SaintDenisSlasher
SaintDenisSlasher
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@HamdaN said:
why even bother balancing the game when regardless of any changes people will just camp anyway. out of the 10 games iv played today 6 of them involved 1-2 survivors being hyper camped. theres a degree to where camping is a strategy then theres just silliness. there is no reason to camp at 5 gens. its lazy and is the most uninteractive uncounterable thing for a survivor and i refuse to be convinced otherwise.
Are you yellow rank? I don't get why you're mad about the killer throwing the game basically lol
Also just throwing this out there, survivor is pretty easy but you still have to know what you're doing. If you're losing you should try playing killer to get better
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They're nerfing the universally agreed weakest killer lol. I wouldn't hold your breath for more Freddy buffs :(
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/847189#Comment_847189
Because Devs think doing the switch would be admitting they don’t understand what’s good in their own game.
I seriously doubt that's the mentality they carry. I mean i don't know why something so simple and dumb would be ignored but i don't think the devs are purposefully leaving it in because of.....spite? Only the players are that petty lol
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I've always thought this was the dumbest flaw in the game because unlike most other things, it would be extremely simple to fix lol
Not the biggest deal in the world imo but....why not just fix it? Or better yet let us use different level of perks
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It's a tunneling perk because....you have to go after 3 people? So tunneling 3 people...huh
Also you threw in camping which would actually work against the perk since it would stop you from getting stacks lol.
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I think the game will always be balanced in favor of the majority of players (survivors) which is dumb and sad and i don't get why people who just play survivor to win even enjoy it but what can you do
Also love the thought of people DCing because they got too scared lol. This is what im going to assume is happening every time now
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Big fan of Demos but i wish he would actually decapitate them
Legion might be my favorite because of how brutal it is.
Ghostface is in the top 3
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Ghostface, Myers, Nea, and honestly hag are the only killers to make me jump. Hag is probably the worse because a lot of times ill be running when i know she's busy and BOOM trap activated with a loud noise and maybe she's chasing me now maybe not. With trapper it's more like ######### i ######### up
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2 reasons
1. Best camper.
2. You can kind of gather from these comments that there's a lot of salt. That's because Bubba is a bad killer. He's almost just a worse billy in everyway. Because of this people feel really stupid dying to him lol.
For proof that btw look at the complaints people have about his chainsaw and apply them to Billy. Better control of moment and the actual chainsaw, insane speed, no 30 minute long tantrum when messing up. But people understand Billy is High tier no shame in dying to that. Not being able to loop a bubba boy tho? Sus
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Do gens, hide from the killer instead of trying to run them around
Bad teammates actually works out a lot of the time because the killer is focused on easy hooks
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@Grimzy said:
https://forum.deadbydaylight.com/en/discussion/comment/845337#Comment_845337
"on either side" so does this mean NOED needs to be nerfed because a survivor shouldnt be getting punished for doing very well in a match and giving a killer a free-kill card then? :3
I see a lot of posts like this with the one thing killers have as OP is NOED....which is mainly used by baby killers.
Its also why you don't see many people defending it on the fourm, if you're here you're likely not a baby killer and not using NOED because it's a wasted perk slot. But then why is it so many survivor mains complain about it? I stopped seeing NOED after yellow. Are you guys all still in yellow or grey? That can only be true if you're de ranking tho which would be a really sad situation. Wanting a crutch perk nerfed because you're being killed by baby killers with it.
My only problem with touching NOED is that killer is a lot harder than survivor, made even worse by the fact that there are a lot of "smurfs" When i first started playing NOED was sometimes the only reason i got kills those first few games. Whenever i get a friend to start playing killer i always tell them, get NOED. Without it killer would be even more beginner unfriendly.
Like on one hand yeah if they just deleted it it would be funny to see what people complain about next but the whole thing is really silly because we're talking about taking training wheels from toddlers.
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@ChiTenshi said:
DS is very situational and one-time use, it's fine in it's current state.
