RepostRiposte
RepostRiposte
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Yall aren't thinking through all your options;
With No Mither I can infinitely recover from the dying state, letting me live forever until I bleed out on the floor.
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@SafetyOff said:
If you complain about OoO you better complain about how broken BBQ and Chili is. By far the most skillless and strongest perk in the game.
I could understand complaining about Corrupt, Pop, Infectious etc. but BBQ? Really?
People just run it for the bloodpoints; if I wanted an oppressive information perk I would bring Infectious or Nurse's.
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@acidic8 said:
I think dbd should add a GG emote, like maybe a simple message in the air that just says “GG” or a thumbs up or something like that. I’m writing this as a survivor main on console considering it’s a lot to navigate to friends>players met>find the person>type out gg> send and close. It would be a lot easier with a button. Maybe only allow it when the exit gates are opened? I think it would work well. Or they could add pre-game/endgame chat, but it’s a lot less toxic. I don’t want the killers to think I’m mocking them when I crouch up and down I just use that as a fun gesture so I think it would be a nice feature. What do you think?
" I don't want the killers to think I'm mocking them when I crouch up and down I just use that as a fun gesture..."
If you want to respect the killer/not come off as a teabagger then just leave, saves everyone's time and lets the killer move on with his/her life.
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I don't really hate any killer but stepping in a good bear trap is feelsbad.
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Good, sweaty SWF deserve it.
It's awful when they're on your team and going against them.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/comment/1519335#Comment_1519335
Unfortunately, I dont have any of those perks or do any of those that are related. I just use sprint burst to buy myself more time to get away and if I'm lucky and the noob/high ranked player doesnt tunnel me to death, then that what happens. On the other hand, if I'm unlucky, I'm gonna try everything to avoid getting camped, tunneled and sacrificed to a devil. DS doesn't need a nerf quit complaining about it and complain about body blocking, complain about actual teamwork and taunting players.
All you entitled killers are the same, you end up running BBQ, NOED, Phobia, CI, PGTW, or some add-on that that you think will work to help you tunnel players to death and force them to DC/RQ. But when they use DS to get away you wanna bzintch, whine, complain, and moan about it and hope it gets nerf. Wake-up call, it's not happening.
Doesn't Thanatophobia inherently discourage tunneling?
If you don't hit multiple survivors you won't get much use out of the perk and if you end up tunneling someone to death then you'd be better off using Dying Light considering 1/4 of your perk is neutered.
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@Mandy said:
Because they don't know what's necessarily reducing or increasing their MMR...that's the whole thing behind keeping the conditions hidden.
It makes it much harder to "cheese the mmr" if you don't know exactly what the conditions are.
So because we have absolutely no clue as to what lowers MMR derankers will be even less involved in the match than before because sitting in a corner doing nothing/ dying on first hook is their only sure bet?
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Pray that they have the combined intelligence of a boulder.
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We're all in the same boat, have fun I guess.
Would be nice if we could get some parameters for the new mmr; what raises/lowers it and why it likes to mix very high and low skill players, but unfortunately matchmaking will be this way for a while.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1516025#Comment_1516025
Why /s? We know literally nothing about this game other than the screenshot. Rank =/= skill, and everyone agrees on that. The killer was rank 7, but they were also a Doctor using only Overcharge I, so it was probably their first game as Doctor under the new MMR. After this match the rank 20's skill should drop, the killer's should go up, etc. and the matches should get better going forward.
Plus, the killer ended up with 32k points and three survivors got up to 19-26k. That's a sign that the survivors probably made good progress on generators and they had a nice long match. In other words, it probably wasn't that unbalanced, even with the rank 20 and the killer probably having very little history for the system to work with.
Could there be more protection for rank 20s? Sure, but this system will protect them over time as all of the experienced players have a MMR to reflect their experience.
Let's wait more than 3 days before whining.
Why are you allowed to make assumptions about the killer's skill based on perks but nobody else can make assumptions about skill based on ranks (playtime this month)?
Surely someone who has played a minimum of a couple dozen hours this month will have some level of experience and someone who hasn't played DBD at all in the past 30 days must be new or at least rusty.
Besides, new players should absolutely have protection for their first 10 games or so; unless they read through the forums or research the game beforehand new players will assume there is no MMR and that unfun slaughterfests are the default, which they are.
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If I played survivor any more often my head would explode from all the vegetable teammates.