SmarulKusia
SmarulKusia
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- SmarulKusia
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1236264#Comment_1236264
Being able to predict a Killer that you can't see is basic stuff for a survivor at rank 3-4. I can't do it either, that's why I'm not at that rank.
Actually you can’t always predict, and it’s something that I commonly see as slip up in red ranks.
anyways, I climbed to my all time high, rank 2 so gg
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1235847#Comment_1235847
If you get mindgamed any time you lose LOS on a Killer at rank 3-4, then you are boosted. It's not the map's fault.
Imagine that a human is not perfect and can’t do everything perfectly, surely it means their boosted? Get off your high horse lmao
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1235648#Comment_1235648
What do you mean as victory? Kill someone, two or three people or 4k?
4K wins
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@Ihatelife said:
That would actually make the game more boring though.
Oh and running against the same 5 meta perks isn’t? Lol
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@MadArtillery said:
Honestly ot probably would have been better for balance from the get go. Then we wouldn't have stuff like ds and unbreakable. Survivor choice would actually matter so they'd have more flavour.
I think the whole war between killer mains and survivor mains would end because they could balance it so each killer/survivor has a good perk and then some that assist said perks. It would make for interesting builds and etc
but that’s just my opinion lol
because currently people are making builds and stacking perks that are OP, whereas balancing perks bc they’re individual character bound would make so much sense?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/146740/what-if-perks-weren-t-interchangeable
Everyone would probably play Laurie with DS and maybe OoO and vault speed build or Bill for borrowed and unbreakable.
Low tier killers would become actually unusable, and taking pop + ruin away from everyone else would result in the fastest games you've ever seen.
they could always make base game perks that would kind of work towards areas of weakness? Idk
i like playing killer for the fact that each killer has a bit of a personality to them? Picking a killer is going to determine my play style and etc - whereas with survivor it doesn’t matter who I play unless I create different builds for everyone
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1235637#Comment_1235637
Lol yeah as killer I can track 4 players and protect 7 gens being at all places at all times while still doing chases hahaha hah
And every tool a killer has beyond m1 is a crutch ? Hahaha hahaha
You are not a clown
You are the entire circus 🎪
If I can with no perks then so can you :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1235834#Comment_1235834
Based on your previous questions I have come to the conclusion you are an entitled survivor. You have stated in previous questions -
'killers is very easy' - You say you only play killer because of BP and that most killers are OP
'Keys and moris are not comparable' - Your conclusion is that moris can be used sooner than keys and therefor eliminate the comparison.
and then finally we have this question which again stipulates that killers have it easy.
It's funny how nothing in any of your post suggests what is OP about survivors. Simple reason you are an entitled survivor.
I don’t complain about survivors because when I play Killer, I don’t find issues with the things that people complain about when going against survivors.
everything I talk about is from my personal experience and just because your experience or perspective doesn’t match mine doesn’t make mine any less valid or an entitled survivor.
if I can play killers with no perks and win games against red ranks then of course I’m going to see issue with killer because it’s based on my experience, and yes, I am going to speak on my experiences
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1235802#Comment_1235802
You should be able to loop pretty easily on meat plant then lol
I find looping on the map pretty difficult actually, because you break LOS with the killer really easily - and whilst other claim this to be the best thing for survivor ever - it’s the worst thing for me. I can’t tell where the killer is so it’s hard for me to decide where I should go.
maps like institute? I can run the killers with ease (though I do get lost on the map because for some reason I can’t envision the layout of it in my head) but meat plant is very difficult and as I’ve mentioned, the tight corridors and narrow spaces are a godsend to killers with long range abilities.
i don’t think I’ve ever lost a game on meat plant either as killer, and I play wraith mainly which that map isn’t really good for because his stealth is useless due to how small the map is generally speaking lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/146624/so-maps-are-becoming-like-meat-plant
I am getting the impression from the history of your posts you're a wannabe entitled survivor. I suppose someone needs to take that side of the fence. Just as previously said by others this particular map is far from killer sided and I would say personally this is one of the more balanced maps. There are plenty of god loops, windows, pallets to cater one potatoes needs.
