Spyonme
Spyonme
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/2518215#Comment_2518215
What stats? The one's they posted years ago that the devs said to take with a grain of salt?
No the ones where survs are in favor
Oh darn there aren't any :(
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@TheSoulWizard said:
Not a bug.
Holy Hell this post make me cringe to another dimension.
PC and console players have the option to change their sensitivity as much as they want. (console players to an extend)
360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit.
Another thing for console players is that imo they deserve the aim assist (im not a console player). Survivors very close on the killer are impossible to keep track because of the FOV being small (its also a small challenge on PC players, but not as much)
Launge attacks (especially on an uncloaking wraith) can give the killer a "boost hit", this doesn't mean that it's overpowered (or a bug) in any means.
Mods please, close this thread already.
bruh btw i am talking about HITS THAT INJURE SURVIVOR BUT TOUCH NOTHING BUT AIR
CUZ YOU GUYS MISS EVEN WITH AUTO AIM, THE GAME JUST FAVORS YOU
SO WE GET INJURED FROM A MISSED ATTACK, DO YOU UNDERSTAND NOW?????
CHECK THE STATS THE GAME IS UNFAIR IN ITS CURRENT STATE WE ARE WAITING FOR A CAMP NERF SINCE THE GAME CAME OUT.
I AM TALKING ABOUT TURN SPEED!!!!! NOT SCREEN SENSITIVITY
TURN SPEED WHILE IN ATTACK ANIMATION ESSENTIUALLY MAKING THE ATTACK AOE
BUT HITBOXES ARE SQUARES ANYWAY AND NOT FITTED TO BODY MODELS
NO ONE "DESERVES" AUTO AIM JUST
SURV GOT NO AUTO ANYTHING
WE HAVE TO GET GUD
dont dare to "there are killers that lunge" me
"360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit."
BRUH YOU BASICALLY SAID IT YOURSELF IT WOULD BE FAIR IF THERE WAS AN EQUAL TURN SPEED LIMIT OR NONE FOR BOTH
ESSENTIALLY ONE PARTY GETS SCREWED BY THE GAME IF ITS UNEQUAL
HARD TO HIT, HARD TO DO SHOULD BE THE GOAL
######### HAS STATIONARY TO DO WITH THAT ???? THATS DOES NOT MAKE ANY SENSE
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@GamerEzra said:
Today i was playing plague, i was playing against a super toxic swf team.
After i killed 2 of them the other 2 were doing nothing.
I downed one of them and started chasing the last survivor.
When i downed the last survivor he disconnected from the game to give hatch to his friend.
This happens to me way too often and i'm tired of survivors abusing this broken game mechanic.
What should Behaviour do about this? (they probably won't do anything about this)
killers shouldnt be able to slug the second last surv and the surv should be able to give the other guy a chance if he wishes to because its simply unfair there is no chance to get out unless one guy DC
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@Advorsus said:
Survivors can also 360 without turn speed limits. If you took killer's ability to do it you'd just end up with chases that never end because survivors will just 360 in their face the whole with no way to really stop it.
Also I've never seen a killer full swing for 15 meters. That's like a 4 second swing.
you did because all the "yes that still reaches" hits you so proud of never touched anyone at all, if you killers would actually take a look at stats you would know the game is killer sided by a long shot even worse on high rank
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@Advorsus said:
Survivors can also 360 without turn speed limits. If you took killer's ability to do it you'd just end up with chases that never end because survivors will just 360 in their face the whole with no way to really stop it.
Also I've never seen a killer full swing for 15 meters. That's like a 4 second swing.
first of all no thats wrong survivors do have turn speed
second of all survivor 360 actually takes skill and you need to predict the direction
btw killers got auto aim if you ever wondered who is the better group it is survivor and we get ######### on by the devs all the time
dont you dare to mention the old ruin it was pure bs and in comparison you got to keep it while the syringe nerf came without an exposed nerf
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@steponmeadiris said:
Right now, there are 27 Survivors and 25 Killers.
