Pavel_Ch
Pavel_Ch
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when I come across a Wesker I just pull myself off the hook because it's my protest. I don't want to play against him and these two anymore
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513602#Comment_3513602
If you have 6 k hours, which is probably similar to the amount of hours Hens or Otzdarva has, why are you still having problems with Nurse? Against way less experienced players?
Also Wesker in 2 out of 3 games are you serious? The reason people play Wesker is because he is both fun to play and quite strong, what do you want to do about people playing a certain killers? I mean yeah sure it would be great if many killers where as popular as Wesker. But that would require more killers to be on a level with Wesker when it comes to what makes him popular. I totally would not mind, Wesker is great to go against and play.
do not compare me with people for whom dbd it's work. I'm talking about Otz and others. Wesker is as easy to learn and strong as possible, it does not bring any fun. if he was in 1 game out of 10, everyone would be "fun", but I'm already tired of him, like many others. experienced Nurse has no counterplay, especially if you are with random players, which are the majority. this dialogue does not make sense, so I end
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513591#Comment_3513591
Oh so a poll decides what the developer wants to do next? She already got changed like 5 months ago, do you really think she will get touched in the near future? There bigger problems now: Bad map design, Blights Addons, Bad chase musics, that give people headaches, Skull Merchant and many more... Nurse is probably gonna stay the way she is for quite some time now.
I don't need your guides dude. I have 6 thousand hours in this game since 2018. I could make my own tier-list of killers, I could write guides and shoot videos of my games. these are public matches, not real money esports games, so some things need to be fixed, like Wesker in 2 out of 3 games
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people have already voted to change it in a recent poll. what they write on the forum "she's fine" and so on no longer matters. this broken killer should be reworked, we just don't know when, so we're still suffering
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513461#Comment_3513461
Survivors tend to loop. Loops tend to have walls. Lightborn isn't going to help with pallet stuns, and even then the counter to both is to just pay attention.
So why should we leave it as it is? just to hide the prestige, right? no, if I do it, then only with the inability of the survivor to switch between characters, because I cannot change the killer. here some already offer to punish for avoiding the lobby, but for example I don’t want to go against swf with 4 lanterns on the unfortunate trapper
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512488#Comment_3512488
I laugh because I just look at walls when picking up and hear them wasting time trying to run into position for a save they never are going to get. It almost makes it easier when they all swap to clickies, because you know to look out for saves. The single flashlight or looted flashlight/crafted flashbang is far more dangerous, just because your guard isn't up when picking up a downed Surv.
I don't mean to offend anyone, but it looks like you don't have much experience with the game. these survivors don't fall near walls on purpose. even if you don't go blind, they will break your hooks or stun you with a pallet. i want to see who i'm going into a match against and have my perks against their perks as intended before we hit ready
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clown strong killer? this poor guy doesn't run at 12 m/s or go through walls. just keep your distance from him, learn to play
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@mizark3 said:
One thing I've noticed when dodging a teammate that lost the last match for the team single-handedly, is that if you queue up too soon, it loves to put you back in the same match. Same for Killer if you are dodging someone with 'Multiple VAC bans on record across multiple games, last ban 45 days ago' (which happened the other day for me). I think a simple lobby dodge fixed penalty of 1 minute would help on both main fronts. If you didn't want to play, waiting a minute isn't going to matter. This wouldn't escalate like the DC penalty, just be 1 minute if you dodge. If you just wanted to dodge a single person, waiting that single minute for someone else to backfill will also prevent a re-match. It would also help against Killer overly 'choosing' their matches and forcing a backfill Killer to stomp baby Survs, or experienced Survs stomping a baby Killer.
I also would really want to see the ping of everyone in the lobby. I think it currently only shows if Survivors are red ping, but you can't see yellow ping, or the Killer's. I know I'm not going to have fun going against a VPN 200+ latency Huntress or Wesker, so please let me not have to deal with that BS.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3512303#Comment_3512303
I get this, but the worst thing they can do is equip an item you didn't see prior. Survivors are just skins, and it doesn't change whether or not the player has 50 or 5k hours. This is most often a QoL time where you can spend BP on another Survivor while you still have the time. When I'm doing this to spend BP, I personally toggle ready/unready on the Surv I plan to play until ~50s, then spend BP until ~15-10s. That way the Killer knows I intend to play the other Surv, but I'm just spending BP in the meantime.
did you face the team of survivors equipping lanterns 10 seconds before the start of the match? I don't have time to react and take lightborn. and many other unpleasant situations. all i can counter is perks. i cant change killer
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@Kebuzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3509877#Comment_3509877
At least anon mode should hide prestige aswell. I really dont get why you should get punished for spending BP on your fav survivor.
Edit: Spelling
you want to hide prestige, but I want survivors to not be able to switch to another character in the lobby
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he doesn't look like a killer.