I don't get why people justify opinions like this with "its very situational"
No it's not. You when i use it? Whenever i get the chance. You know when its used on me? Whenever they get the chance.
Just say you don't care lol
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@anarchy753 said:
"Use them as status symbols."
Cosmetics should not be status symbols, there's no reason something like this should exist ONLY for the sake of getting joy out of other people missing out. It's cruel, it's unnecessary, and thankfully it's going out the window. ESPECIALLY something like this that was a matter of attending an event in a specific country, that's frankly ridiculous.
"or to show their love for their main character"
Which now, many more people will be able to do in the same way.
The only people who suffer from this change are selfish people who only see value in something because they can lord it over other people not being able to have it. Good riddance.
I got a really rare parachute for 420 on gta. I don't like it because im "lording it over other people" but because i really like the game and its rare. Its the reason people collect things in real life
And i have none of this ######### i stand to do nothing but gain, but I know it means a lot less to me than it does to the people who have it currently. I think OPs idea is really good for that reason
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@MysticAdvisor said:
I keep seeing threads saying “—- is under/over performing” ever since the devs said it.
Now how about we understand that yes people are irritated about some changes here and there but going on this way isn’t any better.
We need to keep this forum constructive so the devs and or community managers like @Peanits get real useful feed back and suggestions, not just snark remarks or Aggressive jokes/ hate comments
So please If we all could dial it back a bit and try to be more positive and constructive that would be“superb”(yeah I just said that lol).
This way everything about the game you hate they can try to fix to the best of their ability.
Edit: I know a lot of you are nice, good, reasonable people that aren’t involved in this behavior so keep being that way, Your efforts are appreciated by more than 1 person.
thanks for reading ;)
I got jailed for posting a meme of a guy with a knife and the mod didn't like it. This forum is a cesspool dude lol
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Why spirit and nurse are still better than hillbilly, hillbilly is a dude. That means someone could just punch him in the nuts and he'd go down. Nurse and spirit have no such weaknesses
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@avilmask said:
Yep, I think that he can stealth at full speed is a mistake, his movement speed should be the same as Myers in t1, and crouching speed the same as Pig. Also crouching transition should be longer. And his CD add-ons are overused, people don't even stalk anymore because of them. Those add-ons should restore some fixed amout of ability when ghostface stalks people, not just "because"!
Hey can you tell me who you're gonna complain about after he's nerfed? Im thinking Freddy, knock his ass back to trash tier
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/838170#Comment_838170
Not only are low rank killers camping though. Even higher ranked ones do. Even had one guy who camped all the way to rank 1 on PS4. Either way, whether the killer gets only 1 kill or not is not the issue. The issue is that it creates a situation where one person cannot play the game. And I'm sorry, but killers in low rank have it easy. You can get 4ks in low ranks so easily you could do it blindfolded. Sure if you have a higher ranked survivor in your games, it might be more difficult, but killer is a lot less stressful in low ranks than it is at higher ranks. Survivors suffer the most in low ranks. Being new to the game as a survivor makes you wonder if the game is even worth playing because of how bad of an attitude most killers have there. I went through this, but I was very determined to get better at the game, and I have, and don't experience camping AS MUCH, but it's still there, and it still sucks for that one person who doesn't get to play the game, and believe it or not, unless the survivor runs the killer for an insane amount of time, you can only do 3-4 gens before they die on the hook, meaning someone else is likely to die as well, unless you go for a BT or DS play(or Adrenaline, if they don't have NOED, but most campers have NOED).
By the way, I've even seen worse things. I had one guy actually bring Monstrous Shrine, Iron Grasp, and Agitation while camping so the person in the basement died faster, meaning he could go to the next. I know Monstrous Shrine is supposedly really bad, but for people who camp, this lets them get to their next target faster if they play like this.
Lot of words but i skipped to the end to see you complain about the weakest perk the game lol
Now going off of intuition here, if you're in red ranks.....you're probably playing swf right? Meaning you guys are probably ready at the hook to get the unhook as soon as its safe.