Others have also said that this game is good for killer? Oh so suddenly, she says he says is fact?
my opinion is that this map is killer sided, and this can also be seen statistically because it’s the map that killers get their wins on the most. If that doesn’t say something to you then I don’t know what will.
im not an entitled survivor, I understand how balance works, I play both sides of the game, but the fact that a killer can currently patrol gens on the “big maps” and them getting reduced with things removed ISNT an alarming thing, then I don’t know what to say.
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@Kolonite said:
What rank survivor are you?
3/4, depends on the day.
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1235624#Comment_1235624
When you literally just proved my point with this response. Good job. You know you can choose to not click on a post right?
You’re acting like the devs are out to get Claudette just because she doesn’t have a nice skin according to YOU. Get over yourself
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1235561#Comment_1235561
No survivor objective is to escape. I guess you never read the introduction to the game. Let me provide DBD version of the game which explicitly states 'as a survivor, your goal is to escape'. I don't think I can make that any clearer.
https://us.v-cdn.net/6030815/uploads/025/E7KM5L5AY8A0.jpg
Do you ever play killer? Killer gets do and regularly get punished on multiple instances for kills. For instance, I can comfortably get a 4k and get a black pip. I can hook everyone, kill one even two and receive a entity displeased etc etc. Play killer for a while, you might learn something.
I do, I play regularly to get blood points, I even manage to pip with one kill, and it’s sad because I don’t actually want to rank up my killer, there’s only a few games where I depip
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1235712#Comment_1235712
What Killers? The VAST majority definitely do not enjoy the Meat Plant
Do you honestly think I keep a tally of which killer has put the offering on..? Lol I’ve played too many games to have a recollection of every single game that I’ve ever had, so unfortunately I can’t answer your question of which killer ever willingly picked this map
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@badaB00M3R said:
https://forum.deadbydaylight.com/en/discussion/comment/1235736#Comment_1235736
I'll have to research this. I must rely on line of sight too much as a killer. Or, maybe I don't play stealth killers enough.
Thanks for the insight.
It’s just a play style that you’ll have to get used to, you want to pressure survivors into having to run around you so that you can follow the scratch marks that they leave behind.
the only indoor map that I complain about when playing killer is institute because of the several pallets and vaults that are all linked together in some way or another. But institute is generally confusing and I get lost on that map as survivor when I’m looking for gens so lol
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1235633#Comment_1235633
I guess we just disagree. You see it as "punishing" for "not doing enough in a game" but I see it as players being rewarded for doing more. Bare minimums will obviously get the lowest rewards, while higher risk will bring higher rewards. I personally don't think that means automatically that the survivors' main objective is to do all the extra stuff, I think simply that it means the game offers more to do than just the bare minimum of escaping.
Rank still doesn't mean anything really, so that can be dismissed right away. Either way, you want more bloodpoints, do more stuff in the game. That much is obvious, but I don't see what it has to do with the objective of the survivors, which in my opinion, is to escape. I have a feeling I won't be changing your mind on that though.
You're one of the politer people on the topic, and i appreciate that, thanks.
Guess that we're going to have to disagree. Generally, if the game can dictate what is a bad/good action, then i think that score is important in determining if you win or lose that game. I don't so much care about having to die to a killer if i die knowing that I (personally) did enough that match. I hate being able to escape if I on the contrary did barely anything the match. The reason that I see the score as more linked to whether you've won or lost, is because grinding is hugely part of the game, being able to grind and get to a place that I'm comfortable at - whether with perks, addons, items or whatever, means that I feel achieved more than just escaping on low score games, you get me?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1222011#Comment_1222011
What do Balance Patches have to do with awful Hits because of Latency?
It's not a latency issue, sometimes it can be, but the game prefers killer perspective, so actions taken by killers will always have priority unfortunately.
That's why you can often get hit through pallets despite stunning, get hit after vaulting and literally running away from said vault and etc. It's a disgusting exploit and I think it's dumb that it's in the game because one of the few counterplays to a killer chasing you isn't essentially safe.