Out of the Survivors, 13 are male, and 14 are female. Fair enough.
When it comes to the Killers, 16 are male, and only 6 are female. (I'm not counting Demogorgon since it has no gender, neither Legion nor Twins since they are multiple people with a 1:1 gender ratio.)
The last three Killers have been male. Then we got The Twins, technically a duo of both. Before that, we got 5 male Killers (+ the Demogorgon) in a row.
There are nearly 3 times as many male Killers as there are female ones. I'm not saying it needs to be completely even absolutely all the time, but 16:6 is a HUGE difference. Is it really that difficult for a professional game dev team to design a female character without making her a pretty little murder victim? Are all the Killers gonna keep being some tall (usually) white guy with a mediocre power and a boring backstory? If I wanted to watch women get brutally killed by men, I'd just turn on the news.
Seriously. If the next chapter turns out to be another male Killer + female Survivor duo, I'm gonna be both disappointed and unsurprised.
thats the first feministic post i 100% agree with, female killers would much more interesting
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@Matthew_Ong said:
Please ffix your matchmaking I keep getting red ranks when im only starting out as a new killer, I rather wait longer in queues to match with people more my level than face players who are way above my level, when i play survivor as well I keep getting killers who are way below my skill level this needs to be fixed
people with 50h are getting to red ranks now, they changed the ranking system for no reason that is bumming out everyone
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@Initial_Z said:
Hello DBD player. During the game, players often quit the current game due to various reasons during the game, causing other players in the room to experience a difficult game experience. However, it is reasonable to attribute the responsibility to disconnected players. If they don’t want to continue the current game, they can click to quit,Disconnection is not something they can control. I recently encountered a 72-hour lockdown, which is so sad. What do players think about this matter?
yes please no one bothered and it was fair cuz everyone could just dc if they felt like it
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@scorpio42084 said:
This game is already very survivor sided especially at high levels if they keep nerfing Killers into the ground the game will die the killer has to have fun too and if they make it to where it's not fun to play killer anymore people will simply not play it and you have to have killers to play the game they have to stop looking at it from only the survivors perspective look at things from the killer's perspective. The killer already have way more to do that it's a 4v1 and they keep adding more stuff for the killer to do I think these Boone totems are going to be terrible for the game the killer doesn't have time to go hunt totems when he's got four survivors working on gens. They've already basically killed Billy and Freddy by nerfing them now Spirit is going to die and I expect Nurse will probably be next then Blight because they are the only two killers that can actually compete at high levels. Instead of nerfing strong killers how about buffing the weaker ones like Pig or Myers or Ghostface.
thats just wrong you should take a loot at statistics or people will realise that you are a bafoon
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2430377#Comment_2430377
*The stats* you are talking about don't differentiate between suicides on hooks and DC's from normal kills. Most 100+ game analytics I've seen that differentiates these show a normal kill rate of around 60%, maybe a bit more or less. A lot less killer sided then people would think.
Edit: and we can chalk this up to the fact that most players aren't the best at the game. Most are less then green ranks (which means they basically know very little on the game, so will die more due to not knowing how to play).
I play a lot of solo surv bud, and I'm fairly good at it. I'm rank 1 consistently. I also have 3k hours in the game. As you get better at survivor it becomes increasingly survivor sided. Against newer/bad players it's heavily killer sided. But as the survivors get better it gets more survivor sided. The killer needs the survivors to mess up to get hits. That also means that the better survivors get, the harder killers gets. Until tournament levels in which it is extremely survivor sided.
You say killer is easy and boring, but play survivor? This must be a troll. I play survivor to detilt/ relax. Survivors get downtime, and there's 4 of them. Killers a lot more difficult then just holding m1 on a gen for half the match bud, as they constantly have to be in chases, mindgaming whilst worrying about the other gens and the time this chase has taken. Killer is the more difficult role, period. Nobody who's played this game for an extended period of time (1k+ hours) says anything different. Hate to break it to you, your just wrong.