I've been in that situation as killer and gotten hate mail for camping......when i know all 3 of the other guys are literally right there lol. So either you're dying to baby killers or you're playing in red ranks and throwing the game in ensure your friend lives. Either way, you're the reason you're losing not the camper.
And you know what else is dumb? Not too long ago i was in the opposite side of this as a survivor (doesn't happen much for obvious reasons) my whole team went over to the trappers hook where he was obviously camping and died. You know what i did when all this was going on? 3 gens. And opened the exit gate and saved one of the dummies in the process. Then i get hatemail from one of the guys i didn't save for "not being a team player" and coming to save his headass with the trapper right in front of him. I was basically the only one that did anything that game and still won easily because i JUST DID GENS.
I don't know how to spell this out any simpler than that
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You're in low rank. Baby killers are getting bullied are frustrated.
Do gens, rank up, the killer will get 1 kill and you'll escape. Ez
Of course with these long paragraphs about BT and such i don't think people are really upset over the baby wraith camping at 5 gens. And if you are wow, i most be a god at this game and didn't even realize it
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I think a lot of people, myself included hit red rank that first time....and then never again lol.
The big issue i don't think is good survivors its swf with comms because the game wasn't made for it. The meta coordinated perks and toolboxes, EZ
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The switch exclusive is so stupid lol
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I think a better idea would be built in ruin, almost every killer brings it and its honestly not that hard to just ignore but it would also add another side objective of every game hunting it down. Honestly it might be a nerf to other Hexs
It would slow down the game JUST A LITTLE BIT
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The community i think is actually pretty good on the killer side and high rank non swf survivor side. I never got a GGWP from a survivor until red ranks. Right before rank reset i was "playing" a lot of killer and had to drop multiple survivors off at the exit because they wanted me to kill them after farming. I also had one swf t bag and send me hate mail for not killing any of them and only getting one hook each.....sure
I played like 8 games of survivor after rank reset and won 7. The only game i lost was when a wraith got to me and then just face camped me banging on his bell. To counter that though a legion killed me at the last second while i was trying to open the exit gate with NOED. Then i kobed off the hook unexpectedly and he caught me, but let me wiggle free at the exit gate. In those other games my teammates were super toxic to every single killer we beat. The worst was a game against a nurse that obviously got no kills (im on xbox) and like every game against nurses they just clowned her the whole game.
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The fact that they refuse to buff weaker killers meaning less options at high rank killer and less variety as survivor
I wish they would at least come out and say "No legion will always be ######### as punishment for them being OP"
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Oh i actually forgot the biggest change, the collisions. I think this is a good change even tho it will make her harder to play because she's obviously an advanced killer. Just bumping into people dumbed her power down to basically being invisible
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I'm fairly new to this game, i started playing shortly after Ghostface came out, so this does nothing but benefit me. But if i had been playing from the start and got some of these cosmetics i know they would mean a lot more to me than they would if im just given them or even have to buy them.
It's also something that confuses me about the battlepass, i think i will end up getting it but i dont really love any of the cosmetics and they're coming to the store anyway. Part of the appeal of battlepasses is you get ######### that can only be obtained in that limited window. Selling them after the fact makes it seem like im just buying a bunch of cosmetics i would never buy alone in bulk for a discount.