The game is inconsistent in this regard, because either you can hit through windows or you can't. If you hit at a window, it will give you the animation of when you hit an object, indicating that you should be only able to hit a survivor when they're actually on the vault or before the vaulted, but the game breaks that 'wall mechanic' if you're on the other side for some reason.
they need to make it consistent, where either hitting through vaults is legitimate and doesn't behave the same way as hitting a wall or it isnt.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1234844#Comment_1234844
Literally no Killer in their right mind would burn a Game offering except pre-rework doctor or a Pig main that wants to be lore-friendly
So i've been playing against over-buffed survivors? because i've only even been in games when it's burned by the killer, and not the survivor/s.
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@BlueFirebilly said:
Seeing all these mains whine and yell at the other side is funny, I’m not going to share my opinion but I’m a neutral so I’m basically as unbiased as they come...
I don't think either should be removed, they both have their advantages, disadvantages and whatever.
I just think it's stupid that they're compared when they're not the same in the slightest.
'Both end games quicker than intended', yeah, medkit heals you, so its the same as getting healed or bringing self-care. no.. each strat has it's advantages/disadvantages, counter play and etc lol,
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/146624/so-maps-are-becoming-like-meat-plant
My biggest issue is that indoor maps like meat plant have no Los. Nearly every killer can suddenly pop out around a corner like a stealth killer. Besides the fact that stealth killers like GF have the easiest match on those maps
I remember I was playing a game on Bedham (preschool), i was in the school basement doing a gen, there was like a drop right beside me, so anyone could drop down. Unfortunately for me, Pig happened to drop down (after she was sneaking around so I didn't even hear a terror radius), and because of her hitbox, i initially thought it was a survivor until i heard the roar and i started to run for my life as she lunged at me lol - this was all at the start too so no one knew who the killer was. I generally have terrible luck of spawning right next to stealth killers and having to find out the hard way who the killer is and letting my team know as i get smacked.
This is my exact point. People are using the no LOS as a killer disadvantage but it's literally an advantage as the killer can follow scratches. It's so easy to track a survivor on the map - especially since most gens are also placed right by doorways which is a gift wrapped nicely for the killer to grab you off the gen as you don't know what floor they're even on most of the game.
Also that shower room? yeah, that's a death trap, you have killer walk in, then you need to hope that you manage to 360 them in the tight space and run out, or if they drop down from the hole, then you better hope that they don't catch you quickly enough before you get to a safer area in the map.
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@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1235646#Comment_1235646
Breaking pallets to close distance...
Yeah, this thread is a lost cause.
So you'd rather run around a loop and hope that the survivor messes up? cool that's your style, but don't complain about pallets if there is literally a solution to get rid of them lmao
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1235571#Comment_1235571
Patrolling the hatch isn’t counterplay and neither is killing the survivor as the key isn’t going anywhere unless they’re using a specific addon. Besides the only way that makes sure you kill this survivor in time before the key can be used is either tunneling or camping which is pretty damn dull counterplay if you ask me. Not to mention that you’re already throwing the game at this point.
Franklins is honestly a joke. I’m sorry but the sound notification as well as the sign popping up at the bottom makes it really easy to realize you dropped your key. Maybe it’s going to be a problem if you have no clue what the maps look like but it’s going to do nothing to someone with experience and that knows their maps.
I suppose some would argue being immersed or being good at looping would be a counter to mories. I don’t think it’d be enough of a counter if it’s even considered one though.
Either way, if you got no problems with keys when playing killer then that’s great for you. I’m just saying that there are those that disagree with you hence why it’s being compared with mories.
'The counters that exist are too dull so they're technically not counters but if you think about it technically just prolonging being downed is counterplay to a game-over ability, don't you think?'
k
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@Dwigtht said:
When I hear doctor's sound at the beginning of the match, I rush to the killer to teabag them and get killed on the hook faster.
I have no problems playing against other killers. Yep, people say: Legion, Spirit, Hag... They could be challenging, but doctor is OP.
With built-in tracking and stunning in doctors ability, as a survivor I cannot do anything.
With reverse skill check on DS... I miss my DS often. And that skill check is difficult already.
