's trial and error that only seasoned players will find through unclear experience. This is not a design choice - it is a fluke. There is NO game mechanic that has ever been intended by developers that works in CERTAIN circumstances that are only discoverable through sheer trial and error. So yeah, thanks for disproving your first point in the second?)

    You mean, like Blight’s creator literally talking about how one of his collision components is intentionally attached to his camera? And talking about how BHVR explicitly made a sliding mechanic for him so he could do so, and improving sensitivity so console could do it easier as well? The analogy would be the eye wash sink was put there to wash eyes. And explicitly said it’s for that reason.

    What allows and doesn’t allow sliding is fairly consistent with only a few map specific exceptions (eg, Yamaoka shack). All of it can be memorized, and the general rule is if it hits your feet before it hits your face/body, you will slide. For example, a snow pile that starts low (closer to your feet) in a kind of pyramid like way. In comparison, most shacks (a completely flat vertical for most part, you hit with face unless you look down).

    You should research what you’re talking about first.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845001#Comment_2845001

    Or maybe Blight is easy to use, easy to learn and does everything all the other killers do but better. If a killer out-performs all the other killers at all skill levels, that's usually an indication he needs a nerf.

    I play a lot of killers and Blight is just way to easy to use for how much kill potential he has.

    Or… bring the other killers up, instead of nerfing the killer that’s in a perfect spot other than stuff like Alch Ring.

  • I see no possible way this could be totally abused. Like survivors dive bombing the hook since they know they are completely immune to his power there or something. Yeah.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844959#Comment_2844959

    Blight's base-kit is too strong. He has one of the best kill potentials in the game, he has the best map mobility in the game and he is unbeatable if you go into a dead-zone. Most killers powers are completely negated in loops, Blight's power is at least somewhat usable. He just has no downsides.

    If I used Blight without add-ons, he would still be better than 90% of the Killers with add-ons.

    It’s almost like Blight is a role model and the others are far behind. “Why is killer unbeatable in dead zone” Gee, I don’t know. Maybe that’s the point. Killer powers being completely negated in loops is bad design.

  • Alchemist Ring needs a nerf but the others are mostly a non-issue. They’re strong but not busted.

  • DBD player realize that literally every single online game in the entire world has cyclic player counts due to things like summer break/work or school starting back up/holidays/increased players when new content drop and then settling again/etc challenge (very hard)

  • @legacycolt said:

    Nurse is unhealthy for the game.

    @Laurie268 said:

    Nurse is the only killer that ignores game mechanics, they should imo remove nurse and buff all other killers by giving them more mobility. It would stop the braindead hold W strat.

    Every game I played yesterday had atleast 1 suicide or dc against a nurse because she’s broken. Her being killswitched for a month showed everyone how unhealthy she actually is in the game now that she’s back.

    Pallets work against every killer except the nurse, they even buffed her pallet stun duration after blinking like she needed it. Noclipping through walls is not balanced, she should be reworked

    Do you two need help learning how to mindgame?

  • @legacycolt said:

    Nurse should be disabled forever or get a rework.

    Do you need help learning how to mindgame?

  • This again? Blight performs evenly against players of even skill on an even-sided map. Blaming Blight for winning when MMR gives uneven matches or uneven maps/map offerings is like blaming survivors for winning when the same happens in reverse.

    Sliding is completely counterable via mindgames. Also is an intended mechanic by Blight’s creator.

    Not being able to immediately swing in Lethal Rush would be a stupid nerf because it means you are invincible if you run right up to the Blight.

    He can only flick 90 in one frame. The only way to go further is to pre-turn before the flick, or to flick, M1 to reset turn amount, and flick again. These are both intentionally created mechanics by Blight’s creator, and like sliding, is fully mindgameable.

    Blight is the second best balanced/designed killer in the game. His ability to make almost every tile a 50/50 is exactly why, since it makes chase come down to player skill vs player skill in mindgaming, and not off factors out of one’s control like object/map RNG generation.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2844493#Comment_2844493

    No sarcasm. The less things I'm aggravated with this game, the better. I still hate Scratched Mirror Myers, I still hate Insidious Leatherface, but me and Nurse are cool now.