So yeah totally team keep ######### exclusive
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He SHOULD be really strong, his shred and portals are versatile and powerful but......why am i happy to face him? I feel like most people agree he's middle of the pack which imo is ok
Honestly my biggest problem is his dumbass ritual, 5 FULLY charged shred attacks. It should just be 5 shred attacks because most of the time you don't need to fully charge and i end up missing a lot of attacks just trying to get this ritual done
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@TuckzysGayMeng said:
https://forum.deadbydaylight.com/en/discussion/comment/833775#Comment_833775
Don’t worry dude. They’re fixing it. 90% of the dev team are killer mains. So if you can expect a fix on anything. It’ll be something that prevents the killers from getting that 4K
I seriously doubt that lol. In fact i think i remember reading that the devs balance the game in favor of survivors because there needs to a bigger pool (which isn't something i necessarily disagree with but not to the degree in which they do it because it takes away the eliminate of fear)
Im assuming you're getting owned? Do gens. Even if you aren't very good you want to be a higher rank because higher rank means better teammates
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That suckssss because it's actually the first cosmetic im planning to buy. Just like fortnite i think the cosmetics are way too expensive and i don't want to get into the habit of buying them but i was gonna buy the battlepass and then use the cells i get back from that on it
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I think what he's saying is that survivor is simple enough to be put down to an optional science against most killers with the exception of spirit and nurse. And because the normal method doesn't work on them people call for nerfs instead of just playing differently.
I can't speak for nurse since im on xbox and have never been or played against a good nurse but i do know playing against spirit is the most different because instead of running for pallets im waiting for her to stop and then trying sneak away. With nurse i just do gens while all my teammates bully her so i guess she technicality changes the game on console too
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I wish the devs would balance the game around SFW but instead they act like it doesn't exist because it originally wasn't supposed to.
I don't see why the killer doesn't at least get more BP for since it's very obviously a big advantage for survivors. If they just did that id be happy.
As far as playing SWF honestly i feel like it makes the less interesting side even less interesting since the better you get the faster the games goes. I really don't get why full SWF groups bring all meta perks and toolboxes because i mean you have to try to lose at that point. I haven't played with friends i got into the game in awhile because actually doing the objective is boring. Obviously it's not the same for everybody (though i kind of think a lot of people just like "winning") but what me and all my friends want is duo killers. I know the fear in the community is that there aren't enough players but i think that it would actually grow the game because i know at least 5 people alone that don't play but would if it had duo killers. Plus it would just be fan service galore having 2 killers come together.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/831111#Comment_831111
You’re quite ignorant aren’t you, and clearly haven’t been on these forums for very long if you’ve never come across any of my posts or comments before.
You’re welcome to peruse my YT to see all of my many uploads as Freddy, Plague, or Clown.
Great comeback, give a goofy opinion about how you "need a plan B if ruin goes down" get called out for it, and then instead of explaining why that wasn't just gibberish and making me look silly you go directly to "IM A GOD ON HERE EVERYBODY KNOWS ME, LOOK AT MY YOUTUBE CHANNEL I HAVE CLOWN GAMEPLAY!!!" which i mean, you got me. Can't argue against that
Btw i don't need to go to YouTube to see you playing a clown
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Ruin and BBQ are what everyone uses, ruin to slow gens down JUST A LITTLE BIT and bbq not really because of how good it is (even tho it is) but because of the BP.
Bitter mumers and overcharge actually do the same thing as the other 2, map awareness and slow down. I would just start switching those out and experimenting with different perks on different killers
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/830633#Comment_830633
This map is probably the worst survivor map Lmao. Noone finds gens, noone finds totems, noone finds strong loops or can orientate himself towards etc. As killer it's a cake walk on this map, always feels like stomping rank 20s no matter what killer I pick. Only Nurse sucks in this map, but tbf nurse sucks on many maps nth.
There are 2 straight up free gens on that map and the small spaces means killers like Billy are extremely easy to beat because their power isn't going to get you unless you let them most of the time. Not to mention Balance landing. I feel like i shouldn't even have to say anything else about that but take those areas that are completely safe, and double them.
Im assuming you're a low rank survivor? No shame but you would have to be new or incompetent to not be able to find gens on any map. The only time ive ever had a problem finding gens was the game and it wasn't even finding gens it was finding out how to get up stairs and that didn't last past the first couple of times.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/830723#Comment_830723
Lol, I’m far from being a survivor main. I only play survivor sporadically. I’m just able to have an unbiased, objective view on issues like this from both a killer perspective and survivor perspective.
You know its funny every salty X main says that.