I've heard doctor's ability has a cooldown, but it is almost instant.
Maybe red ranks and TTV players can loop the doctor, but being a green rank, and cannot do anything.
I am frustrated and annoyed.
No way that a killer that can lock a survivor out of vaulting/dropping pallets, can find survivors across the map, and can send them into a state that they NEED to get rid of before doing anything else is unfun!
I don't understand what was going through the devs heads when they were making Doc and thought any of this was a good idea.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1235644#Comment_1235644
The objectivr is killing and surviving, period. The points are a different subject.
They're not because they effectively affect the whole game.
One of the biggest problems this game has is the grinding for things.
If pipping/score/bloodpoints weren't part of what it means to have a victory/good game, then they wouldn't have them in the game. They wouldn't use them to dictate what are good/bad actions, eg. camping reducing your score as killer.
When you go into the match, you're looking for a good game where you can max out everything or get it close to maxed out as humanly possible for the player.
I can't get to escaping UNLESS i do generators, but the fact that i complete generators doesn't mean I will get to escape. Killers don't have to hook a survivor more than once to get the kill, if no one comes to save, then the survivor is dead. The killer is essentially actively killing throughout the game.
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@Mister_xD said:
lemme go through your list one by one:
1) meatplant is still one of the smallest maps in the game, all they did was making the insanely huge maps a little smaller. also, the whole "not knowing which floor the killer is one" aspect is still exclusive to that map, as its the only map with two layers.
2) that is simply false. Gideon Meatplant is currently the map with the most safe pallets in the game. there are lots of pallets there that leave basically no room for mindgames whatsoever, so the killer is forced to break them. popular examples for that: basement pallets (2 above and 2 below), drop down pallets, staircase pallets or exit gate pallets
3) i dont get how you got that idea, they didnt remove the windows. the killer can just walk around them now, so its no longer a god window with no counterplay. gideon is still gonna be the map with possibly the fewest windows in all of DbD.
4) gen placements have not changed at all. i dont even know how you got that idea tbh.
Meat Plant also has the highest killer victory rate.
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@Nurgling7 said:
"Pallets are 100% breakable."
KEKW
2018 called, they want their "Just break the pallet." meme back.
If you decide to run around a pallet and waste time instead of breaking it to close distance and break the loop, then that's on you. :)
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/146620/keys-and-moris-are-not-comparable
The objective of killers is to kill and survivors to survive (aka escape).
Killing Survivors = high scores, big amount of bloodpoints, pip
Just Escaping = low scores, low blood points, and depip
Survivors don't have to escape to get a good match and essentially win by pipping and getting a large amount of bloodpoints. I don't know what survivor considers an escape with low score, depip and little to no blood points a victory lol. That's why '99-ing' the gate is a popular strategy and survivors usually will try to rescue unless pressured out by killer.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1235534#Comment_1235534
Ummm nah. The killer might kill within the first minute... if the survivor makes mistakes if the survivor refuses to use any perks. If the survivors team willfully unsafe unhook and if survivor fails yet again after the unhook to get away in a chase and if the team doesn't help by body blocks or stuns or flashlights or Sabo... you might get a killer if he's lucky and skilled enough and it's the 3 meta killers with mobility
Any killer is undone completely by basic teamwork... and if you have a meta perk squad lol yeah right. Anyone who advocates for mori nerf feels entitled to more lives.
Nah. You get one life its entirely your fault if you go down. Its entirely your teams fault for not rescuing you properly and then its your fault for going down a second time in order for any mori to work. So yeah its on you bucko
Survivors are completely undone by a killer that pressures and controls the match by going to gens and dictating which ones he will let the survivors do.
I love how a killer can have so many crutches, instant knockdowns, BS addons, easily abusable and unplayable (against) perks and a Mori to top it off, but no, it's the survivor's fault for having to play against someone who is naturally given more resources and perks which generally have less downsides to them and can be more frequently used than the survivor ones.
k lmao
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1235564#Comment_1235564
Are you really trying to use a pip system that practically everybody knows is garbage to try to say that a survivor's only objective is to "do generators," really?