    I'm genuinely happy I was able to help then. :)

  • Not a killer main, but Mad Grit builds/Starstruck Nurse.

  • The game has no way to distinguish them in a way that cannot be abused.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843602#Comment_2843602

    "Whoever made the better mindgame wins the trade." You can forge words like silver. I've been searching for somebody to tell me why Nurse is allowed to be the way she is, because I hated her. Now I see it clearly. And another guy said, "You don't face them that often." And he's right, I don't. I've even admitted that her level of strength is necessary. So I'm thankful for this. My Nurse hunting days are over.

    I'm very slow on the uptake with stuff like this, and am not sure if it's sarcastic or not. In the case it's not, I'm genuinely glad I was able to help. In the case it is, I'd like to do more to help.

  • I wish people would actually give proof if they want to make farfetched claims.

  • @Suzzys_Secretary said:

    hopefully BHVR will comment on this buff for nurse https://www.twitch.tv/videos/1421266747?t=2h6m53s

    Edit: Sorry, I was wrong. It clearly is a bug though, it wasn't mentioned in patch notes.

  • Edit: Sorry, I was wrong. It clearly is a bug though, it wasn't mentioned in patch notes.

  • The true camping tier list:

    Bubba: Bubba

    Not Bubba: Everyone else

  • @_AdamFrancis_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843346#Comment_2843346

    Say what counterplay she has. All counterplay she has is countered by being good with her. Also maybe your just going against bad nurses 😴

    Mindgaming. Do you need help learning?

  • @Shirtless_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843920#Comment_2843920

    Tell me more lies. Solo isn't even remotely on the same level as SWF, which is fairly busted as well.

    I don't know why you feel the need to be so aggressive. People can have different viewpoints from you. Also I fail to see how that's relevant at all. I play solo more often than I do SWF, and I do fine.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843852#Comment_2843852

    yes and all of them require using game mechanics created for survivors to use and defend themselves, she is the only one who can ignore every single one of them single handedly.

    You do realize mindgaming and cutting off LOS is a mechanic that survivors have available to them too, right?

  • @illusion said:

    The problem is with matchmaking. There are going to be times when a skilled nurse player goes up against less skilled survivors.

    https://forum.deadbydaylight.com/en/discussion/comment/2843866#Comment_2843866

    If she lands her blinks correctly then you already screwed up your counterplay. You counterplay needs to happen while she is blinking, or anticipating where she will blink beforehand. If she lands it, that took skill, and you failed to counter it. That's like saying that if the Huntress lands her hatchets correctly there is no counterplay. Once they have already hit there is no counter play. You need to avoid them before they "land correctly". If you get hit, you were outplayed.

    The problem is the MMR system. Good nurse players are going to be very skilled, and likely will get matched against players that simply don't have the skill to counter her.

    Yeah exactly. BHVR even mentioned a similar problem in a similar way on the Q&A stream. There were people miles above the soft MMR cap, and so they had to be soft capped back down so their queues would not take literal hours. When there’s only a few extremely good players in queue at any given moment, of course not all their matches will be even if they want reasonable queue times. The only other option is ridiculously long queue times. That’s not a gameplay balance problem, cause it clearly is balanced when actually even matches occur.

  • @Shirtless_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843867#Comment_2843867

    It's not far-fetched in the slightest, you're just another blatantly one-sided player who only cares about killers. It's quite common on the forums, pretty unfortunate.

    I play solo survivor/SWF as much as I do killer, and also advocate for both, but please, tell me more.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843894#Comment_2843894

    Funny how you mention Pinhead was miserable for solos when Nurse is probably worse for solos. Also with that in mind, Pinhead’s skill floor is incredibly high which completely contradicts your point about Freddy.