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Со следующим обновлением добавят настройку кадров и верт синхронизацию. Ну а ролики я не знаю как еще отключить.
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@bm33 said:
If you faced a group of survivors that not only did all 5 gens but also took the time to cleanse 5 totems before the 5th gen popped why would you want to raise your MMR with end game kills and face (in theory) a stronger group of survivors?
From my experience I can say that either mmr does not exist, or it works so poorly that I don't give a damn
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@hailxsatanxeveryxday said:
https://forums.bhvr.com/dead-by-daylight/discussion/386874/noed
No. That would make it weaker.
If they did that, assuming you're using NOED correctly (i.e., facecamping with it), you'd secure exactly one kill with it, because any survivor would be dead by the time the timer runs out, and they're not even going to try. Plus, the totem allows you to know exactly where the other survivor(s) might be headed after you hook.
Part of the beauty of NOED is that it can turn a 1K into a surprise 4K if you play your cards right and survivors make mistakes.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508155#Comment_3508155
I'm not saying you're wrong (about NOED being a crutch for some people, at least), but it shouldn't be done without addressing equally problematic survivor perks (Hope, MFT, and especially Adrenaline, which is the reverse NOED).
Also, removing NOED would gut endgame builds.
Maybe it should be made into an iri offering. That way, you can still run it on occasion if you're trying to play an particular build, or you just see one of those teams in the lobby, but killers wouldn't be able to use it enough to launch their MMR into the stratosphere with no effort.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508192#Comment_3508192
It's a n00b stomper of a perk, for sure, and even experienced survivors can make some awful mistakes, but it absolutely can be played around.
the survivors will be able to unhook themselves from the hook. you can't camp them. Noed is just a perk and there is Hope to counter it.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/386874/noed
NOED will basically always activate or you never need it if you already won before getting to endgame whereas survivors don't always finish all 5 gens to get value out of their endgame perks. Basically they get endgame value because they did something to make it that far, whereas the killer can go afk until all 5 gens are done and then get value out of it. Also if the survivors had time to do all 5 totems and all gens you cannot really complain, because they wasted extra time to do those totems just so they won't get hit by noed... Totem cleansing time combined is more than another gen, so how much time do you need to win?
Survivors hold LMB well and are rewarded with Hope or Adrenaline. I was waiting for the endgame - I played badly. well, don't be silly if you're trying to justify the deplorable state of the perk with my poor performance.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3508182#Comment_3508182
These perks are not crutches, they are rewarded for completing your goals, unlike NOED which rewards you for failing
in your opinion, after losing 5 gens, the killer should get up and escort the survivors through the gate? what are you carrying? there are perks for the endgame, this is the style of the game. why am I not rewarded for my luck then?
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@[Deleted User] said:
If they cleared all totems and did all gens they played well.
if they did, then I counted on the endgame, and did not run as a trapper all over the map in a pathetic attempt to put pressure without top addons and perks
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@mca240 said:
If anything, NOED should be removed from the game. It is the biggest cheese on the killer side and usually leads to kills which were not deserved leading to a boosted MMR making games more miserable for the killer. It is a crutch.
you want to say Hope and Adrenaline are also crutches? then let's refine it, instead of complaining about the killer perk.
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@Thund3rstruck57 said:
@Pavel_Ch Ya they're not just going to remove and refund a huge license like that. And if they were going to do that for any killer, it would be for Twins or Cringe Merchant.
@Blueberry I doubt they'd make those changes for balance reasons. I'm guessing she'd sneak up on survivors way too easily with no lullaby. And now that she can't be stunned while demanifested (and during the manifestation process), if she weren't slowed down, survivors would be in a lose-lose situation at pallets. Either they insantly throw every pallet or are guaranteed to get hit if they try risking another loop. That being said, my suggestion for the stack 1 effect would cause the survivors to get spooked more with fake creepy lullaby sounds and she could walk through dropped pallets while demanifested, which could lead to some interesting mindgames.
I'm not serious. it's just that her game mechanics are really terrible.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507012#Comment_3507012
Freddie is a decent all-rounder for newbies. He does everything mediocre and scares the crap out of new survivors who don't have any awareness yet.
anyway, statistics for one month of September 2022. it absolutely does not reflect reality
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И снова мимо, причем два раза. Ребят, вы либо "iron grasp" в "железную хватку" переименуйте, либо "deadlock" в "тупик".
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Ну, если у тебя стим, то можешь попробовать через свойства стим задать командами отключение вступительного ролика. Отключение ограничения не знаю, разрешено ли.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506950#Comment_3506950
https://us.v-cdn.net/6030815/uploads/59NQOGD293JM/killer-kill-rates-v0-y381i8eohdu91.jpg
https://us.v-cdn.net/6030815/uploads/ES8DK5I8SXM7/killer-kill-rates-v0-0ijm3rhohdu91.jpg
Yes her kill rate at the top 5% isn't bad, but across all skill levels she is the lowest, which indicates the vast majority of her losses occur outside of the top 5%.