You're not fooling anybody, the only people co signing you are other salty survivor mains so.....what's the point? I realize i won't get an answer but i always ask myself that question when i see people like you lol
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@[Deleted User] said:
Stop asking for the risk to be mitigated for some of the most powerful killer perks in the game.
If killers go into a match without a Plan B in case a hex is cleansed within 30 seconds, that’s on them. Too bad.
I don't get why salty survivor mains keep commenting stuff like this lol.
I mean you bring ruin and its instantly goes down so you resort to plan B which is.....exactly the same? Even with something like devour hope, no experience killer goes in expecting to get much use out of it and even if they did they still wouldn't play any differently with it gone except having one less objective to patrol. It's also not about risk its about the RNG of the totem spawning on top of a gen or hidden at the back of the map.
ANYWAY, interesting side effect of this would be haunted grounds. Good survivors would be able to predict and counter it
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Im not sure but i know my favorite map is Hawkins. There's really strong places as survivor where you're basically completely safe but the set up of the map with all the corners and walls is also just great for killer in general (Then again i mostly play Ghostface and Myers)
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Perfect response
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I just recently noticed this because because normally i stay in night shroud until i find someone, stalk or Chase and then by the time im done its recharged. When that doesn't happen though it's just kind of like #########.
It's annoying but also a powerful ability, i think its fine how it is
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She's getting changed for the same reason as nurse, her add ons.
You'll always have salty survivor complaining that every killer is OP but just like with nurse there is a legitimate problem....but also like with nurse i think we all know that they're going to "fix" more than what was asked for
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@Shraar said:
https://forum.deadbydaylight.com/en/discussion/comment/828333#Comment_828333
nah, that's not it at all. i'm more oppposed to him because i think it would ruin spirit's lore, dbd's burgeoning lore, while also making her redundant from a design and thematic pov for the sake of something thats old news.
He shouldn't be a killer (We have spirit, we don't need another) He'd make a great survivor. We have so many survivors that are decent people, it'd be interesting to play someone who arguably belongs in the trials to be chased over and over again.
Yeah but calling him a murdering POS kind of gives that impression. It also wouldn't ruin her lore it would add more depth and finally im not a dev but i seriously doubt they would make him a spirit clone. Like why would he be? Spirit is the way she is because after being cut up the entity made her that way
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So im reading from this your main objection is that he's a "murdering pos" and you reject him on moral grounds because he's such a terrible person.....which honestly sounds like a really good pitch for why he should be killer lol
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/826471#Comment_826471
Damn can you actually give advice for once and stop making this “survivors vs killers” or “us vs them” kinda deal.
The OP never once said anything about nerfs, you only put that in because you’re butthurt that Spirit is getting changes.
The OP was only stressing their frustrations about a killer and never once was trying to ask for nerfs.
"I think anything that tremenously or considerably affects gameplay should be taken out of the game, as it's unfair"
Also he very obviously wants Ghostface nerfed. Honestly i would be open to the idea because he does seem super strong if it wasn't for the fact that
A. When they nerf someone they nerf them into the ground
and
B. After spirit it would mean that the MOST viable killer for me and i think a lot of other people would be Billy. Other killers desperately need a buff before anyone else gets a nerf
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@Impact said:
https://forum.deadbydaylight.com/en/discussion/comment/826795#Comment_826795
I like new killers coming into the game, but it presents a learning curve for both new killer and survivors. It's just one of those things, I suppose.
I like Spine Chill and use it a lot. It's effective against all killers and particularly effective against stealth killiers, such as Ghostface, Wraith, Pig and Shape. But I don't use Spine Chill all the time. There are times when I'm in a game with say, a Wraith, and bring something like Balanced Landing on a map with no verticality and wish I'd brought Spine Chill instead. I just wish I had 5 or 6 perk slots sometimes.