    You cannot seriously be asking this. Different things get nerfed for different reasons. Pinhead was especially brutal to solo because of his Chain Hunt + box solving mechanic, and people not realizing you have to wait out the first few chains if you are trying to solve the box during Chain Hunt. People without coordination suffered for it, which in turn affects the entire team because of Chain Hunt being global. So box solving time/Chain Hunt frequency was nerfed. Engineer’s Fang was just overpowered outright.

    Nurse doesn’t have anything like that. The only solo vs SWF difference for her is just how well others do gens, no other specifics. For the one being chased, it’s irrelevant. The one being chased doesn’t get screwed over because no one else solved the cube, for instance.

    Freddy was nerfed because while his power was relatively simple, there was pretty much nothing he could mess up on because of how standard it was. So he got nerfed, so that there is room for more error if he doesn’t play well.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843889#Comment_2843889

    If they don’t like posting kill rate stats then why are they posting them? Clearly they do use kill rates as justification to unnecessarily nerf Pinhead and nerf Freddy without QoL adjustments. But no, let’s just forget about that.

    You mean, nerfing a killer who was brutal to solo player experience, and nerfing a killer who had one of the lowest skill floors in the game because there was almost nothing you could mess up, which made him perform consistently well. Not amazing, like higher tiers, but there was also essentially nothing to mess up on in his power.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843885#Comment_2843885

    You’re sounding like BHVR justifying balance based off of a meaningless kill rate.

    You mean the BHVR that’s explicitly said they don’t use just kill rate? The BHVR that explicitly gives a disclaimer every single time they post kill rate stats because it combines all factors across all types of play, and is thus near useless on its own? The BHVR that explicitly said they dislike posting kill rate stats because people take them out of context?

    But yes, the data of a very specific criteria in specific conditions is clearly the same thing as data that combines everything regardless of all factors.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843875#Comment_2843875

    I have seen plenty of vods and have played against plenty of Nurses lol. She’s not balanced in the slightest. I can get clapped by a Spirit or Blight and feel like I had a decent shot still.

    Clearly why her average killrate is only 2K against equally good survivors on an even map.

  • What an incredibly constructive post. Hey, I can do that too!

    ”Anything Bingo”

    Needs to be nerfed (cause I said so) | Overpowered (cause I said so) | Outdated (cause I said so)

    Broken (cause I said so) | Using dev-designed gameplay strategies | Subjective opinion that is irrelevant to balance

    Subjective opinion that is irrelevant to balance | People trying to win | No counterplay (cause I said so)

    Oh hey, I got a full board Bingo, nice.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843863#Comment_2843863

    It’s not a 50/50 at all. It’s around 90/10. As long as a Nurse lands their blinks correctly, there’s no play the survivor can do. With Spirit and Blight, they can do something against them and there’s actual chase interaction.

    Sorry, but that’s just blatantly wrong and VODs of good Nurses versus good survivors in chase completely disproves it.

  • @Aurelle said:

    I know how to counter her, but that still doesn't make her fun to go against.

    And that’s completely valid. Fun is subjective for everyone, and has no bearing on balance. Fun things can be unbalanced. Unfun things can be balanced.

  • @Shirtless_Myers said:

    I prefer her disabled; Nurse is busted and always has been. She becomes the true easy mode of this game once you memorize the blink distance after a few days.

    If you want people to believe farfetched theories, you should probably attach some proof with it.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843839#Comment_2843839

    Tell me you want Spirit nerfed to the ground without telling me you want Spirit nerfed to the ground.

    https://forum.deadbydaylight.com/en/discussion/comment/2843810#Comment_2843810

    Fun is subjective, doesn’t make Nurse balanced. Movement speed isn’t the problem, it’s the fact Nurse ignores game mechanics.

    Nurse ignoring mechanics is precisely why she is well-designed. Chase is perfectly 50/50 skill reliant (mindgames), instead of advantaged or disadvantaged out of any player’s control from things like map/tile RNG.

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843763#Comment_2843763

    That’s not the point. Please explain to me how a killer that ignores the game physics is balanced. At least Spirit and Blight are strong while having to obey the rules. As a result, those two are way more balanced than Nurse will ever be.