Bruh the red ranks stats are worse than the low ranks stats
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2417947#Comment_2417947
Most killers (all except spirit) have counterplay in the game, I'm not just talking perks.
Maps favouring killers (dead dawg and indoor maps (except game imo but that's debateable) which consists of 4/5 maps.
Now then, for survivors: haddonfield, mount Ormond, coldwind (corn is stupid), red forest maps ( all are way to large), game, lerys usually is difficult for most killers, midwich can be a ######### dependant on how bad rng leans to survivor but it's always survivors sided to some degree.
Loops have been changed (no infinites, less linkable tiles) because if they hadn't killer would literally have to pray the survivor doesn't know how to link tiles or they insta lose. As a general rule, rng for maps (whilst having extreme examples) is as balanced as they can be for that map. Except cowshed cuz ######### that.
Gens go way too quickly. 80s is way to small. And when did they get nerfed? You mean the NERF to toolboxes? And even that didn't do much. Base gen speeds are way to quick. And I'll go into depth with this. We can have a whole discussion on this alone.
I play solo survivor for the most part, a bit of 2-3 man swf with two friends who are way below my rank and experience (they have like 200 hours in the game, to my 3000). I'm red rank on both killer and survivor. When I say I'm not getting anything from swf with them except a laugh when they get the ######### scared outta them by a gf or Mikey.
For killers: I play nurse, hag, deathslinger, huntress and Mikey (a new pickup for fun)
Survivors don't matter to me, so I just pick whoever.
Everything I said is true, aside from all (I forgot spirit) killers being counterable. And I'll defend each and every point needed
did you check the stats before you wasted an 1h on that essay? even the ones from 2 years ago say its killer sided, also the higher the rank the worse it gets and imagine playing solo surv only
also i dont play killer because it is just way too easy and boring (just doing the daily missions)
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2413463#Comment_2413463
Because the game is asymmetrical and the killer is the 1 vs the 4 survivors. It makes sense for the killer to have more pre-game knowledge than the survivors, because he has to face 4 of them.
did you check the stats like ever?
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413472#Comment_2413472
I'm sorry dude, but your probably just new to the game. Of course, when you are below 500 hours it's heavily killer sided. You don't know how to loop/counter certain killers.
Maybe play for a bit longer and learn the game, it's not killer sided.
Everything is in the survivors favour (gen speeds, rng can be balanced, more survivor sided maps, almost all killers have counters, more survivors than killers) but often bad players can't take advantage of this.
"gen speeds, rng can be balanced, more survivor sided maps, almost all killers have counters"
none of what u said is true bru
1.2k hours and always red ranks (look at the god damn stats before you talk)
also i play solo only
loops been nerfed alot just like maps and gen placing
gen speeds been nerfed aswell
YOU DONT KNOW THE KILLER BEFORE THE GAME STARTS SO HOW WOULD I COUNTER IT IF I DONT KNOW WHAT KILLER I AM FACING
go try to get red ranks as solo survivor
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@jamally093 said:
It doesn't make sense i can vault a window and some how get hit threw the window all because her hatchets are circular it doesn't make sense.
they also hit through wall and around corners (no joke)
this game is buggy af and killer sided ( if u think otherwise check the stats)
been like that for years prob never changes
sry pal
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@Marc_go_solo said:
As survivor, I have the option to switch characters last minute or tools, etc..
As killer, I am stuck as that killer the moment I enter the lobby and unable to adjust to last minute changes.
Also, as 4v1, it's fair for the killer to have a little bit of intel at the start.
since when?
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defuq
what ranks you guys voting yes at
keys are mostly putting a target on your back just like flashlights
i believe the YES are botted
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/270631/just-revert-the-pallet-change
Right now the system is designed to prioritise the player who's action the server recognises first - which is a fair system. It doesn't prioritise survivors and it doesn't prioritise killers. It prioritises the person who's action was done first.