So it's not that players are giving up, but that most Nurses are actually bad except for the top 5%. Putting already bad killers exclusively against SWF is a terrible idea.
pay attention to Freddie in the overall ranking. It's funny. he is the weakest even for beginners and everyone always runs away from him. I don't believe in these statistics
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she just needs recycling. I don't trust developer statistics. now it's much easier to learn how to play for her by taking perks on auras
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I would remove it altogether and return the money for the license to the company. terrible killer design that plays with one build by jumping on TVs forcing survivors instead of generators to deal with cassettes endlessly
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do you want to dance? get up and dance in front of the monitor, and this game does not need it
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@jeffkillsyou96 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504942#Comment_3504942
That seems a bit much to have to go on a 3rd party platform just to have a fun game
I thought everyone already had this program for communication turned on when they started the PC. well, it’s easy to subscribe to the official dbd channel there, where you are always up to date with the news and there are swf rooms
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that would make this game on Friday the 13th the most toxic game ever with the biggest community. No
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@DrKetchup said:
I'm so done with teammates that suicide on the hook. At least let me have a bot instead of them.
are you the type to dc or ######### on the hook by falling first? take a break from the game or find a team in discord dbd
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491314#Comment_3491314
I only use auto-buy on low levels (1-20), rarely higher and certainly not on Lvl 50. I'm just not that interested in BNPs.
you, with the previous guy, are trying to expose personal problems for everyone. you want a game where everyone farts pink clouds and butterflies fly in the sky, and instead of chase music, something relaxing. but this is horror with killers, completely different people online. welcome or goodbye
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491499#Comment_3491499
So in conclusion, you dont have a single argument for it. Thats all i wanted to know.
what arguments do you need? you're complaining that you can't play Yui without answering all my facts, and it's my fault. Wonderful. I said everything I wanted
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491446#Comment_3491446
That entire reply does not make ANY sense. This has NOTHING to do with Matchmaking or anything, you just cant be that oblivious can you?!
As i said, and i now repeat it once more: I dont play my P100 survivor because people lose their ######### over it. Instead i pick a survivor with low prestige, which is already more or less the same as hiding my prestige right? Please let me know if you could follow so far.
So, the only difference with not showing prestige is that i can go back to my favorite survivor instead of having to play one that i dont like, just because he has a low prestige level. So far still able to catch up?
So again, please read slowly and carefully: what exactly is your concern about hiding the prestige level, when from killer perspective its already hidden the second i pick a different survivor? Tell me please, because all i want is to play Yui and right now im literally forced to not play her in order to get a normal match.
so play as Yui. do I forbid you? and you'll get a killer p100 or so. my teammate is p100 Feng and we find the lobby all the time. What is your problem?
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@JonOzzie16 said:
Yeah, I really don't understand the logic behind showing the prestige levels in lobby. It really serves no purpose other than giving the killer info that they really shouldn't be getting anyways.
Who's to say a p100 is going to play a certain way or bring certain items, add-ons, offerings etc.
It really diminishes the integrity of matchmaking if anything else. I keep my survivors low prestige on purpose. The highest I have is p30 on zarina and I still have 5 survivors to get to p3 and then I'm on to p3 on all my killers. I'm at 1750 hrs currently and I am thinking I'll be well over 3000 hrs by the time I p3 my killers.
So yeah, prestige really doesn't mean anything. But for some reason people go apeshit when they see a p100 in the lobby and start playing like it's some sort of major threat. Weird.
because you don't play as a killer?
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491318#Comment_3491318
How does it make any difference to the "lvl 1 killer" when i play a low prestige character instead of a P100?
Please elaborate how it affects the outcome of the match if nothing but the visual of my character and the number above the head change, im really exited to hear your thoughts about it.
Because the only thing I can see is that I spent a shitton of time and BP into my favorite survivor, just to not be able to play them anymore. Hell i even bought skins, just to let them rot on the bench because killers assume the wildest things seeing the number 100 above a character.
Edit: Also what's with your "you want to hide the swf" comment, that doesnt even make any sense in the context of prestige?!
friend, you ask me a question to which you yourself give the answer. is it really that hard to understand? I don't understand. ok, a lvl 1 killer is either a beginner or wants to try a new killer for himself, but seeing a p100 guy he understands "he spent many hours and bp". instead of matchmaking, you propose a "hide us" patch. no, friend, let's play fair. how many killers suffered in less than 500 hours against your "many hours"?