    Because ignoring those things is what makes chase as 50/50 as it can be, which is the closest to balanced? The chase is not dependent on factors out of either side’s control, like the map RNG generation. It is purely skill versus skill in mindgame reads and baits.

    Also she performs at a 2K average in an even skill match up on an even map.

  • @GannTM said:

    Yeah they juked you because you missed. It has nothing to do with the survivors being good or not. Saying Nurse is balanced is like saying a test with barely any material taught in class is fair.

    Everything about Nurse is mindgameable, and all the information is publicly available.

  • She’s the most fun killer to versus.

  • You don’t have to say it in a rude/aggressive way. That makes people not want to listen.

  • @Tr1nity said:

    And that’s where blinks #2 and #3 come in.

    Torn Bookmark is bad design. Mindgame the second.

    @legoshi said:

    I’ve been playing nurse for awhile since 2020 ( just made a forum account a couple of weeks ago ) I consider myself pretty good with her, my mmr is really high. But sometimes I get absolutely ######### up by good survivors because they are very unpredictable, when you guys say the only counter play is to double back then a good nurse is going to blink to where she last saw you and then follow up. You gotta be predictable and change up how you juke her. Trust me nurse is not completely uncounterable. Plus, it took me a really long time to get good with her since I first started her on console.

    Nurse is entirely counterplayable, but the thread title is needlessly aggressive. You should tone it down.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843611#Comment_2843611

    I wouldn't even waste time with that guy at this point, all he does is bring up tournament players where most chases are about wasting as much time pf the nurse as possible while knowing you will go down in a matter of seconds. And when I say that I mean that most of the chases you'll see will be about running towards the edges of the map and towards corners where you know you'll go down, but the killer will waste a lot of time hooking you, while you KNOW your other team mates will be kissing gens on the opposite side e of the map. Huge counterplay, best balance right? What's even the point of playing the game if that's what you're expected to do to get that "high level average 2k".

    Taking tournament games as an example is as flawed as taking public kill rate statistics to call for killer buffs or nerfs, because you can't expect people to play like that in public games, not even the famous "uncounterable tryhard swfs" play like that for goodness sake, because let's be real, who wants to play a game where all you do is run to a corner to get downed as soon as you're found?

    I really think that anyone who justifies some aspects of nurse is either delusional or just plays comp therefore having an extremely distorted idea of the game

    Do you need someone to teach mindgaming to you?

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843620#Comment_2843620

    I find it fun to watch but I do agree comp is incredibly unrepresentative of the game because of the sheer amount of rules they enforce to try to balance the game.

    Comp DBD is good and EXTREMELY overhated

    Using Comp as an excuse for ######### balance ideas is just dumb.

    Even with that, it’s still worth looking to learn how chases happen. That knowledge is applicable to both comp and not-comp. The only reason people bring up comp is to show she is even at the highest levels of play when there’s a ton of rules, more for survivors than the Nurse. When all rules are removed, she has a negative kill average. (As if it was just a non comp game)

  • @MB666 said:

    https://forum.deadbydaylight.com/en/discussion/313618/wait-people-are-actually-upset-over-nurse-being-reinabled

    She's definitely not fun once you faced like 100 times and you just have to repeat the same Lose line of sight Mindgames over and over again (obviously not repeating the same pattern of Mindgames). But she is definitely not like OP or anything.. is just the fact that she ignores looping and chase base mechanics (ignoring one of the more fun parts of playing survivor)

    Nurse’s chase is more skill-reliant both as and against her than almost any other killer. She makes all chases a 50/50 more or less based off pure skill. Other killers make certain areas significantly more in their favor, and map RNG generations make certain areas significantly against them. Having to play a chase starting off advantaged or disadvantaged is hardly as skill intensive as something with an equally fair chance for both.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843602#Comment_2843602

    Disagree, def not the best balanced killer in the game. Not even close. Most rewarding and skill reliant killer? Sure.