So the survivor's objective is to hold M1 on something and that's it, and not to make it out the exit gate?
Yes, because the game actively punishes you for not doing enough in a game if you just escape. This is not even in terms of ranking but also bloodpoints that you get in return for the match.
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@Leonardo1ita said:
If you do just one thing:
Increase the number on generators from 5 to 6.
Other solutions are appreciated like, adding another objective for survivors to complete, for example
Until that moment and the insane gen rush, I'm out
Then survivors should be on hook 3 times before they die (2 attempt phases, and 1 struggle before death on next hook), and Moris should be removed from game :)
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@OtakuBurrito said:
I love how make a thread about my personal displeasure with Claudette's cosmetics and the hate for Claudette continues well onto forums with people basically telling me to stfu and get over it. Y'all really are something else I swear. Just say you hate Claudette and move on with your life.
We're actually more or less telling you to get over yourself and this weird entitlement you have towards getting a nice skin?
Beauty is subjective, and whilst i find my skins repulsive, ugly or a waste of time - others are allowed to like them or think they look good. Them not giving Claudette a skin that YOU think doesn't look good doesn't mean the world is against Claudette and everyone hates her. She's easily one of the most played survivors and popular within the communities, whether it's for her perks, 'blendette' or just because they like running her.
This is some weird victim complex you have
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@Jordan_131201 said:
https://forum.deadbydaylight.com/en/discussion/comment/1234738#Comment_1234738
Finally someone that agrees with me. It's literally just a game. A fictional game. A fabricated universe created by spider legs. Can't get any more fictional than that. Cosmetics are the least of the devs problems. Remember, they have to release a DLC every 3 months, they have to fix bugs, they have to balance the game while listening to players opinions. ALL while this coronavirus sh*t is going on. They devs aren't gods.
There is like only one cosmetic that I would willingly spend money on because i think it's extremely cute, but am i going to demand the developers to make more skins like that? hell no, i've never used the store unless buy DLCs or perks from the shrines.
Most of the time I look at the skins and see how ugly they are when they're released, lol.
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@sulaiman said:
I actually love the game on both sides. As survivor, i suck at looping, but i am good at jukeing. On the game, the killer loses sight of you soo easy, you lose him sooo easy there.
As killer, i like it because most survivors think looping is the only way to play this game, and dont care or know about jukeing.
It fits my playstyle.
Losing a killer is not easy on Meat Plant, he can keep following your scratch marks until you mess up and he will just gain bloodlust and get faster in the chase... lol
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@Helevetin_nopee said:
https://forum.deadbydaylight.com/en/discussion/146624/so-maps-are-becoming-like-meat-plant
Meat plant has a ridiculous amount of pallets... Also that safe vault that everyone uses. And the god pallets...
Pallets are 100% breakable. Vaults are also unsafe for the fact that servers prioritise killers and will give the hit to the survivor even if the survivor 'did a safe vault'.
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@luka2211 said:
Literally more than 90% are just safe pallets..
literally 100% of the pallets are breakable, and lack of LOS on killer means that the survivor has little idea of the proximity of killer and which way to run to create distance whilst a killer can easily track scratch marks that follow narrow corridors and one way paths.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1234800#Comment_1234800
What Killer are you? There's a big difference between playing Nurse or Billy than Myers or Legion perkless. And Red Ranks are an ENTIRELY different ballgame than purple ranks
I mostly play Wraith, though I've played Pig, Spirit, Billy, Oni and Legion without perks and have gotten 4k games without perks.
Admittedly - Legion was the hardest without perks.
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1235501#Comment_1235501
If i kill straight away yes, I lose points, you are right there. Thats why only toxic survivours gets the first hook mori in my book. If i want to mori i usually wait the 2. hook and not lose that much point.
Also i make up the blood points via, chasing,hitting and keeping the gens.
I rarely use mori, but when i use it i dont see a problem with them, never had a complain as well in post match chat.
"A survivor can't do gens in even two different ways, there's only one way to do a generator."
False. You have a lot of perks, and tool boxes with addons to increase the way how gens done.