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the answer to your question: is it justified that a repaired generator cannot be repaired again
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first we made sure that an anonymous mode appeared, where I can not send a complaint about a scoundrel who ruined the game for everyone (sometimes with cheats), view his profile or send it to the developers. now you also want to hide the swf so that the lvl 1 killer has no information that he is going up against x4 p100. keep going guys, you will kill the game
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3489554#Comment_3489554
Sorry to disappoint you. Currently I don't even have 10 BPS on my P100 right now. Not because I use them, but because they are expensive and I only get the cheap things from the web and therefore I don't collect them.
And as P100 I don't need BPS, I just use an event Toolbox (=Commodious Toolbox) with charge addons if I really want to do gens. But that is boring.
Just give me a yellow flashlight with a brown battery. I'm happy with that. And I got 600 of these (1000 of the addon).
challenge thrown. swing competently, and not through the autoweb.
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Перк Сенобита "выхода нет" должен называться "тупик/затор", а не как у Трюкача "выхода нет". Deadlock и No way out как бы совсем не одно и то же.
Аптечки, все, измените пожалуйста количество зарядов на корректное количество 24.
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and for a nod of the killer's head and a hit on a survivor hooked on a hook, how would you punish? turn off the killer's ability for a minute? this is not a problem of the game and is not punished by the rules to solve it
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@Göch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3488806#Comment_3488806
bnp's are getting nerfed anyways next patch, also every low prestige can bring a bnp aswell what kind of dum argument is this
As I told someone, low prestiges don't have 300bnp and probably came to complete some kind of quest. do you know that on p100 you play endlessly with the best items and addons?
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how do you propose to play such killers as a trapper or hag without such a spawn of generators? run a match and just watch? it’s just that some locations really have such a design and the problem is rather in them
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@oxygen said:
Leaving the lobby should be possible for everyone.
All possible information besides choice of survivor, choice of cosmetics and choice of items shouldn't be available however. Prestige, especially profile access, names and so on should be gone.
Alternatively completely get rid of every last line of code that makes up the "backfill" logic. Just use completely normal matchmaking to replace anyone that leaves, don't rush it or whatever on earth it does that makes a revolving door lobby where the killer changed 2 times and 3 survivors left and got replaced have a massively increased chance of being a horribly mismatched clown fest that already has a predetermined outcome from the first frame of the match. I don't care if that means I'll have to wait 30 seconds instead of 10 seconds. Or a minute even, I just don't want to see 3 yellow perk killer vs survivor team with 3000+ average hours or a 27 hour survivor in a match vs a 6000 hour nurse main.
But get rid of prestige no matter what. For all someone knows that prestige 5 Dwight might have 3 P100s anyway.
but Dwight 5 doesn't have 300bnp in inventory. and the probability that the player on it came to complete the task and not start all the gens in 4 minutes and squat at the gate is much higher
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okay, let them hide the prestige, but before that they will remove the bnp and return the bp to everyone who opened them in hundreds on the way p100. I don't want guys in the lobby with 4bnp and mft in every game. I stopped playing because of this.
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It seems to me that when the hatch appeared after 5 events, there was no such problem. now you want the two survivors not only not to run away, but not even to hide. their task is to survive, it is not surprising that they fulfill it
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skins for Vittorio and Anna for the price of two dlc xD
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@Jaroslavus said:
It's obviously a mistake to write anything here, because then the wrong people will react to it!
I have X thousands hours in this game
And please don't respond if you don't understand the problem. Thank you very much
Are you not familiar with the forum rules? You must be ready to discuss with other participants. You better not talk about the hours xD
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1. The doctor is not a strong killer. all he can do is try to immobilize the survivor in order to deal a hit, or enter him into stage 3 to buy some time. but he is slowed by the ability. try not to drop the pallet and just run, and you will see that he will waste his time chasing for a long time.
2. ranged killers already have low movement speed and no map mobility. it's a compensation for being able to catch a survivor quickly, but also a punishment for making a mistake in chasing too long.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475013#Comment_3475013
The Nurse is a 3.8 killer as base. She is the only killer that is slower than the survivors as default.
thanks I know. and 13.33 blink.
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475107#Comment_3475107
You missed the part where only a really good nurse or blight could manage it on those maps without tunneling. Any other killer is just screwed without tunneling against good survivors on those maps. Let me make that clear, with tunneling a B-tier or higher can get a 2k on GoJ and Badham against good survs. Are we really gonna say "Its balanced bc tunneling!1!1!!" Are you seriously here to argue that GoJ and Badham are fair? I think ormonds fine, but GoJ and Badham? Seriously?
I'm not going to convince anyone of anything. You could have stopped, but you just admitted that nurse and blight are not balanced. I don't know what B-tier tunneling is. Just be aware that there are cards in the game that are inconvenient for certain killers. I don't complain about my suffering for Anna or Billy or Bubba at the Larry Institute. I will survive the loss and go to the next match on a different map.

