Plaquer
Plaquer
About
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- Plaquer
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Comments
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@rhodamia said:
That's a survivor buff in my opinion.
A survivor being buffed for a killer using a perk that can be taken from them.
And the debuffs from dull totems would (to a skilled survivor) act as an improved (and free) Small Game.
I mean, it would delay the game by forcing survivors to break dull totems, and it provides a risk-reward where a survivor might risk leaving a hex totem to help later, but it could be something like devour hope that could punish them later. It just seems like a good way to make totems play a more active role
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Do your best to force survivors to go towards deadzones or force them to run past you to reach a good pallet, it takes some practice and it is on a case by case basis, but just remember where they will run when you give them the chance
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/868268#Comment_868268
Legion is getting nerfed didn't you read the changes coming with the new chapter? (Sure its PTB right now but the fact that its there bodes ill).
"Nerfed" They literally re added bullshit moonwalk Legion ######### are you talking about
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@ASAPTurtle said:
Yeah haddonfield is busted but she's a rank 4 looping around the infinite. She's a 110% movement speed killer that's limited to her power. Why would she commit to something like that. That's her fault.
Thats not the point, the point is that he was even able to do that at all, it literally means that people around the Myers house are virtually invincible, you said it yourself she should have abandonned that chase just because he was at that building
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Nurse is still the best killer, the nerf was kinda minimal and only really removed Omegablink and 5 blink, also trapper can be incredibly strong if the killer plays well, plague can be strong when survivors play poorly, so I don't understand their displacement
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People will just derank and screw over inexperienced killers even when they are solo queue, this would probably make things worse
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If they wait for the last second to save, just run back and force them to either 1 for one or the hooked survivor goes into 2nd stage, if they wait that long punish them
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Because they are fun, fun is more important than meta, and by creating powerful perks on either side could easily cause problems which could totally shift the meta
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Its an asymmetric game, it is hard to balance, small nerfs can work as bandaid fixes while the devs work on reworking killers
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Noed isn't really a problem, but many people don't like just losing only because a killer chose to use a specific perk. Although doing totems is usually not that hard
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Do what you enjoy, if you don't enjoy the game you might want to take a break, theres no shame in that
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@jiwix said:
https://forum.deadbydaylight.com/en/discussion/comment/855723#Comment_855723
sprint burst is horrible the best is dead hard!!
It is the best, it is the most applicable, it turns unsafe gens in dead zones into safe ones, it helps you save teammates and get into positions the killer wont expect, you can avoid entire chases with SB.
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Badham is great, Haddonfield is the spawn of satan, why would you put them together? One map is quite good with lots of unsafe pallets and good chase areas, and the other is an abusable mapwide infinite
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I think its just fun to have as a reverse crutch, it hinders you and gives you an extra challenge which I thouroughly enjoy, my only real gripe is that it doesn't stifle your groans completely
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Mad Grit is such a meme and Iron maiden is awesome on Huntress
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Spirit is so fast and gets so much info even without seeing you she can almost always guarantee a hit, and you never even know when she's using her power, and don't say "oh you can see the crystals" No you cant, not unless you're basically touching her. And being injured means death, you have no chance thanks to your sounds being so loud your location is basically broadcasted to the spirit. Overall there is no counter play, just guesswork which doesn't feel rewarding since it is luck and a lack of skill on the killer's part and not a true triumph.
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Do the Roar
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/855796#Comment_855796
Bad idea. When i see a mori i just genrush because i don't want to get murdered after 1 hook. Most of the players does that.
If you do thats what the mori is for, its to counter people doing gens too quick, being able to remove someone from the game super early and slow survivor progress is whythey are so powerful
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Yeah toolboxes can be pretty broken, ScottJund suggested bringing a "Safety Mori", so if you see a bunch of people with toolboxes or medkits you bring an ebony to balance it out, if they arent burning through gens you dont have to use the mori, but you atleast have that as an option for an equaliser
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Sprint Burst is already the best exhaustion perk in the game, buffing it would be far from necessary