Depending what tools you bring, how many of you work on gens, with what perks gen speed also changes.
Also map provides enough tools to loop the killer for the gens.
Had a game where 1 chase even tho didnt lasted a long time maybe around 40 sec give or take cost 3 gens because tool boxes. And other times even after a whole minute not a single gen pop.
"How are second chance perks sad to use? A survivor has no chance in a matchup against a killer.
If a survivor outruns you despite bloodlust, lunging and mindgame, then you're playing with people out of your skill range."
Let me rephrase that, it sad to rely on second chance perks instead of actualy trying.
Back in the old days there was no DS,BT,DH and Unbreakable. And guess what? Survivours survived and got out.
And now everyone cry about not being able to use their second chances. Thats just sad.
No. They decrease the time that a generator can take, but they don't change the way that one does generators. you still have to sit there, wait for skill checks and possibly look out for killers sneaking up on you.
Looping isn't doing gens.
How is a survivor meant to try against someone that is faster than them, has priority hit (As in, vaulting can be very unsafe because the game is biased towards killer and will let killer have vault hits even if the survivor has made it over the vault), has abilities that can close distance or deny escape, etc? Or the fact that some killers have (or have the possibility) of having instant knockdown abilities?
Survivors got out back then, but back then was a different game in general. The game was made/'balanced' around the absence of these perks. That is not the game we are playing in today.
Chance perks are the only thing that a survivor can have in their sleeve to give them a fleeting chance of 'winning'. Decisive can be easily countered by leaving the survivor on the ground and pursuing another in close proximity, with Borrowed Time - you go for the other survivor which puts more pressure generally by having two injured survivors than one. Dead Hard is actually really broken at the moment and a waste of a perk slot. Unbreakable literally is only usable if the killer is attempting to slug, and at that point unbreakable is a one time use with the chance of the survivor not being picked up.
A lot of second chance perks are situational. If having those second hand perks is sad, then it's sad that a killer can have an instant knockdown ability, addons that can make their ability instants, or bringing a mori to end game before all the gens are even done.
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@Nameless said:
You just pointed out all the differences...
People are comparing the 2 because of what they have in common (such as little counterplay, a lot of frustration when you’re facing either etc), not because of how they differ.
I've never felt frustrated or pressured by the fact that one survivor runs a key or finds one in a match. Keys have a lot of counter-play. Franklins, killing the survivor, patrolling hatch.
What counter do Moris have?
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@Huff said:
I'm not going to make an argument for whether they're comparable or not, but what I will say is I believe it's wrong that the survivors' objective is just to "do generators." The killer's job is to kill, that we can agree on, but the survivors' objective in the end is to escape.
Tell that to me the day that a survivor can safety pip just by escaping :)
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@[Deleted User] said:
Moris & Keys are 100% comparable. Your argument is based on objectives from both perceptive and as you are right in that killers objective is to kill, survivors however object isn't to do gens... it's to escape/survive! It's in their title. A survivor could very easily hide all game, complete 0 gens based on your assumption of their objective and escape and still receive a large amount of BP and pip.
Now for comparison they both shorten the length of the game as an advantage for either side. The only difference is potato survivors will complain because they got caught (twice) and killers will complain that they never got to mori the key holder.
As a rank 1 killer the only time I will bring in a key is if a survivor brings in a key. After-all the game must be a fair battle field and balanced. As a purple/red survivor I rarely see moris being used and certainly far less than 60% of games that are repeatedly claimed.
No, survivor objective is to do gens. Escaping without doing gens isn't going to give you a good score. You can escape, having nothing done, and the game will punish you by giving you a low score and running the risk of de-pipping. The killer doesn't get punished for getting kills.
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1235284#Comment_1235284
Not defending, i say mori is the same as key thats all.
And why talk about 4 perks when the other side has 16 second chance perk to use, 4 items with 8 addons to cut the game lengths as well, or either mess with the killer.
The only one here who has no room to talk is you sir.
The converstion not even mentioning perk or addon use. Just he mentioned Ds because mori counters that.
Either put something thoughtfull into the conversation or dont say a thing because thats the most useless and dumb answear i got in a long time.