    That said I don't think she needs to be changed or anything like that, I'm just trying to better understand what tactics one is supposed to use when going against Nurse players who are competent. Not perfect, 'competent' because newer, less experienced nurse players are very different to ones who know how to play her. Not 'god tier' or whatever exaggeration people make.

    Nurse is balanced when against people of actually even skill match ups. It wouldn’t be reasonable to blame Nurse for winning uneven skill match ups.

    If you’re curious, it’s very worth watching tournament VODs. They’re all available online on YouTube and/or Twitch. Yeah, it’s competitive which is drastically different from non-competitive, as a whole. BUT, they also still have chases, just like non-competitive, and people can learn from how they play and apply that to non-competitive.

  • She’s the best-designed and best-balanced killer in the game.

    @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2843572#Comment_2843572

    I mean what is nurses counterplay apart from stealth (which nobody seems to do anymore), breaking LOS, doubling back or "mindgaming"?

    I'm not asking out of bad faith I want to know what you personally think it is because not everyone can agree.

    You can't really use windows, because you get animation locked. You can't really use pallets because she can go right through them and stunning a nurse out of blink isn't as rewarding anymore since she can blink straight afterwards. Supposedly it was a bug where she had the stun and the fatigue but I can't deny it felt more rewarding to pull off. Also DH, Should ppl really feel like DH is the only perk that helps against this killer?

    Again, I wanna also mention something I see Nurse and Blight players do a lot which I find a bit hypocritical which is burning map offerings that favour them. Survivors do it too, of course but it's still unfair.

    That IS counterplay. If anything, that’s the MOST SKILLFUL counterplay for any killer. Nurse cannot land hits without her power without something to boost her movespeed/survivor misplaying drastically. Everything she can do can be mindgamed. Mindgame is skill vs skill. It’s not “map RNG/other stuff out of the players’ control favors one side regardless of skill”. It’s “whoever made the better mindgame read or bait wins the trade instance”.

    Pallets and windows can be used. It’s just harder, cause you have to mindgame a lot better. It’s a lot more skillful to win a trade (landing or dodging a hit) when it’s 100% reliant on skill vs skill, rather than eg, auto winning/losing a chase vs an M1 because the tile setup is drastically in your favor or against your favor. Same with winning because it’s even moderately in your favor. Stuff like that is out of either side’s control, and has no bearing on skill. Even dead zones can be mindgamed against Nurse cause she can’t just walk up to you. But even otherwise unbalanced tile setups can be mindgamed too. That’s WHY it’s the most skill intensive.

  • Ah yes, kill perk diversity and significantly nerf the most balanced killer in the game while also making her inconsistent with how literally every other power works. Blink attacks are regular attacks because you don’t attack with the blink. You move with the blink. And then stop at the blink location. And then swing. In contrast, Blight attacks WITH the Lethal Rush.

  • She got her bug that got her killswitched fixed. So she got re-enabled. This isn’t rocket science.

    Anyways, I’m glad the best-designed and best-balanced killer in the game is back. Missed playing as and against her.

  • I heard playing on 19:6 fixes it.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842415#Comment_2842415

    Imagine balancing a game around camping,Devs said they're looking into for a solution

    They actually didn’t. They’re looking for a solution to reckless facecamping only. It’s also taking a while because every single idea had to be scrapped because they were busted and abusable.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842591#Comment_2842591

    "best desgined" LOL joke right? she doesnt play dead by daylight she plays her own game breaking every single mechanic survivors can use yo defend themselves. they have nothing aside from perks like dead hard that only work once in a chase then ded. (if she is good there is nothing u can do)

    Learn to mindgame.

    @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2842591#Comment_2842591

    The super balanced corrupt pop pr dms with double recharge and midwhich offering, ah yes

    Wow, strong killer with strong build with strong add-ons on the best possible map for them is strong, ah yes. Yes, that is clearly the killer issue. You have any more wisdom like that?

  • The only ways to 180 without addons is either preturning 90 first, or 90 flick, M1 to reset turn amount, and 90 flick again mid swing. Both of which are intentionally created mechanics by Blight’s creator.

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