Killer attacks

for some reason killers can


-turn 360 degree while attacking without turn speed limits

-run 15 meter while in attack motion

-just fix this unfair game will ya

Tagged: Pending

Comments

  • Doesn't seem like bugs to me

  • Survivors can also 360 without turn speed limits. If you took killer's ability to do it you'd just end up with chases that never end because survivors will just 360 in their face the whole with no way to really stop it.

    Also I've never seen a killer full swing for 15 meters. That's like a 4 second swing.

  • @Advorsus said:

    Survivors can also 360 without turn speed limits. If you took killer's ability to do it you'd just end up with chases that never end because survivors will just 360 in their face the whole with no way to really stop it.

    Also I've never seen a killer full swing for 15 meters. That's like a 4 second swing.

    first of all no thats wrong survivors do have turn speed

    second of all survivor 360 actually takes skill and you need to predict the direction


    btw killers got auto aim if you ever wondered who is the better group it is survivor and we get ######### on by the devs all the time

    dont you dare to mention the old ruin it was pure bs and in comparison you got to keep it while the syringe nerf came without an exposed nerf

  • @Advorsus said:

    Survivors can also 360 without turn speed limits. If you took killer's ability to do it you'd just end up with chases that never end because survivors will just 360 in their face the whole with no way to really stop it.

    Also I've never seen a killer full swing for 15 meters. That's like a 4 second swing.

    you did because all the "yes that still reaches" hits you so proud of never touched anyone at all, if you killers would actually take a look at stats you would know the game is killer sided by a long shot even worse on high rank

  • Not a bug.

    Holy Hell this post make me cringe to another dimension.

    PC and console players have the option to change their sensitivity as much as they want. (console players to an extend)

    360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit.

    Another thing for console players is that imo they deserve the aim assist (im not a console player). Survivors very close on the killer are impossible to keep track because of the FOV being small (its also a small challenge on PC players, but not as much)

    Launge attacks (especially on an uncloaking wraith) can give the killer a "boost hit", this doesn't mean that it's overpowered (or a bug) in any means.

    Mods please, close this thread already.

  • @Spyonme said:

    https://forum.deadbydaylight.com/en/discussion/comment/2518247#Comment_2518247

    first of all no thats wrong survivors do have turn speed

    second of all survivor 360 actually takes skill and you need to predict the direction

    btw killers got auto aim if you ever wondered who is the better group it is survivor and we get ######### on by the devs all the time

    dont you dare to mention the old ruin it was pure bs and in comparison you got to keep it while the syringe nerf came without an exposed nerf

    Auto aim ######### you more than it lands hits.

  • You like it or not this is dbd and this is some basic stuff about this game

  • @TheSoulWizard said:

    Not a bug.

    Holy Hell this post make me cringe to another dimension.

    PC and console players have the option to change their sensitivity as much as they want. (console players to an extend)

    360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit.

    Another thing for console players is that imo they deserve the aim assist (im not a console player). Survivors very close on the killer are impossible to keep track because of the FOV being small (its also a small challenge on PC players, but not as much)

    Launge attacks (especially on an uncloaking wraith) can give the killer a "boost hit", this doesn't mean that it's overpowered (or a bug) in any means.

    Mods please, close this thread already.

    bruh btw i am talking about HITS THAT INJURE SURVIVOR BUT TOUCH NOTHING BUT AIR

    CUZ YOU GUYS MISS EVEN WITH AUTO AIM, THE GAME JUST FAVORS YOU

    SO WE GET INJURED FROM A MISSED ATTACK, DO YOU UNDERSTAND NOW?????



    CHECK THE STATS THE GAME IS UNFAIR IN ITS CURRENT STATE WE ARE WAITING FOR A CAMP NERF SINCE THE GAME CAME OUT.

    I AM TALKING ABOUT TURN SPEED!!!!! NOT SCREEN SENSITIVITY

    TURN SPEED WHILE IN ATTACK ANIMATION ESSENTIUALLY MAKING THE ATTACK AOE

    BUT HITBOXES ARE SQUARES ANYWAY AND NOT FITTED TO BODY MODELS

    NO ONE "DESERVES" AUTO AIM JUST

    SURV GOT NO AUTO ANYTHING

    WE HAVE TO GET GUD

    dont dare to "there are killers that lunge" me



    "360 on mid to high ranks (or MMR at this point) are extremely hard to impossible to perform because the killer is aware of it. Having a "turning limit" will simply result into survivors 360ing all the time (even if the killer is stationary) and never getting a hit."

    BRUH YOU BASICALLY SAID IT YOURSELF IT WOULD BE FAIR IF THERE WAS AN EQUAL TURN SPEED LIMIT OR NONE FOR BOTH

    ESSENTIALLY ONE PARTY GETS SCREWED BY THE GAME IF ITS UNEQUAL

    HARD TO HIT, HARD TO DO SHOULD BE THE GOAL


    ######### HAS STATIONARY TO DO WITH THAT ???? THATS DOES NOT MAKE ANY SENSE