At the start of the PTB, Ghostface made some eerie sounds when stalking (or was it approaching?) a survivor. But killer mains, including red rank YouTubers, made a big fuss about it and BHVR removed it. I can see why the devs were reluctant to create a stealth killer with such a strong ability, without giving survivors much of a warning.
No man im on your side, we should have at minimum 8 perk slots and ghostface shouldn't be stealth. He SHOULD make a loud noise when he stalks (or even better yet as he approaches you, as i hate jump scares and i don't feel like looking around all the time) and he SHOULD not be able to one hit down you. I mean they took out insta heals so why do killers get to keep expose!
Legitimately tho, i wish there was a way to use ALL perks at once for both survivor and killer just so i can see what would happen. But anyway #NerfLegion
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I agree, learning to counter is stupid. I mean you're a pro player that learned to counter every other killer and they expect you to learn to counter this one too? How is the average player going to stand a chance? Oh and now i guess you're supposed to run spin chill, HOW. That's not meta, you can't have a meta build and spine chill without SWF.
All in all what they should do is give a loud notification everytime he tries to stalk you and change his "expose" status to "broken for 30 seconds" which would still be incredibly powerful. Also is it just me or do gens take too long?
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/825458#Comment_825458
Its a bit difficult to do gens when your teammates constantly go down. Yes, they are potatoes.
Shouldn't be, that should make it even easier. Im not saying just let everyone die but if you're on a gen i wouldn't get off for an unhook for a survivor that i know is gonna go down again until i know the killer is a good distance away. Im not saying you're going to start consistently winning by just playing but you'll pip until youll have competent teammates. Hell do it enough and you'll have optimal teammates and have 20 wins in a row until your streak is ended by a mori or a frustrated killer face camping. EZ
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@thesuicidefox said:
Everyone is fighting over the Spirit. Is she balanced? Over powered? Fun? Not fun? Does she have counter play?
At the end of the day all this arguing is moot. BHVR has already stated that their data shows she is over performing and that changes are coming. Whatever we think about Spirit in her current state doesn't matter. The data is telling the devs she needs to be changed, meaning that she likely would have received changes even if literally no one complained about her.
Whether you believe she is or isn't in need of a change at this point is irrelevant. Trying to prove anything to anyone is irrelevant (especially since no one seems willing to compromise or even acknowledge they could be wrong). Even if somehow everyone on one side jumped ship to the other, it won't make any difference because she will still be changed. The only difference our opinions make at the end of the day is how expedient the devs are with the changes. Had no one ever complained, it would still happen just probably not as quickly.
The fighting needs to stop. We need to turn our attention to BHVR and get them to be more transparent about the situation. We need to know exactly what their telemetry shows. We need to know what issues THEY have identified in regards to the Spirit. We need to know what their goals are for the future of the character. Too often they don't inform us of their plans until the changes have already been made, at which point our opinions don't matter. Things will happen as they see fit, and the only hope we have is to make slight suggestions here and there.
I don't want a repeat of Nurse or Legion or MOM (though IMO Nurse changes were good but I digress). I want the devs to openly discuss this with us because this is a seriously important issues. We, as a community, need to put our foot down and say "TELL US" because if we don't and continue to argue the end result will (probably) be bad. Now I'm not trying to completely ######### on the devs here. They did an amazing job with Freddy and DS, in my opinion. But we had no idea what they were planning until it was already time for the relaunch. They even said they are surprised by our reactions sometimes. Well if you guys were more open with us about your plans, you wouldn't be so surprised and everyone gets a better deal (including you).
I'm not asking the devs to give us specific details about what they intend to do. I'm asking them to keep us in the loop so they don't go off the rails. I understand 1000% why it is generally a bad idea to give behind-the-scenes info like this in game dev, but at this point for this topic I think it would be more beneficial than harmful.
I don't care what you think about Spirit in her current state. Please don't come in here with those arguments. I'm honestly done with it. We need unity here, and we need the devs to support the community going forward with this issue.