Maybe fill that bottomless survivour head with info on both side before make an answear this useless.
Talking about perks/items/addons like 1 side has only access to it is just ######### at this point.
Have you even play the game? If not there is a ton of good videos on youtube to start.
Killers have perks that can passively decrease gen progress to zero, have perks that allow them to see survivors behind walls, perks that can give them instant knockdown, or perks that even deny the survivor of doing objective. That is not even mentioning the fact that some killers have instant knockdown abilities already - on top of addons and if killers dont have instant knockdown, some have addons to make their abilities instant knockdowns.
Most survivor perks also only impact the experience of said survivor. Self-care, Adrenaline, Unbreakable etc are perks that the survivor can only use on themselves. Decisive, Deliverance, etc can only be used once and in certain situations (Things like decisive can also be missed by the survivor). Exhaustion perks require the survivor to escape from killer for them to get rid of exhaustion and even use the perks again. Most killer perks don't have such disadvantages.
Items are 'mechanically' the equivalent of a killer power, except they have a resource meter, and usually aren't too good without addons to give items reusable purpose.
Mori is the ONLY offering that gives an extra ability to the killer and that's to end chases and the game nearly immediately. Survivors don't have an offering that gives them an EXTRA ability on top of their kit. So why should killers?
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@emptyCups said:
Nah... shortcuts are shortcuts
Surviors have 4 second chance perks to help them survive a mori
and mori blood web locked and very uncommon. items spawn in trails by the load
While killers just have to pray 🙏 that everyone just doesn't suddenly escape for no reason randomly.
Web lock keys. And make it so that only the person having it can escape. And make it so they have a minimum gen they have to do themselves and THEN it'll be like its = to a mori.
Mori base kit. Completely remove hatch. That'd be more fair
I'm convinced you're either trolling or so heavily biased that you're blind on what the word balance means.
Killers have perks that can prevent and deny the survivors to even complete their objective. Keys are even objective locked/survivor locked until an end-game situation.
The only time that keys and moris would be comparable is if bringing a key completed one gen at the start of the match - just like how a killer can kill within the first minute of a match - before even one gen is done. :)
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@MrMisanthropy66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1234786#Comment_1234786
Yep and I hate keys so much I will throw an entire game to make sure you get moried asap. This guy is so wrong I can't say how many times survivors have done gens so fast they 3 gen themselves. I hold them and slowly start killing just to have 3 escape the sec the first one dies. And I don't know what's worse that happening because of a looted key + should never be in chests ) or because they brought one and I missed it
Keys should never be in chests? then the rarity of moris should be higher.
Chances of getting a mori in the bloodweb is higher than getting a key:
Survivor Bloodwebs have - Perks, Addons, Offerings, Items
Killer Bloodwebs have - Addons, Offerings, Perks.
Searching a chest doesn't even guarantee a key, takes time away from objective and can leave a survivor vulnerable when they are searching. Keys are used in end-game situations, and Moris can be used within the first minute of the match - and it achieves the killer's objective of getting a kill, finding a key contributes nothing to objective and it's not guaranteed that the survivor will be in a situation to use a key - whether to making it to the point where hatch spawns or even being happy with their ingame contributes to look for hatch and escape early.
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1235262#Comment_1235262
Yes i bypass 2 hook phase and a BS perk. But thats only apply if the killer camps, which lets face it at that point the mori doesnt matter.
If i have a mori, and find you after you got saved,healed and done stuff on the map, and i chased others and hooked others. I can simply choose that you get the mori.
There was no tunnel, you kept playing, got caught.
Thats it. I did my job, if you rely on 2. chance perk to play the game im sorry but thats just sad.
Faced survivours that could easily loop for a long time without second chance perks or even just win the chase and make me completly lost them.
They didnt cry about mori, cuz they was able to play the game instead of crying.
If i mori someone its because they brought a key+map or a lot of flashlights(i put the mori on so i could end them if they are toxic swf, sometimes i dont even use it).
How are second chance perks sad to use? A survivor has no chance in a matchup against a killer.
