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RbLen

RbLen

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RbLen
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  • +1

    Addons are still bad, some next to useless. The only decent addons like Doom Engravings didnt need a nerf.

    Billys animations feel wonky as ****, especially when you let go of the chainsaw sprint. What happened to the old animations Billy had in patch 3.5 or something? Also can we remove the scream from Billy? It gets old really fast. If you look at Oni in comparision, his scream is needed in a gameplay perspective, since his power dramatically changes his threat level with instant down and crazy mobility. Billy has his power ready almost all the time and he didn't scream before so why was this necessary? Im just repeating myself but its out of place, gets old really fast and is annoying.

  • I get bored enough to watch paint dry playing against Freddy, and especially "Forever Freddy" makes me want to uninstall. Now we get even more Freddy games with Hillbilly gutted.

  • They don't listen to the feedback, big surprise. I am honestly at a loss for words how they can screw up so bad and still get away with it.

  • Because balancing stuff is always a struggle as we seen with the past reworks. Whoever is in charge of game balance needs to explain what they were thinking doing this.

  • Agreed. "Minimal" change to Spirit please. Poor Billy deserved better.

  • @Wylesong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1473234#Comment_1473234

    I see you say you say Calm Spirit is good against Billy. I am just wondering how? I figured his power is just sawing you down in one hit so maybe I am missing something. I mean no offense and just like to learn. =)

    The only reason I think the two could be combined is because using Calm Spirit in most cases aside from being able to pet the birdies unless against those very few killers is next to nothing. You could just avoid the birds or crawl around them most the time. I mean it is nice when you get those few killers or that perk it counters but that is a gamble and if you don't get those you end up with a very small ability but I do agree that can help.

    My other thing is and I know it is soooooo dumb but I still do not get the logic in not screaming when a hook goes through your back or you get zapped or step in a bear trap but you moan after a killer Pimp Slaps you like a hooker who did not make enough for their pimp. rofl It just seems like if I am not gonna scream from being zapped or gouged being slightly hurt and walking around would be nothing. I know it's dumb because it is a game and all logic goes out the window but it just seems funny.

    Thanks for the advice and I hope to hear about how it helps against Billy because maybe that will help more. =) Have a great weekend and hope you have great matches.

    Its only good against Billy if he is running Infectious Fright which makes everyone scream in his terror radius when he downs someone. I see some Billy players run it when I play survivor and I usually run it myself when I play as Billy. Combine Infectious Fright with Barbeque and Chili, down a survivor and everyone in a 32m radius is revealed, hook that survivor and everyone beyond 40 m is revealed unless they are in a locker. Because Hillbilly has a one hit down ability and amazing movement with his chainsaw sprint, he can quickly sprint across the map to rush down survivors.

    Information about survivors whereabouts is really good for a killer because you know where you need to be to get the most pressure, which will hurt the survivors. If survivors group up and someone gets downed, all other survivors are revealed and Billy can just slug the person and go chase another directly. Nurse, Spirit and Billy are top tier killers with good movement which makes snowballing alot easier. All killers can do it but killers with good movement and high lethality excell at it.

    You know how Unbreakable is meta right? With it you can recover from a situation where everyone is slugged on the ground and the game seems lost. What if you never got into the bad situation in the first place because the killer could not find you. Just a hypothetical theory but again, the perk helps in subtle ways. Oh and I forgot about Iron Maiden. I have played against so many Huntresses with Iron Maiden and BBQ and Chili which has enables stealth plays which would not usually be possible.

    Sneaking around to avoid disturbing birds is slow and isn't usually worth it unless you urban evade everywhere, and that is frowned upon in general. There are also jungle gyms where you have to sit at a generator which alerts a crow anyway. Niche use again, this won't be happening in every game and you might not even notice it when it happens. I hope this shines some light on a solid underrated perk. Lets be honest, its big brother Iron Will, is probably going to be more popular and more usefull in general but I really like the forgotten little brother perk.

  • Iron will is already hard meta, combining the two would just make it stronger. Calm Spirit is invaluable against Infectious Fright nurse/spirit/billy or any snowballing killer. I like it where it is now, niche use but really shines against one killer and a few perks. The birds not flying away is nice, sometimes good killers pay attention to the crows for tracking. Solid underrated perk, it doesn't need a buff but I wouldn't mind it without going overboard.

  • Maybe they should fix the frustrating gameplay mechanics and designs which is causing people to dc in the first place, just a thought.

  • So we get a bandaid for a broken bone. Addons are still crap. Engraving addons are severly nerfed, charge addon is a joke, lopro chains is a joke and do I even need to mention Mother's helpers? Hillbilly will still be able to get kills but will he be fun to play anymore? I guess Bubba has finally gotten his chance to stand above his chainsaw brother...

  • He is right imo. Spirit is unfun, I always lose more mindgames than win against her. If you don't have Iron Will, its GG after you get hit, and even with IW the odds are stacked against you.

    Deathslinger is just unfun to a severe degree. Windows are unsafe, long hallways are unsafe, he can zone you with instant ADS with minimal penalty to catch up. So only option is stealth or run away early so you get a head start but he will catch you because you cannot run in a straight line, and if you zig zag he closes the gap. Better try running in a way so you are out of his line of sight, but ohno, you are on a map with a big open areas or low piles of garbage he can see over. Now he caught up to you and you are dead.

