An easy fix to Victor's jump hitbox
Yet again a killer's special attack can be countered by a survivor just spinning everywhere. Sure, you can wait and be patient so you're less likely to miss, but how long are you willing to wait? 10 seconds? 20 seconds? It's ridiculous how we're even needing to have this conversation, but that's for another time. What I would do to change Victor's aiming simulator to an actual feasible attack is to give him the same or similar hitbox to Demogorgon's shred. Keep the obstacle collision as low as it is now so that he can actually still jump through windows and over pallets, but with the bigger attack hitbox he can actually hit survivors instead of missing over and over again, and then getting insta-kicked.
Comments
seems like a good idea