If a survivor outruns you despite bloodlust, lunging and mindgame, then you're playing with people out of your skill range.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1235263#Comment_1235263
It's honestly amazing how many Killers defend Mori's and think they're good for the game. Yeah the animations are cool to watch, but the fact that an Ebony and Ivory could kill you after just 1 hook is ridiculous. Could you imagine the outrage we would have if Survivors could use a key after completing just 1 Gen? They're no where near comparable.
Can i just mention, my boyfriend was the last survivor, and the oni had a devour hope that he essentially camped (It was in the middle and in the open so he could easily see if someone was working on it) and he got all the way up to mori by tunneling. My boyfriend was downed and he crawled all the way to the corner of killer shack so the oni couldn't see his mori, so the oni picked him up and moved him, but he crawled to the gen in the middle to block the view again. lol, it was that back and forth until the oni got to see his mori which was so funny.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1235041#Comment_1235041
No, you just have no idea how the game works simple as that.
Seems like you're the blind one here, not me lmao
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1235042#Comment_1235042
Escaping by doing nothing is not winning i agree. But the key provides that, also you can pip if you did well and get the hatch via a key.
So yeah key = winning depending on the view and how you played, also its a big middle finger to some mechanics that in the game.
Except if you did something in the game then why is a survivor not allowed to have the possible option of escaping through hatch? Killers aren't entitled to getting kills, and survivors aren't entitled to escaping, but why should a survivor be denied the opportunity of an alternative escape if the main way of escaping can generally be too dangerous and unfavourably on the killer's side if you're in a 1v1 situation? Killers have several ways of handling their kills, they can facecamp, tunnel, or leave and find another survivor, they can trap the hook to essentially deny a safe escape from hook. This is not even taking in consideration Moris.
A survivor can't do gens in even two different ways, there's only one way to do a generator.
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1235062#Comment_1235062
And how so i failed?
I hooked you and killed you. There is no objective that force the killer to hook 3 times.
Killers job is to keep the gens off, hook the survivours and kill them.
As i see my job is well done. You got hooked, rescued, healed, found by the killer and downed. Now put give or take the time you just kept hiding because of the mori or the killer kept chasing others. I think thats a decent amount of time. But rather spent it on the hook, you spent it in the game, and after you got downed you get the mori.
Except if you go by score, as a killer you have failed by using a Mori as it deprives you of bloodpoints and having a higher score.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1235116#Comment_1235116
"While the only way to counter a Mori is by playing the game properly."
😂😂😂 There is no counter to a mori. You are designed to get caught if you are chased. And you will get tunneled if you are hooked. But nice try.
Also, don't be cheeky. A killer has to do 30% of his actual job in a match if he brings a mori. Survivors have to do 1 more gen than the number of people on the map. Which means at 4 people, survivors have to do 100% of their job. At 3 people, they have to do 80%. At 2 people, they have to do 60% and the last guy can finally have some reprieve because it isn't meant to be a 1v1 game, and he is disadvantaged terribly at this point (hence why the hatch was actually introduced).
A mori can be used in the first minutes of the game, immediately shifting the balance in the killer's favor. A key cannot be used until significant end game, if at all. And key escapes happen significantly less frequently than moris because its very obvious moris are more OP. You are bananas.
Thanks for not being blind lol
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@Katzengott said:
How about not bring in a key in the first place? I mean, you have the potential to find one in the chests anyway. For the most killers a mori is just the forced answer if they see a key in the lobby. You would be surprised how few moris you see if you just ready up in the lobby without the stupid "quick switch mindgame". At least in high ranks were moris actually hurt the killer enblems.
I don't like both, both means no normal game and are just a shortcut. Either they should get rid of or rework them.
I don't actually agree.
This is on the basis that realistically - what chance does a sole survivor have of opening a gate against a killer that can AT LEAST patrol between the gates once before one is opened? (If we're talking about them being across the map). Hatches are like the second counter to NOED but it also puts the pressure on the killer to know the location of hatch - which i think is actually a fair mechanic because not often is a killer under pressure and one shouldn't be entitled necessarily to having the last kill.