@Peanits @not_queen @McLean
You know after nurse got nerfed a lot of people complained about an increase in toxic killers (im on xbox, nurse already sucked so her getting nerfed was a joke here) I think they're going to nerf Spirit too hard (Actually im pretty positive that's whats going to happen since like nurse the main complaints are for her add-ons and we know that's not all that's being touched) and then you'll have an increase of salty killers being toxic, moving on to the next strongest killer and repeating the process over again. The proof of that is people are already talking about who's gonna get nerfed next.
So in that sense it actually doesn't matter what the devs do because this is an extremely toxic and partisan community and nerfing her is only adding fuel to a fire because because the killer side is not only the weaker of the two but doesn't have many viable killers at high ranks to consistently win. You could make the argument that you're not supposed to consistently win as killer but you're also then making the argument you should consistently win as survivor which could even be true, but then they should acknowledge that that is their intention.
If they actually wanted to balance the game to be balanced then they're going about it backwards, nerfing all viable options as killer and then MAYBE, hopefully buffing the weaker killers. But because they want to keep nerfing the top tier their chasing their tails because again this community is toxic and petty, if they aren't planning to nerf an "overproformering" killer while low tiers aren't buffed then it might be because everyone gave up or just de ranked and ruin the game for survivors who aren't optimal.
On the bright side Freddy buff and battlepass are nice....ish. Plus some EZ survivor games are in the future
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Moris are cool, don't really waste your time and pretty rare. Far more rare however are keys. Keys are totally unfair and also unlike moris, aren't cool. But i don't have problem with them because i never see them
If they ever take out moris they should make moris automatically available after 2 hooks because again, they're cool.
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No i didn't but im so glad i do now
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You're in low ranks with dumb killers, just do gens and leave and you won't have campers and tunnlers every game because that's just going to get you gen rushed. It still happens in higher ranks but only when the killer is feeling salty. You also don't need meta perks because you got 3 teammates who aren't potatoes...sometimes. Like you said rank is stupid
The only real thing i whole heartily agree with is its boring, a lot easier to win but boring. I think that's why there's so many try hards, if your idea of fun is just "winning" get good, get meta, and get SWF and congrats. Ez
BTW im only in green ranks as survivor but I don't use any meta perk builds, i mostly use the 3 teachables and spine chill and do just fine. It also adds to the variety because every character becomes unique instead of just a skin.
I mean honestly i wish the game was like that by default, no teachables and only 1 of each survivor can be in the game at once. I doubt it ever happen but if it did they could buff the perks to be a lot stronger since they cant combo and could also be predictable by the killer
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@LetsPlayTogether said:
Comparing looping with tunneling/camping makes me really sad, and just shows what kind of wrong understandings you have.Looping isnt restricting any gameplay, while the other two issues restrict any kind of gameplay. The problem here is that the Devs doesnt consider tunneling/camping as an issue thats needs to be solved, thus its one of the worst issues the game has since beginning. Thats just frustrating. Looping 3times isnt anything to compare with.
I had a game just a few minutes ago where someone camped the hook and their aura was revealed because of that one perk. Both my other teammates left and went down trying to save the hooked person while i did 3 entire gens and then opened the exit gate, saving a guy in the process. If my teammates weren't dumb then he would have only got one kill, which sure sucks for that guy but the killer is going to realize they're only going to get one kill a game if they keep doing it. Otherwise its an easy game, i WELCOME campers. If you're talking about camping durning the end game or "tunneling" as in downing the person that just got unhooked behind your back then hell nah lol. I mean like that guy said with looping, why would i just let myself die? As a killer why would i just let you live?
Also durning the end game i t bagged at the exit gate (because he was camping) let him down me just so i could wiggle free and escape and he ended up DCing right after i left. Then i got hate mail from the guy on the nearest hook for not unhooking him in front of the killer, likely sacrificing myself in the process so he could have a chance at living after doing nothing the whole game because i was playing "like a solo player in a team game" It wouldn't have even matter since he DCd anyway!
I swear to god no matter what i can't get along with survivors lol