The issue arises, in that the killer gets the feedback that they've completed a successful hit prior to the server rejecting that hit (this is done like this to avoid any delays in waiting for every action to be validated by the server). The server rejects the hit because the survivor had completed their action prior to the killers.
thats not enough Bhvr has to make up for all the years of abuse and bugs
why do the devs hate survs
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2221451#Comment_2221451
Not all killers.
So... buff Nurse and nerf Pig, yes?
nurse maybe not buffing but definitly changing her (adding more blinks would be terrible)
Pig yes a clear clear yes
that she is standing still while charging the launch is just terrible and her base traps are far to useless without addons
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2221511#Comment_2221511
Both sides complain, plenty. And no, I didn't get the "joke" because there is literally no way to tell when someone is being sarcastic on the Internet. Especially this forum.
And the only issue I have is you bringing in the kill stats, because even if as a joke, bringing them up and using them as a basis for your proof makes you gigantic hypocrite. Especially when the stats are both over a year old at this point, and taken by somebody else. Which again, you said to never trust. So which is it? Trust stats, or don't?
This game is neither killer nor survivor sided, it's far too reliant on RNG and other factors, like the terrible matchmaking.
not trusting is not the same as disregarding it
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2221451#Comment_2221451
Didn't you say earlier that you should never trust stats you didn't take yourself?
At least try to hide your hypocrisy.
sounds like you didnt get the joke
also on the stats they talked about
I proved it to be wrong/meaningless
and ofcourse you can never trust stats but if they talk stats i talk stats
they also said only survs complain on this forum
this discussion is kind of proof against that statement
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/comment/2221297#Comment_2221297
"They only Buffed killer".
Yeah, new Jill's tótem perk seems like a huge Buff to Undying + Ruin/Devour.
Billy stupid Nerf, Old ruin Nerf, Undying Nerf, Freddy nerf, ColdWind Maps and puzzle Maps are just Killers Nerf with 95% Safe pallets...... And survivors got..... 1 Nerf! Oh my god man, DS Nerf is the only One vs all this Killers nerfs. Hell yeah, "Killers Buffed"
SWF is more than 60% of the games, if they were 5%, the Game would be perfect to both sides, but the truth is that every 10 games you play as killer, 6-7 games are against SWF. I dont know what Game are you playing but is not DBD, 5% xD.
The Game is not 50-50, because It can't be, is a 4vs1, that means the right numbers should be 80-20, and this is not happening because Killers get insta queues and survivors takes like 5-7 min sometimes... That means the Game is maybe 85-15 or even 90-10, not enough Killers, excuse me, buffed Killers.
I understand, you maybe have 300-400 hours played and purple Killers destroy you because you dont now how to abuse loops yet, that's fine. Keep players, reach red ranks, find people to play together and just bully every Killer you meet, except Spirit and Nurses.
Those killer Will left the game, queues get longer, survivors cry on the forum due to queues times but they dont want gen speed be nerf, SWF Nerf or stupid second chance perks Nerf.
Mix that and you have DBD on 2021, how to get bullied on a Game, now with Némesis.
alot of bold and absolute wrong claims and assumptions
I play at both purple and red ranks due to alot of camping red rank killers
"Billy stupid Nerf, Old ruin Nerf, Undying Nerf, Freddy nerf"
Freddy had a 3 out of 4 kill rate so it had to be changed its not a nerf if the killer is gamebreaking
Ruins change is so old i didnt consider it recent and it was gamebreaking and still is very strong
"I understand, you maybe have 300-400 hours played and purple Killers destroy you because you dont now how to abuse loops yet, that's fine. Keep players, reach red ranks, find people to play together and just bully every Killer you meet, except Spirit and Nurses"
No not really if you loop a killer more than 1 time he starts camping once he gets you (atleast for me it is like that, i get camped and alot of headshaking
"ColdWind Maps and puzzle Maps are just Killers Nerf with 95% Safe pallets" This is so wrong I dont even know where to start
They made the maps smaller having 3 gens within 20m each is a killer nerf? No the pallets haven't been changed, the last time they did they removed infinites and also reduced save vaults jungle gyms etc.
