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Rythoriak

Rythoriak

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Rythoriak
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  • @JohnWick1654 said:

    my question is why pick up the survivor, a slugged survivor can't open the exit gate..

    While a valid point here's my reasoning:

    1. I didn't know that DS wouldn't deactivate on doing this (nor did I even know it had been within 60 seconds for it to activate). So there's no reason not to pick him up and hook him if he's by himself by this gate.
    2. I mentioned he got the gate to 3 flashing lights (so almost open). If I were to leave him here and another survivor came over while chasing the survivors on other parts of the map one of two likely things would happen. Either they would get him up open the gate and leave, or they would just open the gate and he could probably crawl out before I got back there unless I camped the gate. Both of these situations does not help me other than making the survivor take 1 second to get up a fully recovered player.
    3. If you are meaning I should "camp" him, it is 10x easier to camp someone on a hook because you can grab the survivors or trade if done perfectly rather than when they're downed next to an exit gate. You can't grab people while they're healing someone who is downed. If I just melee someone if the others come, I will be "stunned" long enough in the basic attack animation for them to get him up and open the gate and all leave at the same time.
  • @legacycolt said:

    No because you can tunnel someone off hook when the exit is near. DS is an anti tunnel perk and you probably don’t even deserve the kill when the exits can be opened.

    So what you're saying is just because it made it to the endgame you don't deserve to be able to pick someone up? So that means a coordinated team can just have the guy who just got hooked to open the gate and when you down him you can't even do anything about it. In fact you can't even grab him off of it because you get DS'ed which is a free 7 seconds of channeling the exit from the stun. Then other people can bodyblock said person while they open it some more. What is the supposed counter to that other than tunneling early game to make everyone use DS?

  • @DrDeepwound said:

    Marth proved without a doubt that an organized swf will destroy a killer, the depip squad yt videos made this clear long ago. they had gens done and out in 4 mins, even good killers will struggle with how they do it.

    I haven't seen those videos so thanks for pointing them out. If this is really the case, why is it not addressed? I have had a match I have lost in 5 minutes before when not playing a top tier killer from gen rush and out. I even hooked 2 people at the same time and still lost in 5 minutes.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/327802/interacting-with-an-exit-gate-should-deactivate-decisive-strike

    I need my escape if all 5 gens are done I think I deserve to escape Imma keep my DS

    I hope this is said in jest. There is a reason there are endgame builds for killers.

  • I haven't seen a single person say killer so far (unless playing a small percentage of the killer choices). Interesting especially when we are close to equal on the forum of "killer ability op" and "survivor perk op"

  • @Nathan13 said:

    Imagine complaining about DS in endgame when you can go after other survivors.

    In my example of my OP, the guy was literally opening the exit gate. Am I supposed to just ignore the fact that this is happening just because I can go after other survivors? Also, he was alone by the exit gate so if I don't know DS works when opening a gate, why would I just leave him there after downing him?

  • @Norhc said:

    If you think Dredge can be looped very easily then you do not know how to use him correctly.

    Quite possibly. Or you don't know how to pull him into loops that aren't around lockers. He doesn't get a speed boost when he's phasing out to possibly teleport, so it's honestly not that hard to bait in most medium-large loops. Although most large loops have lockers in them.

  • They only show up where totems can spawn. Anyone on the map can collect them and then it's gone.

  • It should be more spread around the map. Had one today where I had 2 on the 2nd floor and 2 others in the corner of the map side by side.

  • @Tr1nity said:

    Here are some:

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    #

    I've seen those a lot, too.

  • @TheArbiter said:

    Seriously? I'm mainly a killer player and don't understand this argument at all. Just go to the exit and hit them out.

    Which I would be fine with if they didn't open exit gates on opposite sides of a huge map and won't leave until you take the 1 minute walk to go over there and force them out. Also, why should they be allowed to be toxic like this?

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