    Pyramid Head, is sharing the seat with Deathslinger in terms of unfun to go against. Damned if I do, damned if I don't, at every pallet and window so he gets a free hit. Run to the next pallet and you are downed. Options against PH? Stealth? Run away early? Drop every pallet early you come across in a junglegym and hopes he is not able to have an easy time to shot his ground attack behind the wall? So you waste every safe pallet and basically screw over your team.

    Freddy is boring depending on addons and perks. Do I even need to say Forever Freddy?

    Plauge would be ok, if my damn solo queue teammates didn't cleanse and give the killer her power which has resulted in everyone getting slugged. I still don't understand people who cleanse. You NEVER cleanse against Plauge. I don't care if the fountain is across the map, your friend on the hook is getting camped or if she is running Thanatophobia. Just don't give her machine gun vomit.

    These are the worst that come to mind right now.

  • No, a frustrating mechanics working against him. All mindgames are gone. I see only M1 Billy. Give me any reason to play Billy over any other killer because I can see none.

  • @Hag.is.Dtier said:

    I'd get rid of it entirely, base kit Billy was already balanced. Going against amazing Billy mains is one of the most fun experiences in the game. After this awful change, it's gonna be Spirit and Freddy. Two very...... fun and interactive killers.......yay

    "pRetTY gOoD JoB sO fAr" BHVR

    Even more Freddy and Spirit games, no thank you. This is what will happen if he is nerfed.

  • F. Justice for Billy

  • Past reworks have taught us to trust our intuition, they gutted Billy. Well look who was right in the end.

    @[Deleted User] said:

    Lol, why are yall still clinging to hope

    Hes going live as is

    Wraith is getting a cooldown bar aswell.

    Make my words

    I wouldn't be surprised. Why not add an cooldown bar on Trapper as well. He can only place a trap or fake place a trap once every 30 seconds. That seems like a good change. Oh and lets remove the bag addons he absolutely need.

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422977#Comment_1422977

    What I find most ridiculous is this completely ruins curve Billy as well - the highest end of his skill cap. I'm nowhere near good enough to do it myself, but the few times I've seen it done, it's a work of art. But with this change you straight up don't have the capacity to slowly get everything in position while you 99% your saw and then let yourself go at the perfect moment. Like, discounting double engravings potentially being removed/reworked as well, the general idea of curving didn't change with the engravings, just let you do it on less favorable tiles. You straight up won't have time to get yourself in position to do it in the first place, especially not if you used the chainsaw for map presence as well. It's a removal of his highest echelons of skill ceiling, and I don't get WHY.

    Yeah I completely forgot to mention curving. I had an amazing match yesterday against a Billy running double engravings. It was a really good match. He outplayed me and I outplayed him a couple of times so it was back and forth. So you basically killed two unique types of Billy's playstyles with this. I don't think I get the same experience with this rework. Again, you either use the chainsaw for mobility or use it to end chases. If I wanted to end chases quick, why not just use the other chainsaw brother Leatherface? Is it just me who thinks this is a problem?

  • So if everything which has been said is true then in summary:

    Using the chainsaw gives 30% overheat.

    Chainsaw feathering is punished with 5% overheat.

    Drift Billy is basically dead.

    "For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top." -Developers

    Gee you could have fooled me... You punish one of his mindgames (chainsaw feathering), if your chainsaw overheats you are unable to use it just long enough for bloodlust 1 to build up and end up killing one of his unique play styles. The one playstyle which makes you happy for getting Rotten Fields is gutted since you no longer can freely use your chainsaw as much as you want.

    The two strengths Billy has is his mobility for map pressure and his potential to end chases quickly with an instant down. If this update discourages Billy to use his chainsaw too much and the patch goes through, you basically made Billy an M1 killer with good map traversal. Why use his chainsaw for downing players when it punishes your mobility. I could just play Leatherface in that case. Devs, you said you are already happy with his performance. Apparently not. Why are you slapping a cooldown on every killer? Guess we need to slap one on Wraith too, he needs to wait 30 seconds until he can use his bell after comming out of cloak, sounds good am I right? /s

    You could have easily fixed one of the most glaring problems with Billy, ie the Instant Saw Addons combo and left the rest alone. New and reworked addons? Yes could be interresting and was needed. New reworked perks? Yeah great, they weren't top meta anyway. I am really worried about this "rework" considering the history of past reworks.


    Also RIP Space Billy, we miss you jumping off hills through the air.

  • Ugh... another cooldown. Guess we need to add a cooldown to trapper too eh? Lets have him charge a red bar until he can pick up a new trap or set one down. Lets have wraith have to fill up a bar until he can ring his bell. While im not happy about these changes I am glad to see Bubba getting some well deserved rework. Hillbilly changes makes me not very excited. Unless you bring back spacebilly.

  • Give my boy Calm Spirit some love. Everyone forgets about Iron Will's little brother perk.

  • New killer is.... oppressive is putting it lightly.

    • Killer power negates windows and pallets? Check. Jump the window and you get hit by his power, don't jump the window and he smacks you.
    • Camping hooks with his power, enabling him to hit both the hookeds and the rescuer? Check.
    • Power enables tunneling off the cage since it negates decisive? Check.

    Any idea how to deal with PH? I can't loop him to save my life. Its like the old Spirit, mind game city, but all the odds are against you rather than being equally fair for both sides.

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