"abuse loops" maybe break the pallet?
"SWF is more than 60% of the games" you should fact check before you write such stuff some poor guys might actually believe you
just go look at the patchnotes before you become a keyboard hero next time
nearly all killers at all ranks have an above 50% killrate
End of discussion
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2221297#Comment_2221297
I don´t know on what ranks you play, but red and purple killers have almost instant lobbies starting in the evening. While survivors of the same rank range have 5 to 10 minute queues while playing solo and up to 20 minutes while playing SWF.
The Dark Souls comparision doesn´t fit. Because Dark Souls is hard but fair. Unlike DbD.
I am red ranks on my main and purple on my alt account
nearly all killers on all ranks have an above 50% killrate
tell me again how killers are not too strong
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2219536#Comment_2219536
I was mainly talking about when you said "also ive made a poll that showed there are more killers on dbd than there are survs" and then accused someone of twisting the results of the poll you made when everyone can see it. But I'll respond to the other points you brought into the conversation as well so this is going to be a post on the longer side.
Idk why you brought up how many killers we ideally need. Yes that's true, but I didn't say anything about that. On that subject the ideal is not what's happening to most players. Its more than ~3 to each killer or whatever the number should ideally be.
I did read your comment on fake data, I just didn't say anything on the matter because it was irrelevant to the point I was making previously. On that subject, I understand what you're trying to say because anyone can make anything up. However when:
- Most people are claiming to experience the problems that would arise from too many survivors playing
- All polls (at least that I've seen) also support that theory, including your own
- The devs support that theory (when it would be in their best interest not to)
- Most people agree killer is the much less desirable role to play and to a lesser majority that its the weaker role
I think its safe to say that survivors are the majority and too much so and we need more killer players. Most peoples personal experience and stats are lining up in that direction. Can we ever really know with 100% certainty? No, probably not. That doesn't mean we shouldn't try or talk about it and get to a "95% most likely" or something.
My survivor ques for example were long before and they have only gotten longer as of late. It appears that's the majority of players. I've also seen other polls over the years and everything I have seen has always had/has survivor players in the majority.
Add to that as well that over the past year or so a lot of killers have either stop playing the game completely or those that played both sides (like me) have either shifted to survivor much more (also like me) or just switched entirely. So the percentages are probably even more survivors compared to killers now than before.
Also in the example you gave at the bottom, I think it'd be much more likely that more killers would be on the forum to complain about a big survivor buff than survivors. I understand what you were getting at, just commenting on it I guess.
In any case, if your experience is different than you may just be in one of those areas that don't follow the norm or play at non-peak times, or your opinion/perception is just different for whatever reasons.
but they only buffed killer and nerfed surv over the years (beside the mori change)
games like darksouls attrack people because of the difficulty and thats honestly the same with surv
since SWF actually only make up 5% of the survivor player base and thats stats you can actually proove with real reasoning
"also ive made a poll that showed there are more killers on dbd than there are survs" the last time i checked it was nearly 50% 50% considering the comments with and slight head start on killer about a year ago
things change remember that was a year ago before surv got even more difficult to play
One of the devs mentioned that survivor players make up around 80% of the player base on DBD aka the majority. We'd realistically need ~1 killer for every 3 survivors because survivors can re-queue the moment they are are out of the game but the killer has to stay until the very end
your not stronk at maths are ya? If out of 5 people one person is the killer how much killers are there in percentages?
