SeeAndWait
SeeAndWait
About
- Username
- SeeAndWait
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Comments
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because it is a good perk.
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@NivlacACE said:
PH facecamping can still be mitigated with perks, if the survivors run BT you could lose the person you were camping, why not just use Bubba who can hit twice in one attack thus negating BT?
BT need terror radius, this is where insiduos come into play. having more could also help.
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that is a good guide
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maybe make a bit brighter with lights?
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seems like a good idea
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may be also increase your speed during a lunge as secondary effect?
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disagree, breakable walls is great idea as long as you get a great advantage breaking them. for now, I was able to hunt survivors going through the window because I made a new path.
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solo, except one time.
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wraith, bubba, pyramid head, oni. I enjoyed pyramid head the most. the ability to hit survivors is satisfying.
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@Malum_Midnight said:
I think it’s because no hook perks affect the cages. Not pop, not make your choice, nothing
I agree. if the perk affected the cages, it may cause in consistency.
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franklin is very enjoyable perk. This perk give me a reason for a basic hits instead of using a chainsaw (bubba). it can be put with other basic hit perks for greater effect.
one time, I hit a Laurie. she dropped her flashlight. she tried to pick it up instead of throwing the pallet or running away, I hit her again and she DC'd.
for survivors, save yourself before the item. once you escape a chase you may try to get the item back if you want.
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yes, it is great.
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I like the idea to make a loop less safer. in the saloon map, it is a great investment in chases.
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a challenge perk. it is great if you want a change to your playstyle every once in a while.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1729884#Comment_1729884
Definitely, but a lot of people say the "you can pick yourself up an unlimited number of times" part of it is useless, which is simply not the case.
true, it is not useless, but seems unlikely to happen. you may use tenacity and unbreakable with it.
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I feel that no mither is more like a challenge perk.
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try doctor, hag, bubba and any other killer you do not play as much. change your playstyle from time to time. change always help me with the game.
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Try to avoid the higher ranks. for me, it is rare that I get hate messages. Maybe because I am in the yellow ranks.
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try wraith, hag and doctor. these are simpler to use, but can have an impactful power. for wraith, you need addons.
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@TheeclumsyNinja said:
EVERY F*****G KILLER IS JUST TUNNELING, CAMPING, AND SLUGGING BY THE HOOK CAUSE THEY DONT CARE CAUSE THEY GET A SH!T TON ON BP ANYWAY... only thing keeping me playing is double bp.
Im sick of the “just do gens” crap, ITS NOT FUN GAMEPLAY FOR ANYONE.
I dont play killer anymore cause its dumb af at high ranks and survivor i only play cause of friends... we didnt need graphical updates, or minor changes to useless perks making them still useless.... make the game play good, change the meta, add somethings to the game to add some variety to the game play for survivor cause its the same boring gameplay once you get good at looping and time management.
I suggest to change your gameplay. if you like chases, then try stealth as a change. if you are using a perk constantly, try other perks such as no mither, autodidact, stake out, etc. I know that there is a lot of grind to get some perks as a change, but if you could, do it.
may be you should try anthor game as a chnage. crash bandicoot 4 is a challenging platforming game that I might recommend to you. Of course, play other game you like and then come back to DBD.
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@Ghouled_Mojo said:
I almost always play solo. Not sure what the issue is. I stay at rank 4 or 5. Info is king when you’re alone.
use both spine chill and bond, and you can know what is happening.
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@GHOSTfaceP3 said:
The past few months of solo playing has made me consider playing only swf I feel like I’m doing most of the work and I’m almost always at the top of the leaderboard..it’s also extremely frustrating when my team mates go down within 5-15 seconds or drop pallets almost immediately or sit there and wait I just want a good ranking system
For me personally, I find solo to be good with me.
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@Kind_Lemon said:
I extremely dislike it and am most certainly not going to use it in any more killer matches. What's the point of going at a somewhat slow speed for a few seconds where you can't even hit anything? It clutters up my bloodweb too.
the end slowdown could be reduced. other than that, the idea of an addon that works for all killers is great.
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match making. also, reduction of grind, for perks that had been bought.
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use kindred, it gives information that much powerful than you expect. if it becomes too difficult to rescue hooked survivors, leave them. while camping, as long as survivors do not feed the camping killer, the killer loses his momentum.
if the killer chases you, lead him away from the hooked person.
if playing against hag, crouch while walking around hooked person. watches where the hag put her trap and avoid it if you can.
overall, I suggest using spine chill and avoid chases if you can.
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Hag, trapper and maybe bubba.
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@RockoRango said:
https://forum.deadbydaylight.com/en/discussion/comment/1695080#Comment_1695080
Then you never played Fallout 3 or New Vegas.
yes, it was my first fallout game. I did not have any intention to play it. But I am glad that I did.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1694935#Comment_1694935
Yep, that game takes the cake for the worst monetisation I've ever seen. Bethesda's pricing strategy for that game is obscene. Since release they got exponentially worse with it and now it's at an all-time low. To me it's still the single worst game of all time and probably always will be, and it and Fallout 4 are a disgrace to the Fallout franchise as a whole.
Disagree, I believe fallout 4 was great from both gameplay and story. not the most modern engine, but I consider it one of the best games I have ever played.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1690099#Comment_1690099
To a degree, yes, but unless the entire team was doing it, that's a total overreaction. I've had people sabo in front of me, and tbh I just went for them for the next hook. They're right in front of me and taking away hook states is more likely to get them to stop as they now have less chance of recovery.
I believe he wanted to slug the team, because he could take his time with the sabo survivor without the team . I would say this can create a convenient way to hunt the OP, without worrying about the team. Also, he may not be experienced against such sabo survivor, so he wanted to be safe. Overall, I say, the killer did a pretty good job.
of course this discussion is limited due to only the OP point of view.
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all killers are skillful as every killer have a certain weaknesses or challenges.
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Spine chill ( I have to pick this perk)
OoO
autodidact
any other uncessary perks that have a cool reward such as pebble perk.
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Playing hag with addons that reduce the terror radius, and the addon that stop phantoms to spawn when triggered a trap. sadly most if not all grabs was not registered :(
Using PH with insidious and mori. I ready my attack and wait. once a survivors fully unhook a survivor, I release my attack. I down the hooked one and might injure the unhooker. then get that awesome animation. an advanced jigsaw test ;)
others:
-avoiding the killer with spine chill
-succesfully hitting a survivor using PH through the wall.
-people falling to bamboozle in the shack.
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Informed Hunter
Information gathering can help you in the long run.
when survivors escape a chase, a random single perk that has been used during a chase, will appear on the survivor when looking at them. they will also appear during a chase.
when you looking directly at a totem in 16 meters range, that totem will show the perk that is associated with totem to you. that perk label will be shown to you as long as the totem or the perk is active.
any gates shown to you, their auras will be shown to you during the match.
slightly increases the chance that a totem will spawn further from the gates.