Rudjohns
Rudjohns
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Comments
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/3088561#Comment_3088561
Loser behavior. There is always a chance to comeback. And even if you don't comeback and win, it may help your fellow teammates escape.
It's a PvP game. If you don't have the energy and ability to hang, play something else.
No, there is never a chance unless the killer stops playing
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3090844#Comment_3090844
SH has many killers and they don't need to be famous to come to DBD.
The series has an enormous potential for DLC's, they just need to be creative about it
Oh they need to be famous for suuuuuure
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I love Silent Hill but unfortunately, the series only has Pyramid Head as a famous antagonist. I can't think of any other villain or monster that could fit well in DBD. Valtiel is not memorable enough to be a standalone killer. Walter is the same (not counting the fact that he is a human and his "power" is a gun?) They would only find something worth it if they use the Bogeyman (Downpour) or the Butcher (Origins), and quite frankly none of those are good choices for DBD, because, well, nobody knows/care about them.
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I had a Doctor once on Suffocation Pit intentionally securing a 3-gen. He never left the area around the main building. And what happened? My teammates did all the gens possible from the other side and thus the doctor had his 3-gen. Sometimes its not as easy as it seems to prevent that.
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@Somna said:
https://forum.deadbydaylight.com/en/discussion/comment/3088345#Comment_3088345
The only change I can see to DC penalties that might be plausible is increasing the first DC penalty to 30 minutes. That gets them out of at least one round, if not two, of games.
Massive punishment for unintentional disconnection
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3089251#Comment_3089251
If they are still playing, it doesn't matter. Survivors NEED to stop playing if they want BHVR to listen.
I want to stop playing but I bought the rift. i want my money back, until then i have to endure the pain and collect all those fragments
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Never using Calm Spirit again, and it was one of my favourite perks
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Worst killer in the game
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Are killer players purposely playing badly and letting survivors escape, or staying AFK the entire match, just to inflate escape rate? Thats another question for everybody to think about it
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3088926#Comment_3088926
If they're tunneling off hook, they're not getting very much in the chase category, probably not in deviousness either (depending on the specific killer).
If they're not doing that and they're running into the same survivor over and over while looking for a chase, it's not tunneling.
I still disagree. They can get at least 28k BP tunneling off hook
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3088714#Comment_3088714
I doubt killers who are doing this really care that much about experience or BP. If they're tunneling off hook then they're not getting very many chase points. Tunneling is the optimal way to 4K, but it's not the optimal way to gain BP, so if you're tunneling this aggressively then BP isn't even on your radar.
This would also unnecessarily punish killers for taking advantage of bad survivor plays, e.g. hook bombing/farming.
It's like DRM on copyrighted content -- it doesn't punish the pirates, it only punishes the legit consumers.
I completely disagree when you say tunneling is not the optimal way to gain BP. Tunneling gives the same amount of BP as if you were hooking every survivor at a time. There is absolutely zero downside to killers in the game for tunneling at the current state. No survivor/killer perks can solve that.
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The only way to fix tunneling is to punish the killer on the exp and bp points. For example, if the killer downs the same survivor in a short period of time, they lose all the chase and hook points they got previously and gain no points for this second down and hook. In the end, they will earn less BP, less EXP and most likely de-pip too. The problem is figuring out the time to not make it unfair for the killer player.
With that being said, tunneling and camping will not be stopped by this, but it will discourage for sure.
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@MB666 said:
"DCING AND SUICIDING ON HOOK IS A SYMPTOM"
Yes only probably against Nurses and Blights running full meta slowndown but teammates dying within 10 seconds of chase against any other killers are probably those guys that were relying on DH to be good at looping , other than that the game is fine , Solo Q just needs more information like making Kindred basekit without the killer aura reveal and maybe this:
1) once you go into the match you can see your teammates loadouts by pressing escape or while loading into the match
https://us.v-cdn.net/6030815/uploads/4ZAHZYDNPYLJ/image.png
2) Finally knowing what your teammates are doing. (Remenber when they changed the HUD to make space for future newer plans?...what about finally implementing this to the HUD)
Teammates loadout in the lobby would be enough for me.
Knowing who has Unbreakable, Deliverance, Renewal, For The People, etc. It would help a ton
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If my game has survivors on the 2nd hook and 5 gens left, I'm sorry, I am killing myself on hook too. What's the point? I just get ready for the next game.
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If the matchmaking incentive were iri fragments (or even double xp) it would be 10x better. I don't need more bloodpoints, this is the easier currency to get in the game. I would accept anything that makes me purchase a costume for the cost of less than a month worth of grinding.
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I am hating to play too. Its not the same fun I used to have a few months ago
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Yes, and that is pretty obvious when you see that they made a boon perk that gives you 2% haste
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Next killer buff: remove all pallets and vaults of the maps. Seriously, when everybody is gonna get satisfied with this game?
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If something like that happens I just stop playing too and let the killer kill me. There is no point in sweat for nothing
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Add token to boons, like 3 tokens max which means you can only bless a totem 3 times during a match. Or make it 5 times, I don't know, whatever is best.
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"Lets kill the current meta by creating a new meta" lol
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"just do gens" against camping killers, not the answer anymore
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No Jake and no Felix mask, feels bad man
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I have spent probably around 100 bucks in cosmetics here (Not dollars I live in a different country), between normal and legendary skins, and I can say: maybe I could have used the money for something more useful than just a cosmetics in a videogame, but am I having fun? Yes. Have I spent over 1500 hours in the past year playing the game? Yes. I could have used the money to drink a few beers with friends but then what? At least the cosmetics are "forever" available. Its not like I am wasting money on something that I will barely touch in a few days. I have bought so many useless stuff that I barely used in the past, I really don't care anymore.
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They should buff No Mither to 100% less grunts of pain already
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I love Calm Spirit and now opening chests and cleansing totem are going to be slower, I don't know if I will run it as often as I do.
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@Kaitsja said:
https://forum.deadbydaylight.com/en/discussion/329872/off-the-record-bodyblocking
I can see it becoming the replacement for BT, and being paired with MoM, and a styptic agent medkit.
Real question: I am guessing if you get hit whilst Off The Record is activated you will need to mend. Can you still use a styptic agent even before mending?
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They addressed camping and I am happy about it, but not tunneling. I don't understand.
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@drsoontm said:
The music I imagine for the Nurse would be in the higher frequencies, eerie; creepy, maybe with some lamentations.
Maybe some variation over https://youtu.be/OPlK5HwFxcw?t=230
This one is very different but it may a bit too stressful for survivors. It was not what I had in mind but I love it : https://www.youtube.com/watch?v=nEuXiJ-d2YM
They could rework the default chase music to accommodate the chosen killer a bit more, in this case by adding elements that resembles the Nurse better. I wouldn't mind that
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They should add the Buckle Up effects on WGLF and add a completely new effect on Buckle Up.