5 = 100%
1 = 20%
4 = 80%
this means there might be even more killers but the stats aren't able to show based on how the game works
polls are not actual evidence there are too many factors that manipulate the outcome as i already explained
but yeah no the killer queues took around 20min in comparison to waiting 5 min max as surv so thats not true what you said
"I think it'd be much more likely that more killers would be on the forum to complain about a big survivor buff than survivors"
quite a negative view on things and contradicting to the part u said killers stopped playing and wouldnt that be even more so if there was a huge survivor buff? put that together with killers being buffed so they come back and survs getting nerfed all the time but you still nearly only see killers complaining and your answer would be a clear no you are wrong about nearly all you said.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2218876#Comment_2218876
You mean like when you throw a hatchet and see blood but the survivor isn't injured? Yeah this goes both ways.
maybe if you had some evidence i would have believed you
cant even find evidence (just tons of homing hatches) when i searched for it for you so i generally dont believe you at all
my video is also kind of proof that you are lying
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@Samtar said:
https://forum.deadbydaylight.com/en/discussion/comment/2218854#Comment_2218854
Just looks like you lagged there/Experienced desync, If you play frame by frame you can see her just snapping onto you in one frame and the hatchet skipping locations mid air.
i paused the frames btw to show it better
i think thats what you mean by "lagg"
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2218839#Comment_2218839
Your poll is still there, they even linked it for you. Anyone can check the results, its 75% survivor. Wdym "I still remember the outcome" we can see the outcome, its not what you said lol.
But the year ago part checks out.
One of the devs mentioned that survivor players make up around 80% of the player base on DBD aka the majority. We'd realistically need ~1 killer for every 3 survivors because survivors can re-queue the moment they are are out of the game but the killer has to stay until the very end
yeah last time i checked it was basically 50% 50% and alot commented they play both and withdraw
also if maybe you didnt read my comment from before "never trust statistics you haven't faked yourself"
for example imagine making the poll on a day where there was a huge survivor buff and ofcourse there will be more survivors on the forum resulting in more survivors seeing and interacting with the poll
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@Nathan13 said:
camping and tunneling are here to stay, and killers are often in a situation to where they're forced to do it. It's all part of the game.
thats still not an argument and you are not refuting the arguments of mine all you do is writing some vague stuff that has no prove or reasoning whatsoever
"camping and tunneling are here to stay" this is a discussion not make wish
"killers are often in a situation to where they're forced to do it" No? This is such a vague thing to write
who forces them to pick a single person and ruin their game because they played good
I am reasoning with someone that cant even refute any of the arguments i brought up and also isnt shy about straight up lying
" It's all part of the game" BUT WHY? GIVE A REASON
there is no exact reason besides the killer not being able to play good or win at mindgames
"You are blaming the killer for mistakes made by you and your team" No! I am blaming him for abusing a skillles strat even a monkey could do
camping what takes zero skill or effort in comparison to what survivors have to do
"You had the opportunity to lose the killer before getting hooked" yeah no are we even playing the same game? you surely not be talking about dead by bloodlust scratchmarks and exposed
The chance to loose the killer in ranks under 10 is basically 1% at max
"mistakes made by you and your team" camping bubba kills the whole team if they come close to him and there are way more solo players than there are teams
but ok i get it you need camping and tunneling to atleast get the guy u mad at for being better than you, i am used to that
also from a psychologic perspective : the person insulting in the argument is most often then not wrong about it
ignoring the arguments brought up by the opposite is also a common thing if your core believes are being attacked
I dont have to agree with your unreasonable logic leave me alone pls
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2219081#Comment_2219081
So is this a yes?
This is a "its already like that" now the camp fix fast pls
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2219198#Comment_2219198
Camping is a part of the game, because killers aren't bots. But if you are getting hooked several times in the game and aren't being camped to death on first hook what is the problem?
You have many opportunities to lose the killer. Your teammates have opportunities to take the aggro for you.
This is just sounding more like you are bad at the game and want to complain.
"Camping is a part of the game, because killers aren't bots." that argument is not meaningful at all
"getting hooked several times" you mean 2 times max.
camping is staying within range so if he gets unhooked you can instantly down him again
"You have many opportunities to lose the killer" NO not if you are getting camped thats the point
"This is just sounding more like you are bad at the game and want to complain" who smelt it dealt it
you dont make any sense at all
your arguments are weak and just wrong
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2219111#Comment_2219111
And you aren't facing the same killer ever game. You aren't being griefed. You are just getting bad luck.
you contradict yourself
since you arent facing the same killer it has to be withing the game you are currently playing
dude i am out, this discussion feels like talking to a wall
there is no reason for camping to be a part of the game its only increasing the toxicity also Survivors experienced heavy and constant nerfs that killers didnt, for example endgame is clearly in favour of the killer and synergizes with perks like bloodwarden noed no way out etc. infinites have been removed list goes on bye pls dont pin me
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2219070#Comment_2219070
Killer shack was just an easy example. Jungle gyms can also force pallet breaks.
A killer killing a survivor via camping is not participating in "normal" gameplay according to who? Devs have stated camping is not bannable. The killer's job is to kill survivors so he's doing his job forcing you to die on 1st hook.
Sometimes you die on your first hook and that's okay.
thats not entirely true as the griefing part actually states "Targeting specific users repeatedly in order to ruin their game experience" and thats most of the time what those killers are doing and thats what i am complaining about
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https://www.youtube.com/watch?v=7L-z4jOANFI@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2219024#Comment_2219024
Make killer and survivor hitboxes the same size and you can take away bloodlust.
Deal?
lel
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2219028#Comment_2219028
Bloodlust resets when killers break pallets, use their M2 power, or lands an M1 hit.
If the killer is bloodlusting you and refusing to break pallets, then just go to shack as it's basically impossible for the killer to down you without breaking shack pallet.
cuz there are mutliple killer shacks (infinites) that you can loop in all game
oh wait they removed that because it was "unfair"
also its not part of participating in normal gameplay since the killers goal is be killing all the survivors
not only a single one because you got mad at him, thats not only camping thats griefing
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/252502/the-camping-and-tunneling-is-ruining-the-game
Inaccurate. What's ruining the game is survivors using every perk, tactic and playstyle in the book and calling it "okay", but the second the killer does the same, it's "ruining the game".
AKA - You're ruining the game. Stop ruining the video game.
but that actually needs skill since survivors are defenseless
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2219004#Comment_2219004
It took skill and effort to down the survivor in the first place.
Bloodlust + generic exposed perk = skill
lol u dreamin boi
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2218994#Comment_2218994
Congratulations. You kept the killer busy for 3 minutes and maxed out chase points. Here is your reward.
i am talking about bloodlust fam
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2218986#Comment_2218986
He caught you and he prevented other survivors from unhooking you. I don't see how that's undeserved.
DBD isn't a 1v1 game. It's a 1v4 game. While the killer can easily force one survivor to die, it can often be detrimental as it means the killer isn't pressuring the other survivors and keeping them from finishing gens.
afking infront of a hook takes no skill or effort and only ruins the experience of that person being camped. If you get camped once the gens are done is a different topic that i dont consider as camping.
"preventing" is a nice word for afking
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2218908#Comment_2218908
Then either the survivor or the teammates failed.
No big deal. Just move on to the next match.
No? Its clearly unfair for the person being camped, that has nothing to do with failed or the teammates since the killer runs at mach 5 after not being able to down a surv for 3 min.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2218908#Comment_2218908
DBD is a PvP game. Sometimes you just aren't going to have fun.
exactly so why is a bad killer able to have "fun" by camping even tho he dont deserve a kill and a Survivor is punished for playing good.
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2218832#Comment_2218832
In all the perk you name only 2 are good and its bbq and ruin. Ruin is not that good because 15 second into the game and the perk can be destroy. All the other perk are awful
you are kidding right? you forget that you also need skill, cant just have op perks to win the game man gotta be smart too
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/252502/the-camping-and-tunneling-is-ruining-the-game
Based on your comment, i take that you are still new to the game.
What you describe isn´t toxic. Its just a way for the killer to pressure survivors.
Buts it is simply not fair for the person being camped/tunneled on since there is nearly no chance of escaping once the killer decide to use those "strategics" if you can even call it that since it takes zero effort. At the end of the day we calculate 1 for 1 person having fun and thats not the case if killers are able to camp like the current state allows them to. The person should always have a skill relyed chance of escaping, it should feel rewarding to play good
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2218867#Comment_2218867
What you experience is called latency. When you get hit on your screen, but think that you shouldn´t get hit. It clearly looked like a hit from the killers perspective.
yeah latency seems to in favour of the killer quite alot (check the vid the bloodstains appear at the same time) and ive seen other survivors getting hit like that in my matches too, its not only me experiencing that bruv. Get red ranks and we might talk again
edit: wbu dropping pallets and getting hit anyway that also latency? smart boi forgetting that this game still had bugged af animations last year or vault setbacks and its still ridiculed by bugs
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@Samtar said:
https://forum.deadbydaylight.com/en/discussion/comment/2218854#Comment_2218854
Just looks like you lagged there/Experienced desync, If you play frame by frame you can see her just snapping onto you in one frame and the hatchet skipping locations mid air.
thats the because of the rendering and video cut fam i am not too gud with resolve the video runs on 24 fps instead of the 60 fps i recorded
btw there actually is no hatched mid air because of that
if you would have really checked frame by frame you would have seen the bloodmark appearing midair and a second bloodmark on my body I believe thats also in the vid
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2218854#Comment_2218854
Whenever i vault a window and hear a pling.
killers can hit through windows with a very generous range, so i am pretty sure they actually just hit the wall
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@Samtar said:
https://forum.deadbydaylight.com/en/discussion/comment/2218766#Comment_2218766
There is a thing called latency and desync, Hitboxes are in most cases fine.
have you ever had the moment thinking that should have clearly hit me? I cant recall having that thought even once
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2218739#Comment_2218739
Almost 80% survivor, in fact.
yeah nice try guys I made it a year ago and I still remember the outcome
but indeed a nice try I give u that
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@bibibib8 said:
Specially when the survivor are far superior to the killer perk right now i dont see any reason to by this chapter nemesis is kinda weak and feel really slow in a chase and his perk are awful one of them could be ok if pgtw was not a perk
Noed, Devour Hope, Haunted grounds, Bloodwarden, BBQ and chili, Dragons Grip, Dying light, Ruin, Iron maiden, starstruck
did you even play Dead by Daylight once? Sounds alot like you didn't
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Killers are not balanced, DBD keeps making global changes instead of fixing SWF that causes all solo survs to massively suffer.
Hitboxes for example are still broken after years of development
https://www.youtube.com/watch?v=7L-z4jOANFI -
@FrndlyChnswSalzmn said:
Yep, Survivor entitlement on display. Not surprising at all; they only GG when they win. If they lose it's a slew of excuses and insults.
its not only survs bro and most often then not you did something that caused it for example toxic camping, toxic tunnel, toxic shaking ur head etc list goes on.
nearly all the killers i get ingame shake their head at me because I loop more than 1 time and they instantly camp or stay within 20m and then state "I've seen survivors nearby thats why i stayed" even tho they came after 1 min running across the map to me. But you won't see me writing "Killers entitlement" because the ones that don't do such matter more to me, than the ones that are toxic
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2218339#Comment_2218339
The devs have stated that survivors make up about 80% of the player base, so you better show them your poll and tell them they are wrong.
never trust statistics you haven't faked yourself

